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[cli/core] Include DLCs in installed games list
This should be replaced later on by including information about the main game in the InstalledGame metadata.
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parent
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@ -11,6 +11,7 @@ import subprocess
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import time
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import webbrowser
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from collections import defaultdict
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from distutils.util import strtobool
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from logging.handlers import QueueListener
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from multiprocessing import freeze_support, Queue as MPQueue
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@ -216,7 +217,7 @@ class LegendaryCLI:
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else:
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self.core.get_assets(True)
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games = sorted(self.core.get_installed_list(),
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games = sorted(self.core.get_installed_list(include_dlc=True),
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key=lambda x: x.title.lower())
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versions = dict()
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@ -241,6 +242,15 @@ class LegendaryCLI:
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print(json.dumps([vars(g) for g in games], indent=2, sort_keys=True))
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return
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installed_dlcs = defaultdict(list)
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for game in games.copy():
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if not game.is_dlc:
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continue
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games.remove(game)
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dlc = self.core.get_game(game.app_name)
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main_app_name = dlc.metadata['mainGameItem']['releaseInfo'][0]['appId']
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installed_dlcs[main_app_name].append(game)
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print('\nInstalled games:')
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for game in games:
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if game.install_size == 0:
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@ -257,6 +267,10 @@ class LegendaryCLI:
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print(f' ! Game does no longer appear to be installed (directory "{game.install_path}" missing)!')
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elif game.app_name in versions and versions[game.app_name] != game.version:
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print(f' -> Update available! Installed: {game.version}, Latest: {versions[game.app_name]}')
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for dlc in installed_dlcs[game.app_name]:
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print(f' + {dlc.title} (App name: {dlc.app_name} | Version: {dlc.version})')
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if dlc.app_name in versions and versions[dlc.app_name] != dlc.version:
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print(f' -> Update available! Installed: {dlc.version}, Latest: {versions[dlc.app_name]}')
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print(f'\nTotal: {len(games)}')
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@ -387,15 +387,18 @@ class LegendaryCore:
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_, dlcs = self.get_game_and_dlc_list(update_assets=False)
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return dlcs[game.asset_info.catalog_item_id]
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def get_installed_list(self) -> List[InstalledGame]:
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def get_installed_list(self, include_dlc=False) -> List[InstalledGame]:
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if self.egl_sync_enabled:
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self.log.debug('Running EGL sync...')
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self.egl_sync()
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return self._get_installed_list()
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return self._get_installed_list(include_dlc)
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def _get_installed_list(self) -> List[InstalledGame]:
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return [g for g in self.lgd.get_installed_list() if not g.is_dlc]
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def _get_installed_list(self, include_dlc=False) -> List[InstalledGame]:
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if include_dlc:
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return self.lgd.get_installed_list()
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else:
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return [g for g in self.lgd.get_installed_list() if not g.is_dlc]
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def get_installed_dlc_list(self) -> List[InstalledGame]:
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return [g for g in self.lgd.get_installed_list() if g.is_dlc]
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