mirror of
https://github.com/derrod/legendary.git
synced 2025-01-03 04:45:28 +00:00
1195 lines
54 KiB
Python
1195 lines
54 KiB
Python
# coding: utf-8
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import json
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import logging
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import os
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import shlex
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import shutil
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from base64 import b64decode
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from collections import defaultdict
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from datetime import datetime, timezone
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from locale import getdefaultlocale
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from multiprocessing import Queue
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from random import choice as randchoice
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from requests import session
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from requests.exceptions import HTTPError
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from typing import List, Dict
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from uuid import uuid4
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from legendary.api.egs import EPCAPI
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from legendary.downloader.manager import DLManager
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from legendary.lfs.egl import EPCLFS
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from legendary.lfs.lgndry import LGDLFS
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from legendary.utils.lfs import clean_filename, delete_folder, delete_filelist
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from legendary.models.downloading import AnalysisResult, ConditionCheckResult
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from legendary.models.egl import EGLManifest
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from legendary.models.exceptions import *
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from legendary.models.game import *
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from legendary.models.json_manifest import JSONManifest
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from legendary.models.manifest import Manifest, ManifestMeta
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from legendary.models.chunk import Chunk
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from legendary.utils.game_workarounds import is_opt_enabled
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from legendary.utils.savegame_helper import SaveGameHelper
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from legendary.utils.manifests import combine_manifests
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from legendary.utils.wine_helpers import read_registry, get_shell_folders
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# ToDo: instead of true/false return values for success/failure actually raise an exception that the CLI/GUI
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# can handle to give the user more details. (Not required yet since there's no GUI so log output is fine)
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class LegendaryCore:
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"""
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LegendaryCore handles most of the lower level interaction with
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the downloader, lfs, and api components to make writing CLI/GUI
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code easier and cleaner and avoid duplication.
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"""
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def __init__(self):
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self.log = logging.getLogger('Core')
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self.egs = EPCAPI()
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self.lgd = LGDLFS()
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self.egl = EPCLFS()
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# on non-Windows load the programdata path from config
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if os.name != 'nt':
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self.egl.programdata_path = self.lgd.config.get('Legendary', 'egl_programdata', fallback=None)
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if self.egl.programdata_path and not os.path.exists(self.egl.programdata_path):
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self.log.error(f'Config EGL path ("{self.egl.programdata_path}") is invalid! Disabling sync...')
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self.egl.programdata_path = None
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self.lgd.config.remove_option('Legendary', 'egl_programdata')
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self.lgd.config.remove_option('Legendary', 'egl_sync')
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self.lgd.save_config()
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self.local_timezone = datetime.now().astimezone().tzinfo
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self.language_code, self.country_code = ('en', 'US')
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if locale := self.lgd.config.get('Legendary', 'locale', fallback=getdefaultlocale()[0]):
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try:
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self.language_code, self.country_code = locale.split('-' if '-' in locale else '_')
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self.log.debug(f'Set locale to {self.language_code}-{self.country_code}')
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# adjust egs api language as well
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self.egs.language_code, self.egs.country_code = self.language_code, self.country_code
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except Exception as e:
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self.log.warning(f'Getting locale failed: {e!r}, falling back to using en-US.')
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else:
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self.log.warning(f'Could not determine locale, falling back to en-US')
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def auth(self, username, password):
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"""
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Attempts direct non-web login, raises CaptchaError if manual login is required
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:param username:
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:param password:
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:return:
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"""
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raise NotImplementedError
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def auth_sid(self, sid) -> str:
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"""
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Handles getting an exchange code from a session id
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:param sid: session id
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:return: exchange code
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"""
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s = session()
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s.headers.update({
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'X-Epic-Event-Action': 'login',
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'X-Epic-Event-Category': 'login',
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'X-Epic-Strategy-Flags': '',
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'X-Requested-With': 'XMLHttpRequest',
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'User-Agent': 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) '
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'AppleWebKit/537.36 (KHTML, like Gecko) '
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'EpicGamesLauncher/11.0.1-14907503+++Portal+Release-Live '
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'UnrealEngine/4.23.0-14907503+++Portal+Release-Live '
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'Chrome/84.0.4147.38 Safari/537.36'
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})
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# get first set of cookies (EPIC_BEARER_TOKEN etc.)
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_ = s.get('https://www.epicgames.com/id/api/set-sid', params=dict(sid=sid))
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# get XSRF-TOKEN and EPIC_SESSION_AP cookie
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_ = s.get('https://www.epicgames.com/id/api/csrf')
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# finally, get the exchange code
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r = s.post('https://www.epicgames.com/id/api/exchange/generate',
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headers={'X-XSRF-TOKEN': s.cookies['XSRF-TOKEN']})
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if r.status_code == 200:
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return r.json()['code']
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else:
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self.log.error(f'Getting exchange code failed: {r.json()}')
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return ''
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def auth_code(self, code) -> bool:
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"""
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Handles authentication via exchange code (either retrieved manually or automatically)
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"""
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try:
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self.lgd.userdata = self.egs.start_session(exchange_token=code)
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return True
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except Exception as e:
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self.log.error(f'Logging in failed with {e!r}, please try again.')
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return False
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def auth_import(self) -> bool:
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"""Import refresh token from EGL installation and use it for logging in"""
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self.egl.read_config()
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remember_me_data = self.egl.config.get('RememberMe', 'Data')
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re_data = json.loads(b64decode(remember_me_data))[0]
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if 'Token' not in re_data:
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raise ValueError('No login session in config')
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refresh_token = re_data['Token']
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try:
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self.lgd.userdata = self.egs.start_session(refresh_token=refresh_token)
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return True
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except Exception as e:
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self.log.error(f'Logging in failed with {e!r}, please try again.')
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return False
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def login(self) -> bool:
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"""
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Attempts logging in with existing credentials.
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raises ValueError if no existing credentials or InvalidCredentialsError if the API return an error
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"""
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if not self.lgd.userdata:
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raise ValueError('No saved credentials')
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if self.lgd.userdata['expires_at']:
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dt_exp = datetime.fromisoformat(self.lgd.userdata['expires_at'][:-1])
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dt_now = datetime.utcnow()
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td = dt_now - dt_exp
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# if session still has at least 10 minutes left we can re-use it.
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if dt_exp > dt_now and abs(td.total_seconds()) > 600:
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self.log.info('Trying to re-use existing login session...')
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try:
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self.egs.resume_session(self.lgd.userdata)
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return True
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except InvalidCredentialsError as e:
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self.log.warning(f'Resuming failed due to invalid credentials: {e!r}')
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except Exception as e:
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self.log.warning(f'Resuming failed for unknown reason: {e!r}')
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# If verify fails just continue the normal authentication process
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self.log.info('Falling back to using refresh token...')
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try:
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self.log.info('Logging in...')
