mirror of
https://github.com/halpz/re3.git
synced 2024-12-26 18:15:27 +00:00
commit
0acade08ca
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@ -590,7 +590,8 @@ void CGame::ShutDownForRestart(void)
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CStreaming::ms_disableStreaming = false;
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CRadar::RemoveRadarSections();
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FrontEndMenuManager.UnloadTextures();
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CParticleObject::RemoveAllParticleObjects();
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CParticleObject::RemoveAllExpireableParticleObjects();
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//CWaterCreatures::RemoveAll(); //TODO VC
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CSetPieces::Init();
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CPedType::Shutdown();
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CSpecialFX::Shutdown();
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@ -686,15 +686,12 @@ CEntity::AddSteamsFromGround(CVector *unused)
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case 4:
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CParticleObject::AddObject(POBJECT_DARK_SMOKE, pos, effect->particle.dir, effect->particle.scale, false);
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break;
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// TODO(MIAMI): enable this once we have the particle objects
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/*
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case 5:
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CParticleObject::AddObject(POBJECT_WATER_FOUNTAIN_VERT, pos, effect->particle.dir, effect->particle.scale, false);
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break;
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case 6:
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CParticleObject::AddObject(POBJECT_WATER_FOUNTAIN_HORIZ, pos, effect->particle.dir, effect->particle.scale, false);
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break;
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*/
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}
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}
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}
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@ -50,7 +50,7 @@ CAudioHydrant::Remove(CParticleObject *particleobject)
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{
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DMAudio.DestroyEntity(List[i].AudioEntity);
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List[i].AudioEntity = AEHANDLE_NONE;
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List[i].pParticleObject = NULL;
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List[i].pParticleObject = nil;
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}
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}
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}
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@ -59,8 +59,8 @@ CParticleObject::CParticleObject() :
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CPlaceable(),
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m_nFrameCounter(0),
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m_nState(POBJECTSTATE_INITIALISED),
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m_pNext(NULL),
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m_pPrev(NULL),
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m_pNext(nil),
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m_pPrev(nil),
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m_nRemoveTimer(0)
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{
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@ -75,20 +75,20 @@ CParticleObject::~CParticleObject()
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void
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CParticleObject::Initialise()
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{
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pCloseListHead = NULL;
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pFarListHead = NULL;
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pCloseListHead = nil;
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pFarListHead = nil;
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pUnusedListHead = &gPObjectArray[0];
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for ( int32 i = 0; i < MAX_PARTICLEOBJECTS; i++ )
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{
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if ( i == 0 )
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gPObjectArray[i].m_pPrev = NULL;
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gPObjectArray[i].m_pPrev = nil;
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else
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gPObjectArray[i].m_pPrev = &gPObjectArray[i - 1];
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if ( i == MAX_PARTICLEOBJECTS-1 )
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gPObjectArray[i].m_pNext = NULL;
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gPObjectArray[i].m_pNext = nil;
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else
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gPObjectArray[i].m_pNext = &gPObjectArray[i + 1];
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@ -124,12 +124,12 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
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{
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CParticleObject *pobj = pUnusedListHead;
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ASSERT(pobj != NULL);
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ASSERT(pobj != nil);
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if ( pobj == NULL )
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if ( pobj == nil )
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{
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printf("Error: No particle objects available!\n");
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return NULL;
