mirror of
https://github.com/derrod/legendary.git
synced 2024-12-22 17:55:27 +00:00
[core] Honor existing installation directory
This prevents an issue where changing the base path later on would cause an update to be written to the wrong directory (or cause crashes).
This commit is contained in:
parent
532e1df237
commit
e88a369feb
|
@ -552,6 +552,10 @@ class LegendaryCore:
|
|||
self.lgd.save_manifest(game.app_name, new_manifest_data,
|
||||
version=new_manifest.meta.build_version)
|
||||
|
||||
# reuse existing installation's directory
|
||||
if igame := self.get_installed_game(base_game.app_name if base_game else game.app_name):
|
||||
install_path = igame.install_path
|
||||
else:
|
||||
if not game_folder:
|
||||
if game.is_dlc:
|
||||
game_folder = base_game.metadata.get('customAttributes', {}).\
|
||||
|
@ -569,6 +573,7 @@ class LegendaryCore:
|
|||
os.makedirs(base_path)
|
||||
|
||||
install_path = os.path.join(base_path, game_folder)
|
||||
|
||||
self.log.info(f'Install path: {install_path}')
|
||||
|
||||
if not force:
|
||||
|
|
Loading…
Reference in a new issue