mirror of
https://github.com/derrod/legendary.git
synced 2024-12-22 17:55:27 +00:00
1311 lines
69 KiB
Python
1311 lines
69 KiB
Python
#!/usr/bin/env python
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# coding: utf-8
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import argparse
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import csv
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import json
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import logging
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import os
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import shlex
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import subprocess
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import time
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import webbrowser
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from distutils.util import strtobool
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from getpass import getuser
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from logging.handlers import QueueListener
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from multiprocessing import freeze_support, Queue as MPQueue
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from sys import exit, stdout
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from legendary import __version__, __codename__
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from legendary.core import LegendaryCore
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from legendary.models.exceptions import InvalidCredentialsError
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from legendary.models.game import SaveGameStatus, VerifyResult
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from legendary.utils.cli import get_boolean_choice
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from legendary.utils.custom_parser import AliasedSubParsersAction
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from legendary.utils.lfs import validate_files
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# todo custom formatter for cli logger (clean info, highlighted error/warning)
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logging.basicConfig(
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format='[%(name)s] %(levelname)s: %(message)s',
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level=logging.INFO
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)
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logger = logging.getLogger('cli')
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class LegendaryCLI:
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def __init__(self):
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self.core = LegendaryCore()
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self.logger = logging.getLogger('cli')
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self.logging_queue = None
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def setup_threaded_logging(self):
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self.logging_queue = MPQueue(-1)
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shandler = logging.StreamHandler()
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sformatter = logging.Formatter('[%(name)s] %(levelname)s: %(message)s')
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shandler.setFormatter(sformatter)
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ql = QueueListener(self.logging_queue, shandler)
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ql.start()
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return ql
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def auth(self, args):
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if args.auth_delete:
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self.core.lgd.invalidate_userdata()
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return
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try:
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logger.info('Testing existing login data if present...')
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if self.core.login():
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logger.info('Stored credentials are still valid, if you wish to switch to a different '
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'account, run "legendary auth --delete" and try again.')
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return
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except ValueError:
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pass
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except InvalidCredentialsError:
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logger.error('Stored credentials were found but were no longer valid. Continuing with login...')
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self.core.lgd.invalidate_userdata()
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if args.import_egs_auth:
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# get appdata path on Linux
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if not self.core.egl.appdata_path:
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wine_pfx_users = None
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lutris_wine_users = os.path.expanduser('~/Games/epic-games-store/drive_c/users')
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if os.path.exists(lutris_wine_users):
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logger.info(f'Found Lutris EGL WINE prefix at "{lutris_wine_users}"')
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if args.yes or get_boolean_choice('Do you want to use the Lutris install?'):
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wine_pfx_users = lutris_wine_users
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if not wine_pfx_users:
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logger.info('Please enter the path to the Wine prefix that has EGL installed')
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wine_pfx = input('Path [empty input to quit]: ').strip()
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if not wine_pfx:
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print('Empty input, quitting...')
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exit(0)
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if not os.path.exists(wine_pfx):
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print('Path is invalid (does not exist)!')
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exit(1)
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wine_pfx_users = os.path.join(wine_pfx, 'drive_c/users')
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# todo instead of getuser() this should read from the user.reg in the WINE prefix
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appdata_dir = os.path.join(wine_pfx_users, getuser(),
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'Local Settings/Application Data/EpicGamesLauncher',
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'Saved/Config/Windows')
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if not os.path.exists(appdata_dir):
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logger.error(f'Wine prefix does not have EGL appdata path at "{appdata_dir}"')
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exit(0)
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else:
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logger.info(f'Using EGL appdata path at "{appdata_dir}"')
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self.core.egl.appdata_path = appdata_dir
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logger.info('Importing login session from the Epic Launcher...')
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try:
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if self.core.auth_import():
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logger.info('Successfully imported login session from EGS!')
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logger.info(f'Now logged in as user "{self.core.lgd.userdata["displayName"]}"')
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return
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else:
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logger.warning('Login session from EGS seems to no longer be valid.')
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exit(1)
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except ValueError:
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logger.error('No EGS login session found, please login manually.')
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exit(1)
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exchange_token = ''
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if not args.auth_code and not args.session_id:
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# unfortunately the captcha stuff makes a complete CLI login flow kinda impossible right now...
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print('Please login via the epic web login!')
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webbrowser.open(
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'https://www.epicgames.com/id/login?redirectUrl=https%3A%2F%2Fwww.epicgames.com%2Fid%2Fapi%2Fredirect'
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)
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print('If web page did not open automatically, please manually open the following URL: '
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'https://www.epicgames.com/id/login?redirectUrl=https://www.epicgames.com/id/api/redirect')
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sid = input('Please enter the "sid" value from the JSON response: ')
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sid = sid.strip().strip('"')
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exchange_token = self.core.auth_sid(sid)
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elif args.session_id:
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exchange_token = self.core.auth_sid(args.session_id)
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elif args.auth_code:
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exchange_token = args.auth_code
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if not exchange_token:
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logger.fatal('No exchange token, cannot login.')
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return
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if self.core.auth_code(exchange_token):
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logger.info(f'Successfully logged in as "{self.core.lgd.userdata["displayName"]}"')
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else:
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logger.error('Login attempt failed, please see log for details.')
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def list_games(self, args):
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logger.info('Logging in...')
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if not self.core.login():
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logger.error('Login failed, cannot continue!')
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exit(1)
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logger.info('Getting game list... (this may take a while)')
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games, dlc_list = self.core.get_game_and_dlc_list(
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platform_override=args.platform_override, skip_ue=not args.include_ue
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)
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# sort games and dlc by name
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games = sorted(games, key=lambda x: x.app_title)
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for citem_id in dlc_list.keys():
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dlc_list[citem_id] = sorted(dlc_list[citem_id], key=lambda d: d.app_title)
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if args.csv or args.tsv:
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writer = csv.writer(stdout, dialect='excel-tab' if args.tsv else 'excel')
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writer.writerow(['App name', 'App title', 'Version', 'Is DLC'])
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for game in games:
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writer.writerow((game.app_name, game.app_title, game.app_version, False))
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for dlc in dlc_list[game.asset_info.catalog_item_id]:
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writer.writerow((dlc.app_name, dlc.app_title, dlc.app_version, True))
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return
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if args.json:
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_out = []
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for game in games:
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_j = vars(game)
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_j['dlcs'] = [vars(dlc) for dlc in dlc_list[game.asset_info.catalog_item_id]]
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_out.append(_j)
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print(json.dumps(_out, sort_keys=True, indent=2))
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return
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print('\nAvailable games:')
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for game in games:
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print(f' * {game.app_title} (App name: {game.app_name} | Version: {game.app_version})')
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for dlc in dlc_list[game.asset_info.catalog_item_id]:
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print(f' + {dlc.app_title} (App name: {dlc.app_name} | Version: {dlc.app_version})')
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print(f'\nTotal: {len(games)}')
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def list_installed(self, args):
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if args.check_updates:
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logger.info('Logging in to check for updates...')
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if not self.core.login():
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logger.error('Login failed! Not checking for updates.')
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else:
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self.core.get_assets(True)
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games = sorted(self.core.get_installed_list(),
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key=lambda x: x.title)
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versions = dict()
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for game in games:
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try:
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versions[game.app_name] = self.core.get_asset(game.app_name).build_version
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except ValueError:
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logger.warning(f'Metadata for "{game.app_name}" is missing, the game may have been removed from '
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f'your account or not be in legendary\'s database yet, try rerunning the command '
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f'with "--check-updates".')