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return nil;
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}
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MoveToList(&pUnusedListHead, &pCloseListHead, pobj);
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@ -147,7 +147,7 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
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pobj->m_bRemove = remove;
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pobj->m_pParticle = NULL;
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pobj->m_pParticle = nil;
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if ( lifeTime != 0 )
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pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds() + lifeTime;
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@ -162,19 +162,13 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
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pobj->m_fSize = size;
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pobj->m_fRandVal = 0.0f;
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if ( type <= POBJECT_CATALINAS_SHOTGUNFLASH )
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{
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switch ( type )
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{
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case POBJECT_PAVEMENT_STEAM:
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{
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pobj->m_ParticleType = PARTICLE_STEAM_NY;
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pobj->m_nNumEffectCycles = 1;
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#ifdef PC_PARTICLE
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pobj->m_nSkipFrames = 3;
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#else
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pobj->m_nSkipFrames = 1;
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#endif
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pobj->m_nCreationChance = 8;
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break;
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}
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@ -192,11 +186,7 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
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{
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pobj->m_ParticleType = PARTICLE_STEAM_NY;
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pobj->m_nNumEffectCycles = 1;
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#ifdef PC_PARTICLE
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pobj->m_nSkipFrames = 3;
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#else
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pobj->m_nSkipFrames = 1;
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#endif
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pobj->m_nCreationChance = 8;
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break;
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}
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@ -214,20 +204,35 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
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{
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pobj->m_ParticleType = PARTICLE_STEAM_NY;
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pobj->m_nNumEffectCycles = 1;
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#ifdef PC_PARTICLE
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pobj->m_nSkipFrames = 3;
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#else
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pobj->m_nSkipFrames = 1;
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#endif
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pobj->m_nCreationChance = 8;
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pobj->m_Color = CRGBA(16, 16, 16, 255);
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break;
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}
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case POBJECT_WATER_FOUNTAIN_VERT:
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{
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pobj->m_ParticleType = PARTICLE_WATER_HYDRANT;
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pobj->m_nNumEffectCycles = 1;
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pobj->m_nSkipFrames = 1;
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pobj->m_nCreationChance = 0;
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pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.1f);
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break;
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}
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case POBJECT_WATER_FOUNTAIN_HORIZ:
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{
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pobj->m_ParticleType = PARTICLE_WATER_HYDRANT;
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pobj->m_nNumEffectCycles = 1;
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pobj->m_nSkipFrames = 1;
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pobj->m_nCreationChance = 0;
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break;
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}
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case POBJECT_FIRE_HYDRANT:
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{
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pobj->m_ParticleType = PARTICLE_WATER_HYDRANT;
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pobj->m_nNumEffectCycles = 4;
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pobj->m_nNumEffectCycles = 1;
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pobj->m_nSkipFrames = 1;
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pobj->m_nCreationChance = 0;
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pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.3f);
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@ -241,11 +246,7 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
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{
