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[models] Migrate app info to dataclasses, split platforms
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@ -134,8 +134,8 @@ class EGLManifest:
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tmp.app_version_string = igame.version
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tmp.base_urls = igame.base_urls
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tmp.build_label = 'Live'
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tmp.catalog_item_id = game.asset_info.catalog_item_id
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tmp.namespace = game.asset_info.namespace
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tmp.catalog_item_id = game.asset_infos['Windows'].catalog_item_id
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tmp.namespace = game.asset_infos['Windows'].namespace
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tmp.display_name = igame.title
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tmp.install_location = igame.install_path
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tmp.install_size = igame.install_size
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@ -1,17 +1,23 @@
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# coding: utf-8
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from datetime import datetime
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from dataclasses import dataclass, field
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from enum import Enum
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from typing import Optional, List, Dict
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@dataclass
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class GameAsset:
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def __init__(self):
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self.app_name = ''
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self.asset_id = ''
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self.build_version = ''
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self.catalog_item_id = ''
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self.label_name = ''
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self.namespace = ''
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self.metadata = dict()
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"""
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App asset data
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"""
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app_name: str = ''
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asset_id: str = ''
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build_version: str = ''
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catalog_item_id: str = ''
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label_name: str = ''
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namespace: str = ''
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metadata: Dict = field(default_factory=dict)
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@classmethod
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def from_egs_json(cls, json):
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@ -38,15 +44,22 @@ class GameAsset:
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return tmp
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@dataclass
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class Game:
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def __init__(self, app_name='', app_title='', asset_info=None, app_version='', metadata=None):
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self.metadata = dict() if metadata is None else metadata # store metadata from EGS
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self.asset_info = asset_info if asset_info else GameAsset() # asset info from EGS
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"""
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Combination of app asset and app metadata as stored on disk
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"""
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app_name: str
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app_title: str
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self.app_version = app_version
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self.app_name = app_name
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self.app_title = app_title
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self.base_urls = [] # base urls for download, only really used when cached manifest is current
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asset_infos: Dict[str, GameAsset] = field(default_factory=dict)
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base_urls: List[str] = field(default_factory=list)
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metadata: Dict = field(default_factory=dict)
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def app_version(self, platform='Windows'):
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if platform not in self.asset_infos:
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return None
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return self.asset_infos[platform].build_version
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@property
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def is_dlc(self):
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@ -64,57 +77,63 @@ class Game:
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@classmethod
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def from_json(cls, json):
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tmp = cls()
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tmp = cls(
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app_name=json.get('app_name', ''),
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app_title=json.get('app_title', ''),
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)
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tmp.metadata = json.get('metadata', dict())
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tmp.asset_info = GameAsset.from_json(json.get('asset_info', dict()))
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tmp.app_name = json.get('app_name', 'undefined')
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tmp.app_title = json.get('app_title', 'undefined')
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tmp.app_version = json.get('app_version', 'undefined')
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if 'asset_infos' in json:
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tmp.asset_infos = {k: GameAsset.from_json(v) for k, v in json['asset_infos'].items()}
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else:
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# Migrate old asset_info to new asset_infos
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tmp.asset_infos['Windows'] = GameAsset.from_json(json.get('asset_info', dict()))
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tmp.base_urls = json.get('base_urls', list())
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return tmp
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@property
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def __dict__(self):
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"""This is just here so asset_info gets turned into a dict as well"""
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return dict(metadata=self.metadata, asset_info=self.asset_info.__dict__,
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app_name=self.app_name, app_title=self.app_title,
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app_version=self.app_version, base_urls=self.base_urls)
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"""This is just here so asset_infos gets turned into a dict as well"""
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assets_dictified = {k: v.__dict__ for k, v in self.asset_infos.items()}
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return dict(metadata=self.metadata, asset_infos=assets_dictified, app_name=self.app_name,
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app_title=self.app_title, base_urls=self.base_urls)
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@dataclass
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class InstalledGame:
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def __init__(self, app_name='', title='', version='', manifest_path='', base_urls=None,
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install_path='', executable='', launch_parameters='', prereq_info=None,
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can_run_offline=False, requires_ot=False, is_dlc=False, save_path=None,
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needs_verification=False, install_size=0, egl_guid='', install_tags=None):
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self.app_name = app_name
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self.title = title
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self.version = version
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"""
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Local metadata for an installed app
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"""
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app_name: str
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install_path: str
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title: str
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version: str
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self.manifest_path = manifest_path
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self.base_urls = list() if not base_urls else base_urls
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self.install_path = install_path
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self.executable = executable
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self.launch_parameters = launch_parameters
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self.prereq_info = prereq_info
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self.can_run_offline = can_run_offline
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self.requires_ot = requires_ot
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self.is_dlc = is_dlc
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self.save_path = save_path
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self.needs_verification = needs_verification
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self.install_size = install_size
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self.egl_guid = egl_guid
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self.install_tags = install_tags if install_tags else []
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base_urls: List[str] = field(default_factory=list)
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can_run_offline: bool = False
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egl_guid: str = ''
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executable: str = ''
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install_size: int = 0
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install_tags: List[str] = field(default_factory=list)
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is_dlc: bool = False
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launch_parameters: str = ''
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manifest_path: str = ''
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needs_verification: bool = False
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platform: str = 'Windows'
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prereq_info: Optional[Dict] = None
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requires_ot: bool = False
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save_path: Optional[str] = None
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@classmethod
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def from_json(cls, json):
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tmp = cls()
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tmp.app_name = json.get('app_name', '')
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tmp.version = json.get('version', '')
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tmp.title = json.get('title', '')
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tmp = cls(
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app_name=json.get('app_name', ''),
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install_path=json.get('install_path', ''),
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title=json.get('title', ''),
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version=json.get('version', ''),
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)
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tmp.manifest_path = json.get('manifest_path', '')
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tmp.base_urls = json.get('base_urls', list())
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tmp.install_path = json.get('install_path', '')
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tmp.executable = json.get('executable', '')
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tmp.launch_parameters = json.get('launch_parameters', '')
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tmp.prereq_info = json.get('prereq_info', None)
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@ -123,19 +142,24 @@ class InstalledGame:
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tmp.requires_ot = json.get('requires_ot', False)
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tmp.is_dlc = json.get('is_dlc', False)
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tmp.save_path = json.get('save_path', None)
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tmp.manifest_path = json.get('manifest_path', '')
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tmp.needs_verification = json.get('needs_verification', False) is True
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tmp.platform = json.get('platform', 'Windows')
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tmp.install_size = json.get('install_size', 0)
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tmp.egl_guid = json.get('egl_guid', '')
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tmp.install_tags = json.get('install_tags', [])
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return tmp
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@dataclass
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class SaveGameFile:
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def __init__(self, app_name='', filename='', manifest='', datetime=None):
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self.app_name = app_name
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self.filename = filename
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self.manifest_name = manifest
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self.datetime = datetime
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"""
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Metadata for a cloud save manifest
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"""
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app_name: str
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filename: str
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manifest_name: str
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datetime: Optional[datetime] = None
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class SaveGameStatus(Enum):
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@ -154,6 +178,9 @@ class VerifyResult(Enum):
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@dataclass
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class LaunchParameters:
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"""
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Parameters for launching a game
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"""
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# game-supplied parameters
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game_parameters: list = field(default_factory=list)
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game_executable: str = ''
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