mirror of
https://github.com/derrod/legendary.git
synced 2024-12-22 17:55:27 +00:00
627 lines
33 KiB
Python
627 lines
33 KiB
Python
#!/usr/bin/env python
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# coding: utf-8
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import argparse
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import csv
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import logging
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import os
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import shlex
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import subprocess
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import time
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import webbrowser
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from logging.handlers import QueueListener
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from multiprocessing import freeze_support, Queue as MPQueue
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from sys import exit, stdout
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from legendary import __version__, __codename__
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from legendary.core import LegendaryCore
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from legendary.models.exceptions import InvalidCredentialsError
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from legendary.utils.custom_parser import AliasedSubParsersAction
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# todo custom formatter for cli logger (clean info, highlighted error/warning)
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logging.basicConfig(
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format='[%(name)s] %(levelname)s: %(message)s',
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level=logging.INFO
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)
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logger = logging.getLogger('cli')
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class LegendaryCLI:
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def __init__(self):
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self.core = LegendaryCore()
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self.logger = logging.getLogger('cli')
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self.logging_queue = None
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def setup_threaded_logging(self):
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self.logging_queue = MPQueue(-1)
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shandler = logging.StreamHandler()
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sformatter = logging.Formatter('[%(asctime)s] [%(name)s] %(levelname)s: %(message)s')
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shandler.setFormatter(sformatter)
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ql = QueueListener(self.logging_queue, shandler)
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ql.start()
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return ql
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def auth(self, args):
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try:
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logger.info('Testing existing login data if present...')
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if self.core.login():
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logger.info('Stored credentials are still valid, if you wish to switch to a different'
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'account, delete ~/.config/legendary/user.json and try again.')
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exit(0)
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except ValueError:
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pass
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except InvalidCredentialsError:
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logger.error('Stored credentials were found but were no longer valid. Continuing with login...')
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self.core.lgd.invalidate_userdata()
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if os.name == 'nt' and args.import_egs_auth:
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logger.info('Importing login session from the Epic Launcher...')
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try:
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if self.core.auth_import():
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logger.info('Successfully imported login session from EGS!')
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logger.info(f'Now logged in as user "{self.core.lgd.userdata["displayName"]}"')
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exit(0)
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else:
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logger.warning('Login session from EGS seems to no longer be valid.')
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exit(1)
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except ValueError:
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logger.error('No EGS login session found, please login normally.')
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exit(1)
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# unfortunately the captcha stuff makes a complete CLI login flow kinda impossible right now...
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print('Please login via the epic web login!')
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webbrowser.open(
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'https://www.epicgames.com/id/login?redirectUrl=https%3A%2F%2Fwww.epicgames.com%2Fid%2Fapi%2Fexchange'
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)
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print('If web page did not open automatically, please navigate '
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'to https://www.epicgames.com/id/login in your web browser')
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print('- In case you opened the link manually; please open https://www.epicgames.com/id/api/exchange '
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'in your web browser after you have finished logging in.')
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exchange_code = input('Please enter code from JSON response: ')
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exchange_token = exchange_code.strip().strip('"')
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if self.core.auth_code(exchange_token):
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logger.info(f'Successfully logged in as "{self.core.lgd.userdata["displayName"]}"')
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else:
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logger.error('Login attempt failed, please see log for details.')
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def list_games(self, args):
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logger.info('Logging in...')
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if not self.core.login():
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logger.error('Login failed, cannot continue!')
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exit(1)
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logger.info('Getting game list... (this may take a while)')
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games, dlc_list = self.core.get_game_and_dlc_list(
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platform_override=args.platform_override, skip_ue=not args.include_ue
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)
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# sort games and dlc by name
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games = sorted(games, key=lambda x: x.app_title)
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for citem_id in dlc_list.keys():
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dlc_list[citem_id] = sorted(dlc_list[citem_id], key=lambda d: d.app_title)
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if args.csv or args.tsv:
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writer = csv.writer(stdout, dialect='excel-tab' if args.tsv else 'excel')
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writer.writerow(['App name', 'App title', 'Version', 'Is DLC'])
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for game in games:
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writer.writerow((game.app_name, game.app_title, game.app_version, False))
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for dlc in dlc_list[game.asset_info.catalog_item_id]:
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writer.writerow((dlc.app_name, dlc.app_title, dlc.app_version, True))
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return
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print('\nAvailable games:')
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for game in games:
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print(f' * {game.app_title} (App name: {game.app_name}, version: {game.app_version})')
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for dlc in dlc_list[game.asset_info.catalog_item_id]:
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print(f' + {dlc.app_title} (App name: {dlc.app_name}, version: {dlc.app_version})')
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print(f'\nTotal: {len(games)}')
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def list_installed(self, args):
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if args.check_updates:
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logger.info('Logging in to check for updates...')