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pobj->m_ParticleType = PARTICLE_CAR_SPLASH;
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pobj->m_nNumEffectCycles = 0;
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#ifdef PC_PARTICLE
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pobj->m_nSkipFrames = 1;
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#else
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pobj->m_nSkipFrames = 3;
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#endif
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pobj->m_nCreationChance = 0;
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break;
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}
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@ -253,11 +254,7 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
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case POBJECT_SPLASHES_AROUND:
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{
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pobj->m_ParticleType = PARTICLE_SPLASH;
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#ifdef PC_PARTICLE
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pobj->m_nNumEffectCycles = 15;
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#else
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pobj->m_nNumEffectCycles = 30;
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#endif
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pobj->m_nSkipFrames = 2;
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pobj->m_nCreationChance = 0;
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break;
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@ -267,11 +264,7 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
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{
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pobj->m_ParticleType = PARTICLE_FLAME;
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pobj->m_nNumEffectCycles = 1;
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#ifdef PC_PARTICLE
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pobj->m_nSkipFrames = 2;
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#else
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pobj->m_nSkipFrames = 1;
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#endif
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pobj->m_nCreationChance = 2;
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pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f);
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break;
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@ -281,11 +274,7 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
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{
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pobj->m_ParticleType = PARTICLE_FLAME;
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pobj->m_nNumEffectCycles = 1;
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#ifdef PC_PARTICLE
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pobj->m_nSkipFrames = 2;
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#else
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pobj->m_nSkipFrames = 1;
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#endif
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pobj->m_nCreationChance = 4;
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pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f);
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break;
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@ -315,11 +304,7 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
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{
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pobj->m_ParticleType = PARTICLE_EXPLOSION_MEDIUM;
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pobj->m_nNumEffectCycles = 1;
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#ifdef PC_PARTICLE
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pobj->m_nSkipFrames = 3;
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#else
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pobj->m_nSkipFrames = 1;
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#endif
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pobj->m_nCreationChance = 2;
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pobj->m_fRandVal = 0.01f;
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break;
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@ -340,7 +325,7 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
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pobj->m_ParticleType = PARTICLE_FLAME;
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pobj->m_nNumEffectCycles = 1;
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pobj->m_nSkipFrames = 1;
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pobj->m_nCreationChance = 2;
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pobj->m_nCreationChance = 0;
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pobj->m_fRandVal = 0.1f;
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break;
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}
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@ -364,21 +349,50 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
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pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds();
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break;
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}
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}
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case POBJECT_CATALINAS_GUNFLASH:
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case POBJECT_CATALINAS_SHOTGUNFLASH:
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return pobj;
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}
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CParticleObject *
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CParticleObject::AddObject(tParticleType type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, uint8 numEffectCycles, uint8 skipFrames, uint16 creationChance, uint8 remove)
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{
