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re3/src/core/re3.cpp

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#include <direct.h>
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#include <csignal>
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#include <windows.h>
#include "common.h"
#include "patcher.h"
#include "Renderer.h"
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#include "Credits.h"
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#include "Camera.h"
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#include "Weather.h"
#include "Clock.h"
#include "World.h"
#include "Vehicle.h"
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#include "ModelIndices.h"
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#include "Streaming.h"
#include "PathFind.h"
#include "Boat.h"
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#include "Heli.h"
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#include "Automobile.h"
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#include "Ped.h"
#include "debugmenu_public.h"
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#include <vector>
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#include <list>
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std::vector<int32> usedAddresses;
void **rwengine = *(void***)0x5A10E1;
DebugMenuAPI gDebugMenuAPI;
WRAPPER void *gtanew(uint32 sz) { EAXJMP(0x5A0690); }
WRAPPER void gtadelete(void *p) { EAXJMP(0x5A07E0); }
// overload our own new/delete with GTA's functions
void *operator new(size_t sz) { return gtanew(sz); }
void operator delete(void *ptr) noexcept { gtadelete(ptr); }
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#ifdef USE_PS2_RAND
unsigned __int64 myrand_seed = 1;
#else
unsigned long int myrand_seed = 1;
#endif
int
myrand(void)
{
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#ifdef USE_PS2_RAND
// Use our own implementation of rand, stolen from PS2
myrand_seed = 0x5851F42D4C957F2D * myrand_seed + 1;
return ((myrand_seed >> 32) & 0x7FFFFFFF);
#else
// or original codewarrior rand
myrand_seed = myrand_seed * 1103515245 + 12345;
return((myrand_seed >> 16) & 0x7FFF);
#endif
}
void
mysrand(unsigned int seed)
{
myrand_seed = seed;
}
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void (*DebugMenuProcess)(void);
void (*DebugMenuRender)(void);
static void stub(void) { }
void
DebugMenuInit(void)
{
if(DebugMenuLoad()){
DebugMenuProcess = (void(*)(void))GetProcAddress(gDebugMenuAPI.module, "DebugMenuProcess");
DebugMenuRender = (void(*)(void))GetProcAddress(gDebugMenuAPI.module, "DebugMenuRender");
}
if(DebugMenuProcess == nil || DebugMenuRender == nil){
DebugMenuProcess = stub;
DebugMenuRender = stub;
}
}
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void WeaponCheat();
void HealthCheat();
void TankCheat();
void BlowUpCarsCheat();
void ChangePlayerCheat();
void MayhemCheat();
void EverybodyAttacksPlayerCheat();
void WeaponsForAllCheat();
void FastTimeCheat();
void SlowTimeCheat();
void MoneyCheat();
void ArmourCheat();
void WantedLevelUpCheat();
void WantedLevelDownCheat();
void SunnyWeatherCheat();
void CloudyWeatherCheat();
void RainyWeatherCheat();
void FoggyWeatherCheat();
void FastWeatherCheat();
void OnlyRenderWheelsCheat();
void ChittyChittyBangBangCheat();
void StrongGripCheat();
void NastyLimbsCheat();
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DebugMenuEntry *carCol1;
DebugMenuEntry *carCol2;
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void
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SpawnCar(int id)
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{
CVector playerpos;
CStreaming::RequestModel(id, 0);
CStreaming::LoadAllRequestedModels(false);
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if(CStreaming::HasModelLoaded(id)){