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if not self.core.login():
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logger.error('Login failed! Not checking for updates.')
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else:
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self.core.get_assets(True)
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games = sorted(self.core.get_installed_list(),
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key=lambda x: x.title)
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versions = dict()
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for game in games:
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versions[game.app_name] = self.core.get_asset(game.app_name).build_version
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if args.csv or args.tsv:
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writer = csv.writer(stdout, dialect='excel-tab' if args.tsv else 'excel')
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writer.writerow(['App name', 'App title', 'Installed version', 'Available version', 'Update available'])
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writer.writerows((game.app_name, game.title, game.version, versions[game.app_name],
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versions[game.app_name] != game.version) for game in games)
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return
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print('\nInstalled games:')
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for game in games:
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print(f' * {game.title} (App name: {game.app_name}, version: {game.version})')
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if versions[game.app_name] != game.version:
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print(f' -> Update available! Installed: {game.version}, Latest: {versions[game.app_name]}')
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print(f'\nTotal: {len(games)}')
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def list_files(self, args):
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if args.platform_override:
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args.force_download = True
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if not args.override_manifest and not args.app_name:
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print('You must provide either a manifest url/path or app name!')
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return
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# check if we even need to log in
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if args.override_manifest:
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logger.info(f'Loading manifest from "{args.override_manifest}"')
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manifest_data, _ = self.core.get_uri_manfiest(args.override_manifest)
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elif self.core.is_installed(args.app_name) and not args.force_download:
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logger.info(f'Loading installed manifest for "{args.app_name}"')
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manifest_data, _ = self.core.get_installed_manifest(args.app_name)
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else:
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logger.info(f'Logging in and downloading manifest for {args.app_name}')
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if not self.core.login():
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logger.error('Login failed! Cannot continue with download process.')
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exit(1)
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game = self.core.get_game(args.app_name, update_meta=True)
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manifest_data, _ = self.core.get_cdn_manifest(game, platform_override=args.platform_override)
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manifest = self.core.load_manfiest(manifest_data)
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files = sorted(manifest.file_manifest_list.elements,
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key=lambda a: a.filename.lower())
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if args.install_tag:
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files = [fm for fm in files if args.install_tag in fm.install_tags]
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if args.hashlist:
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for fm in files:
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print(f'{fm.hash.hex()} *{fm.filename}')
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elif args.csv or args.tsv:
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writer = csv.writer(stdout, dialect='excel-tab' if args.tsv else 'excel')
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writer.writerow(['path', 'hash', 'size', 'install_tags'])
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writer.writerows((fm.filename, fm.hash.hex(), fm.file_size, '|'.join(fm.install_tags))for fm in files)
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else:
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install_tags = set()
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for fm in files:
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print(fm.filename)
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for t in fm.install_tags:
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install_tags.add(t)
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if install_tags:
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# use the log output so this isn't included when piping file list into file
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logger.info(f'Install tags: {", ".join(sorted(install_tags))}')
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def list_saves(self, args):
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if not self.core.login():
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logger.error('Login failed! Cannot continue with download process.')
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exit(1)
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# update game metadata
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logger.debug('Refreshing games list...')
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_ = self.core.get_game_and_dlc_list(update_assets=True)
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# then get the saves
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logger.info('Getting list of saves...')
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saves = self.core.get_save_games(args.app_name)
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last_app = ''
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print('Save games:')
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for save in sorted(saves, key=lambda a: a.app_name + a.manifest_name):
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if save.app_name != last_app:
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game_title = self.core.get_game(save.app_name).app_title
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last_app = save.app_name
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print(f'- {game_title} ("{save.app_name}")')
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print(' +', save.manifest_name)
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def download_saves(self, args):
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if not self.core.login():
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logger.error('Login failed! Cannot continue with download process.')