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pobj->m_ParticleType = PARTICLE_GUNFLASH_NOANIM;
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pobj->m_nNumEffectCycles = 1;
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pobj->m_nSkipFrames = 1;
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pobj->m_nCreationChance = 0;
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pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds();
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pobj->m_vecTarget.Normalise();
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break;
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}
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}
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CParticleObject *pobj = pUnusedListHead;
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ASSERT(pobj != nil);
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if ( pobj == nil )
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{
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printf("Error: No particle objects available!\n");
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return nil;
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}
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MoveToList(&pUnusedListHead, &pCloseListHead, pobj);
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pobj->m_nState = POBJECTSTATE_UPDATE_CLOSE;
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pobj->m_Type = (eParticleObjectType)-1;
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pobj->m_ParticleType = type;
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pobj->SetPosition(pos);
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pobj->m_vecTarget = target;
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pobj->m_nNumEffectCycles = numEffectCycles;
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pobj->m_nSkipFrames = skipFrames;
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pobj->m_nCreationChance = creationChance;
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pobj->m_nFrameCounter = 0;
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pobj->m_bRemove = remove;
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if ( lifeTime != 0 )
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pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds() + lifeTime;
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else
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pobj->m_nRemoveTimer = 0;
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pobj->m_Color.alpha = 0;
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pobj->m_fSize = size;
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pobj->m_fRandVal = 0.0f;
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return pobj;
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}
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@ -408,7 +422,7 @@ CParticleObject::UpdateAll(void)
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{
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CParticleObject *pobj = pCloseListHead;
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CParticleObject *nextpobj;
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if ( pobj != NULL )
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if ( pobj != nil )
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{
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do
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{
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@ -416,7 +430,7 @@ CParticleObject::UpdateAll(void)
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pobj->UpdateClose();
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pobj = nextpobj;
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}
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while ( nextpobj != NULL );
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while ( nextpobj != nil );
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}
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}
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@ -426,7 +440,7 @@ CParticleObject::UpdateAll(void)
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CParticleObject *pobj = pFarListHead;
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CParticleObject *nextpobj;
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if ( pobj != NULL )
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if ( pobj != nil )
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{
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do
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{
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@ -442,7 +456,7 @@ CParticleObject::UpdateAll(void)
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pobj = nextpobj;
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}
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while ( nextpobj != NULL );
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while ( nextpobj != nil );
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}
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}
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}
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@ -497,7 +511,7 @@ void CParticleObject::UpdateClose(void)
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flamevel.y = vel.y;
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flamevel.z = CGeneral::GetRandomNumberInRange(0.0125f*size, 0.1f*size);
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CParticle::AddParticle(PARTICLE_FLAME, pos, flamevel, NULL, size);
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CParticle::AddParticle(PARTICLE_FLAME, pos, flamevel, nil, size);
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CVector possmoke = pos;
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@ -528,7 +542,7 @@ void CParticleObject::UpdateClose(void)
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float flamesize = 0.8f*size;
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CParticle::AddParticle(PARTICLE_FLAME, pos, flamevel, NULL, flamesize);
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CParticle::AddParticle(PARTICLE_FLAME, pos, flamevel, nil, flamesize);