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if args.csv or args.tsv:
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writer = csv.writer(stdout, dialect='excel-tab' if args.tsv else 'excel')
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writer.writerow(['App name', 'App title', 'Installed version', 'Available version',
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'Update available', 'Install size', 'Install path'])
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writer.writerows((game.app_name, game.title, game.version, versions[game.app_name],
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versions[game.app_name] != game.version, game.install_size, game.install_path)
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for game in games if game.app_name in versions)
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return
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if args.json:
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print(json.dumps([vars(g) for g in games], indent=2, sort_keys=True))
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return
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print('\nInstalled games:')
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for game in games:
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if game.install_size == 0:
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logger.debug(f'Updating missing size for {game.app_name}')
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m = self.core.load_manifest(self.core.get_installed_manifest(game.app_name)[0])
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game.install_size = sum(fm.file_size for fm in m.file_manifest_list.elements)
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self.core.install_game(game)
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print(f' * {game.title} (App name: {game.app_name} | Version: {game.version} | '
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f'{game.install_size / (1024*1024*1024):.02f} GiB)')
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if args.include_dir:
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print(f' + Location: {game.install_path}')
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if not os.path.exists(game.install_path):
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print(f' ! Game does no longer appear to be installed (directory "{game.install_path}" missing)!')
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elif game.app_name in versions and versions[game.app_name] != game.version:
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print(f' -> Update available! Installed: {game.version}, Latest: {versions[game.app_name]}')
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print(f'\nTotal: {len(games)}')
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def list_files(self, args):
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if args.platform_override:
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args.force_download = True
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if not args.override_manifest and not args.app_name:
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print('You must provide either a manifest url/path or app name!')
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return
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# check if we even need to log in
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if args.override_manifest:
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logger.info(f'Loading manifest from "{args.override_manifest}"')
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manifest_data, _ = self.core.get_uri_manifest(args.override_manifest)
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elif self.core.is_installed(args.app_name) and not args.force_download:
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logger.info(f'Loading installed manifest for "{args.app_name}"')
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manifest_data, _ = self.core.get_installed_manifest(args.app_name)
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else:
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logger.info(f'Logging in and downloading manifest for {args.app_name}')
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if not self.core.login():
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logger.error('Login failed! Cannot continue with download process.')
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exit(1)
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game = self.core.get_game(args.app_name, update_meta=True)
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manifest_data, _ = self.core.get_cdn_manifest(game, platform_override=args.platform_override)
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manifest = self.core.load_manifest(manifest_data)
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files = sorted(manifest.file_manifest_list.elements,
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key=lambda a: a.filename.lower())
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if args.install_tag:
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files = [fm for fm in files if args.install_tag in fm.install_tags]
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if args.hashlist:
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for fm in files:
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print(f'{fm.hash.hex()} *{fm.filename}')
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elif args.csv or args.tsv:
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writer = csv.writer(stdout, dialect='excel-tab' if args.tsv else 'excel')
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writer.writerow(['path', 'hash', 'size', 'install_tags'])
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writer.writerows((fm.filename, fm.hash.hex(), fm.file_size, '|'.join(fm.install_tags))for fm in files)
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elif args.json:
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_files = []
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for fm in files:
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_files.append(dict(
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filename=fm.filename,
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sha_hash=fm.hash.hex(),
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install_tags=fm.install_tags,
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file_size=fm.file_size,
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flags=fm.flags,
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))
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print(json.dumps(_files, sort_keys=True, indent=2))
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else:
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install_tags = set()
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for fm in files:
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print(fm.filename)
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for t in fm.install_tags:
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install_tags.add(t)
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if install_tags:
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# use the log output so this isn't included when piping file list into file
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logger.info(f'Install tags: {", ".join(sorted(install_tags))}')
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def list_saves(self, args):
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if not self.core.login():
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logger.error('Login failed! Cannot continue with download process.')
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exit(1)
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# update game metadata
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logger.debug('Refreshing games list...')
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_ = self.core.get_game_and_dlc_list(update_assets=True)
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# then get the saves
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logger.info('Getting list of saves...')
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saves = self.core.get_save_games(args.app_name)
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last_app = ''
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print('Save games:')
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for save in sorted(saves, key=lambda a: a.app_name + a.manifest_name):
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if save.app_name != last_app:
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game_title = self.core.get_game(save.app_name).app_title
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last_app = save.app_name
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print(f'- {game_title} ("{save.app_name}")')
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print(' +', save.manifest_name)
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def download_saves(self, args):
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if not self.core.login():
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logger.error('Login failed! Cannot continue with download process.')
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exit(1)
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logger.info(f'Downloading saves to "{self.core.get_default_install_dir()}"')
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self.core.download_saves(args.app_name)
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def sync_saves(self, args):
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if not self.core.login():
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logger.error('Login failed! Cannot continue with download process.')
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exit(1)
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igames = self.core.get_installed_list()
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if args.app_name:
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igame = self.core.get_installed_game(args.app_name)
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if not igame:
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logger.fatal(f'Game not installed: {args.app_name}')
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exit(1)
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igames = [igame]
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# check available saves
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saves = self.core.get_save_games()
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latest_save = dict()
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for save in sorted(saves, key=lambda a: a.datetime):
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latest_save[save.app_name] = save
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logger.info(f'Got {len(latest_save)} remote save game(s)')
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# evaluate current save state for each game.
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for igame in igames:
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game = self.core.get_game(igame.app_name)
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if not game or not game.supports_cloud_saves:
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if igame.app_name in latest_save:
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# this should never happen unless cloud save support was removed from a game
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logger.warning(f'{igame.app_name} has remote save(s) but does not support cloud saves?!')
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continue
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logger.info(f'Checking "{igame.title}" ({igame.app_name})')
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# override save path only if app name is specified
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if args.app_name and args.save_path:
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logger.info(f'Overriding save path with "{args.save_path}"...')
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igame.save_path = args.save_path
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self.core.lgd.set_installed_game(igame.app_name, igame)
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# if there is no saved save path, try to get one
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if not igame.save_path:
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save_path = self.core.get_save_path(igame.app_name)
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# ask user if path is correct if computing for the first time
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logger.info(f'Computed save path: "{save_path}"')
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if '%' in save_path or '{' in save_path:
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logger.warning('Path contains unprocessed variables, please enter the correct path manually.')
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yn = False
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else:
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yn = get_boolean_choice('Is this correct?')
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if not yn:
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save_path = input('Please enter the correct path (leave empty to skip): ')
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if not save_path:
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logger.info('Empty input, skipping...')
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continue
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if not os.path.exists(save_path):
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os.makedirs(save_path)
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igame.save_path = save_path
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self.core.lgd.set_installed_game(igame.app_name, igame)
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res, (dt_l, dt_r) = self.core.check_savegame_state(igame.save_path, latest_save.get(igame.app_name))
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if res == SaveGameStatus.NO_SAVE:
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logger.info('No cloud or local savegame found.')
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continue
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if res == SaveGameStatus.SAME_AGE and not (args.force_upload or args.force_download):
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logger.info(f'Save game for "{igame.title}" is up to date, skipping...')
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continue
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if (res == SaveGameStatus.REMOTE_NEWER and not args.force_upload) or args.force_download:
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if res == SaveGameStatus.REMOTE_NEWER: # only print this info if not forced
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logger.info(f'Cloud save for "{igame.title}" is newer:')
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logger.info(f'- Cloud save date: {dt_r.strftime("%Y-%m-%d %H:%M:%S")}')
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if dt_l:
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logger.info(f'- Local save date: {dt_l.strftime("%Y-%m-%d %H:%M:%S")}')
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else:
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logger.info('- Local save date: N/A')
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if args.upload_only:
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logger.info('Save game downloading is disabled, skipping...')
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continue
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if not args.yes and not args.force_download:
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if not get_boolean_choice(f'Download cloud save?'):
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logger.info('Not downloading...')
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continue
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logger.info('Downloading remote savegame...')
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self.core.download_saves(igame.app_name, save_dir=igame.save_path, clean_dir=True,
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manifest_name=latest_save[igame.app_name].manifest_name)
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elif res == SaveGameStatus.LOCAL_NEWER or args.force_upload:
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if res == SaveGameStatus.LOCAL_NEWER:
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logger.info(f'Local save for "{igame.title}" is newer')
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if dt_r:
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logger.info(f'- Cloud save date: {dt_r.strftime("%Y-%m-%d %H:%M:%S")}')
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else:
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logger.info('- Cloud save date: N/A')
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logger.info(f'- Local save date: {dt_l.strftime("%Y-%m-%d %H:%M:%S")}')
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if args.download_only:
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logger.info('Save game uploading is disabled, skipping...')