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exit(1)
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# then get the saves
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logger.info(f'Downloading saves to "{self.core.get_default_install_dir()}"')
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# todo expand this to allow downloading single saves and extracting them to the correct directory
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self.core.download_saves()
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def launch_game(self, args, extra):
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app_name = args.app_name
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if not self.core.is_installed(app_name):
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logger.error(f'Game {app_name} is not currently installed!')
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exit(1)
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if self.core.is_dlc(app_name):
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logger.error(f'{app_name} is DLC; please launch the base game instead!')
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exit(1)
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# override with config value
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args.offline = self.core.is_offline_game(app_name) or args.offline
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if not args.offline:
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logger.info('Logging in...')
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if not self.core.login():
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logger.error('Login failed, cannot continue!')
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exit(1)
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if not args.skip_version_check and not self.core.is_noupdate_game(app_name):
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logger.info('Checking for updates...')
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installed = self.core.lgd.get_installed_game(app_name)
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latest = self.core.get_asset(app_name, update=True)
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if latest.build_version != installed.version:
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logger.error('Game is out of date, please update or launch with update check skipping!')
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exit(1)
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params, cwd, env = self.core.get_launch_parameters(app_name=app_name, offline=args.offline,
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extra_args=extra, user=args.user_name_override,
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wine_bin=args.wine_bin, wine_pfx=args.wine_pfx)
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logger.info(f'Launching {app_name}...')
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if args.dry_run:
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logger.info(f'Launch parameters: {shlex.join(params)}')
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logger.info(f'Working directory: {cwd}')
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if env:
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logger.info('Environment overrides:', env)
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else:
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logger.debug(f'Launch parameters: {shlex.join(params)}')
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logger.debug(f'Working directory: {cwd}')
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if env:
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logger.debug('Environment overrides:', env)
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subprocess.Popen(params, cwd=cwd, env=env)
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def install_game(self, args):
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if args.subparser_name == 'download':
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logger.info('The "download" command will be changed to set the --no-install command by default '
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'in the future, please adjust install scripts etc. to use "install" instead.')
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if not self.core.login():
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logger.error('Login failed! Cannot continue with download process.')
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exit(1)
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if args.file_prefix or args.file_exclude_prefix or args.install_tag:
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args.no_install = True
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if args.update_only:
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if not self.core.is_installed(args.app_name):
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logger.error(f'Update requested for "{args.app_name}", but app not installed!')
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exit(1)
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if args.platform_override:
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args.no_install = True
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game = self.core.get_game(args.app_name, update_meta=True)
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if not game:
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logger.error(f'Could not find "{args.app_name}" in list of available games,'
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f'did you type the name correctly?')
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exit(1)
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if game.is_dlc:
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logger.info('Install candidate is DLC')
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app_name = game.metadata['mainGameItem']['releaseInfo'][0]['appId']
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base_game = self.core.get_game(app_name)
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# check if base_game is actually installed
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if not self.core.is_installed(app_name):
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# download mode doesn't care about whether or not something's installed
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if not args.no_install:
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logger.fatal(f'Base game "{app_name}" is not installed!')
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exit(1)
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else:
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base_game = None
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logger.info('Preparing download...')
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# todo use status queue to print progress from CLI
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# This has become a little ridiculous hasn't it?
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dlm, analysis, igame = self.core.prepare_download(game=game, base_game=base_game, base_path=args.base_path,
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force=args.force, max_shm=args.shared_memory,
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max_workers=args.max_workers, game_folder=args.game_folder,
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disable_patching=args.disable_patching,
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override_manifest=args.override_manifest,
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override_old_manifest=args.override_old_manifest,
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override_base_url=args.override_base_url,
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platform_override=args.platform_override,
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file_prefix_filter=args.file_prefix,
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file_exclude_filter=args.file_exclude_prefix,
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file_install_tag=args.install_tag,
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dl_optimizations=args.order_opt,
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dl_timeout=args.dl_timeout)
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# game is either up to date or hasn't changed, so we have nothing to do
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if not analysis.dl_size:
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logger.info('Download size is 0, the game is either already up to date or has not changed. Exiting...')
