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Merge branch 'master' into miami

# Conflicts:
#	src/peds/Ped.cpp
#	src/peds/Ped.h
This commit is contained in:
Sergeanur 2020-06-04 04:32:49 +03:00
commit 07d336ddf0
7 changed files with 87 additions and 12 deletions

28
src/core/Range2D.cpp Normal file
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@ -0,0 +1,28 @@
#include "common.h"
#include "Range2D.h"
#include "General.h"
CRange2D::CRange2D(CVector2D _min, CVector2D _max) : min(_min), max(_max) {}
bool
CRange2D::IsInRange(CVector2D vec)
{
return min.x < vec.x && max.x > vec.x && min.y < vec.y && max.y > vec.y;
}
void
CRange2D::DebugShowRange(float, int)
{
}
CVector2D
CRange2D::GetRandomPointInRange()
{
int distX = Abs(max.x - min.x);
int distY = Abs(max.y - min.y);
float outX = CGeneral::GetRandomNumber() % distX + min.x;
float outY = CGeneral::GetRandomNumber() % distY + min.y;
return CVector2D(outX, outY);
}

11
src/core/Range2D.h Normal file
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@ -0,0 +1,11 @@
#pragma once
class CRange2D
{
CVector2D min, max;
public:
CRange2D(CVector2D _min, CVector2D _max);
bool IsInRange(CVector2D vec);
void DebugShowRange(float, int);
CVector2D GetRandomPointInRange();
};

30
src/core/Range3D.cpp Normal file
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@ -0,0 +1,30 @@
#include "common.h"
#include "Range3D.h"
#include "General.h"
CRange3D::CRange3D(CVector _min, CVector _max) : min(_min), max(_max) {}
bool
CRange3D::IsInRange(CVector vec)
{
return min.x < vec.x && max.x > vec.x && min.y < vec.y && max.y > vec.y && min.z < vec.z && max.z > vec.z;
}
void
CRange3D::DebugShowRange(float, int)
{
}
CVector
CRange3D::GetRandomPointInRange()
{
int distX = Abs(max.x - min.x);
int distY = Abs(max.y - min.y);
int distZ = Abs(max.z - min.z);
float outX = CGeneral::GetRandomNumber() % distX + min.x;
float outY = CGeneral::GetRandomNumber() % distY + min.y;
float outZ = CGeneral::GetRandomNumber() % distZ + min.z;
return CVector(outX, outY, outZ);
}

11
src/core/Range3D.h Normal file
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@ -0,0 +1,11 @@
#pragma once
class CRange3D
{
CVector min, max;
public:
CRange3D(CVector _min, CVector _max);
bool IsInRange(CVector vec);
void DebugShowRange(float, int);
CVector GetRandomPointInRange();
};

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@ -57,6 +57,7 @@
#include "Timecycle.h"
#include "ParticleObject.h"
#include "Floater.h"
#include "Range2D.h"
#include "Streaming.h"
#include "PedAttractor.h"
#include "Debug.h"
@ -15607,17 +15608,9 @@ CPed::WanderRange(void)
bool arrived = Seek();
if (arrived) {
Idle();
if (((m_randomSeed % 256) + 3 * CTimer::GetFrameCounter()) % 1000 > 997) {
int xDiff = Abs(m_wanderRangeBounds[1].x - m_wanderRangeBounds[0].x);
int yDiff = Abs(m_wanderRangeBounds[1].y - m_wanderRangeBounds[0].y);
CVector newCoords(
(CGeneral::GetRandomNumber() % xDiff) + m_wanderRangeBounds[0].x,
(CGeneral::GetRandomNumber() % yDiff) + m_wanderRangeBounds[0].y,
GetPosition().z);
SetSeek(newCoords, 2.5f);
if ((m_randomSeed + 3 * CTimer::GetFrameCounter()) % 1000 > 997) {
CVector2D newCoords2D = m_wanderRangeBounds->GetRandomPointInRange();
SetSeek(CVector(newCoords2D.x, newCoords2D.y, GetPosition().z), 2.5f);
}
}
}

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@ -570,7 +570,7 @@ public:
CEntity *m_pCollidingEntity;
uint8 m_stateUnused;
uint32 m_timerUnused;
CVector2D *m_wanderRangeBounds; // array with 2 CVector2D (actually unused CRange2D class) - unused
class CRange2D *m_wanderRangeBounds;
CWeapon m_weapons[TOTAL_WEAPON_SLOTS];
eWeaponType m_storedWeapon;
eWeaponType m_delayedWeapon;

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@ -3426,6 +3426,8 @@ CAutomobile::HydraulicControl(void)
if(m_hydraulicState < 20 && m_fVelocityChangeForAudio > 0.2f){
if(m_hydraulicState == 0){
m_hydraulicState = 20;
for(i = 0; i < 4; i++)
m_aWheelPosition[i] -= 0.06f;
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_1, 0.0f);
setPrevRatio = true;
}else{