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continue
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if not args.yes and not args.force_upload:
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if not get_boolean_choice(f'Upload local save?'):
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logger.info('Not uploading...')
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continue
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logger.info('Uploading local savegame...')
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self.core.upload_save(igame.app_name, igame.save_path, dt_l, args.disable_filters)
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def launch_game(self, args, extra):
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app_name = args.app_name
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igame = self.core.get_installed_game(app_name)
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if not igame:
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logger.error(f'Game {app_name} is not currently installed!')
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exit(1)
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if igame.is_dlc:
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logger.error(f'{app_name} is DLC; please launch the base game instead!')
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exit(1)
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if not os.path.exists(igame.install_path):
|
|
logger.fatal(f'Install directory "{igame.install_path}" appears to be deleted, cannot launch {app_name}!')
|
|
exit(1)
|
|
|
|
if args.reset_defaults:
|
|
logger.info(f'Removing configuration section for "{app_name}"...')
|
|
self.core.lgd.config.remove_section(app_name)
|
|
return
|
|
|
|
# override with config value
|
|
args.offline = self.core.is_offline_game(app_name) or args.offline
|
|
if not args.offline:
|
|
logger.info('Logging in...')
|
|
if not self.core.login():
|
|
logger.error('Login failed, cannot continue!')
|
|
exit(1)
|
|
|
|
if not args.skip_version_check and not self.core.is_noupdate_game(app_name):
|
|
logger.info('Checking for updates...')
|
|
try:
|
|
latest = self.core.get_asset(app_name, update=True)
|
|
except ValueError:
|
|
logger.fatal(f'Metadata for "{app_name}" does not exist, cannot launch!')
|
|
exit(1)
|
|
|
|
if latest.build_version != igame.version:
|
|
logger.error('Game is out of date, please update or launch with update check skipping!')
|
|
exit(1)
|
|
|
|
params, cwd, env = self.core.get_launch_parameters(app_name=app_name, offline=args.offline,
|
|
extra_args=extra, user=args.user_name_override,
|
|
wine_bin=args.wine_bin, wine_pfx=args.wine_pfx,
|
|
language=args.language, wrapper=args.wrapper,
|
|
disable_wine=args.no_wine)
|
|
|
|
if args.set_defaults:
|
|
self.core.lgd.config[app_name] = dict()
|
|
# we have to do this if-cacophony here because an empty value is still
|
|
# valid and could cause issues when relying on config.get()'s fallback
|
|
if args.offline:
|
|
self.core.lgd.config[app_name]['offline'] = 'true'
|
|
if args.skip_version_check:
|
|
self.core.lgd.config[app_name]['skip_update_check'] = 'true'
|
|
if extra:
|
|
self.core.lgd.config[app_name]['start_params'] = shlex.join(extra)
|
|
if args.wine_bin:
|
|
self.core.lgd.config[app_name]['wine_executable'] = args.wine_bin
|
|
if args.wine_pfx:
|
|
self.core.lgd.config[app_name]['wine_prefix'] = args.wine_pfx
|
|
if args.no_wine:
|
|
self.core.lgd.config[app_name]['no_wine'] = 'true'
|
|
if args.language:
|
|
self.core.lgd.config[app_name]['language'] = args.language
|
|
if args.wrapper:
|
|
self.core.lgd.config[app_name]['wrapper'] = args.wrapper
|
|
|
|
if args.dry_run:
|
|
logger.info(f'Not Launching {app_name} (dry run)')
|
|
logger.info(f'Launch parameters: {shlex.join(params)}')
|
|
logger.info(f'Working directory: {cwd}')
|
|
if env:
|
|
logger.info('Environment overrides:', env)
|
|
else:
|
|
logger.info(f'Launching {app_name}...')
|
|
logger.debug(f'Launch parameters: {shlex.join(params)}')
|
|
logger.debug(f'Working directory: {cwd}')
|
|
if env:
|
|
logger.debug('Environment overrides:', env)
|
|
subprocess.Popen(params, cwd=cwd, env=env)
|
|
|
|
def install_game(self, args):
|
|
if self.core.is_installed(args.app_name):
|
|
igame = self.core.get_installed_game(args.app_name)
|
|
if igame.needs_verification and not args.repair_mode:
|
|
logger.info('Game needs to be verified before updating, switching to repair mode...')
|
|
args.repair_mode = True
|
|
|
|
repair_file = None
|
|
if args.subparser_name == 'download':
|
|
logger.info('Setting --no-install flag since "download" command was used')
|
|
args.no_install = True
|
|
elif args.subparser_name == 'repair' or args.repair_mode:
|
|
args.repair_mode = True
|
|
args.no_install = True
|
|
repair_file = os.path.join(self.core.lgd.get_tmp_path(), f'{args.app_name}.repair')
|
|
|
|
if not self.core.login():
|
|
logger.error('Login failed! Cannot continue with download process.')
|
|
exit(1)
|
|
|
|
if args.file_prefix or args.file_exclude_prefix or args.install_tag:
|
|
args.no_install = True
|
|
|
|
if args.update_only:
|
|
if not self.core.is_installed(args.app_name):
|
|
logger.error(f'Update requested for "{args.app_name}", but app not installed!')
|
|
exit(1)
|
|
|
|
if args.platform_override:
|
|
args.no_install = True
|
|
|
|
game = self.core.get_game(args.app_name, update_meta=True)
|
|
|
|
if not game:
|
|
logger.error(f'Could not find "{args.app_name}" in list of available games,'
|
|
f'did you type the name correctly?')
|
|
exit(1)
|
|
|
|
if game.is_dlc:
|
|
logger.info('Install candidate is DLC')
|
|
app_name = game.metadata['mainGameItem']['releaseInfo'][0]['appId']
|
|
base_game = self.core.get_game(app_name)
|
|
# check if base_game is actually installed
|
|
if not self.core.is_installed(app_name):
|
|
# download mode doesn't care about whether or not something's installed
|
|
if not args.no_install:
|
|
logger.fatal(f'Base game "{app_name}" is not installed!')
|
|
exit(1)
|
|
else:
|
|
base_game = None
|
|
|
|
if args.repair_mode:
|
|
if not self.core.is_installed(game.app_name):
|
|
logger.error(f'Game "{game.app_title}" ({game.app_name}) is not installed!')
|
|
exit(0)
|
|
|
|
if not os.path.exists(repair_file):
|
|
logger.info('Game has not been verified yet.')
|
|
if not args.yes:
|
|
if not get_boolean_choice(f'Verify "{game.app_name}" now ("no" will abort repair)?'):
|
|
print('Aborting...')
|
|
exit(0)
|
|
|
|
self.verify_game(args, print_command=False)
|
|
else:
|
|
logger.info(f'Using existing repair file: {repair_file}')
|
|
|
|
logger.info('Preparing download...')
|
|
# todo use status queue to print progress from CLI
|
|
# This has become a little ridiculous hasn't it?
|
|
dlm, analysis, igame = self.core.prepare_download(game=game, base_game=base_game, base_path=args.base_path,
|
|
force=args.force, max_shm=args.shared_memory,
|
|
max_workers=args.max_workers, game_folder=args.game_folder,
|
|
disable_patching=args.disable_patching,
|
|
override_manifest=args.override_manifest,
|
|
override_old_manifest=args.override_old_manifest,
|
|
override_base_url=args.override_base_url,
|
|
platform_override=args.platform_override,
|
|
file_prefix_filter=args.file_prefix,
|
|
file_exclude_filter=args.file_exclude_prefix,
|
|
file_install_tag=args.install_tag,
|
|
dl_optimizations=args.order_opt,
|
|
dl_timeout=args.dl_timeout,
|
|
repair=args.repair_mode,
|
|
repair_use_latest=args.repair_and_update,
|
|
disable_delta=args.disable_delta)
|
|
|
|
# game is either up to date or hasn't changed, so we have nothing to do
|
|
if not analysis.dl_size:
|
|
logger.info('Download size is 0, the game is either already up to date or has not changed. Exiting...')