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playerpos = FindPlayerCoors();
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int node = ThePaths.FindNodeClosestToCoors(playerpos, 0, 100.0f, false, false);
if(node < 0)
return;
CVehicle *v;
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if(CModelInfo::IsBoatModel(id))
return;
else
v = new CAutomobile(id, RANDOM_VEHICLE);
v->bHasBeenOwnedByPlayer = true;
if(carCol1)
DebugMenuEntrySetAddress(carCol1, &v->m_currentColour1);
if(carCol2)
DebugMenuEntrySetAddress(carCol2, &v->m_currentColour2);
v->GetPosition() = ThePaths.m_pathNodes[node].pos;
v->GetPosition().z += 4.0f;
v->SetOrientation(0.0f, 0.0f, 3.49f);
v->m_status = STATUS_ABANDONED;
v->m_nDoorLock = CARLOCK_UNLOCKED;
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CWorld::Add(v);
}
}
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static void
LetThemFollowYou(void) {
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CPed *player = (CPed*) FindPlayerPed();
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for (int i = 0; i < player->m_numNearPeds; i++) {
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CPed *nearPed = player->m_nearPeds[i];
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if (nearPed && !nearPed->IsPlayer()) {
nearPed->SetObjective(OBJECTIVE_FOLLOW_PED_IN_FORMATION, (void*)player);
nearPed->m_pedFormation = rand() & 7;
nearPed->bScriptObjectiveCompleted = false;
}
}
}
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static void
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FixCar(void)
{
CVehicle *veh = FindPlayerVehicle();
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if(veh == nil)
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return;
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veh->m_fHealth = 1000.0f;
if(!veh->IsCar())
return;
((CAutomobile*)veh)->Damage.SetEngineStatus(0);
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((CAutomobile*)veh)->Fix();
}
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static int engineStatus;
static void
SetEngineStatus(void)
{
CVehicle *veh = FindPlayerVehicle();
if(veh == nil)
return;
if(!veh->IsCar())
return;
((CAutomobile*)veh)->Damage.SetEngineStatus(engineStatus);
}
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static void
ToggleComedy(void)
{
CVehicle *veh = FindPlayerVehicle();
if(veh == nil)
return;
veh->bComedyControls = !veh->bComedyControls;
}
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static void
PlaceOnRoad(void)
{
CVehicle *veh = FindPlayerVehicle();
if(veh == nil)
return;
if(veh->IsCar())
((CAutomobile*)veh)->PlaceOnRoadProperly();
}
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static const char *carnames[] = {
"landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony",
"mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer",
"securica", "banshee", "predator", "bus", "rhino", "barracks", "train", "chopper", "dodo", "coach", "cabbie", "stallion", "rumpo", "rcbandit",
"bellyup", "mrwongs", "mafia", "yardie", "yakuza", "diablos", "columb", "hoods", "airtrain", "deaddodo", "speeder", "reefer", "panlant", "flatbed",
"yankee", "escape", "borgnine", "toyz", "ghost",
};
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static std::list<CTweakVar *> TweakVarsList;
static bool bAddTweakVarsNow = false;
static const char *pTweakVarsDefaultPath = NULL;
void CTweakVars::Add(CTweakVar *var)
{
TweakVarsList.push_back(var);
if ( bAddTweakVarsNow )
var->AddDBG(pTweakVarsDefaultPath);
}
void CTweakVars::AddDBG(const char *path)
{
pTweakVarsDefaultPath = path;
for(auto i = TweakVarsList.begin(); i != TweakVarsList.end(); ++i)
(*i)->AddDBG(pTweakVarsDefaultPath);
bAddTweakVarsNow = true;
}
void CTweakSwitch::AddDBG(const char *path)
{
