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re3/src/render/SpecialFX.cpp

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#include "common.h"
#include "patcher.h"
#include "SpecialFX.h"
WRAPPER void CSpecialFX::Render(void) { EAXJMP(0x518DC0); }
2019-06-30 19:06:55 +00:00
WRAPPER void CMotionBlurStreaks::RegisterStreak(int32 id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2) { EAXJMP(0x519460); }