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for ( int32 i = 0; i < 4; i++ )
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@ -547,7 +561,7 @@ void CParticleObject::UpdateClose(void)
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case POBJECT_FIREBALL_AND_SMOKE:
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{
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if ( this->m_pParticle == NULL )
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if ( this->m_pParticle == nil )
|
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{
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CVector pos = this->GetPosition();
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CVector vel = this->m_vecTarget;
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@ -555,7 +569,7 @@ void CParticleObject::UpdateClose(void)
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|
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CVector expvel = 1.2f*vel;
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float expsize = 1.2f*size;
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this->m_pParticle = CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, expvel, NULL, expsize);
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this->m_pParticle = CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, expvel, nil, expsize);
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}
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else
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{
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@ -572,7 +586,7 @@ void CParticleObject::UpdateClose(void)
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fireballvel.y += CGeneral::GetRandomNumberInRange(-veloffset.y, veloffset.y);
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fireballvel.z += CGeneral::GetRandomNumberInRange(-veloffset.z, veloffset.z);
|
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|
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CParticle::AddParticle(PARTICLE_FIREBALL_SMOKE, pos, fireballvel, NULL, size);
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CParticle::AddParticle(PARTICLE_FIREBALL_SMOKE, pos, fireballvel, nil, size);
|
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}
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}
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|
@ -581,13 +595,13 @@ void CParticleObject::UpdateClose(void)
|
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case POBJECT_ROCKET_TRAIL:
|
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{
|
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if ( this->m_pParticle == NULL )
|
||||
if ( this->m_pParticle == nil )
|
||||
{
|
||||
CVector pos = this->GetPosition();
|
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CVector vel = this->m_vecTarget;
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float size = this->m_fSize;
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|
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this->m_pParticle = CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, vel, NULL, size);
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this->m_pParticle = CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, vel, nil, size);
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}
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else
|
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{
|
||||
|
@ -600,7 +614,7 @@ void CParticleObject::UpdateClose(void)
|
|||
|
||||
for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ )
|
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{
|
||||
CParticle::AddParticle(PARTICLE_FIREBALL_SMOKE, pos, fireballvel, NULL, fireballsize);
|
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CParticle::AddParticle(PARTICLE_FIREBALL_SMOKE, pos, fireballvel, nil, fireballsize);
|
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}
|
||||
}
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|
@ -622,7 +636,7 @@ void CParticleObject::UpdateClose(void)
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if ( vel.z != 0.0f )
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vel.z += CGeneral::GetRandomNumberInRange(-this->m_fRandVal, this->m_fRandVal);
|
||||
|
||||
CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), vel, NULL, this->m_fSize,
|
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CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), vel, nil, this->m_fSize,
|
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CGeneral::GetRandomNumberInRange(-6.0f, 6.0f));
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}
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|
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|
@ -631,7 +645,6 @@ void CParticleObject::UpdateClose(void)
|
|||
|
||||
case POBJECT_PED_WATER_SPLASH:
|
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{
|
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#ifdef PC_PARTICLE
|
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CRGBA colorsmoke(255, 255, 255, 196);
|
||||
|
||||
CVector pos = this->GetPosition();
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||||
|
@ -649,9 +662,9 @@ void CParticleObject::UpdateClose(void)
|
|||
splashpos = pos + CVector(0.75f*fCos, 0.75f*fSin, 0.0f);
|
||||
splashvel = vel + CVector(0.05f*fCos, 0.05f*fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f));
|
||||
|
||||
CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL,
|
||||
CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil,
|
||||
CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke);
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
|
||||
CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color);
|
||||
|
||||
|
||||
|
@ -659,9 +672,9 @@ void CParticleObject::UpdateClose(void)
|
|||
splashvel = vel + CVector(0.05f*fCos, 0.05f*-fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f));
|
||||
|
||||
|
||||
CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL,
|
||||
CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil,
|
||||
CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke);
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
|
||||
CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color);