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exit(0)
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logger.info(f'Install size: {analysis.install_size / 1024 / 1024:.02f} MiB')
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compression = (1 - (analysis.dl_size / analysis.uncompressed_dl_size)) * 100
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logger.info(f'Download size: {analysis.dl_size / 1024 / 1024:.02f} MiB '
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f'(Compression savings: {compression:.01f}%)')
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logger.info(f'Reusable size: {analysis.reuse_size / 1024 / 1024:.02f} MiB (chunks) / '
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f'{analysis.unchanged / 1024 / 1024:.02f} MiB (unchanged)')
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res = self.core.check_installation_conditions(analysis=analysis, install=igame)
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if res.failures:
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logger.fatal('Download cannot proceed, the following errors occured:')
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for msg in sorted(res.failures):
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logger.fatal(msg)
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exit(1)
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if res.warnings:
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logger.warning('Installation requirements check returned the following warnings:')
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for warn in sorted(res.warnings):
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logger.warning(warn)
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if not args.yes:
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choice = input(f'Do you wish to install "{igame.title}"? [Y/n]: ')
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if choice and choice.lower()[0] != 'y':
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print('Aborting...')
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exit(0)
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start_t = time.time()
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try:
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# set up logging stuff (should be moved somewhere else later)
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dlm.logging_queue = self.logging_queue
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dlm.proc_debug = args.dlm_debug
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dlm.start()
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dlm.join()
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except Exception as e:
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end_t = time.time()
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logger.info(f'Installation failed after {end_t - start_t:.02f} seconds.')
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logger.warning(f'The following exception occured while waiting for the donlowader to finish: {e!r}. '
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f'Try restarting the process, the resume file will be used to start where it failed. '
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f'If it continues to fail please open an issue on GitHub.')
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else:
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end_t = time.time()
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if not args.no_install:
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dlcs = self.core.get_dlc_for_game(game.app_name)
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if dlcs:
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print('The following DLCs are available for this game:')
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for dlc in dlcs:
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print(f' - {dlc.app_title} (App name: {dlc.app_name}, version: {dlc.app_version})')
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# todo recursively call install with modified args to install DLC automatically (after confirm)
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print('Installing DLCs works the same as the main game, just use the DLC app name instead.')
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print('(Automatic installation of DLC is currently not supported.)')
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postinstall = self.core.install_game(igame)
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if postinstall:
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self._handle_postinstall(postinstall, igame, yes=args.yes)
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logger.info(f'Finished installation process in {end_t - start_t:.02f} seconds.')
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def _handle_postinstall(self, postinstall, igame, yes=False):
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print('This game lists the following prequisites to be installed:')
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print(f'- {postinstall["name"]}: {" ".join((postinstall["path"], postinstall["args"]))}')
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if os.name == 'nt':
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if yes:
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c = 'n' # we don't want to launch anything, just silent install.
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else:
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choice = input('Do you wish to install the prerequisites? ([y]es, [n]o, [i]gnore): ')
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c = choice.lower()[0]
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if c == 'i': # just set it to installed
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print('Marking prerequisites as installed...')
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self.core.prereq_installed(igame.app_name)
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elif c == 'y': # set to installed and launch installation
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print('Launching prerequisite executable..')
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self.core.prereq_installed(igame.app_name)
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req_path, req_exec = os.path.split(postinstall['path'])
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work_dir = os.path.join(igame.install_path, req_path)
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fullpath = os.path.join(work_dir, req_exec)
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subprocess.Popen([fullpath, postinstall['args']], cwd=work_dir)
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else:
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logger.info('Automatic installation not available on Linux.')
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def uninstall_game(self, args):
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igame = self.core.get_installed_game(args.app_name)
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if not igame:
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logger.error(f'Game {args.app_name} not installed, cannot uninstall!')
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exit(0)
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if igame.is_dlc:
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logger.error('Uninstalling DLC is not supported.')
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exit(1)
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if not args.yes:
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choice = input(f'Do you wish to uninstall "{igame.title}"? [y/N]: ')
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if not choice or choice.lower()[0] != 'y':
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print('Aborting...')
