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re3/src/core/Fire.h

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#pragma once
#include "common.h"
#include "Entity.h"
class CFire
{
char m_bIsOngoing;
char m_bExists;
char m_bPropogationFlag;
char m_bAudioSet;
CVector m_vecPos;
CEntity *m_pEntity;
CEntity *m_pSource;
int m_nExtinguishTime;
int m_nStartTime;
int field_20;
int field_24;
int field_28;
float field_2C;
public:
void Extinguish(void);
};