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userdata = self.egs.start_session(self.lgd.userdata['refresh_token'])
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except InvalidCredentialsError:
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self.log.error('Stored credentials are no longer valid! Please login again.')
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self.lgd.invalidate_userdata()
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return False
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except HTTPError as e:
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self.log.error(f'HTTP request for login failed: {e!r}, please try again later.')
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return False
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self.lgd.userdata = userdata
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return True
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def get_assets(self, update_assets=False, platform_override=None) -> List[GameAsset]:
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# do not save and always fetch list when platform is overriden
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if platform_override:
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return [GameAsset.from_egs_json(a) for a in
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self.egs.get_game_assets(platform=platform_override)]
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if not self.lgd.assets or update_assets:
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# if not logged in, return empty list
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if not self.egs.user:
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return []
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self.lgd.assets = [GameAsset.from_egs_json(a) for a in self.egs.get_game_assets()]
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return self.lgd.assets
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def get_asset(self, app_name, update=False) -> GameAsset:
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if update:
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self.get_assets(update_assets=True)
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try:
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return next(i for i in self.lgd.assets if i.app_name == app_name)
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except StopIteration:
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raise ValueError
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def asset_valid(self, app_name) -> bool:
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return any(i.app_name == app_name for i in self.lgd.assets)
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def get_game(self, app_name, update_meta=False) -> Game:
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if update_meta:
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self.get_game_list(True)
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return self.lgd.get_game_meta(app_name)
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def get_game_list(self, update_assets=True) -> List[Game]:
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return self.get_game_and_dlc_list(update_assets=update_assets)[0]
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def get_game_and_dlc_list(self, update_assets=True,
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platform_override=None,
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skip_ue=True) -> (List[Game], Dict[str, Game]):
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_ret = []
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_dlc = defaultdict(list)
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for ga in self.get_assets(update_assets=update_assets,
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platform_override=platform_override):
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if ga.namespace == 'ue' and skip_ue:
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continue
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game = self.lgd.get_game_meta(ga.app_name)
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if update_assets and (not game or
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(game and game.app_version != ga.build_version and not platform_override)):
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if game and game.app_version != ga.build_version and not platform_override:
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self.log.info(f'Updating meta for {game.app_name} due to build version mismatch')
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eg_meta = self.egs.get_game_info(ga.namespace, ga.catalog_item_id)
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game = Game(app_name=ga.app_name, app_version=ga.build_version,
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app_title=eg_meta['title'], asset_info=ga, metadata=eg_meta)
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if not platform_override:
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self.lgd.set_game_meta(game.app_name, game)
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# replace asset info with the platform specific one if override is used
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if platform_override:
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game.app_version = ga.build_version
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game.asset_info = ga
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if game.is_dlc:
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_dlc[game.metadata['mainGameItem']['id']].append(game)
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elif not any(i['path'] == 'mods' for i in game.metadata.get('categories', [])):
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_ret.append(game)
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return _ret, _dlc
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def get_dlc_for_game(self, app_name):
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game = self.get_game(app_name)
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if not game:
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self.log.warning(f'Metadata for {app_name} is missing!')
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return []
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if game.is_dlc: # dlc shouldn't have DLC
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return []
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_, dlcs = self.get_game_and_dlc_list(update_assets=False)
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return dlcs[game.asset_info.catalog_item_id]
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def get_installed_list(self) -> List[InstalledGame]:
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if self.egl_sync_enabled:
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self.log.debug('Running EGL sync...')
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self.egl_sync()
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return self._get_installed_list()
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def _get_installed_list(self) -> List[InstalledGame]:
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return [g for g in self.lgd.get_installed_list() if not g.is_dlc]
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def get_installed_dlc_list(self) -> List[InstalledGame]:
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return [g for g in self.lgd.get_installed_list() if g.is_dlc]
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def get_installed_game(self, app_name) -> InstalledGame:
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igame = self._get_installed_game(app_name)
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if igame and self.egl_sync_enabled and igame.egl_guid and not igame.is_dlc:
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self.egl_sync(app_name)
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return self._get_installed_game(app_name)
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else:
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return igame
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def _get_installed_game(self, app_name) -> InstalledGame:
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return self.lgd.get_installed_game(app_name)
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def get_launch_parameters(self, app_name: str, offline: bool = False,
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user: str = None, extra_args: list = None,
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wine_bin: str = None, wine_pfx: str = None,
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language: str = None, wrapper: str = None,
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disable_wine: bool = False) -> (list, str, dict):
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install = self.lgd.get_installed_game(app_name)
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game = self.lgd.get_game_meta(app_name)
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game_token = ''
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if not offline:
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self.log.info('Getting authentication token...')
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game_token = self.egs.get_game_token()['code']
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elif not install.can_run_offline:
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self.log.warning('Game is not approved for offline use and may not work correctly.')
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user_name = self.lgd.userdata['displayName']
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account_id = self.lgd.userdata['account_id']
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if user:
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user_name = user
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game_exe = os.path.join(install.install_path,
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install.executable.replace('\\', '/').lstrip('/'))
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working_dir = os.path.split(game_exe)[0]
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params = []
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if wrapper or (wrapper := self.lgd.config.get(app_name, 'wrapper',
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fallback=self.lgd.config.get('default', 'wrapper',
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fallback=None))):
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params.extend(shlex.split(wrapper))
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if os.name != 'nt' and not disable_wine:
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if not wine_bin:
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# check if there's a default override
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wine_bin = self.lgd.config.get('default', 'wine_executable', fallback='wine')
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# check if there's a game specific override
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wine_bin = self.lgd.config.get(app_name, 'wine_executable', fallback=wine_bin)
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if not self.lgd.config.getboolean(app_name, 'no_wine',
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fallback=self.lgd.config.get('default', 'no_wine', fallback=False)):
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params.append(wine_bin)
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params.append(game_exe)
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if install.launch_parameters:
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params.extend(shlex.split(install.launch_parameters, posix=False))
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params.extend([
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'-AUTH_LOGIN=unused',
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f'-AUTH_PASSWORD={game_token}',
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'-AUTH_TYPE=exchangecode',
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f'-epicapp={app_name}',
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'-epicenv=Prod'])
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if install.requires_ot and not offline:
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self.log.info('Getting ownership token.')