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exit(0)
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try:
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logger.info(f'Removing "{igame.title}" from "{igame.install_path}"...')
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self.core.uninstall_game(igame)
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# DLCs are already removed once we delete the main game, so this just removes them from the list
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dlcs = self.core.get_dlc_for_game(igame.app_name)
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for dlc in dlcs:
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idlc = self.core.get_installed_game(dlc.app_name)
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if self.core.is_installed(dlc.app_name):
|
|
logger.info(f'Uninstalling DLC "{dlc.app_name}"...')
|
|
self.core.uninstall_game(idlc, delete_files=False)
|
|
|
|
logger.info('Game has been uninstalled.')
|
|
except Exception as e:
|
|
logger.warning(f'Removing game failed: {e!r}, please remove {igame.install_path} manually.')
|
|
|
|
|
|
def main():
|
|
parser = argparse.ArgumentParser(description=f'Legendary v{__version__} - "{__codename__}"')
|
|
parser.register('action', 'parsers', AliasedSubParsersAction)
|
|
|
|
# general arguments
|
|
parser.add_argument('-v', dest='debug', action='store_true', help='Set loglevel to debug')
|
|
parser.add_argument('-y', dest='yes', action='store_true', help='Default to yes for all prompts')
|
|
parser.add_argument('-V', dest='version', action='store_true', help='Print version and exit')
|
|
|
|
# all the commands
|
|
subparsers = parser.add_subparsers(title='Commands', dest='subparser_name')
|
|
auth_parser = subparsers.add_parser('auth', help='Authenticate with EPIC')
|
|
install_parser = subparsers.add_parser('install', help='Download a game',
|
|
aliases=('download', 'update'),
|
|
usage='%(prog)s <App Name> [options]',
|
|
description='Aliases: download, update')
|
|
uninstall_parser = subparsers.add_parser('uninstall', help='Uninstall (delete) a game')
|
|
launch_parser = subparsers.add_parser('launch', help='Launch a game', usage='%(prog)s <App Name> [options]',
|
|
description='Note: additional arguments are passed to the game')
|
|
list_parser = subparsers.add_parser('list-games', help='List available (installable) games')
|
|
list_installed_parser = subparsers.add_parser('list-installed', help='List installed games')
|
|
list_files_parser = subparsers.add_parser('list-files', help='List files in manifest')
|
|
list_saves_parser = subparsers.add_parser('list-saves', help='List available cloud saves')
|
|
download_saves_parser = subparsers.add_parser('download-saves', help='Download all cloud saves')
|
|
|
|
install_parser.add_argument('app_name', help='Name of the app', metavar='<App Name>')
|
|
uninstall_parser.add_argument('app_name', help='Name of the app', metavar='<App Name>')
|
|
launch_parser.add_argument('app_name', help='Name of the app', metavar='<App Name>')
|
|
list_files_parser.add_argument('app_name', nargs='?', metavar='<App Name>',
|
|
help='Name of the app (optional)')
|
|
list_saves_parser.add_argument('app_name', nargs='?', metavar='<App Name>', default='',
|
|
help='Name of the app (optional)')
|
|
|
|
# importing only works on Windows right now
|
|
if os.name == 'nt':
|
|
auth_parser.add_argument('--import', dest='import_egs_auth', action='store_true',
|
|
help='Import EGS authentication data')
|
|
|
|
install_parser.add_argument('--base-path', dest='base_path', action='store', metavar='<path>',
|
|
help='Path for game installations (defaults to ~/legendary)')
|
|
install_parser.add_argument('--game-folder', dest='game_folder', action='store', metavar='<path>',
|
|
help='Folder for game installation (defaults to folder in metadata)')
|
|
install_parser.add_argument('--max-shared-memory', dest='shared_memory', action='store', metavar='<size>',