|
||||
|
||||
|
||||
|
@ -669,18 +682,18 @@ void CParticleObject::UpdateClose(void)
|
|||
splashvel = vel + CVector(0.05f*-fCos, 0.05f*fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f));
|
||||
|
||||
|
||||
CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL,
|
||||
CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil,
|
||||
CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke);
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
|
||||
CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color);
|
||||
|
||||
|
||||
splashpos = pos + CVector(0.75f*-fCos, 0.75f*-fSin, 0.0f);
|
||||
splashvel = vel + CVector(0.05f*-fCos, 0.05f*-fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f));
|
||||
|
||||
CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL,
|
||||
CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil,
|
||||
CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke);
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
|
||||
CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color);
|
||||
}
|
||||
|
||||
|
@ -700,7 +713,7 @@ void CParticleObject::UpdateClose(void)
|
|||
splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * fSin;
|
||||
splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f);
|
||||
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
|
||||
CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color);
|
||||
|
||||
|
||||
|
@ -710,7 +723,7 @@ void CParticleObject::UpdateClose(void)
|
|||
splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * -fSin;
|
||||
splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f);
|
||||
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
|
||||
CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color);
|
||||
|
||||
|
||||
|
@ -720,7 +733,7 @@ void CParticleObject::UpdateClose(void)
|
|||
splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * fSin;
|
||||
splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f);
|
||||
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
|
||||
CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color);
|
||||
|
||||
|
||||
|
@ -730,72 +743,15 @@ void CParticleObject::UpdateClose(void)
|
|||
splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * -fSin;
|
||||
splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f);
|
||||
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
|
||||
CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color);
|
||||
}
|
||||
#else
|
||||
CVector pos;
|
||||
CVector vel;
|
||||
|
||||
for ( int32 i = -2; i < 2; i++ )
|
||||
{
|
||||
pos = this->GetPosition();
|
||||
pos += CVector(-0.75f, 0.5f * float(i), 0.0f);
|
||||
|
||||
vel = this->m_vecTarget;
|
||||
vel.x += -1.5 * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
|
||||
vel.y += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
|
||||
vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
|
||||
CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color);
|
||||
|
||||
pos = this->GetPosition();
|
||||
pos += CVector(0.75f, 0.5f * float(i), 0.0f);
|
||||
|
||||
vel = this->m_vecTarget;
|
||||
vel.x += 1.5f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
|
||||
vel.y += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
|
||||
vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
|
||||
CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color);
|
||||
|
||||
pos = this->GetPosition();
|
||||
pos += CVector(0.5f * float(i), -0.75, 0.0f);
|
||||
|
||||
vel = this->m_vecTarget;
|
||||
vel.x += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
|
||||
vel.y += -1.5f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
|
||||
vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
|
||||
CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color);
|
||||
|
||||
|
||||
pos = this->GetPosition();
|
||||
pos += CVector(0.5f * float(i), 0.75, 0.0f);
|
||||
|
||||
vel = this->m_vecTarget;
|
||||
vel.x += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
|
||||
vel.y += 1.5f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
|
||||
vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
|
||||
CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color);
|
||||
}
|
||||
|
||||
|
||||
for ( int32 i = 0; i < 4; i++ )
|
||||
{
|
||||
pos = this->GetPosition();
|
||||
|
||||
pos.x += CGeneral::GetRandomNumberInRange(-1.5f, 1.5f);
|
||||
pos.y += CGeneral::GetRandomNumberInRange(-1.5f, 1.5f);
|
||||
pos.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
|
||||
|
||||
vel = this->m_vecTarget;
|
||||
CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color);
|
||||
}
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
|
||||
case POBJECT_CAR_WATER_SPLASH:
|
||||
{
|
||||
#ifdef PC_PARTICLE
|
||||
CRGBA colorsmoke(255, 255, 255, 196);
|
||||
|
||||
CVector pos = this->GetPosition();
|
||||
|
@ -819,8 +775,8 @@ void CParticleObject::UpdateClose(void)
|
|||
splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * fSin;
|
||||
splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f);
|
||||
|
||||
CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, size, colorsmoke);
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color);
|
||||
CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, size, colorsmoke);
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color);
|
||||
|
||||
|
||||
splashpos = pos + CVector(2.0f*fCos, 2.0f*-fSin, 0.0f);
|
||||
|
@ -829,8 +785,8 @@ void CParticleObject::UpdateClose(void)
|
|||
splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * -fSin;
|
||||
splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f);
|
||||
|
||||
CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, size, colorsmoke);
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color);
|
||||
CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, size, colorsmoke);
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color);
|
||||
|
||||
splashpos = pos + CVector(2.0f*-fCos, 2.0f*fSin, 0.0f);
|
||||
splashvel = vel;
|
||||
|
@ -838,8 +794,8 @@ void CParticleObject::UpdateClose(void)
|
|||
splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * fSin;
|
||||
splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f);
|
||||
|
||||
CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, size, colorsmoke);