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ovt = self.egs.get_ownership_token(game.asset_info.namespace,
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game.asset_info.catalog_item_id)
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ovt_path = os.path.join(self.lgd.get_tmp_path(),
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f'{game.asset_info.namespace}{game.asset_info.catalog_item_id}.ovt')
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with open(ovt_path, 'wb') as f:
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f.write(ovt)
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params.append(f'-epicovt={ovt_path}')
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language_code = self.lgd.config.get(app_name, 'language', fallback=language)
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if not language_code: # fall back to system or config language
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language_code = self.language_code
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params.extend([
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'-EpicPortal',
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f'-epicusername={user_name}',
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f'-epicuserid={account_id}',
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f'-epiclocale={language_code}'
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])
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if extra_args:
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params.extend(extra_args)
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if config_args := self.lgd.config.get(app_name, 'start_params', fallback=None):
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params.extend(shlex.split(config_args.strip()))
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# get environment overrides from config
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env = os.environ.copy()
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if 'default.env' in self.lgd.config:
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env.update({k: v for k, v in self.lgd.config[f'default.env'].items() if v and not k.startswith(';')})
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if f'{app_name}.env' in self.lgd.config:
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env.update({k: v for k, v in self.lgd.config[f'{app_name}.env'].items() if v and not k.startswith(';')})
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if wine_pfx:
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env['WINEPREFIX'] = wine_pfx
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elif 'WINEPREFIX' not in env:
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# only use config variable if not already set in environment
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if wine_pfx := self.lgd.config.get(app_name, 'wine_prefix', fallback=None):
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env['WINEPREFIX'] = wine_pfx
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return params, working_dir, env
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def get_save_games(self, app_name: str = ''):
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savegames = self.egs.get_user_cloud_saves(app_name, manifests=not not app_name)
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_saves = []
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for fname, f in savegames['files'].items():
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if '.manifest' not in fname:
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continue
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f_parts = fname.split('/')
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_saves.append(SaveGameFile(app_name=f_parts[2], filename=fname, manifest=f_parts[4],
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datetime=datetime.fromisoformat(f['lastModified'][:-1])))
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return _saves
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def get_save_path(self, app_name):
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game = self.lgd.get_game_meta(app_name)
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save_path = game.metadata['customAttributes'].get('CloudSaveFolder', {}).get('value')
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if not save_path:
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raise ValueError('Game does not support cloud saves')
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igame = self.lgd.get_installed_game(app_name)
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if not igame:
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raise ValueError('Game is not installed!')
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# the following variables are known:
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path_vars = {
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'{installdir}': igame.install_path,
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'{epicid}': self.lgd.userdata['account_id']
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}
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if os.name == 'nt':
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path_vars.update({
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'{appdata}': os.path.expandvars('%APPDATA%'),
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'{userdir}': os.path.expandvars('%userprofile%/documents'),
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# '{userprofile}': os.path.expandvars('%userprofile%'), # possibly wrong
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'{usersavedgames}': os.path.expandvars('%userprofile%/Saved Games')
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})
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else:
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# attempt to get WINE prefix from config
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wine_pfx = self.lgd.config.get(app_name, 'wine_prefix', fallback=None)
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if not wine_pfx:
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wine_pfx = self.lgd.config.get(f'{app_name}.env', 'WINEPREFIX', fallback=None)
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if not wine_pfx:
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proton_pfx = self.lgd.config.get(f'{app_name}.env', 'STEAM_COMPAT_DATA_PATH', fallback=None)
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if proton_pfx:
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wine_pfx = f'{proton_pfx}/pfx'
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if not wine_pfx:
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wine_pfx = os.path.expanduser('~/.wine')
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# if we have a prefix, read the `user.reg` file and get the proper paths.
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if os.path.isdir(wine_pfx):
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wine_reg = read_registry(wine_pfx)
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wine_folders = get_shell_folders(wine_reg, wine_pfx)
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# path_vars['{userprofile}'] = user_path
|
|
path_vars['{appdata}'] = wine_folders['AppData']
|
|
# this maps to ~/Documents, but the name is locale-dependent so just resolve the symlink from WINE
|
|
path_vars['{userdir}'] = os.path.realpath(wine_folders['Personal'])
|
|
path_vars['{usersavedgames}'] = wine_folders['4C5C32FF-BB9D-43B0-B5B4-2D72E54EAAA4']
|
|
|
|
# replace backslashes
|
|
save_path = save_path.replace('\\', '/')
|
|
|
|
# these paths should always use a forward slash
|
|
new_save_path = [path_vars.get(p.lower(), p) for p in save_path.split('/')]
|
|
return os.path.realpath(os.path.join(*new_save_path))
|
|
|
|
def check_savegame_state(self, path: str, save: SaveGameFile) -> (SaveGameStatus, (datetime, datetime)):
|
|
latest = 0
|
|
for _dir, _, _files in os.walk(path):
|
|
for _file in _files:
|
|
s = os.stat(os.path.join(_dir, _file))
|
|
latest = max(latest, s.st_mtime)
|
|
|
|
if not latest and not save:
|
|
return SaveGameStatus.NO_SAVE, (None, None)
|
|
|
|
# timezones are fun!
|
|
dt_local = datetime.fromtimestamp(latest).replace(tzinfo=self.local_timezone).astimezone(timezone.utc)
|
|
if not save:
|
|
return SaveGameStatus.LOCAL_NEWER, (dt_local, None)
|
|
|
|
dt_remote = datetime.strptime(save.manifest_name, '%Y.%m.%d-%H.%M.%S.manifest').replace(tzinfo=timezone.utc)
|
|
if not latest:
|
|
return SaveGameStatus.REMOTE_NEWER, (None, dt_remote)
|
|
|
|
self.log.debug(f'Local save date: {str(dt_local)}, Remote save date: {str(dt_remote)}')
|
|
|
|
# Ideally we check the files themselves based on manifest,
|
|
# this is mostly a guess but should be accurate enough.
|
|
if abs((dt_local - dt_remote).total_seconds()) < 60:
|
|
return SaveGameStatus.SAME_AGE, (dt_local, dt_remote)
|
|
elif dt_local > dt_remote:
|
|
return SaveGameStatus.LOCAL_NEWER, (dt_local, dt_remote)
|
|
else:
|
|
return SaveGameStatus.REMOTE_NEWER, (dt_local, dt_remote)
|
|
|
|
def upload_save(self, app_name, save_dir, local_dt: datetime = None,
|
|
disable_filtering: bool = False):
|
|
game = self.lgd.get_game_meta(app_name)
|
|
custom_attr = game.metadata['customAttributes']
|
|
save_path = custom_attr.get('CloudSaveFolder', {}).get('value')
|
|
|
|
include_f = exclude_f = None
|
|
if not disable_filtering:
|
|
# get file inclusion and exclusion filters if they exist
|
|
if (_include := custom_attr.get('CloudIncludeList', {}).get('value', None)) is not None:
|
|
include_f = _include.split(',')
|
|
if (_exclude := custom_attr.get('CloudExcludeList', {}).get('value', None)) is not None:
|
|
exclude_f = _exclude.split(',')
|
|
|
|
if not save_path:
|
|
raise ValueError('Game does not support cloud saves')
|
|
|
|
sgh = SaveGameHelper()
|
|
files = sgh.package_savegame(save_dir, app_name, self.egs.user.get('account_id'),
|
|
save_path, include_f, exclude_f, local_dt)
|
|
|
|
if not files:
|
|
self.log.info('No files to upload. If you believe this is incorrect run command with "--disable-filters"')
|
|
return
|
|
|
|
self.log.debug(f'Packed files: {str(files)}, creating cloud files...')
