mirror of
https://github.com/derrod/legendary.git
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147 lines
5.2 KiB
Python
147 lines
5.2 KiB
Python
# coding: utf-8
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from enum import Enum
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class GameAsset:
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def __init__(self):
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self.app_name = ''
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self.asset_id = ''
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self.build_version = ''
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self.catalog_item_id = ''
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self.label_name = ''
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self.namespace = ''
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self.metadata = dict()
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@classmethod
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def from_egs_json(cls, json):
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tmp = cls()
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tmp.app_name = json.get('appName', '')
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tmp.asset_id = json.get('assetId', '')
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tmp.build_version = json.get('buildVersion', '')
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tmp.catalog_item_id = json.get('catalogItemId', '')
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tmp.label_name = json.get('labelName', '')
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tmp.namespace = json.get('namespace', '')
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tmp.metadata = json.get('metadata', {})
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return tmp
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@classmethod
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def from_json(cls, json):
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tmp = cls()
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tmp.app_name = json.get('app_name', '')
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tmp.asset_id = json.get('asset_id', '')
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tmp.build_version = json.get('build_version', '')
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tmp.catalog_item_id = json.get('catalog_item_id', '')
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tmp.label_name = json.get('label_name', '')
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tmp.namespace = json.get('namespace', '')
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tmp.metadata = json.get('metadata', {})
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return tmp
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class Game:
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def __init__(self, app_name='', app_title='', asset_info=None, app_version='', metadata=None):
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self.metadata = dict() if metadata is None else metadata # store metadata from EGS
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self.asset_info = asset_info if asset_info else GameAsset() # asset info from EGS
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self.app_version = app_version
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self.app_name = app_name
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self.app_title = app_title
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self.base_urls = [] # base urls for download, only really used when cached manifest is current
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@property
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def is_dlc(self):
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return self.metadata and 'mainGameItem' in self.metadata
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@property
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def supports_cloud_saves(self):
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return self.metadata and (self.metadata.get('customAttributes', {}).get('CloudSaveFolder') is not None)
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@classmethod
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def from_json(cls, json):
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tmp = cls()
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tmp.metadata = json.get('metadata', dict())
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tmp.asset_info = GameAsset.from_json(json.get('asset_info', dict()))
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tmp.app_name = json.get('app_name', 'undefined')
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tmp.app_title = json.get('app_title', 'undefined')
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tmp.app_version = json.get('app_version', 'undefined')
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tmp.base_urls = json.get('base_urls', list())
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return tmp
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@property
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def __dict__(self):
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"""This is just here so asset_info gets turned into a dict as well"""
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return dict(metadata=self.metadata, asset_info=self.asset_info.__dict__,
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app_name=self.app_name, app_title=self.app_title,
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app_version=self.app_version, base_urls=self.base_urls)
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class InstalledGame:
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def __init__(self, app_name='', title='', version='', manifest_path='', base_urls=None,
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install_path='', executable='', launch_parameters='', prereq_info=None,
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can_run_offline=False, requires_ot=False, is_dlc=False, save_path=None,
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needs_verification=False, install_size=0, egl_guid='', install_tags=None):
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self.app_name = app_name
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self.title = title
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self.version = version
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self.manifest_path = manifest_path
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self.base_urls = list() if not base_urls else base_urls
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self.install_path = install_path
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self.executable = executable
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self.launch_parameters = launch_parameters
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self.prereq_info = prereq_info
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self.can_run_offline = can_run_offline
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self.requires_ot = requires_ot
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self.is_dlc = is_dlc
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self.save_path = save_path
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self.needs_verification = needs_verification
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self.install_size = install_size
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self.egl_guid = egl_guid
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self.install_tags = install_tags if install_tags else []
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@classmethod
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def from_json(cls, json):
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tmp = cls()
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tmp.app_name = json.get('app_name', '')
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tmp.version = json.get('version', '')
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tmp.title = json.get('title', '')
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tmp.manifest_path = json.get('manifest_path', '')
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tmp.base_urls = json.get('base_urls', list())
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tmp.install_path = json.get('install_path', '')
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tmp.executable = json.get('executable', '')
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tmp.launch_parameters = json.get('launch_parameters', '')
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tmp.prereq_info = json.get('prereq_info', None)
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tmp.can_run_offline = json.get('can_run_offline', False)
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tmp.requires_ot = json.get('requires_ot', False)
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tmp.is_dlc = json.get('is_dlc', False)
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tmp.save_path = json.get('save_path', None)
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tmp.needs_verification = json.get('needs_verification', False) is True
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tmp.install_size = json.get('install_size', 0)
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tmp.egl_guid = json.get('egl_guid', '')
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tmp.install_tags = json.get('install_tags', [])
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return tmp
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class SaveGameFile:
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def __init__(self, app_name='', filename='', manifest='', datetime=None):
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self.app_name = app_name
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self.filename = filename
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self.manifest_name = manifest
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self.datetime = datetime
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class SaveGameStatus(Enum):
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LOCAL_NEWER = 0
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REMOTE_NEWER = 1
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SAME_AGE = 2
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NO_SAVE = 3
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class VerifyResult(Enum):
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HASH_MATCH = 0
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HASH_MISMATCH = 1
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FILE_MISSING = 2
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OTHER_ERROR = 3
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