|
|
if args.repair_mode and os.path.exists(repair_file):
|
|
igame = self.core.get_installed_game(game.app_name)
|
|
if igame.needs_verification:
|
|
igame.needs_verification = False
|
|
self.core.install_game(igame)
|
|
|
|
logger.debug('Removing repair file.')
|
|
os.remove(repair_file)
|
|
exit(0)
|
|
|
|
logger.info(f'Install size: {analysis.install_size / 1024 / 1024:.02f} MiB')
|
|
compression = (1 - (analysis.dl_size / analysis.uncompressed_dl_size)) * 100
|
|
logger.info(f'Download size: {analysis.dl_size / 1024 / 1024:.02f} MiB '
|
|
f'(Compression savings: {compression:.01f}%)')
|
|
logger.info(f'Reusable size: {analysis.reuse_size / 1024 / 1024:.02f} MiB (chunks) / '
|
|
f'{analysis.unchanged / 1024 / 1024:.02f} MiB (unchanged)')
|
|
|
|
res = self.core.check_installation_conditions(analysis=analysis, install=igame,
|
|
updating=self.core.is_installed(args.app_name),
|
|
ignore_space_req=args.ignore_space)
|
|
|
|
if res.failures:
|
|
logger.fatal('Download cannot proceed, the following errors occured:')
|
|
for msg in sorted(res.failures):
|
|
logger.fatal(msg)
|
|
exit(1)
|
|
|
|
if res.warnings:
|
|
logger.warning('Installation requirements check returned the following warnings:')
|
|
for warn in sorted(res.warnings):
|
|
logger.warning(warn)
|
|
|
|
logger.info('Downloads are resumable, you can interrupt the download with '
|
|
'CTRL-C and resume it using the same command later on.')
|
|
|
|
if not args.yes:
|
|
if not get_boolean_choice(f'Do you wish to install "{igame.title}"?'):
|
|
print('Aborting...')
|
|
exit(0)
|
|
|
|
start_t = time.time()
|
|
|
|
try:
|
|
# set up logging stuff (should be moved somewhere else later)
|
|
dlm.logging_queue = self.logging_queue
|
|
dlm.proc_debug = args.dlm_debug
|
|
|
|
dlm.start()
|
|
dlm.join()
|
|
except Exception as e:
|
|
end_t = time.time()
|
|
logger.info(f'Installation failed after {end_t - start_t:.02f} seconds.')
|
|
logger.warning(f'The following exception occured while waiting for the donlowader to finish: {e!r}. '
|
|
f'Try restarting the process, the resume file will be used to start where it failed. '
|
|
f'If it continues to fail please open an issue on GitHub.')
|
|
else:
|
|
end_t = time.time()
|
|
if not args.no_install:
|
|
# Allow setting savegame directory at install time so sync-saves will work immediately
|
|
if game.supports_cloud_saves and args.save_path:
|
|
igame.save_path = args.save_path
|
|
|
|
postinstall = self.core.install_game(igame)
|
|
if postinstall:
|
|
self._handle_postinstall(postinstall, igame, yes=args.yes)
|
|
|
|
dlcs = self.core.get_dlc_for_game(game.app_name)
|
|
if dlcs:
|
|
print('The following DLCs are available for this game:')
|
|
for dlc in dlcs:
|
|
print(f' - {dlc.app_title} (App name: {dlc.app_name}, version: {dlc.app_version})')
|
|
print('Manually installing DLCs works the same; just use the DLC app name instead.')
|
|
|
|
install_dlcs = True
|
|
if not args.yes:
|
|
if not get_boolean_choice(f'Do you wish to automatically install DLCs?'):
|
|
install_dlcs = False
|
|
|
|
if install_dlcs:
|
|
_yes, _app_name = args.yes, args.app_name
|
|
args.yes = True
|
|
for dlc in dlcs:
|
|
args.app_name = dlc.app_name
|
|
self.install_game(args)
|
|
args.yes, args.app_name = _yes, _app_name
|
|
|
|
if game.supports_cloud_saves and not game.is_dlc:
|
|
# todo option to automatically download saves after the installation
|
|
# args does not have the required attributes for sync_saves in here,
|
|
# not sure how to solve that elegantly.
|
|
logger.info('This game supports cloud saves, syncing is handled by the "sync-saves" command.')
|
|
logger.info(f'To download saves for this game run "legendary sync-saves {args.app_name}"')
|
|
|
|
if args.repair_mode and os.path.exists(repair_file):
|
|
igame = self.core.get_installed_game(game.app_name)
|
|
if igame.needs_verification:
|
|
igame.needs_verification = False
|
|
self.core.install_game(igame)
|
|
|
|
logger.debug('Removing repair file.')
|
|
os.remove(repair_file)
|
|
|
|
logger.info(f'Finished installation process in {end_t - start_t:.02f} seconds.')
|
|
|
|
def _handle_postinstall(self, postinstall, igame, yes=False):
|
|
print('This game lists the following prequisites to be installed:')
|
|
print(f'- {postinstall["name"]}: {" ".join((postinstall["path"], postinstall["args"]))}')
|
|
if os.name == 'nt':
|
|
if yes:
|
|
c = 'n' # we don't want to launch anything, just silent install.
|
|
else:
|
|
choice = input('Do you wish to install the prerequisites? ([y]es, [n]o, [i]gnore): ')
|
|
c = choice.lower()[0]
|
|
|
|
if c == 'i': # just set it to installed
|
|
print('Marking prerequisites as installed...')
|
|
self.core.prereq_installed(igame.app_name)
|
|
elif c == 'y': # set to installed and launch installation
|
|
print('Launching prerequisite executable..')
|
|
self.core.prereq_installed(igame.app_name)
|
|
req_path, req_exec = os.path.split(postinstall['path'])
|
|
work_dir = os.path.join(igame.install_path, req_path)
|
|
fullpath = os.path.join(work_dir, req_exec)
|
|
subprocess.Popen([fullpath, postinstall['args']], cwd=work_dir)
|
|
else:
|
|
logger.info('Automatic installation not available on Linux.')
|
|
|
|
def uninstall_game(self, args):
|
|
igame = self.core.get_installed_game(args.app_name)
|
|
if not igame:
|
|
logger.error(f'Game {args.app_name} not installed, cannot uninstall!')
|
|
exit(0)
|
|
if igame.is_dlc:
|
|
logger.error('Uninstalling DLC is not supported.')
|
|
exit(1)
|
|
|
|
if not args.yes:
|
|
if not get_boolean_choice(f'Do you wish to uninstall "{igame.title}"?', default=False):
|
|
print('Aborting...')
|
|
exit(0)
|
|
|
|
try:
|
|
# Remove DLC first so directory is empty when game uninstall runs
|
|
dlcs = self.core.get_dlc_for_game(igame.app_name)
|
|
for dlc in dlcs:
|
|
if (idlc := self.core.get_installed_game(dlc.app_name)) is not None:
|
|
logger.info(f'Uninstalling DLC "{dlc.app_name}"...')
|
|
self.core.uninstall_game(idlc)
|
|
|
|
logger.info(f'Removing "{igame.title}" from "{igame.install_path}"...')
|
|
self.core.uninstall_game(igame, delete_root_directory=True)
|
|
logger.info('Game has been uninstalled.')
|
|
except Exception as e:
|
|
logger.warning(f'Removing game failed: {e!r}, please remove {igame.install_path} manually.')