|
|
resp = self.egs.create_game_cloud_saves(app_name, list(files.keys()))
|
|
|
|
self.log.info('Starting upload...')
|
|
for remote_path, file_info in resp['files'].items():
|
|
self.log.debug(f'Uploading "{remote_path}"')
|
|
f = files.get(remote_path)
|
|
self.egs.unauth_session.put(file_info['writeLink'], data=f.read())
|
|
|
|
self.log.info('Finished uploading savegame.')
|
|
|
|
def download_saves(self, app_name='', manifest_name='', save_dir='', clean_dir=False):
|
|
save_path = os.path.join(self.get_default_install_dir(), '.saves')
|
|
if not os.path.exists(save_path):
|
|
os.makedirs(save_path)
|
|
|
|
_save_dir = save_dir
|
|
savegames = self.egs.get_user_cloud_saves(app_name=app_name)
|
|
files = savegames['files']
|
|
for fname, f in files.items():
|
|
if '.manifest' not in fname:
|
|
continue
|
|
f_parts = fname.split('/')
|
|
|
|
if manifest_name and f_parts[4] != manifest_name:
|
|
continue
|
|
if not save_dir:
|
|
_save_dir = os.path.join(save_path, f'{f_parts[2]}/{f_parts[4].rpartition(".")[0]}')
|
|
if not os.path.exists(_save_dir):
|
|
os.makedirs(_save_dir)
|
|
|
|
if clean_dir:
|
|
self.log.info('Deleting old save files...')
|
|
delete_folder(_save_dir)
|
|
|
|
self.log.info(f'Downloading "{fname.split("/", 2)[2]}"...')
|
|
# download manifest
|
|
r = self.egs.unauth_session.get(f['readLink'])
|
|
if r.status_code != 200:
|
|
self.log.error(f'Download failed, status code: {r.status_code}')
|
|
continue
|
|
|
|
if not r.content:
|
|
self.log.error('Manifest is empty! Skipping...')
|
|
continue
|
|
|
|
m = self.load_manifest(r.content)
|
|
|
|
# download chunks required for extraction
|
|
chunks = dict()
|
|
for chunk in m.chunk_data_list.elements:
|
|
cpath_p = fname.split('/', 3)[:3]
|
|
cpath_p.append(chunk.path)
|
|
cpath = '/'.join(cpath_p)
|
|
self.log.debug(f'Downloading chunk "{cpath}"')
|
|
r = self.egs.unauth_session.get(files[cpath]['readLink'])
|
|
if r.status_code != 200:
|
|
self.log.error(f'Download failed, status code: {r.status_code}')
|
|
break
|
|
c = Chunk.read_buffer(r.content)
|
|
chunks[c.guid_num] = c.data
|
|
|
|
for fm in m.file_manifest_list.elements:
|
|
dirs, fname = os.path.split(fm.filename)
|
|
fdir = os.path.join(_save_dir, dirs)
|
|
fpath = os.path.join(fdir, fname)
|
|
if not os.path.exists(fdir):
|
|
os.makedirs(fdir)
|
|
|
|
self.log.debug(f'Writing "{fpath}"...')
|
|
with open(fpath, 'wb') as fh:
|
|
for cp in fm.chunk_parts:
|
|
fh.write(chunks[cp.guid_num][cp.offset:cp.offset+cp.size])
|
|
|
|
# set modified time to savegame creation timestamp
|
|
m_date = datetime.strptime(f_parts[4], '%Y.%m.%d-%H.%M.%S.manifest')
|
|
m_date = m_date.replace(tzinfo=timezone.utc).astimezone(self.local_timezone)
|
|
os.utime(fpath, (m_date.timestamp(), m_date.timestamp()))
|
|
|
|
self.log.info('Successfully completed savegame download.')
|
|
|
|
def is_offline_game(self, app_name: str) -> bool:
|
|
return self.lgd.config.getboolean(app_name, 'offline', fallback=False)
|
|
|
|
def is_noupdate_game(self, app_name: str) -> bool:
|
|
return self.lgd.config.getboolean(app_name, 'skip_update_check', fallback=False)
|
|
|
|
def is_latest(self, app_name: str) -> bool:
|
|
installed = self.lgd.get_installed_game(app_name)
|
|
|
|
for ass in self.get_assets(True):
|
|
if ass.app_name == app_name:
|
|
if ass.build_version != installed.version:
|
|
return False
|
|
else:
|
|
return True
|
|
# if we get here something is very wrong
|
|
raise ValueError(f'Could not find {app_name} in asset list!')
|
|
|
|
def is_installed(self, app_name: str) -> bool:
|
|
return self.get_installed_game(app_name) is not None
|
|
|
|
def _is_installed(self, app_name: str) -> bool:
|
|
return self._get_installed_game(app_name) is not None
|
|
|
|
def is_dlc(self, app_name: str) -> bool:
|
|
meta = self.lgd.get_game_meta(app_name)
|
|
if not meta:
|
|
raise ValueError('Game unknown!')
|
|
return meta.is_dlc
|
|
|
|
@staticmethod
|
|
def load_manifest(data: bytes) -> Manifest:
|
|
if data[0:1] == b'{':
|
|
return JSONManifest.read_all(data)
|
|
else:
|
|
return Manifest.read_all(data)
|
|
|
|
def get_installed_manifest(self, app_name):
|
|
igame = self._get_installed_game(app_name)
|
|
old_bytes = self.lgd.load_manifest(app_name, igame.version)
|
|
return old_bytes, igame.base_urls
|
|
|
|
def get_cdn_urls(self, game, platform_override=''):
|
|
platform = 'Windows' if not platform_override else platform_override
|
|
m_api_r = self.egs.get_game_manifest(game.asset_info.namespace,
|
|
game.asset_info.catalog_item_id,
|
|
game.app_name, platform)
|
|
|
|
# never seen this outside the launcher itself, but if it happens: PANIC!
|
|
if len(m_api_r['elements']) > 1:
|
|
raise ValueError('Manifest response has more than one element!')
|
|
|
|
base_urls = []
|
|
manifest_urls = []
|
|
for manifest in m_api_r['elements'][0]['manifests']:
|
|
base_url = manifest['uri'].rpartition('/')[0]
|
|
if base_url not in base_urls:
|
|
base_urls.append(base_url)
|
|
|
|
if 'queryParams' in manifest:
|
|
params = '&'.join(f'{p["name"]}={p["value"]}' for p in manifest['queryParams'])
|
|
manifest_urls.append(f'{manifest["uri"]}?{params}')
|
|
else:
|
|
manifest_urls.append(manifest['uri'])
|
|
|
|
return manifest_urls, base_urls
|
|
|
|
def get_cdn_manifest(self, game, platform_override=''):
|
|
manifest_urls, base_urls = self.get_cdn_urls(game, platform_override)
|
|
self.log.debug(f'Downloading manifest from {manifest_urls[0]} ...')