DebugMenuEntry *e = DebugMenuAddVar(m_pPath == NULL ? path : m_pPath, m_pVarName, (int32_t *)m_pIntVar, m_pFunc, 1, m_nMin, m_nMax, m_aStr);
DebugMenuEntrySetWrap(e, true);
}
void CTweakFunc::AddDBG (const char *path) { DebugMenuAddCmd (m_pPath == NULL ? path : m_pPath, m_pVarName, m_pFunc); }
void CTweakBool::AddDBG (const char *path) { DebugMenuAddVarBool8(m_pPath == NULL ? path : m_pPath, m_pVarName, (int8_t *)m_pBoolVar, NULL); }
void CTweakInt8::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (int8_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
void CTweakUInt8::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint8_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
void CTweakInt16::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (int16_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
void CTweakUInt16::AddDBG(const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint16_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
void CTweakInt32::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (int32_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
void CTweakUInt32::AddDBG(const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint32_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
void CTweakFloat::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (float *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound); }
/*
static const char *wt[] = {
"Sunny", "Cloudy", "Rainy", "Foggy"
};
SETTWEAKPATH("TEST");
TWEAKSWITCH(CWeather::NewWeatherType, 0, 3, wt, NULL);
*/
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void
DebugMenuPopulate(void)
{
if(DebugMenuLoad()){
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static const char *weathers[] = {
"Sunny", "Cloudy", "Rainy", "Foggy"
};
DebugMenuEntry *e;
e = DebugMenuAddVar("Time & Weather", "Current Hour", &CClock::GetHoursRef(), nil, 1, 0, 23, nil);
DebugMenuEntrySetWrap(e, true);
e = DebugMenuAddVar("Time & Weather", "Current Minute", &CClock::GetMinutesRef(),
[](){ CWeather::InterpolationValue = CClock::GetMinutes()/60.0f; }, 1, 0, 59, nil);
DebugMenuEntrySetWrap(e, true);
e = DebugMenuAddVar("Time & Weather", "Old Weather", (int16*)&CWeather::OldWeatherType, nil, 1, 0, 3, weathers);
DebugMenuEntrySetWrap(e, true);
e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 3, weathers);
DebugMenuEntrySetWrap(e, true);
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DebugMenuAddVar("Time & Weather", "Wind", (float*)&CWeather::Wind, nil, 0.1f, 0.0f, 1.0f);
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DebugMenuAddVar("Time & Weather", "Time scale", (float*)0x8F2C20, nil, 0.1f, 0.0f, 10.0f);
DebugMenuAddCmd("Cheats", "Weapons", WeaponCheat);
DebugMenuAddCmd("Cheats", "Money", MoneyCheat);
DebugMenuAddCmd("Cheats", "Health", HealthCheat);
DebugMenuAddCmd("Cheats", "Wanted level up", WantedLevelUpCheat);
DebugMenuAddCmd("Cheats", "Wanted level down", WantedLevelDownCheat);
DebugMenuAddCmd("Cheats", "Tank", TankCheat);
DebugMenuAddCmd("Cheats", "Blow up cars", BlowUpCarsCheat);
DebugMenuAddCmd("Cheats", "Change player", ChangePlayerCheat);
DebugMenuAddCmd("Cheats", "Mayhem", MayhemCheat);
DebugMenuAddCmd("Cheats", "Everybody attacks player", EverybodyAttacksPlayerCheat);
DebugMenuAddCmd("Cheats", "Weapons for all", WeaponsForAllCheat);
DebugMenuAddCmd("Cheats", "Fast time", FastTimeCheat);
DebugMenuAddCmd("Cheats", "Slow time", SlowTimeCheat);
DebugMenuAddCmd("Cheats", "Armour", ArmourCheat);
DebugMenuAddCmd("Cheats", "Sunny weather", SunnyWeatherCheat);
DebugMenuAddCmd("Cheats", "Cloudy weather", CloudyWeatherCheat);
DebugMenuAddCmd("Cheats", "Rainy weather", RainyWeatherCheat);
DebugMenuAddCmd("Cheats", "Foggy weather", FoggyWeatherCheat);
DebugMenuAddCmd("Cheats", "Fast weather", FastWeatherCheat);
DebugMenuAddCmd("Cheats", "Only render wheels", OnlyRenderWheelsCheat);