|
|
|
|
def verify_game(self, args, print_command=True):
|
|
if not self.core.is_installed(args.app_name):
|
|
logger.error(f'Game "{args.app_name}" is not installed')
|
|
return
|
|
|
|
logger.info(f'Loading installed manifest for "{args.app_name}"')
|
|
igame = self.core.get_installed_game(args.app_name)
|
|
manifest_data, _ = self.core.get_installed_manifest(args.app_name)
|
|
manifest = self.core.load_manifest(manifest_data)
|
|
|
|
files = sorted(manifest.file_manifest_list.elements,
|
|
key=lambda a: a.filename.lower())
|
|
|
|
# build list of hashes
|
|
file_list = [(f.filename, f.sha_hash.hex()) for f in files]
|
|
total = len(file_list)
|
|
num = 0
|
|
failed = []
|
|
missing = []
|
|
|
|
logger.info(f'Verifying "{igame.title}" version "{manifest.meta.build_version}"')
|
|
repair_file = []
|
|
for result, path, result_hash in validate_files(igame.install_path, file_list):
|
|
stdout.write(f'Verification progress: {num}/{total} ({num * 100 / total:.01f}%)\t\r')
|
|
stdout.flush()
|
|
num += 1
|
|
|
|
if result == VerifyResult.HASH_MATCH:
|
|
repair_file.append(f'{result_hash}:{path}')
|
|
continue
|
|
elif result == VerifyResult.HASH_MISMATCH:
|
|
logger.error(f'File does not match hash: "{path}"')
|
|
repair_file.append(f'{result_hash}:{path}')
|
|
failed.append(path)
|
|
elif result == VerifyResult.FILE_MISSING:
|
|
logger.error(f'File is missing: "{path}"')
|
|
missing.append(path)
|
|
else:
|
|
logger.error(f'Other failure (see log), treating file as missing: "{path}"')
|
|
missing.append(path)
|
|
|
|
stdout.write(f'Verification progress: {num}/{total} ({num * 100 / total:.01f}%)\t\n')
|
|
|
|
# always write repair file, even if all match
|
|
if repair_file:
|
|
repair_filename = os.path.join(self.core.lgd.get_tmp_path(), f'{args.app_name}.repair')
|
|
with open(repair_filename, 'w') as f:
|
|
f.write('\n'.join(repair_file))
|
|
logger.debug(f'Written repair file to "{repair_filename}"')
|
|
|
|
if not missing and not failed:
|
|
logger.info('Verification finished successfully.')
|
|
else:
|
|
logger.error(f'Verification failed, {len(failed)} file(s) corrupted, {len(missing)} file(s) are missing.')
|
|
if print_command:
|
|
logger.info(f'Run "legendary repair {args.app_name}" to repair your game installation.')
|
|
|
|
def import_game(self, args):
|
|
# make sure path is absolute
|
|
args.app_path = os.path.abspath(args.app_path)
|
|
|
|
if not os.path.exists(args.app_path):
|
|
logger.error(f'Specified path "{args.app_path}" does not exist!')
|
|
exit(1)
|
|
|
|
if self.core.is_installed(args.app_name):
|
|
logger.error('Game is already installed!')
|
|
exit(0)
|
|
|
|
if not self.core.login():
|
|
logger.error('Log in failed!')
|
|
exit(1)
|
|
|
|
# do some basic checks
|
|
game = self.core.get_game(args.app_name, update_meta=True)
|
|
if not game:
|
|
logger.fatal(f'Did not find game "{args.app_name}" on account.')
|
|
exit(1)
|
|
|
|
# get everything needed for import from core, then run additional checks.
|
|
manifest, igame = self.core.import_game(game, args.app_path)
|
|
exe_path = os.path.join(args.app_path, manifest.meta.launch_exe.lstrip('/'))
|
|
# check if most files at least exist or if user might have specified the wrong directory
|
|
total = len(manifest.file_manifest_list.elements)
|
|
found = sum(os.path.exists(os.path.join(args.app_path, f.filename))
|
|
for f in manifest.file_manifest_list.elements)
|
|
ratio = found / total
|
|
|
|
if not os.path.exists(exe_path and not args.disable_check):
|
|
logger.error(f'Game executable could not be found at "{exe_path}", '
|
|
f'please verify that the specified path is correct.')
|
|
exit(1)
|
|
|
|
if ratio < 0.95:
|
|
logger.warning('Some files are missing from the game installation, install may not '
|
|
'match latest Epic Games Store version or might be corrupted.')
|
|
else:
|
|
logger.info('Game install appears to be complete.')
|
|
|
|
self.core.install_game(igame)
|
|
if igame.needs_verification:
|
|
logger.info(f'NOTE: The game installation will have to be verified before it can be updated '
|
|
f'with legendary. Run "legendary repair {args.app_name}" to do so.')
|
|
else:
|
|
logger.info(f'Installation had Epic Games Launcher metadata for version "{igame.version}", '
|
|
f'verification will not be requried.')
|
|
logger.info('Game has been imported.')
|
|
|
|
def egs_sync(self, args):
|
|
if args.unlink:
|
|
logger.info('Unlinking and resetting EGS and LGD sync...')
|
|
self.core.lgd.config.remove_option('Legendary', 'egl_programdata')
|
|
self.core.lgd.config.remove_option('Legendary', 'egl_sync')
|
|
# remove EGL GUIDs from all games, DO NOT remove .egstore folders because that would fuck things up.
|
|
for igame in self.core.get_installed_list():
|
|
igame.egl_guid = ''
|
|
self.core.install_game(igame)
|
|
# todo track which games were imported, remove those from LGD and exported ones from EGL
|
|
logger.info('NOTE: Games have not been removed from the Epic Games Launcher or Legendary.')
|
|
logger.info('Games will not be removed from EGL or Legendary if it was removed from the other launcher.')
|
|
return
|
|
elif args.disable_sync:
|
|
logger.info('Disabling EGS/LGD sync...')
|
|
self.core.lgd.config.remove_option('Legendary', 'egl_sync')
|
|
return
|
|
|
|
if not self.core.egl.programdata_path:
|
|
if not args.egl_manifest_path and not args.egl_wine_prefix:
|
|
# search default Lutris install path
|
|
lutris_data_path = os.path.expanduser('~/Games/epic-games-store/drive_c/ProgramData'
|
|
'/Epic/EpicGamesLauncher/Data')
|
|
egl_path = None
|
|
if os.path.exists(lutris_data_path):
|
|
logger.info(f'Found Lutris EGL install at "{lutris_data_path}"')
|
|
|
|
if args.yes or get_boolean_choice('Do you want to use the Lutris install?'):
|
|
egl_path = os.path.join(lutris_data_path, 'Manifests')
|
|
if not os.path.exists(egl_path):
|
|
print('EGL Data path exists but Manifests directory is missing, creating...')
|
|
os.makedirs(egl_path)
|
|
|
|
if not egl_path:
|
|
print('EGL path not found, please manually provide the path to the WINE prefix it is installed in')
|
|
egl_path = input('Path [empty input to quit]: ').strip()
|
|
if not egl_path:
|
|
print('Empty input, quitting...')
|
|
exit(0)
|
|
if not os.path.exists(egl_path):
|
|
print('Path is invalid (does not exist)!')
|
|
exit(1)
|
|
egl_data_path = os.path.join(egl_path, 'drive_c/ProgramData/Epic/EpicGamesLauncher/Data')
|
|
egl_path = os.path.join(egl_data_path, 'Manifests')
|
|
if not os.path.exists(egl_path):
|
|
if not os.path.exists(egl_data_path):
|
|
print('Invalid path (wrong directory, WINE prefix, or EGL not installed/launched)')
|
|
exit(1)
|
|
print('EGL Data path exists but Manifests directory is missing, creating...')
|
|
os.makedirs(egl_path)
|
|
|
|
if not os.listdir(egl_path):
|
|
logger.warning('Folder is empty, this may be fine if nothing has been installed yet.')
|
|
self.core.egl.programdata_path = egl_path
|
|
self.core.lgd.config.set('Legendary', 'egl_programdata', egl_path)
|
|
elif args.egl_wine_prefix:
|
|
egl_data_path = os.path.join(args.egl_wine_prefix,
|
|
'drive_c/ProgramData/Epic/EpicGamesLauncher/Data')
|
|
egl_path = os.path.join(egl_data_path, 'Manifests')
|
|
if not os.path.exists(egl_path):
|
|
if not os.path.exists(egl_data_path):
|
|
print('Invalid path (wrong directory, WINE prefix, or EGL not installed/launched)')
|
|
exit(1)
|
|
print('EGL Data path exists but Manifests directory is missing, creating...')
