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30 lines
491 B
C++
30 lines
491 B
C++
#pragma once
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#include <fnd/types.h>
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#include <nx/macro.h>
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namespace nx
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{
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namespace aset
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{
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static const uint32_t kAssetStructMagic = _MAKE_STRUCT_MAGIC_U32("ASET");
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static const uint32_t kDefaultAssetFormatVersion = 0;
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}
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#pragma pack(push,1)
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struct sAssetSection
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{
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le_uint64_t offset;
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le_uint64_t size;
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};
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struct sAssetHeader
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{
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le_uint32_t st_magic;
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le_uint32_t format_version;
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sAssetSection icon;
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sAssetSection nacp;
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sAssetSection romfs;
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};
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#pragma pack(pop)
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} |