|
|
type=int, help='Maximum amount of shared memory to use (in MiB), default: 1 GiB')
|
|
install_parser.add_argument('--max-workers', dest='max_workers', action='store', metavar='<num>',
|
|
type=int, help='Maximum amount of download workers, default: 2 * logical CPU')
|
|
install_parser.add_argument('--manifest', dest='override_manifest', action='store', metavar='<uri>',
|
|
help='Manifest URL or path to use instead of the CDN one (e.g. for downgrading)')
|
|
install_parser.add_argument('--old-manifest', dest='override_old_manifest', action='store', metavar='<uri>',
|
|
help='Manifest URL or path to use as the old one (e.g. for testing patching)')
|
|
install_parser.add_argument('--base-url', dest='override_base_url', action='store', metavar='<url>',
|
|
help='Base URL to download from (e.g. to test or switch to a different CDNs)')
|
|
install_parser.add_argument('--force', dest='force', action='store_true',
|
|
help='Ignore existing files (overwrite)')
|
|
install_parser.add_argument('--disable-patching', dest='disable_patching', action='store_true',
|
|
help='Do not attempt to patch existing installations (download entire changed file)')
|
|
install_parser.add_argument('--download-only', '--no-install', dest='no_install', action='store_true',
|
|
help='Do not mark game as intalled and do not run prereq installers after download')
|
|
install_parser.add_argument('--update-only', dest='update_only', action='store_true',
|
|
help='Abort if game is not already installed (for automation)')
|
|
install_parser.add_argument('--dlm-debug', dest='dlm_debug', action='store_true',
|
|
help='Set download manager and worker processes\' loglevel to debug')
|
|
install_parser.add_argument('--platform', dest='platform_override', action='store', metavar='<Platform>',
|
|
type=str, help='Platform override for download (disables install)')
|
|
install_parser.add_argument('--prefix', dest='file_prefix', action='store', metavar='<prefix>', type=str,
|
|
help='Only fetch files whose path starts with <prefix> (case insensitive)')
|
|
install_parser.add_argument('--exclude', dest='file_exclude_prefix', action='store', metavar='<prefix>',
|
|
type=str, help='Exclude files starting with <prefix> (case insensitive)')
|
|
install_parser.add_argument('--install-tag', dest='install_tag', action='store', metavar='<tag>',
|
|
type=str, help='Only download files with the specified install tag (testing)')
|
|
install_parser.add_argument('--enable-reordering', dest='order_opt', action='store_true',
|
|
help='Enable reordering to attempt to optimize RAM usage during download')
|
|
install_parser.add_argument('--dl-timeout', dest='dl_timeout', action='store', metavar='<sec>', type=int,
|
|
help='Connection timeout for downloader (default: 10 seconds)')
|
|
|
|
launch_parser.add_argument('--offline', dest='offline', action='store_true',
|
|
default=False, help='Skip login and launch game without online authentication')
|
|
launch_parser.add_argument('--skip-version-check', dest='skip_version_check', action='store_true',
|
|
default=False, help='Skip version check when launching game in online mode')
|
|
launch_parser.add_argument('--override-username', dest='user_name_override', action='store', metavar='<username>',
|
|
help='Override username used when launching the game (only works with some titles)')
|
|
launch_parser.add_argument('--dry-run', dest='dry_run', action='store_true',
|
|
help='Print the command line that would have been used to launch the game and exit')
|
|
if os.name != 'nt':
|
|
launch_parser.add_argument('--wine', dest='wine_bin', action='store', metavar='<wine binary>',
|
|
default=os.environ.get('LGDRY_WINE_BINARY', None),
|
|
help='Override WINE binary being used to launch the game')
|
|
launch_parser.add_argument('--wine-prefix', dest='wine_pfx', action='store', metavar='<wine pfx path>',
|
|
default=os.environ.get('LGDRY_WINE_PREFIX', None),
|
|
help='Override WINE prefix used.')