|
|
os.makedirs(egl_path)
|
|
|
|
if not os.listdir(egl_path):
|
|
logger.warning('Folder is empty, this may be fine if nothing has been installed yet.')
|
|
self.core.egl.programdata_path = egl_path
|
|
self.core.lgd.config.set('Legendary', 'egl_programdata', egl_path)
|
|
else:
|
|
if not os.path.exists(args.egl_manifest_path):
|
|
logger.fatal('Path specified via --egl-manifest-path does not exist')
|
|
exit(1)
|
|
self.core.egl.programdata_path = args.egl_manifest_path
|
|
self.core.lgd.config.set('Legendary', 'egl_programdata', args.egl_manifest_path)
|
|
|
|
logger.debug(f'Using EGL ProgramData path "{self.core.egl.programdata_path}"...')
|
|
logger.info('Reading EGL game manifests...')
|
|
|
|
if not args.export_only:
|
|
print('\nChecking for importable games...')
|
|
importable = self.core.egl_get_importable()
|
|
if importable:
|
|
print('The following games are importable (EGL -> Legendary):')
|
|
for egl_game in importable:
|
|
print(' *', egl_game.app_name, '-', egl_game.display_name)
|
|
|
|
print('\nNote: Only games that are also in Legendary\'s database are listed, '
|
|
'if anything is missing run "list-games" first to update it.')
|
|
|
|
if args.yes or get_boolean_choice('Do you want to import the games from EGL?'):
|
|
for egl_game in importable:
|
|
logger.info(f'Importing "{egl_game.display_name}"...')
|
|
self.core.egl_import(egl_game.app_name)
|
|
else:
|
|
print('Nothing to import.')
|
|
|
|
if not args.import_only:
|
|
print('\nChecking for exportable games...')
|
|
exportable = self.core.egl_get_exportable()
|
|
if exportable:
|
|
print('The following games are exportable (Legendary -> EGL)')
|
|
for lgd_game in exportable:
|
|
print(' *', lgd_game.app_name, '-', lgd_game.title)
|
|
|
|
if args.yes or get_boolean_choice('Do you want to export the games to EGL?'):
|
|
for lgd_game in exportable:
|
|
logger.info(f'Exporting "{lgd_game.title}"...')
|
|
self.core.egl_export(lgd_game.app_name)
|
|
else:
|
|
print('Nothing to export.')
|
|
|
|
print('\nChecking automatic sync...')
|
|
if not self.core.egl_sync_enabled and not args.one_shot:
|
|
if not args.enable_sync:
|
|
args.enable_sync = args.yes or get_boolean_choice('Enable automatic synchronization?')
|
|
if not args.enable_sync: # if user chooses no, still run the sync once
|
|
self.core.egl_sync()
|
|
self.core.lgd.config.set('Legendary', 'egl_sync', str(args.enable_sync))
|
|
else:
|
|
self.core.egl_sync()
|
|
|
|
def status(self, args):
|
|
if not args.offline:
|
|
try:
|
|
if not self.core.login():
|
|
logger.error('Log in failed!')
|
|
exit(1)
|
|
except ValueError:
|
|
pass
|
|
|
|
if not self.core.lgd.userdata:
|
|
user_name = '<not logged in>'
|
|
args.offline = True
|
|
else:
|
|
user_name = self.core.lgd.userdata['displayName']
|
|
|
|
games_available = len(self.core.get_game_list(update_assets=not args.offline))
|
|
games_installed = len(self.core.get_installed_list())
|
|
if args.json:
|
|
print(json.dumps(dict(
|
|
account=user_name,
|
|
games_available=games_available,
|
|
games_installed=games_installed,
|
|
egl_sync_enabled=self.core.egl_sync_enabled,
|
|
config_directory=self.core.lgd.path
|
|
), indent=2, sort_keys=True))
|
|
return
|
|
|
|
print(f'Epic account: {user_name}')
|
|
print(f'Games available: {games_available}')
|
|
print(f'Games installed: {games_installed}')
|
|
print(f'EGL Sync enabled: {self.core.egl_sync_enabled}')
|
|
print(f'Config directory: {self.core.lgd.path}')
|
|
|
|
|
|
def main():
|
|
parser = argparse.ArgumentParser(description=f'Legendary v{__version__} - "{__codename__}"')
|
|
parser.register('action', 'parsers', AliasedSubParsersAction)
|
|
|
|
# general arguments
|
|
parser.add_argument('-v', '--debug', dest='debug', action='store_true', help='Set loglevel to debug')
|
|
parser.add_argument('-y', '--yes', dest='yes', action='store_true', help='Default to yes for all prompts')
|
|
parser.add_argument('-V', '--version', dest='version', action='store_true', help='Print version and exit')
|
|
|
|
# all the commands
|
|
subparsers = parser.add_subparsers(title='Commands', dest='subparser_name')
|
|
auth_parser = subparsers.add_parser('auth', help='Authenticate with EPIC')
|
|
install_parser = subparsers.add_parser('install', help='Download a game',
|
|
aliases=('download', 'update', 'repair'),
|
|
usage='%(prog)s <App Name> [options]',
|
|
description='Aliases: download, update')
|
|
uninstall_parser = subparsers.add_parser('uninstall', help='Uninstall (delete) a game')
|
|
launch_parser = subparsers.add_parser('launch', help='Launch a game', usage='%(prog)s <App Name> [options]',
|
|
description='Note: additional arguments are passed to the game')
|
|
list_parser = subparsers.add_parser('list-games', help='List available (installable) games')
|
|
list_installed_parser = subparsers.add_parser('list-installed', help='List installed games')
|
|
list_files_parser = subparsers.add_parser('list-files', help='List files in manifest')
|
|
list_saves_parser = subparsers.add_parser('list-saves', help='List available cloud saves')
|
|
download_saves_parser = subparsers.add_parser('download-saves', help='Download all cloud saves')
|
|
sync_saves_parser = subparsers.add_parser('sync-saves', help='Sync cloud saves')
|
|
verify_parser = subparsers.add_parser('verify-game', help='Verify a game\'s local files')
|
|
import_parser = subparsers.add_parser('import-game', help='Import an already installed game')
|
|
egl_sync_parser = subparsers.add_parser('egl-sync', help='Setup or run Epic Games Launcher sync')
|
|
status_parser = subparsers.add_parser('status', help='Show legendary status information')
|
|
|
|
install_parser.add_argument('app_name', help='Name of the app', metavar='<App Name>')
|
|
uninstall_parser.add_argument('app_name', help='Name of the app', metavar='<App Name>')
|
|
launch_parser.add_argument('app_name', help='Name of the app', metavar='<App Name>')
|
|
list_files_parser.add_argument('app_name', nargs='?', metavar='<App Name>',
|
|
help='Name of the app (optional)')
|
|
list_saves_parser.add_argument('app_name', nargs='?', metavar='<App Name>', default='',
|
|
help='Name of the app (optional)')
|
|
download_saves_parser.add_argument('app_name', nargs='?', metavar='<App Name>', default='',
|
|
help='Name of the app (optional)')
|
|
sync_saves_parser.add_argument('app_name', nargs='?', metavar='<App Name>', default='',
|
|
help='Name of the app (optional)')
|
|
verify_parser.add_argument('app_name', help='Name of the app', metavar='<App Name>')
|
|
import_parser.add_argument('app_name', help='Name of the app', metavar='<App Name>')
|
|
import_parser.add_argument('app_path', help='Path where the game is installed',
|
|
metavar='<Installation directory>')
|
|
|
|
auth_parser.add_argument('--import', dest='import_egs_auth', action='store_true',
|
|
help='Import Epic Games Launcher authentication data (logs out of EGL)')
|
|
auth_parser.add_argument('--code', dest='auth_code', action='store', metavar='<exchange code>',
|
|
help='Use specified exchange code instead of interactive authentication')
|
|
auth_parser.add_argument('--sid', dest='session_id', action='store', metavar='<session id>',
|
|
help='Use specified session id instead of interactive authentication')
|
|
auth_parser.add_argument('--delete', dest='auth_delete', action='store_true',
|
|
help='Remove existing authentication (log out)')
|
|
|
|
install_parser.add_argument('--base-path', dest='base_path', action='store', metavar='<path>',
