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re3/src/core/Fire.cpp

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#include "common.h"
#include "patcher.h"
#include "Fire.h"
2019-07-09 16:50:35 +00:00
CFireManager &gFireManager = *(CFireManager*)0x8F31D0;
WRAPPER void CFire::Extinguish(void) { EAXJMP(0x479D40); }
WRAPPER void CFireManager::StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32) { EAXJMP(0x479590); }