|
|
r = self.egs.unauth_session.get(manifest_urls[0])
|
|
r.raise_for_status()
|
|
return r.content, base_urls
|
|
|
|
def get_uri_manifest(self, uri):
|
|
if uri.startswith('http'):
|
|
r = self.egs.unauth_session.get(uri)
|
|
r.raise_for_status()
|
|
new_manifest_data = r.content
|
|
base_urls = [r.url.rpartition('/')[0]]
|
|
else:
|
|
base_urls = []
|
|
with open(uri, 'rb') as f:
|
|
new_manifest_data = f.read()
|
|
|
|
return new_manifest_data, base_urls
|
|
|
|
def get_delta_manifest(self, base_url, old_build_id, new_build_id):
|
|
"""Get optimized delta manifest (doesn't seem to exist for most games)"""
|
|
if old_build_id == new_build_id:
|
|
return None
|
|
|
|
r = self.egs.unauth_session.get(f'{base_url}/Deltas/{new_build_id}/{old_build_id}.delta')
|
|
if r.status_code == 200:
|
|
return r.content
|
|
else:
|
|
return None
|
|
|
|
def prepare_download(self, game: Game, base_game: Game = None, base_path: str = '',
|
|
status_q: Queue = None, max_shm: int = 0, max_workers: int = 0,
|
|
force: bool = False, disable_patching: bool = False,
|
|
game_folder: str = '', override_manifest: str = '',
|
|
override_old_manifest: str = '', override_base_url: str = '',
|
|
platform_override: str = '', file_prefix_filter: list = None,
|
|
file_exclude_filter: list = None, file_install_tag: list = None,
|
|
dl_optimizations: bool = False, dl_timeout: int = 10,
|
|
repair: bool = False, repair_use_latest: bool = False,
|
|
disable_delta: bool = False, override_delta_manifest: str = '',
|
|
egl_guid: str = '') -> (DLManager, AnalysisResult, ManifestMeta):
|
|
# load old manifest
|
|
old_manifest = None
|
|
|
|
# load old manifest if we have one
|
|
if override_old_manifest:
|
|
self.log.info(f'Overriding old manifest with "{override_old_manifest}"')
|
|
old_bytes, _ = self.get_uri_manifest(override_old_manifest)
|
|
old_manifest = self.load_manifest(old_bytes)
|
|
elif not disable_patching and not force and self.is_installed(game.app_name):
|
|
old_bytes, _base_urls = self.get_installed_manifest(game.app_name)
|
|
if _base_urls and not game.base_urls:
|
|
game.base_urls = _base_urls
|
|
|
|
if not old_bytes:
|
|
self.log.error(f'Could not load old manifest, patching will not work!')
|
|
else:
|
|
old_manifest = self.load_manifest(old_bytes)
|
|
|
|
base_urls = list(game.base_urls) # copy list for manipulation
|
|
|
|
if override_manifest:
|
|
self.log.info(f'Overriding manifest with "{override_manifest}"')
|
|
new_manifest_data, _base_urls = self.get_uri_manifest(override_manifest)
|
|
# if override manifest has a base URL use that instead
|
|
if _base_urls:
|
|
base_urls = _base_urls
|
|
else:
|
|
new_manifest_data, _base_urls = self.get_cdn_manifest(game, platform_override)
|
|
base_urls.extend(i for i in _base_urls if i not in base_urls)
|
|
game.base_urls = base_urls
|
|
# save base urls to game metadata
|
|
self.lgd.set_game_meta(game.app_name, game)
|
|
|
|
self.log.info('Parsing game manifest...')
|
|
new_manifest = self.load_manifest(new_manifest_data)
|
|
self.log.debug(f'Base urls: {base_urls}')
|
|
# save manifest with version name as well for testing/downgrading/etc.
|
|
self.lgd.save_manifest(game.app_name, new_manifest_data,
|
|
version=new_manifest.meta.build_version)
|
|
|
|
# check if we should use a delta manifest or not
|
|
disable_delta = disable_delta or ((override_old_manifest or override_manifest) and not override_delta_manifest)
|
|
if old_manifest and new_manifest:
|
|
disable_delta = disable_delta or (old_manifest.meta.build_id == new_manifest.meta.build_id)
|
|
if old_manifest and new_manifest and not disable_delta:
|
|
if override_delta_manifest:
|
|
self.log.info(f'Overriding delta manifest with "{override_delta_manifest}"')
|
|
delta_manifest_data, _ = self.get_uri_manifest(override_delta_manifest)
|
|
else:
|
|
delta_manifest_data = self.get_delta_manifest(randchoice(base_urls),
|
|
old_manifest.meta.build_id,
|
|
new_manifest.meta.build_id)
|
|
if delta_manifest_data:
|
|
delta_manifest = self.load_manifest(delta_manifest_data)
|
|
self.log.info(f'Using optimized delta manifest to upgrade from build '
|
|
f'"{old_manifest.meta.build_id}" to '
|
|
f'"{new_manifest.meta.build_id}"...')
|
|
combine_manifests(new_manifest, delta_manifest)
|
|
else:
|
|
self.log.debug(f'No Delta manifest received from CDN.')
|
|
|
|
# reuse existing installation's directory
|
|
if igame := self.get_installed_game(base_game.app_name if base_game else game.app_name):
|
|
install_path = igame.install_path
|
|
# make sure to re-use the epic guid we assigned on first install
|
|
if not game.is_dlc and igame.egl_guid:
|
|
egl_guid = igame.egl_guid
|
|
else:
|
|
if not game_folder:
|
|
if game.is_dlc:
|
|
game_folder = base_game.metadata.get('customAttributes', {}).\
|
|
get('FolderName', {}).get('value', base_game.app_name)
|
|
else:
|
|
game_folder = game.metadata.get('customAttributes', {}).\
|
|
get('FolderName', {}).get('value', game.app_name)
|
|
|
|
if not base_path:
|
|
base_path = self.get_default_install_dir()
|
|
|
|
# make sure base directory actually exists (but do not create game dir)
|
|
if not os.path.exists(base_path):
|
|
self.log.info(f'"{base_path}" does not exist, creating...')
