mirror of
https://github.com/jakcron/nstool.git
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85 lines
2.1 KiB
C++
85 lines
2.1 KiB
C++
#pragma once
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#include <string>
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#include <fnd/memory_blob.h>
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#include <fnd/List.h>
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#include <nx/ISerialiseableBinary.h>
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#include <nx/FacHeader.h>
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namespace nx
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{
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class FacBinary :
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public ISerialiseableBinary
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{
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public:
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enum FsAccessFlag
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{
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FSA_APPLICATION_INFO = BIT(0),
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FSA_BOOT_MODE_CONTROL = BIT(1),
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FSA_CALIBRATION = BIT(2),
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FSA_SYSTEM_SAVE_DATA = BIT(3),
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FSA_GAME_CARD = BIT(4),
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FSA_SAVE_DATA_BACKUP = BIT(5),
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FSA_SAVE_DATA_MANAGEMENT = BIT(6),
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FSA_BIS_ALL_RAW = BIT(7),
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FSA_GAME_CARD_RAW = BIT(8),
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FSA_GAME_CARD_PRIVATE = BIT(9),
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FSA_SET_TIME = BIT(10),
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FSA_CONTENT_MANAGER = BIT(11),
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FSA_IMAGE_MANAGER = BIT(12),
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FSA_CREATE_SAVE_DATA = BIT(13),
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FSA_SYSTEM_SAVE_DATA_MANAGEMENT = BIT(14),
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FSA_BIS_FILE_SYSTEM = BIT(15),
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FSA_SYSTEM_UPDATE = BIT(16),
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FSA_SAVE_DATA_META = BIT(17),
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FSA_DEVICE_SAVE_CONTROL = BIT(19),
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FSA_SETTINGS_CONTROL = BIT(20),
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FSA_DEBUG = BIT(62),
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FSA_FULL_PERMISSION = BIT(63),
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};
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FacBinary();
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FacBinary(const FacBinary& other);
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FacBinary(const u8* bytes, size_t len);
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bool operator==(const FacBinary& other) const;
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bool operator!=(const FacBinary& other) const;
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void operator=(const FacBinary& other);
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// to be used after export
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const u8* getBytes() const;
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size_t getSize() const;
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// export/import binary
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void exportBinary();
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void importBinary(const u8* bytes);
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void importBinary(const u8* bytes, size_t len);
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// variables
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bool isPermissionSet(FsAccessFlag flag) const;
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void addPermission(FsAccessFlag flag);
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void removePermission(FsAccessFlag flag);
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const fnd::List<u32>& getContentOwnerIds() const;
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void addContentOwnerId(u32 id);
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const fnd::List<u32>& getSaveDataOwnerIds() const;
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void addSaveDataOwnerId(u32 id);
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private:
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const std::string kModuleName = "FAC_BINARY";
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// raw binary
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fnd::MemoryBlob mBinaryBlob;
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// variables
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FacHeader mHeader;
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u64 mFsaRights;
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fnd::List<u32> mContentOwnerIds;
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fnd::List<u32> mSaveDataOwnerIds;
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void clearVariables();
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bool isEqual(const FacBinary& other) const;
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void copyFrom(const FacBinary& other);
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};
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}
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