nstool/lib/libnx-hb/include/nx/AssetHeader.h

70 lines
1.3 KiB
C++

#pragma once
#include <nx/aset.h>
#include <fnd/List.h>
#include <fnd/ISerialisable.h>
namespace nx
{
class AssetHeader :
public fnd::ISerialisable
{
public:
struct sSection
{
uint64_t offset;
uint64_t size;
void operator=(const sSection& other)
{
offset = other.offset;
size = other.size;
}
bool operator==(const sSection& other) const
{
return (offset == other.offset) \
&& (size == other.size);
}
bool operator!=(const sSection& other) const
{
return !operator==(other);
}
};
AssetHeader();
AssetHeader(const AssetHeader& other);
void operator=(const AssetHeader& other);
bool operator==(const AssetHeader& other) const;
bool operator!=(const AssetHeader& other) const;
// export/import binary
void toBytes();
void fromBytes(const byte_t* bytes, size_t len);
const fnd::Vec<byte_t>& getBytes() const;
// variables
void clear();
const sSection& getIconInfo() const;
void setIconInfo(const sSection& info);
const sSection& getNacpInfo() const;
void setNacpInfo(const sSection& info);
const sSection& getRomfsInfo() const;
void setRomfsInfo(const sSection& info);
private:
const std::string kModuleName = "NRO_ASSET_HEADER";
// binary
fnd::Vec<byte_t> mRawBinary;
// data
sSection mIconInfo;
sSection mNacpInfo;
sSection mRomfsInfo;
};
}