|
|
os.makedirs(base_path)
|
|
|
|
install_path = os.path.join(base_path, game_folder)
|
|
|
|
self.log.info(f'Install path: {install_path}')
|
|
|
|
if repair:
|
|
if not repair_use_latest:
|
|
# use installed manifest for repairs instead of updating
|
|
new_manifest = old_manifest
|
|
old_manifest = None
|
|
|
|
filename = clean_filename(f'{game.app_name}.repair')
|
|
resume_file = os.path.join(self.lgd.get_tmp_path(), filename)
|
|
force = False
|
|
elif not force:
|
|
filename = clean_filename(f'{game.app_name}.resume')
|
|
resume_file = os.path.join(self.lgd.get_tmp_path(), filename)
|
|
else:
|
|
resume_file = None
|
|
|
|
if override_base_url:
|
|
self.log.info(f'Overriding base URL with "{override_base_url}"')
|
|
base_url = override_base_url
|
|
else:
|
|
# randomly select one CDN
|
|
base_url = randchoice(base_urls)
|
|
|
|
self.log.debug(f'Using base URL: {base_url}')
|
|
|
|
if not max_shm:
|
|
max_shm = self.lgd.config.getint('Legendary', 'max_memory', fallback=1024)
|
|
|
|
if dl_optimizations or is_opt_enabled(game.app_name, new_manifest.meta.build_version):
|
|
self.log.info('Download order optimizations are enabled.')
|
|
process_opt = True
|
|
else:
|
|
process_opt = False
|
|
|
|
if not max_workers:
|
|
max_workers = self.lgd.config.getint('Legendary', 'max_workers', fallback=0)
|
|
|
|
dlm = DLManager(install_path, base_url, resume_file=resume_file, status_q=status_q,
|
|
max_shared_memory=max_shm * 1024 * 1024, max_workers=max_workers,
|
|
dl_timeout=dl_timeout)
|
|
anlres = dlm.run_analysis(manifest=new_manifest, old_manifest=old_manifest,
|
|
patch=not disable_patching, resume=not force,
|
|
file_prefix_filter=file_prefix_filter,
|
|
file_exclude_filter=file_exclude_filter,
|
|
file_install_tag=file_install_tag,
|
|
processing_optimization=process_opt)
|
|
|
|
prereq = None
|
|
if new_manifest.meta.prereq_ids:
|
|
prereq = dict(ids=new_manifest.meta.prereq_ids, name=new_manifest.meta.prereq_name,
|
|
path=new_manifest.meta.prereq_path, args=new_manifest.meta.prereq_args)
|
|
|
|
offline = game.metadata.get('customAttributes', {}).get('CanRunOffline', {}).get('value', 'true')
|
|
ot = game.metadata.get('customAttributes', {}).get('OwnershipToken', {}).get('value', 'false')
|
|
|
|
igame = InstalledGame(app_name=game.app_name, title=game.app_title,
|
|
version=new_manifest.meta.build_version, prereq_info=prereq,
|
|
manifest_path=override_manifest, base_urls=base_urls,
|
|
install_path=install_path, executable=new_manifest.meta.launch_exe,
|
|
launch_parameters=new_manifest.meta.launch_command,
|
|
can_run_offline=offline == 'true', requires_ot=ot == 'true',
|
|
is_dlc=base_game is not None, install_size=anlres.install_size,
|
|
egl_guid=egl_guid)
|
|
|
|
return dlm, anlres, igame
|
|
|
|
@staticmethod
|
|
def check_installation_conditions(analysis: AnalysisResult,
|
|
install: InstalledGame,
|
|
game: Game,
|
|
updating: bool = False,
|
|
ignore_space_req: bool = False) -> ConditionCheckResult:
|
|
results = ConditionCheckResult(failures=set(), warnings=set())
|
|
|
|
# if on linux, check for eac in the files
|
|
if os.name != 'nt':
|
|
for f in analysis.manifest_comparison.added:
|
|
flower = f.lower()
|
|
if 'easyanticheat' in flower:
|
|
results.warnings.add('(Linux) This game uses EasyAntiCheat and may not run on linux')
|
|
elif 'beclient' in flower:
|
|
results.warnings.add('(Linux) This game uses BattlEye and may not run on linux')
|
|
elif 'equ8.dll' in flower:
|
|
results.warnings.add('(Linux) This game is using EQU8 anticheat and may not run on linux')
|
|
elif flower == 'fna.dll' or flower == 'xna.dll':
|
|
results.warnings.add('(Linux) This game is using XNA/FNA and may not run in WINE')
|
|
|
|
if install.requires_ot:
|
|
results.warnings.add('This game requires an ownership verification token and likely uses Denuvo DRM.')
|
|
if not install.can_run_offline:
|
|
results.warnings.add('This game is not marked for offline use (may still work).')
|
|
|
|
# check if enough disk space is free (dl size is the approximate amount the installation will grow)
|
|
min_disk_space = analysis.install_size
|
|
if updating:
|
|
min_disk_space += analysis.biggest_file_size + analysis.install_size
|
|
|
|
# todo when resuming, only check remaining files
|
|
_, _, free = shutil.disk_usage(os.path.split(install.install_path)[0])
|
|
if free < min_disk_space:
|
|
free_mib = free / 1024 / 1024
|
|
required_mib = min_disk_space / 1024 / 1024
|
|
if ignore_space_req:
|
|
results.warnings.add(f'Potentially not enough available disk space! '
|
|
f'{free_mib:.02f} MiB < {required_mib:.02f} MiB')
|
|
else:
|
|
results.failures.add(f'Not enough available disk space! '
|
|
f'{free_mib:.02f} MiB < {required_mib:.02f} MiB')
|
|
|
|
# check if the game actually ships the files or just a uplay installer + packed game files
|
|
executables = [f for f in analysis.manifest_comparison.added if
|
|
f.lower().endswith('.exe') and not f.startswith('Installer/')]
|
|
if not updating and not any('uplay' not in e.lower() for e in executables) and \
|
|
any('uplay' in e.lower() for e in executables):
|
|
results.failures.add('This game requires installation via Uplay and does not ship executable game files.')
|
|
|
|
# check if the game launches via uplay
|
|
if install.executable == 'UplayLaunch.exe':
|
|
results.warnings.add('This game requires launching via Uplay, it is recommended to install the game '
|
|
'via Uplay instead.')
|
|
|
|
# check if the game requires linking to an external account first
|
|
partner_link = game.metadata.get('customAttributes', {}).get('partnerLinkType', {}).get('value', None)
|
|
if partner_link == 'ubisoft':
|
|
results.warnings.add('This game requires linking to and activating on a Ubisoft account first, '
|
|
'this is not currently supported.')
|
|
elif partner_link:
|
|
results.warnings.add(f'This game requires linking to "{partner_link}", '
|
|
f'this is currently unsupported and the game may not work.')