DebugMenuAddCmd("Cheats", "Chitty chitty bang bang", ChittyChittyBangBangCheat);
DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat);
DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat);
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static int spawnCarId = MI_LANDSTAL;
e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_GHOST, carnames);
DebugMenuEntrySetWrap(e, true);
DebugMenuAddCmd("Spawn", "Spawn Car", [](){
if(spawnCarId == MI_TRAIN ||
spawnCarId == MI_CHOPPER ||
spawnCarId == MI_AIRTRAIN ||
spawnCarId == MI_DEADDODO ||
spawnCarId == MI_ESCAPE)
return;
SpawnCar(spawnCarId);
});
static uint8 dummy;
carCol1 = DebugMenuAddVar("Spawn", "First colour", &dummy, nil, 1, 0, 255, nil);
carCol2 = DebugMenuAddVar("Spawn", "Second colour", &dummy, nil, 1, 0, 255, nil);
DebugMenuAddCmd("Spawn", "Spawn Stinger", [](){ SpawnCar(MI_STINGER); });
DebugMenuAddCmd("Spawn", "Spawn Infernus", [](){ SpawnCar(MI_INFERNUS); });
DebugMenuAddCmd("Spawn", "Spawn Cheetah", [](){ SpawnCar(MI_CHEETAH); });
DebugMenuAddCmd("Spawn", "Spawn Esperanto", [](){ SpawnCar(MI_ESPERANT); });
DebugMenuAddCmd("Spawn", "Spawn Stallion", [](){ SpawnCar(MI_STALLION); });
DebugMenuAddCmd("Spawn", "Spawn Kuruma", [](){ SpawnCar(MI_KURUMA); });
DebugMenuAddCmd("Spawn", "Spawn Taxi", [](){ SpawnCar(MI_TAXI); });
DebugMenuAddCmd("Spawn", "Spawn Police", [](){ SpawnCar(MI_POLICE); });
DebugMenuAddCmd("Spawn", "Spawn Enforcer", [](){ SpawnCar(MI_ENFORCER); });
DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); });
DebugMenuAddCmd("Spawn", "Spawn Yakuza", [](){ SpawnCar(MI_YAKUZA); });
DebugMenuAddCmd("Spawn", "Spawn Yardie", [](){ SpawnCar(MI_YARDIE); });
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DebugMenuAddCmd("Spawn", "Spawn Dodo", [](){ SpawnCar(MI_DODO); });
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DebugMenuAddCmd("Spawn", "Spawn Rhino", [](){ SpawnCar(MI_RHINO); });
DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); });
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DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil);
DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus);
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DebugMenuAddCmd("Debug", "Fix Car", FixCar);
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DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy);
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DebugMenuAddCmd("Debug", "Place Car on Road", PlaceOnRoad);
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DebugMenuAddVarBool8("Debug", "Catalina Heli On", (int8*)&CHeli::CatalinaHeliOn, nil);
DebugMenuAddCmd("Debug", "Catalina Fly By", CHeli::StartCatalinaFlyBy);
DebugMenuAddCmd("Debug", "Catalina Take Off", CHeli::CatalinaTakeOff);
DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway);
DebugMenuAddVarBool8("Debug", "Script Heli On", (int8*)0x95CD43, nil);
DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", (int8*)&gbShowPedRoadGroups, nil);
DebugMenuAddVarBool8("Debug", "Show Car Road Groups", (int8*)&gbShowCarRoadGroups, nil);
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DebugMenuAddVarBool8("Debug", "Show Collision Lines", (int8*)&gbShowCollisionLines, nil);
DebugMenuAddVarBool8("Debug", "Show Collision Polys", (int8*)&gbShowCollisionPolys, nil);
DebugMenuAddVarBool8("Debug", "Don't render Buildings", (int8*)&gbDontRenderBuildings, nil);
DebugMenuAddVarBool8("Debug", "Don't render Big Buildings", (int8*)&gbDontRenderBigBuildings, nil);
DebugMenuAddVarBool8("Debug", "Don't render Peds", (int8*)&gbDontRenderPeds, nil);
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DebugMenuAddVarBool8("Debug", "Don't render Vehicles", (int8*)&gbDontRenderVehicles, nil);
DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil);