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color);
|
||||
CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, size, colorsmoke);
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color);
|
||||
|
||||
splashpos = pos + CVector(2.0f*-fCos, 2.0f*-fSin, 0.0f);
|
||||
splashvel = vel;
|
||||
|
@ -847,8 +803,8 @@ void CParticleObject::UpdateClose(void)
|
|||
splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * -fSin;
|
||||
splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f);
|
||||
|
||||
CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, size, colorsmoke);
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color);
|
||||
CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, size, colorsmoke);
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color);
|
||||
}
|
||||
|
||||
for ( int32 i = 0; i < 1; i++ )
|
||||
|
@ -867,88 +823,30 @@ void CParticleObject::UpdateClose(void)
|
|||
splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fCos;
|
||||
splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fSin;
|
||||
splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f);
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color);
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color);
|
||||
|
||||
splashpos = pos + CVector(1.25f*fCos, 1.25f*-fSin, 0.0f);
|
||||
splashvel = vel;
|
||||
splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fCos;
|
||||
splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fSin;
|
||||
splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f);
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color);
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color);
|
||||
|
||||
splashpos = pos + CVector(1.25f*-fCos, 1.25f*fSin, 0.0f);
|
||||
splashvel = vel;
|
||||
splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fCos;
|
||||
splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fSin;
|
||||
splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f);
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color);
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color);
|
||||
|
||||
splashpos = pos + CVector(1.25f*-fCos, 1.25f*-fSin, 0.0f);
|
||||
splashvel = vel;
|
||||
splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fCos;
|
||||
splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fSin;
|
||||
splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f);
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color);
|
||||
}
|
||||
#else
|
||||
CVector pos;
|
||||
CVector vel;
|
||||
|
||||
for ( int32 i = -3; i < 4; i++ )
|
||||
{
|
||||
pos = this->GetPosition();
|
||||
pos += CVector(-1.5f, 0.5f * float(i), 0.0f);
|
||||
|
||||
|
||||
vel = this->m_vecTarget;
|
||||
vel.x += -3.0f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
|
||||
vel.y += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
|
||||
vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color);
|
||||
|
||||
|
||||
pos = this->GetPosition();
|
||||
pos += CVector(1.5f, 0.5f * float(i), 0.0f);
|
||||
|
||||
vel = this->m_vecTarget;
|
||||
vel.x += 3.0f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
|
||||
vel.y += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
|
||||
vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color);
|
||||
|
||||
|
||||
pos = this->GetPosition();
|
||||
pos += CVector(0.5f * float(i), -1.5f, 0.0f);
|
||||
|
||||
vel = this->m_vecTarget;
|
||||
vel.x += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
|
||||
vel.y += -3.0f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
|
||||
vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color);
|
||||
|
||||
|
||||
pos = this->GetPosition();
|
||||
pos += CVector(0.5f * float(i), 1.5f, 0.0f);
|
||||
|
||||
|
||||
vel = this->m_vecTarget;
|
||||
vel.x += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
|
||||
vel.y += 3.0f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
|
||||
vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color);
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color);
|
||||
}
|
||||
|
||||
for ( int32 i = 0; i < 8; i++ )
|
||||
{
|
||||
pos = this->GetPosition();
|
||||
pos.x += CGeneral::GetRandomNumberInRange(-3.0f, 3.0f);
|
||||
pos.y += CGeneral::GetRandomNumberInRange(-3.0f, 3.0f);
|
||||
|
||||
vel = this->m_vecTarget;
|
||||
vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color);
|
||||
}
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -967,74 +865,118 @@ void CParticleObject::UpdateClose(void)
|
|||
if ( CGeneral::GetRandomNumber() & 1 )
|
||||
{
|
||||
CParticle::AddParticle(PARTICLE_RAIN_SPLASH, splashpos, CVector(0.0f, 0.0f, 0.0f),
|
||||
NULL, 0.1f, this->m_Color);
|
||||
nil, 0.1f, this->m_Color);
|
||||
}
|
||||
else
|
||||
{
|
||||
CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, splashpos, CVector(0.0f, 0.0f, 0.0f),
|
||||
NULL, 0.12f, this->m_Color);
|
||||
nil, 0.12f, this->m_Color);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case POBJECT_CATALINAS_GUNFLASH:
|
||||
case POBJECT_FIRE_HYDRANT:
|
||||
{
|
||||
CRGBA flashcolor(120, 120, 120, 255);
|
||||
|
||||
CVector vel = this->m_vecTarget;
|
||||
CVector pos = this->GetPosition();
|
||||
CVector vel = this->m_vecTarget;
|
||||
|
||||
float size = 1.0f;
|
||||
if ( this->m_fSize != 0.0f )
|
||||
size = this->m_fSize;
|
||||
if ( (TheCamera.GetPosition() - pos).Magnitude() > 5.0f )
|
||||
{
|
||||
for ( int32 i = 0; i < 1; i++ )
|
||||
{
|
||||
int32 angle = 180 * i;
|
||||
|
||||
CParticle::AddParticle(PARTICLE_GUNFLASH, pos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.12f*size, flashcolor);
|
||||
float fCos = CParticle::Cos(angle);
|
||||
float fSin = CParticle::Sin(angle);
|
||||
|
||||
pos += size * (0.06f * vel);
|
||||
CParticle::AddParticle(PARTICLE_GUNFLASH, pos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.08f*size, flashcolor);
|
||||
CVector splashpos, splashvel;
|
||||
|
||||
pos += size * (0.04f * vel);
|
||||
CParticle::AddParticle(PARTICLE_GUNFLASH, pos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.04f*size, flashcolor);
|
||||
splashpos = pos + CVector(0.01f*fCos, 0.01f*fSin, 0.0f);
|
||||
splashvel = vel + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
|
||||
|
||||
CVector smokepos = this->GetPosition();
