nstool/lib/libnx/include/nx/fac.h
2018-06-24 16:18:54 +08:00

49 lines
1,012 B
C++

#pragma once
#include <fnd/types.h>
namespace nx
{
namespace fac
{
enum FsAccessFlag
{
FSA_APPLICATION_INFO,
FSA_BOOT_MODE_CONTROL,
FSA_CALIBRATION,
FSA_SYSTEM_SAVE_DATA,
FSA_GAME_CARD,
FSA_SAVE_DATA_BACKUP,
FSA_SAVE_DATA_MANAGEMENT,
FSA_BIS_ALL_RAW,
FSA_GAME_CARD_RAW,
FSA_GAME_CARD_PRIVATE,
FSA_SET_TIME,
FSA_CONTENT_MANAGER,
FSA_IMAGE_MANAGER,
FSA_CREATE_SAVE_DATA,
FSA_SYSTEM_SAVE_DATA_MANAGEMENT,
FSA_BIS_FILE_SYSTEM,
FSA_SYSTEM_UPDATE,
FSA_SAVE_DATA_META,
FSA_DEVICE_SAVE_CONTROL,
FSA_SETTINGS_CONTROL,
FSA_DEBUG = 62,
FSA_FULL_PERMISSION = 63,
};
static const uint32_t kFacFormatVersion = 1;
}
#pragma pack(push,1)
struct sFacHeader
{
le_uint32_t version; // default 1
le_uint64_t fac_flags;
struct sFacSection
{
le_uint32_t start;
le_uint32_t end;
} content_owner_ids, save_data_owner_ids; // the data for these follow later in binary. start/end relative to base of FacData instance
};
#pragma pack(pop)
}