|
|
|
|
list_parser.add_argument('--platform', dest='platform_override', action='store', metavar='<Platform>',
|
|
type=str, help='Override platform that games are shown for')
|
|
list_parser.add_argument('--include-ue', dest='include_ue', action='store_true',
|
|
help='Also include Unreal Engine content in list')
|
|
list_parser.add_argument('--csv', dest='csv', action='store_true', help='List games in CSV format')
|
|
list_parser.add_argument('--tsv', dest='tsv', action='store_true', help='List games in TSV format')
|
|
|
|
list_installed_parser.add_argument('--check-updates', dest='check_updates', action='store_true',
|
|
help='Check for updates when listing installed games')
|
|
list_installed_parser.add_argument('--csv', dest='csv', action='store_true',
|
|
help='List games in CSV format')
|
|
list_installed_parser.add_argument('--tsv', dest='tsv', action='store_true',
|
|
help='List games in TSV format')
|
|
|
|
list_files_parser.add_argument('--force-download', dest='force_download', action='store_true',
|
|
help='Always download instead of using on-disk manifest')
|
|
list_files_parser.add_argument('--platform', dest='platform_override', action='store', metavar='<Platform>',
|
|
type=str, help='Platform override for download (disables install)')
|
|
list_files_parser.add_argument('--manifest', dest='override_manifest', action='store', metavar='<uri>',
|
|
help='Manifest URL or path to use instead of the CDN one')
|
|
list_files_parser.add_argument('--csv', dest='csv', action='store_true', help='Output in CSV format')
|
|
list_files_parser.add_argument('--tsv', dest='tsv', action='store_true', help='Output in TSV format')
|
|
list_files_parser.add_argument('--hashlist', dest='hashlist', action='store_true',
|
|
help='Output file hash list in hashcheck/sha1sum compatible format')
|
|
list_files_parser.add_argument('--install-tag', dest='install_tag', action='store', metavar='<tag>',
|
|
type=str, help='Show only files with specified install tag')
|
|
|
|
args, extra = parser.parse_known_args()
|
|
|
|
if args.version:
|
|
print(f'legendary version "{__version__}", codename "{__codename__}"')
|
|
exit(0)
|
|
|
|
if args.subparser_name not in ('auth', 'list-games', 'list-installed', 'list-files',
|
|
'launch', 'download', 'uninstall', 'install', 'update',
|
|
'list-saves', 'download-saves'):
|
|
print(parser.format_help())
|
|
|
|
# Print the main help *and* the help for all of the subcommands. Thanks stackoverflow!
|
|
print('Individual command help:')
|
|
subparsers = next(a for a in parser._actions if isinstance(a, argparse._SubParsersAction))
|
|
for choice, subparser in subparsers.choices.items():
|
|
if choice in ('download', 'update'):
|
|
continue
|
|
print(f'\nCommand: {choice}')
|
|
print(subparser.format_help())
|
|
return
|
|
|
|
cli = LegendaryCLI()
|
|
ql = cli.setup_threaded_logging()
|
|
|
|
config_ll = cli.core.lgd.config.get('Legendary', 'log_level', fallback='info')
|
|
if config_ll == 'debug' or args.debug:
|
|
logging.getLogger().setLevel(level=logging.DEBUG)
|
|
# keep requests quiet
|
|
logging.getLogger('requests').setLevel(logging.WARNING)
|
|
logging.getLogger('urllib3').setLevel(logging.WARNING)
|
|
|
|
# technically args.func() with setdefaults could work (see docs on subparsers)
|
|
# but that would require all funcs to accept args and extra...
|
|
try:
|
|
if args.subparser_name == 'auth':
|
|
cli.auth(args)
|
|
elif args.subparser_name == 'list-games':
|
|
cli.list_games(args)
|
|
elif args.subparser_name == 'list-installed':
|
|
cli.list_installed(args)
|
|
elif args.subparser_name == 'launch':
|
|
cli.launch_game(args, extra)
|
|
elif args.subparser_name in ('download', 'install', 'update'):
|
|
cli.install_game(args)
|
|
elif args.subparser_name == 'uninstall':
|
|
cli.uninstall_game(args)
|
|
elif args.subparser_name == 'list-files':
|
|
cli.list_files(args)
|
|
elif args.subparser_name == 'list-saves':
|
|
cli.list_saves(args)
|
|
elif args.subparser_name == 'download-saves':
|
|
cli.download_saves(args)
|
|
except KeyboardInterrupt:
|
|
logger.info('Command was aborted via KeyboardInterrupt, cleaning up...')
|
|
|
|
cli.core.exit()
|
|
ql.stop()
|
|
exit(0)
|
|
|
|
|
|
if __name__ == '__main__':
|
|
# required for pyinstaller on Windows, does nothing on other platforms.
|
|
freeze_support()
|
|
main()
|