|
|
help='Path for game installations (defaults to ~/legendary)')
|
|
install_parser.add_argument('--game-folder', dest='game_folder', action='store', metavar='<path>',
|
|
help='Folder for game installation (defaults to folder specified in metadata)')
|
|
install_parser.add_argument('--max-shared-memory', dest='shared_memory', action='store', metavar='<size>',
|
|
type=int, help='Maximum amount of shared memory to use (in MiB), default: 1 GiB')
|
|
install_parser.add_argument('--max-workers', dest='max_workers', action='store', metavar='<num>',
|
|
type=int, help='Maximum amount of download workers, default: min(2 * CPUs, 16)')
|
|
install_parser.add_argument('--manifest', dest='override_manifest', action='store', metavar='<uri>',
|
|
help='Manifest URL or path to use instead of the CDN one (e.g. for downgrading)')
|
|
install_parser.add_argument('--old-manifest', dest='override_old_manifest', action='store', metavar='<uri>',
|
|
help='Manifest URL or path to use as the old one (e.g. for testing patching)')
|
|
install_parser.add_argument('--base-url', dest='override_base_url', action='store', metavar='<url>',
|
|
help='Base URL to download from (e.g. to test or switch to a different CDNs)')
|
|
install_parser.add_argument('--force', dest='force', action='store_true',
|
|
help='Download all files / ignore existing (overwrite)')
|
|
install_parser.add_argument('--disable-patching', dest='disable_patching', action='store_true',
|
|
help='Do not attempt to patch existing installation (download entire changed files)')
|
|
install_parser.add_argument('--download-only', '--no-install', dest='no_install', action='store_true',
|
|
help='Do not intall app and do not run prerequisite installers after download')
|
|
install_parser.add_argument('--update-only', dest='update_only', action='store_true',
|
|
help='Only update, do not do anything if specified app is not installed')
|
|
install_parser.add_argument('--dlm-debug', dest='dlm_debug', action='store_true',
|
|
help='Set download manager and worker processes\' loglevel to debug')
|
|
install_parser.add_argument('--platform', dest='platform_override', action='store', metavar='<Platform>',
|
|
type=str, help='Platform override for download (also sets --no-install)')
|
|
install_parser.add_argument('--prefix', dest='file_prefix', action='append', metavar='<prefix>',
|
|
help='Only fetch files whose path starts with <prefix> (case insensitive)')
|
|
install_parser.add_argument('--exclude', dest='file_exclude_prefix', action='append', metavar='<prefix>',
|
|
type=str, help='Exclude files starting with <prefix> (case insensitive)')
|
|
install_parser.add_argument('--install-tag', dest='install_tag', action='append', metavar='<tag>',
|
|
type=str, help='Only download files with the specified install tag')
|
|
install_parser.add_argument('--enable-reordering', dest='order_opt', action='store_true',
|
|
help='Enable reordering optimization to reduce RAM requirements '
|
|
'during download (may have adverse results for some titles)')
|
|
install_parser.add_argument('--dl-timeout', dest='dl_timeout', action='store', metavar='<sec>', type=int,
|
|
help='Connection timeout for downloader (default: 10 seconds)')
|
|
install_parser.add_argument('--save-path', dest='save_path', action='store', metavar='<path>',
|
|
help='Set save game path to be used for sync-saves')
|
|
install_parser.add_argument('--repair', dest='repair_mode', action='store_true',
|
|
help='Repair installed game by checking and redownloading corrupted/missing files')
|
|
install_parser.add_argument('--repair-and-update', dest='repair_and_update', action='store_true',
|
|
help='Update game to the latest version when repairing')
|
|
install_parser.add_argument('--ignore-free-space', dest='ignore_space', action='store_true',
|
|
help='Do not abort if not enough free space is available')
|
|
install_parser.add_argument('--disable-delta-manifests', dest='disable_delta', action='store_true',
|
|
help='Do not use delta manfiests when updating (may increase download size)')
|
|
|
|
launch_parser.add_argument('--offline', dest='offline', action='store_true',
|
|
default=False, help='Skip login and launch game without online authentication')
|
|
launch_parser.add_argument('--skip-version-check', dest='skip_version_check', action='store_true',
|
|
default=False, help='Skip version check when launching game in online mode')
|
|
launch_parser.add_argument('--override-username', dest='user_name_override', action='store', metavar='<username>',
|
|
help='Override username used when launching the game (only works with some titles)')
|
|
launch_parser.add_argument('--dry-run', dest='dry_run', action='store_true',
|
|
help='Print the command line that would have been used to launch the game and exit')
|
|
launch_parser.add_argument('--language', dest='language', action='store', metavar='<two letter language code>',
|
|
help='Override language for game launch (defaults to system locale)')
|
|
launch_parser.add_argument('--wrapper', dest='wrapper', action='store', metavar='<wrapper command>',
|
|
default=os.environ.get('LGDRY_WRAPPER', None),
|
|
help='Wrapper command to launch game with')
|
|
launch_parser.add_argument('--set-defaults', dest='set_defaults', action='store_true',
|
|
help='Save parameters used to launch to config (does not include env vars)')
|
|
launch_parser.add_argument('--reset-defaults', dest='reset_defaults', action='store_true',
|
|
help='Reset config settings for app and exit')
|
|
|
|
if os.name != 'nt':
|
|
launch_parser.add_argument('--wine', dest='wine_bin', action='store', metavar='<wine binary>',
|
|
default=os.environ.get('LGDRY_WINE_BINARY', None),
|
|
help='Set WINE binary to use to launch the app')
|
|
launch_parser.add_argument('--wine-prefix', dest='wine_pfx', action='store', metavar='<wine pfx path>',
|
|
default=os.environ.get('LGDRY_WINE_PREFIX', None),
|
|
help='Set WINE prefix to use')
|
|
launch_parser.add_argument('--no-wine', dest='no_wine', action='store_true',
|
|
default=strtobool(os.environ.get('LGDRY_NO_WINE', 'False')),
|
|
help='Do not run game with WINE (e.g. if a wrapper is used)')
|
|
else:
|
|
# hidden arguments to not break this on Windows
|
|
launch_parser.add_argument('--wine', help=argparse.SUPPRESS, dest='wine_bin')
|
|
launch_parser.add_argument('--wine-prefix', help=argparse.SUPPRESS, dest='wine_pfx')
|
|
launch_parser.add_argument('--no-wine', dest='no_wine', help=argparse.SUPPRESS,
|
|
action='store_true', default=True)
|
|
|
|
list_parser.add_argument('--platform', dest='platform_override', action='store', metavar='<Platform>',
|
|
type=str, help='Override platform that games are shown for (e.g. Win32/Mac)')
|
|
list_parser.add_argument('--include-ue', dest='include_ue', action='store_true',
|
|
help='Also include Unreal Engine content (Engine/Marketplace) in list')
|
|
list_parser.add_argument('--csv', dest='csv', action='store_true', help='List games in CSV format')
|
|
list_parser.add_argument('--tsv', dest='tsv', action='store_true', help='List games in TSV format')
|
|
list_parser.add_argument('--json', dest='json', action='store_true', help='List games in JSON format')
|
|
|
|
list_installed_parser.add_argument('--check-updates', dest='check_updates', action='store_true',
|
|
help='Check for updates for installed games')
|
|
list_installed_parser.add_argument('--csv', dest='csv', action='store_true',