|
|
|
|
return results
|
|
|
|
def get_default_install_dir(self):
|
|
return os.path.expanduser(self.lgd.config.get('Legendary', 'install_dir', fallback='~/legendary'))
|
|
|
|
def install_game(self, installed_game: InstalledGame) -> dict:
|
|
if self.egl_sync_enabled and not installed_game.is_dlc:
|
|
if not installed_game.egl_guid:
|
|
installed_game.egl_guid = str(uuid4()).replace('-', '').upper()
|
|
prereq = self._install_game(installed_game)
|
|
self.egl_export(installed_game.app_name)
|
|
return prereq
|
|
else:
|
|
return self._install_game(installed_game)
|
|
|
|
def _install_game(self, installed_game: InstalledGame) -> dict:
|
|
"""Save game metadata and info to mark it "installed" and also show the user the prerequisites"""
|
|
self.lgd.set_installed_game(installed_game.app_name, installed_game)
|
|
if installed_game.prereq_info:
|
|
if not installed_game.prereq_info.get('installed', False):
|
|
return installed_game.prereq_info
|
|
|
|
return dict()
|
|
|
|
def uninstall_game(self, installed_game: InstalledGame, delete_files=True, delete_root_directory=False):
|
|
if installed_game.egl_guid:
|
|
self.egl_uninstall(installed_game, delete_files=delete_files)
|
|
|
|
if delete_files:
|
|
try:
|
|
manifest = self.load_manifest(self.get_installed_manifest(installed_game.app_name)[0])
|
|
filelist = [fm.filename for fm in manifest.file_manifest_list.elements]
|
|
if not delete_filelist(installed_game.install_path, filelist, delete_root_directory):
|
|
self.log.error(f'Deleting "{installed_game.install_path}" failed, please remove manually.')
|
|
except Exception as e:
|
|
self.log.error(f'Deleting failed with {e!r}, please remove {installed_game.install_path} manually.')
|
|
|
|
self.lgd.remove_installed_game(installed_game.app_name)
|
|
|
|
def prereq_installed(self, app_name):
|
|
igame = self.lgd.get_installed_game(app_name)
|
|
igame.prereq_info['installed'] = True
|
|
self.lgd.set_installed_game(app_name, igame)
|
|
|
|
def import_game(self, game: Game, app_path: str, egl_guid='') -> (Manifest, InstalledGame):
|
|
needs_verify = True
|
|
manifest_data = None
|
|
|
|
# check if the game is from an EGL installation, load manifest if possible
|
|
if os.path.exists(os.path.join(app_path, '.egstore')):
|
|
mf = None
|
|
if not egl_guid:
|
|
for f in os.listdir(os.path.join(app_path, '.egstore')):
|
|
if not f.endswith('.mancpn'):
|
|
continue
|
|
|
|
self.log.debug(f'Checking mancpn file "{f}"...')
|
|
mancpn = json.load(open(os.path.join(app_path, '.egstore', f), 'rb'))
|
|
if mancpn['AppName'] == game.app_name:
|
|
self.log.info('Found EGL install metadata, verifying...')
|
|
mf = f.replace('.mancpn', '.manifest')
|
|
break
|
|
else:
|
|
mf = f'{egl_guid}.manifest'
|
|
|
|
if mf and os.path.exists(os.path.join(app_path, '.egstore', mf)):
|
|
manifest_data = open(os.path.join(app_path, '.egstore', mf), 'rb').read()
|
|
else:
|
|
self.log.warning('.egstore folder exists but manifest file is missing, contiuing as regular import...')
|
|
|
|
# If there's no in-progress installation assume the game doesn't need to be verified
|
|
if mf and not os.path.exists(os.path.join(app_path, '.egstore', 'bps')):
|
|
needs_verify = False
|
|
if os.path.exists(os.path.join(app_path, '.egstore', 'Pending')):
|
|
if os.listdir(os.path.join(app_path, '.egstore', 'Pending')):
|
|
needs_verify = True
|
|
|
|
if not needs_verify:
|
|
self.log.debug(f'No in-progress installation found, assuming complete...')
|
|
|
|
if not manifest_data:
|
|
self.log.info(f'Downloading latest manifest for "{game.app_name}"')
|
|
manifest_data, base_urls = self.get_cdn_manifest(game)
|
|
if not game.base_urls:
|
|
game.base_urls = base_urls
|
|
self.lgd.set_game_meta(game.app_name, game)
|
|
else:
|
|
# base urls being empty isn't an issue, they'll be fetched when updating/repairing the game
|
|
base_urls = game.base_urls
|
|
|
|
# parse and save manifest to disk for verification step of import
|
|
new_manifest = self.load_manifest(manifest_data)
|
|
self.lgd.save_manifest(game.app_name, manifest_data,
|
|
version=new_manifest.meta.build_version)
|
|
install_size = sum(fm.file_size for fm in new_manifest.file_manifest_list.elements)
|
|
|
|
prereq = None
|
|
if new_manifest.meta.prereq_ids:
|
|
prereq = dict(ids=new_manifest.meta.prereq_ids, name=new_manifest.meta.prereq_name,
|
|
path=new_manifest.meta.prereq_path, args=new_manifest.meta.prereq_args)
|
|
|
|
offline = game.metadata.get('customAttributes', {}).get('CanRunOffline', {}).get('value', 'true')
|
|
ot = game.metadata.get('customAttributes', {}).get('OwnershipToken', {}).get('value', 'false')
|
|
igame = InstalledGame(app_name=game.app_name, title=game.app_title, prereq_info=prereq, base_urls=base_urls,
|
|
install_path=app_path, version=new_manifest.meta.build_version, is_dlc=game.is_dlc,
|
|
executable=new_manifest.meta.launch_exe, can_run_offline=offline == 'true',
|
|
launch_parameters=new_manifest.meta.launch_command, requires_ot=ot == 'true',
|
|
needs_verification=needs_verify, install_size=install_size, egl_guid=egl_guid)
|
|
|
|
return new_manifest, igame
|
|
|
|
def egl_get_importable(self):
|
|
return [g for g in self.egl.get_manifests()
|
|
if not self.is_installed(g.app_name) and
|
|
g.main_game_appname == g.app_name and
|
|
self.asset_valid(g.app_name)]
|
|
|
|
def egl_get_exportable(self):
|
|
if not self.egl.manifests:
|
|
self.egl.read_manifests()
|
|
return [g for g in self.get_installed_list() if g.app_name not in self.egl.manifests]
|
|
|
|
def egl_import(self, app_name):
|
|
if not self.asset_valid(app_name):
|
|
raise ValueError(f'To-be-imported game {app_name} not in game asset database!')
|
|
|
|
self.log.debug(f'Importing "{app_name}" from EGL')
|
|
# load egl json file
|
|
try:
|
|
egl_game = self.egl.get_manifest(app_name=app_name)
|
|
except ValueError:
|
|
self.log.fatal(f'EGL Manifest for {app_name} could not be loaded, not importing!')
|
|
return
|
|
# convert egl json file
|
|
lgd_igame = egl_game.to_lgd_igame()
|
|
|
|
# fix path on Linux if the game is installed to a Windows drive mapping
|
|
if os.name != 'nt' and not lgd_igame.install_path.startswith('/'):
|
|
drive_letter = lgd_igame.install_path[:2].lower()
|
|
drive_c_path = self.egl.programdata_path.partition('ProgramData')[0]
|
|
wine_pfx = os.path.realpath(os.path.join(drive_c_path, '..'))