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DebugMenuAddCmd("Debug", "Make peds around you follow you", LetThemFollowYou);
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#ifndef MASTER
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DebugMenuAddVarBool8("Debug", "Toggle unused fight feature", (int8*)&CPed::bUnusedFightThingOnPlayer, nil);
#endif
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DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
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CTweakVars::AddDBG("Debug");
}
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}
/*
int (*RsEventHandler_orig)(int a, int b);
int
delayedPatches10(int a, int b)
{
DebugMenuInit();
DebugMenuPopulate();
return RsEventHandler_orig(a, b);
}
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*/
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const int re3_buffsize = 1024;
static char re3_buff[re3_buffsize];
void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func)
{
int nCode;
strcpy_s(re3_buff, re3_buffsize, "Assertion failed!" );
strcat_s(re3_buff, re3_buffsize, "\n" );
strcat_s(re3_buff, re3_buffsize, "File: ");
strcat_s(re3_buff, re3_buffsize, filename );
strcat_s(re3_buff, re3_buffsize, "\n" );
strcat_s(re3_buff, re3_buffsize, "Line: " );
_itoa_s( lineno, re3_buff + strlen(re3_buff), re3_buffsize - strlen(re3_buff), 10 );
strcat_s(re3_buff, re3_buffsize, "\n");
strcat_s(re3_buff, re3_buffsize, "Function: ");
strcat_s(re3_buff, re3_buffsize, func );
strcat_s(re3_buff, re3_buffsize, "\n" );
strcat_s(re3_buff, re3_buffsize, "Expression: ");
strcat_s(re3_buff, re3_buffsize, expr);
strcat_s(re3_buff, re3_buffsize, "\n");
strcat_s(re3_buff, re3_buffsize, "\n" );
strcat_s(re3_buff, re3_buffsize, "(Press Retry to debug the application)");
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nCode = ::MessageBoxA(nil, re3_buff, "RE3 Assertion Failed!",
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MB_ABORTRETRYIGNORE|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL);
if (nCode == IDABORT)
{
raise(SIGABRT);
_exit(3);
}
if (nCode == IDRETRY)
{
__debugbreak();
return;
}
if (nCode == IDIGNORE)
return;
abort();
}
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void re3_debug(const char *format, ...)
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{
va_list va;
va_start(va, format);
vsprintf_s(re3_buff, re3_buffsize, format, va);
va_end(va);
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printf("%s", re3_buff);
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}
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void re3_trace(const char *filename, unsigned int lineno, const char *func, const char *format, ...)
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{
char buff[re3_buffsize *2];
va_list va;
va_start(va, format);
vsprintf_s(re3_buff, re3_buffsize, format, va);
va_end(va);
sprintf_s(buff, re3_buffsize * 2, "[%s.%s:%d]: %s", filename, func, lineno, re3_buff);
OutputDebugStringA(buff);
}
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void
patch()
{
StaticPatcher::Apply();
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// Patch<float>(0x46BC61+6, 1.0f); // car distance
InjectHook(0x59E460, printf, PATCH_JUMP);
InjectHook(0x475E00, printf, PATCH_JUMP); // _Error
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// InterceptCall(&open_script_orig, open_script, 0x438869);
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// InterceptCall(&RsEventHandler_orig, delayedPatches10, 0x58275E);
}
BOOL WINAPI
DllMain(HINSTANCE hInst, DWORD reason, LPVOID)
{
if(reason == DLL_PROCESS_ATTACH){
AllocConsole();
freopen("CONIN$", "r", stdin);
freopen("CONOUT$", "w", stdout);
freopen("CONOUT$", "w", stderr);
if (*(DWORD*)0x5C1E75 == 0xB85548EC) // 1.0
patch();
else
return FALSE;
}
return TRUE;
}