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						commit
						0acade08ca
					
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			@ -590,7 +590,8 @@ void CGame::ShutDownForRestart(void)
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	CStreaming::ms_disableStreaming = false;
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	CRadar::RemoveRadarSections();
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	FrontEndMenuManager.UnloadTextures();
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	CParticleObject::RemoveAllParticleObjects();
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	CParticleObject::RemoveAllExpireableParticleObjects();
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	//CWaterCreatures::RemoveAll(); //TODO VC
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	CSetPieces::Init();
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	CPedType::Shutdown();
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	CSpecialFX::Shutdown();
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			@ -686,15 +686,12 @@ CEntity::AddSteamsFromGround(CVector *unused)
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		case 4:
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			CParticleObject::AddObject(POBJECT_DARK_SMOKE, pos, effect->particle.dir, effect->particle.scale, false);
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			break;
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// TODO(MIAMI): enable this once we have the particle objects
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/*
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		case 5:
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			CParticleObject::AddObject(POBJECT_WATER_FOUNTAIN_VERT, pos, effect->particle.dir, effect->particle.scale, false);
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			break;
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		case 6:
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			CParticleObject::AddObject(POBJECT_WATER_FOUNTAIN_HORIZ, pos, effect->particle.dir, effect->particle.scale, false);
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			break;
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*/
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		}
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	}
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}
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			@ -4,12 +4,12 @@
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#include "ParticleType.h"
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#include "Placeable.h"
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#define MAX_PARTICLEOBJECTS 100
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#define MAX_PARTICLEOBJECTS 70
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#define MAX_AUDIOHYDRANTS   8
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enum eParticleObjectType
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{
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	POBJECT_PAVEMENT_STEAM,
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	POBJECT_PAVEMENT_STEAM = 0,
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	POBJECT_PAVEMENT_STEAM_SLOWMOTION,
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	POBJECT_WALL_STEAM,
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	POBJECT_WALL_STEAM_SLOWMOTION,
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			@ -22,6 +22,8 @@ enum eParticleObjectType
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	POBJECT_BIG_FIRE,
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	POBJECT_DRY_ICE,
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	POBJECT_DRY_ICE_SLOWMOTION,
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	POBJECT_WATER_FOUNTAIN_VERT,
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	POBJECT_WATER_FOUNTAIN_HORIZ,
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	POBJECT_FIRE_TRAIL,
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	POBJECT_SMOKE_TRAIL,
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	POBJECT_FIREBALL_AND_SMOKE,
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			@ -69,12 +71,13 @@ public:
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	~CParticleObject();
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	static void Initialise(void);
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	static CParticleObject *AddObject(uint16 type, CVector const &pos,                                                                          uint8 remove);
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	static CParticleObject *AddObject(uint16 type, CVector const &pos,                        float size,                                       uint8 remove);
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	static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size,                                       uint8 remove);
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	static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, RwRGBA const &color, uint8 remove);
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	static CParticleObject *AddObject(uint16        type, CVector const &pos,                                                                                                                     uint8 remove);
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	static CParticleObject *AddObject(uint16        type, CVector const &pos,                        float size,                                                                                  uint8 remove);
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	static CParticleObject *AddObject(uint16        type, CVector const &pos, CVector const &target, float size,                                                                                  uint8 remove);	
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	static CParticleObject *AddObject(uint16        type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, RwRGBA const &color,                                            uint8 remove);
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	static CParticleObject *AddObject(tParticleType type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, uint8 numEffectCycles, uint8 skipFrames, uint16 creationChance, uint8 remove);
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	void RemoveObject(void);
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	static void UpdateAll(void);
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			@ -84,6 +87,7 @@ public:
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	static bool SaveParticle(uint8 *buffer, uint32 *length);
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	static bool LoadParticle(uint8 *buffer, uint32  length);
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	static void RemoveAllExpireableParticleObjects(void);
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	static void RemoveAllParticleObjects(void);
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	static void MoveToList(CParticleObject **from, CParticleObject **to, CParticleObject *obj);
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};
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			@ -98,7 +102,7 @@ public:
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	CAudioHydrant() : 
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		AudioEntity(AEHANDLE_NONE),
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		pParticleObject(NULL)
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		pParticleObject(nil)
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	{ }
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	static bool Add   (CParticleObject *particleobject);
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