mirror of
https://github.com/halpz/re3.git
synced 2024-12-25 18:05:27 +00:00
finished sprites
This commit is contained in:
parent
38a01a59fa
commit
0a19925e99
|
@ -148,10 +148,10 @@ CSprite::RenderOneXLUSprite_Rotate_Aspect(float x, float y, float z, float w, fl
|
|||
|
||||
// Fade out when too near
|
||||
// why not in buffered version?
|
||||
if(z < 3.0f){
|
||||
if(z < 1.5f)
|
||||
if(z < 2.3f){
|
||||
if(z < 1.3f)
|
||||
return;
|
||||
int f = (z - 1.5f)/1.5f * 255;
|
||||
int f = (z - 1.3f)/(2.3f-1.3f) * 255;
|
||||
r = f*r >> 8;
|
||||
g = f*g >> 8;
|
||||
b = f*b >> 8;
|
||||
|
|
|
@ -120,6 +120,8 @@ CSprite2d::Draw(float x1, float y1, float x2, float y2, float x3, float y3, floa
|
|||
void
|
||||
CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3)
|
||||
{
|
||||
float offset = 1.0f/1024.0f;
|
||||
|
||||
// This is what we draw:
|
||||
// 0---1
|
||||
// | / |
|
||||
|
@ -130,8 +132,8 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C
|
|||
RwIm2DVertexSetCameraZ(&maVertices[0], NearCamZ);
|
||||
RwIm2DVertexSetRecipCameraZ(&maVertices[0], RecipNearClip);
|
||||
RwIm2DVertexSetIntRGBA(&maVertices[0], c2.r, c2.g, c2.b, c2.a);
|
||||
RwIm2DVertexSetU(&maVertices[0], 0.0f, RecipNearClip);
|
||||
RwIm2DVertexSetV(&maVertices[0], 0.0f, RecipNearClip);
|
||||
RwIm2DVertexSetU(&maVertices[0], 0.0f+offset, RecipNearClip);
|
||||
RwIm2DVertexSetV(&maVertices[0], 0.0f+offset, RecipNearClip);
|
||||
|
||||
RwIm2DVertexSetScreenX(&maVertices[1], r.right);
|
||||
RwIm2DVertexSetScreenY(&maVertices[1], r.top);
|
||||
|
@ -139,8 +141,8 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C
|
|||
RwIm2DVertexSetCameraZ(&maVertices[1], NearCamZ);
|
||||
RwIm2DVertexSetRecipCameraZ(&maVertices[1], RecipNearClip);
|
||||
RwIm2DVertexSetIntRGBA(&maVertices[1], c3.r, c3.g, c3.b, c3.a);
|
||||
RwIm2DVertexSetU(&maVertices[1], 1.0f, RecipNearClip);
|
||||
RwIm2DVertexSetV(&maVertices[1], 0.0f, RecipNearClip);
|
||||
RwIm2DVertexSetU(&maVertices[1], 1.0f+offset, RecipNearClip);
|
||||
RwIm2DVertexSetV(&maVertices[1], 0.0f+offset, RecipNearClip);
|
||||
|
||||
RwIm2DVertexSetScreenX(&maVertices[2], r.right);
|
||||
RwIm2DVertexSetScreenY(&maVertices[2], r.bottom);
|
||||
|
@ -148,8 +150,8 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C
|
|||
RwIm2DVertexSetCameraZ(&maVertices[2], NearCamZ);
|
||||
RwIm2DVertexSetRecipCameraZ(&maVertices[2], RecipNearClip);
|
||||
RwIm2DVertexSetIntRGBA(&maVertices[2], c1.r, c1.g, c1.b, c1.a);
|
||||
RwIm2DVertexSetU(&maVertices[2], 1.0f, RecipNearClip);
|
||||
RwIm2DVertexSetV(&maVertices[2], 1.0f, RecipNearClip);
|
||||
RwIm2DVertexSetU(&maVertices[2], 1.0f+offset, RecipNearClip);
|
||||
RwIm2DVertexSetV(&maVertices[2], 1.0f+offset, RecipNearClip);
|
||||
|
||||
RwIm2DVertexSetScreenX(&maVertices[3], r.left);
|
||||
RwIm2DVertexSetScreenY(&maVertices[3], r.bottom);
|
||||
|
@ -157,8 +159,8 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C
|
|||
RwIm2DVertexSetCameraZ(&maVertices[3], NearCamZ);
|
||||
RwIm2DVertexSetRecipCameraZ(&maVertices[3], RecipNearClip);
|
||||
RwIm2DVertexSetIntRGBA(&maVertices[3], c0.r, c0.g, c0.b, c0.a);
|
||||
RwIm2DVertexSetU(&maVertices[3], 0.0f, RecipNearClip);
|
||||
RwIm2DVertexSetV(&maVertices[3], 1.0f, RecipNearClip);
|
||||
RwIm2DVertexSetU(&maVertices[3], 0.0f+offset, RecipNearClip);
|
||||
RwIm2DVertexSetV(&maVertices[3], 1.0f+offset, RecipNearClip);
|
||||
}
|
||||
|
||||
void
|
||||
|
|
Loading…
Reference in a new issue