mirror of
https://github.com/derrod/legendary.git
synced 2026-04-22 10:43:16 +00:00
* Move to pyproject.toml and the uv build system * A few tweaks that should make it even faster * Add pyinstaller to optional dependencies and install it as part of the workflow * Use --no-editable to avoid building and installing Legendary manually * Drop deprecated license classifier * Update README.md to mention uv
48 lines
1.1 KiB
TOML
48 lines
1.1 KiB
TOML
[build-system]
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requires = ["uv_build>=0.11.4,<0.12"]
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build-backend = "uv_build"
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[project]
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name = "legendary-gl"
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version = "0.20.35"
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dependencies = [
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"requests",
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"filelock",
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"pycryptodomex",
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]
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requires-python = ">= 3.9"
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authors = [
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{name = "Rodney", email = "rodney@rodney.io"}
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]
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description = "Free and open-source replacement for the Epic Games Launcher application"
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readme = "README.md"
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license = "GPL-3.0-or-later"
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license-files = ["LICENSE"]
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classifiers = [
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"Programming Language :: Python",
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"Programming Language :: Python :: 3.9",
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"Operating System :: POSIX :: Linux",
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"Operating System :: Microsoft",
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"Intended Audience :: End Users/Desktop",
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"Topic :: Games/Entertainment",
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"Development Status :: 4 - Beta",
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]
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[project.optional-dependencies]
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webview = ["pywebview>=3.4"]
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webview_gtk = ["pywebview>=3.4", "PyGObject"]
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pyinstaller_build = ["pyinstaller"]
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[project.scripts]
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legendary = "legendary.cli:main"
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[project.urls]
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source = "https://github.com/derrod/legendary"
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[tool.uv]
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required-version = ">=0.11.0"
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[tool.uv.build-backend]
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module-name = "legendary"
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module-root = ""
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