|
|
mapped_path = os.path.realpath(os.path.join(wine_pfx, 'dosdevices', drive_letter))
|
|
if 'dosdevices' in mapped_path:
|
|
self.log.error(f'Unable to resolve path for mapped drive "{drive_letter}" '
|
|
f'for WINE prefix at "{wine_pfx}"')
|
|
return
|
|
|
|
game_path = lgd_igame.install_path[2:].replace('\\', '/').lstrip('/')
|
|
new_path = os.path.realpath(os.path.join(mapped_path, game_path))
|
|
self.log.info(f'Adjusted game install path from "{lgd_igame.install_path}" to "{new_path}"')
|
|
lgd_igame.install_path = new_path
|
|
|
|
# check if manifest exists
|
|
manifest_filename = os.path.join(lgd_igame.install_path, '.egstore', f'{lgd_igame.egl_guid}.manifest')
|
|
if not os.path.exists(manifest_filename):
|
|
self.log.warning(f'Game Manifest "{manifest_filename}" not found, cannot import!')
|
|
return
|
|
|
|
# load manifest file and copy it over
|
|
with open(manifest_filename, 'rb') as f:
|
|
manifest_data = f.read()
|
|
new_manifest = self.load_manifest(manifest_data)
|
|
self.lgd.save_manifest(lgd_igame.app_name, manifest_data,
|
|
version=new_manifest.meta.build_version)
|
|
# mark game as installed
|
|
_ = self._install_game(lgd_igame)
|
|
return
|
|
|
|
def egl_export(self, app_name):
|
|
self.log.debug(f'Exporting "{app_name}" to EGL')
|
|
# load igame/game
|
|
lgd_game = self.get_game(app_name)
|
|
lgd_igame = self._get_installed_game(app_name)
|
|
manifest_data, _ = self.get_installed_manifest(app_name)
|
|
if not manifest_data:
|
|
self.log.error(f'Game Manifest for "{app_name}" not found, cannot export!')
|
|
return
|
|
|
|
# create guid if it's not set already
|
|
if not lgd_igame.egl_guid:
|
|
lgd_igame.egl_guid = str(uuid4()).replace('-', '').upper()
|
|
_ = self._install_game(lgd_igame)
|
|
# convert to egl manifest
|
|
egl_game = EGLManifest.from_lgd_game(lgd_game, lgd_igame)
|
|
|
|
# make sure .egstore folder exists
|
|
egstore_folder = os.path.join(lgd_igame.install_path, '.egstore')
|
|
if not os.path.exists(egstore_folder):
|
|
os.makedirs(egstore_folder)
|
|
|
|
# copy manifest and create mancpn file in .egstore folder
|
|
with open(os.path.join(egstore_folder, f'{egl_game.installation_guid}.manifest',), 'wb') as mf:
|
|
mf.write(manifest_data)
|
|
|
|
mancpn = dict(FormatVersion=0, AppName=app_name,
|
|
CatalogItemId=lgd_game.asset_info.catalog_item_id,
|
|
CatalogNamespace=lgd_game.asset_info.namespace)
|
|
with open(os.path.join(egstore_folder, f'{egl_game.installation_guid}.mancpn',), 'w') as mcpnf:
|
|
json.dump(mancpn, mcpnf, indent=4, sort_keys=True)
|
|
|
|
# And finally, write the file for EGL
|
|
self.egl.set_manifest(egl_game)
|
|
|
|
def egl_uninstall(self, igame: InstalledGame, delete_files=True):
|
|
try:
|
|
self.egl.delete_manifest(igame.app_name)
|
|
except ValueError as e:
|
|
self.log.warning(f'Deleting EGL manifest failed: {e!r}')
|
|
|
|
if delete_files:
|
|
delete_folder(os.path.join(igame.install_path, '.egstore'))
|
|
|
|
def egl_restore_or_uninstall(self, igame):
|
|
# check if game binary is still present, if not; uninstall
|
|
if not os.path.exists(os.path.join(igame.install_path,
|
|
igame.executable.lstrip('/'))):
|
|
self.log.warning('Synced game\'s files no longer exists, assuming it has been uninstalled.')
|
|
igame.egl_guid = ''
|
|
return self.uninstall_game(igame, delete_files=False)
|
|
else:
|
|
self.log.info('Game files exist, assuming game is still installed, re-exporting to EGL...')
|
|
return self.egl_export(igame.app_name)
|
|
|
|
def egl_sync(self, app_name=''):
|
|
"""
|
|
Sync game installs between Legendary and the Epic Games Launcher
|
|
"""
|
|
# read egl json files
|
|
if app_name:
|
|
lgd_igame = self._get_installed_game(app_name)
|
|
if not self.egl.manifests:
|
|
self.egl.read_manifests()
|
|
|
|
if app_name not in self.egl.manifests:
|
|
self.log.info(f'Synced app "{app_name}" is no longer in the EGL manifest list.')
|
|
return self.egl_restore_or_uninstall(lgd_igame)
|
|
else:
|
|
egl_igame = self.egl.get_manifest(app_name)
|
|
if egl_igame.app_version_string != lgd_igame.version:
|
|
self.log.info(f'App "{egl_igame.app_name}" has been updated from EGL, syncing...')
|
|
return self.egl_import(egl_igame.app_name)
|
|
else:
|
|
# check EGL -> Legendary sync
|
|
for egl_igame in self.egl.get_manifests():
|
|
if egl_igame.main_game_appname != egl_igame.app_name: # skip DLC
|
|
continue
|
|
if not self.asset_valid(egl_igame.app_name): # skip non-owned games
|
|
continue
|
|
|
|
if not self._is_installed(egl_igame.app_name):
|
|
self.egl_import(egl_igame.app_name)
|
|
else:
|
|
lgd_igame = self._get_installed_game(egl_igame.app_name)
|
|
if lgd_igame.version != egl_igame.app_version_string:
|
|
self.log.info(f'App "{egl_igame.app_name}" has been updated from EGL, syncing...')
|
|
self.egl_import(egl_igame.app_name)
|
|
|
|
# Check for games that have been uninstalled
|
|
for lgd_igame in self._get_installed_list():
|
|
if not lgd_igame.egl_guid: # skip non-exported
|
|
continue
|
|
if lgd_igame.app_name in self.egl.manifests:
|
|
continue
|
|
|
|
self.log.info(f'Synced app "{lgd_igame.app_name}" is no longer in the EGL manifest list.')
|
|
self.egl_restore_or_uninstall(lgd_igame)
|
|
|
|
@property
|
|
def egl_sync_enabled(self):
|
|
return self.lgd.config.getboolean('Legendary', 'egl_sync', fallback=False)
|
|
|
|
def exit(self):
|
|
"""
|
|
Do cleanup, config saving, and exit.
|
|
"""
|
|
self.lgd.save_config()
|
|
|