|
|
help='List games in CSV format')
|
|
list_installed_parser.add_argument('--tsv', dest='tsv', action='store_true',
|
|
help='List games in TSV format')
|
|
list_installed_parser.add_argument('--json', dest='json', action='store_true',
|
|
help='List games in JSON format')
|
|
list_installed_parser.add_argument('--show-dirs', dest='include_dir', action='store_true',
|
|
help='Print installation directory in output')
|
|
|
|
list_files_parser.add_argument('--force-download', dest='force_download', action='store_true',
|
|
help='Always download instead of using on-disk manifest')
|
|
list_files_parser.add_argument('--platform', dest='platform_override', action='store', metavar='<Platform>',
|
|
type=str, help='Platform override for download (disables install)')
|
|
list_files_parser.add_argument('--manifest', dest='override_manifest', action='store', metavar='<uri>',
|
|
help='Manifest URL or path to use instead of the CDN one')
|
|
list_files_parser.add_argument('--csv', dest='csv', action='store_true', help='Output in CSV format')
|
|
list_files_parser.add_argument('--tsv', dest='tsv', action='store_true', help='Output in TSV format')
|
|
list_files_parser.add_argument('--json', dest='json', action='store_true', help='Output in JSON format')
|
|
list_files_parser.add_argument('--hashlist', dest='hashlist', action='store_true',
|
|
help='Output file hash list in hashcheck/sha1sum -c compatible format')
|
|
list_files_parser.add_argument('--install-tag', dest='install_tag', action='store', metavar='<tag>',
|
|
type=str, help='Show only files with specified install tag')
|
|
|
|
sync_saves_parser.add_argument('--skip-upload', dest='download_only', action='store_true',
|
|
help='Only download new saves from cloud, don\'t upload')
|
|
sync_saves_parser.add_argument('--skip-download', dest='upload_only', action='store_true',
|
|
help='Only upload new saves from cloud, don\'t download')
|
|
sync_saves_parser.add_argument('--force-upload', dest='force_upload', action='store_true',
|
|
help='Force upload even if local saves are older')
|
|
sync_saves_parser.add_argument('--force-download', dest='force_download', action='store_true',
|
|
help='Force download even if local saves are newer')
|
|
sync_saves_parser.add_argument('--save-path', dest='save_path', action='store', metavar='<path>',
|
|
help='Override savegame path (requires single app name to be specified)')
|
|
sync_saves_parser.add_argument('--disable-filters', dest='disable_filters', action='store_true',
|
|
help='Disable save game file filtering')
|
|
|
|
import_parser.add_argument('--disable-check', dest='disable_check', action='store_true',
|
|
help='Disables completeness check of the to-be-imported game installation '
|
|
'(useful if the imported game is a much older version or missing files)')
|
|
|
|
egl_sync_parser.add_argument('--egl-manifest-path', dest='egl_manifest_path', action='store',
|
|
help='Path to the Epic Games Launcher\'s Manifests folder, should '
|
|
'point to /ProgramData/Epic/EpicGamesLauncher/Data/Manifests')
|
|
egl_sync_parser.add_argument('--egl-wine-prefix', dest='egl_wine_prefix', action='store',
|
|
help='Path to the WINE prefix the Epic Games Launcher is installed in')
|
|
egl_sync_parser.add_argument('--enable-sync', dest='enable_sync', action='store_true',
|
|
help='Enable automatic EGL <-> Legendary sync')
|
|
egl_sync_parser.add_argument('--disable-sync', dest='disable_sync', action='store_true',
|
|
help='Disable automatic sync and exit')
|
|
egl_sync_parser.add_argument('--one-shot', dest='one_shot', action='store_true',
|
|
help='Sync once, do not ask to setup automatic sync')
|
|
egl_sync_parser.add_argument('--import-only', dest='import_only', action='store_true',
|
|
help='Only import games from EGL (no export)')
|
|
egl_sync_parser.add_argument('--export-only', dest='export_only', action='store_true',
|
|
help='Only export games to EGL (no import)')
|
|
egl_sync_parser.add_argument('--unlink', dest='unlink', action='store_true',
|
|
help='Disable sync and remove EGL metadata from installed games')
|
|
|
|
status_parser.add_argument('--offline', dest='offline', action='store_true',
|
|
help='Only print offline status information, do not login')
|
|
status_parser.add_argument('--json', dest='json', action='store_true',
|
|
help='Show status in JSON format')
|
|
|
|
args, extra = parser.parse_known_args()
|
|
|
|
if args.version:
|
|
print(f'legendary version "{__version__}", codename "{__codename__}"')
|
|
exit(0)
|
|
|
|
if args.subparser_name not in ('auth', 'list-games', 'list-installed', 'list-files',
|
|
'launch', 'download', 'uninstall', 'install', 'update',
|
|
'repair', 'list-saves', 'download-saves', 'sync-saves',
|
|
'verify-game', 'import-game', 'egl-sync', 'status'):
|
|
print(parser.format_help())
|
|
|
|
# Print the main help *and* the help for all of the subcommands. Thanks stackoverflow!
|
|
print('Individual command help:')
|
|
subparsers = next(a for a in parser._actions if isinstance(a, argparse._SubParsersAction))
|
|
for choice, subparser in subparsers.choices.items():
|
|
if choice in ('download', 'update', 'repair'):
|
|
continue
|
|
print(f'\nCommand: {choice}')
|
|
print(subparser.format_help())
|
|
return
|
|
|
|
cli = LegendaryCLI()
|
|
ql = cli.setup_threaded_logging()
|
|
|
|
config_ll = cli.core.lgd.config.get('Legendary', 'log_level', fallback='info')
|
|
if config_ll == 'debug' or args.debug:
|
|
logging.getLogger().setLevel(level=logging.DEBUG)
|
|
# keep requests quiet
|
|
logging.getLogger('requests').setLevel(logging.WARNING)
|
|
logging.getLogger('urllib3').setLevel(logging.WARNING)
|
|
|
|
# -y having to be specified before the subcommand is a little counter-intuitive
|
|
# For now show a warning if a user is misusing that flag
|
|
if '-y' in extra or '--yes' in extra:
|
|
logger.warning('-y/--yes flag needs to be specified *before* the command name')
|
|
|
|
# technically args.func() with setdefaults could work (see docs on subparsers)
|
|
# but that would require all funcs to accept args and extra...
|
|
try:
|
|
if args.subparser_name == 'auth':
|
|
cli.auth(args)
|
|
elif args.subparser_name == 'list-games':
|
|
cli.list_games(args)
|
|
elif args.subparser_name == 'list-installed':
|
|
cli.list_installed(args)
|
|
elif args.subparser_name == 'launch':
|
|
cli.launch_game(args, extra)
|
|
elif args.subparser_name in ('download', 'install', 'update', 'repair'):
|
|
cli.install_game(args)
|
|
elif args.subparser_name == 'uninstall':
|
|
cli.uninstall_game(args)
|
|
elif args.subparser_name == 'list-files':
|
|
cli.list_files(args)
|
|
elif args.subparser_name == 'list-saves':
|
|
cli.list_saves(args)
|
|
elif args.subparser_name == 'download-saves':
|
|
cli.download_saves(args)
|
|
elif args.subparser_name == 'sync-saves':
|
|
cli.sync_saves(args)
|
|
elif args.subparser_name == 'verify-game':
|
|
cli.verify_game(args)
|
|
elif args.subparser_name == 'import-game':
|
|
cli.import_game(args)
|
|
elif args.subparser_name == 'egl-sync':
|
|
cli.egs_sync(args)
|
|
elif args.subparser_name == 'status':
|
|
cli.status(args)
|
|
except KeyboardInterrupt:
|
|
logger.info('Command was aborted via KeyboardInterrupt, cleaning up...')
|
|
|
|
cli.core.exit()
|
|
ql.stop()
|
|
exit(0)
|
|
|
|
|
|
if __name__ == '__main__':
|
|
# required for pyinstaller on Windows, does nothing on other platforms.
|
|
freeze_support()
|
|
main()
|