|
||||
CVector smokevel = 0.1f * vel;
|
||||
CParticle::AddParticle(PARTICLE_GUNSMOKE2, smokepos, smokevel, NULL, 0.005f*size);
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
|
||||
CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300);
|
||||
|
||||
splashpos = pos + CVector(0.01f*fCos, 0.01f*-fSin, 0.0f);
|
||||
splashvel = vel + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
|
||||
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
|
||||
CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300);
|
||||
|
||||
splashpos = pos + CVector(0.01f*-fCos, 0.01f*fSin, 0.0f);
|
||||
splashvel = vel + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
|
||||
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
|
||||
CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300);
|
||||
|
||||
splashpos = pos + CVector(0.01f*-fCos, 0.01f*-fSin, 0.0f);
|
||||
splashvel = vel + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
|
||||
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
|
||||
CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300);
|
||||
}
|
||||
for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ )
|
||||
{
|
||||
CParticle::AddParticle(this->m_ParticleType, pos, vel, nil, 0.0f, this->m_Color);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case POBJECT_CATALINAS_SHOTGUNFLASH:
|
||||
case POBJECT_WATER_FOUNTAIN_VERT:
|
||||
{
|
||||
CRGBA flashcolor(120, 120, 120, 255);
|
||||
|
||||
CVector pos = this->GetPosition();
|
||||
CVector vel = this->m_vecTarget;
|
||||
|
||||
float size = 1.0f;
|
||||
if ( this->m_fSize != 0.0f )
|
||||
size = this->m_fSize;
|
||||
for ( int32 i = 0; i < 2; i++ )
|
||||
{
|
||||
int32 angle = 180 * i;
|
||||
|
||||
float fCos = CParticle::Cos(angle);
|
||||
float fSin = CParticle::Sin(angle);
|
||||
|
||||
CVector splashpos, splashvel;
|
||||
|
||||
splashpos = pos + CVector(0.015f*fCos, 0.015f*fSin, 0.0f);
|
||||
splashvel = vel + CVector(0.015f*fCos, 0.015f*fSin, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
|
||||
|
||||
CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, nil,
|
||||
CGeneral::GetRandomNumberInRange(0.001f, 0.005f), this->m_Color, 0, 0, 1, 1000);
|
||||
|
||||
splashpos = pos + CVector(0.015f*fCos, 0.015f*-fSin, 0.0f);
|
||||
splashvel = vel + CVector(0.015f*fCos, 0.015f*-fSin, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
|
||||
|
||||
CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, nil,
|
||||
CGeneral::GetRandomNumberInRange(0.001f, 0.005f), this->m_Color, 0, 0, 1, 1000);
|
||||
|
||||
splashpos = pos + CVector(0.015f*-fCos, 0.015f*fSin, 0.0f);
|
||||
splashvel = vel + CVector(0.015f*-fCos, 0.015f*fSin, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
|
||||
|
||||
CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, nil,
|
||||
CGeneral::GetRandomNumberInRange(0.001f, 0.005f), this->m_Color, 0, 0, 1, 1000);
|
||||
|
||||
splashpos = pos + CVector(0.015f*-fCos, 0.015f*-fSin, 0.0f);
|
||||
splashvel = vel + CVector(0.015f*-fCos, 0.015f*-fSin, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
|
||||
|
||||
CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, nil,
|
||||
CGeneral::GetRandomNumberInRange(0.001f, 0.005f), this->m_Color, 0, 0, 1, 1000);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case POBJECT_WATER_FOUNTAIN_HORIZ:
|
||||
{
|
||||
CVector pos = this->GetPosition();
|
||||
CVector vel = this->m_vecTarget;
|
||||
|
||||
CVector velstep = size * (0.1f * vel);
|
||||
CVector flashpos = pos;
|
||||
|
||||
flashpos += velstep;
|
||||
CParticle::AddParticle(PARTICLE_GUNFLASH, flashpos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.0f, flashcolor);
|
||||
|
||||
flashpos += velstep;
|
||||
CParticle::AddParticle(PARTICLE_GUNFLASH, flashpos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.15f*size, flashcolor);
|
||||
|
||||
flashpos += velstep;
|
||||
CParticle::AddParticle(PARTICLE_GUNFLASH, flashpos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.2f*size, flashcolor);
|
||||
|
||||
|
||||
CParticle::AddParticle(PARTICLE_GUNFLASH, pos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.0f, flashcolor);
|
||||
|
||||
CVector smokepos = this->GetPosition();
|
||||
CVector smokevel = 0.1f*vel;
|
||||
CParticle::AddParticle(PARTICLE_GUNSMOKE2, smokepos, smokevel, NULL, 0.1f*size);
|
||||
for ( int32 i = 0; i < 3; i++ )
|
||||
{
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, nil, 0.001f, this->m_Color, 0, 0, 1, 1000);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
@ -1056,7 +998,7 @@ void CParticleObject::UpdateClose(void)
|
|||
if ( vel.z != 0.0f )
|
||||
vel.z += CGeneral::GetRandomNumberInRange(-this->m_fRandVal, this->m_fRandVal);
|
||||
|
||||
CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), vel, NULL,
|
||||
CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), vel, nil,
|
||||
this->m_fSize, this->m_Color);
|
||||
}
|
||||
}
|
||||
|
@ -1064,7 +1006,7 @@ void CParticleObject::UpdateClose(void)
|
|||
{
|
||||
for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ )
|
||||
{
|
||||
CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), this->m_vecTarget, NULL,
|
||||
CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), this->m_vecTarget, nil,
|
||||
this->m_fSize, this->m_Color);
|
||||
}
|
||||
}
|
||||
|
@ -1108,15 +1050,15 @@ CParticleObject::UpdateFar(void)
|
|||
bool
|
||||
CParticleObject::SaveParticle(uint8 *buffer, uint32 *length)
|
||||
{
|
||||
ASSERT( buffer != NULL );
|
||||
ASSERT( length != NULL );
|
||||
ASSERT( buffer != nil );
|
||||
ASSERT( length != nil );
|
||||
|
||||
int32 numObjects = 0;
|
||||
|
||||
for ( CParticleObject *p = pCloseListHead; p != NULL; p = p->m_pNext )
|
||||
for ( CParticleObject *p = pCloseListHead; p != nil; p = p->m_pNext )
|
||||
++numObjects;
|
||||
|
||||
for ( CParticleObject *p = pFarListHead; p != NULL; p = p->m_pNext )
|
||||
for ( CParticleObject *p = pFarListHead; p != nil; p = p->m_pNext )
|
||||
++numObjects;
|
||||
|
||||
*(int32 *)buffer = numObjects;
|
||||
|
@ -1125,7 +1067,7 @@ CParticleObject::SaveParticle(uint8 *buffer, uint32 *length)
|
|||
int32 objectsLength = sizeof(CParticleObject) * (numObjects + 1);
|
||||
int32 dataLength = objectsLength + sizeof(int32);
|
||||
|
||||
for ( CParticleObject *p = pCloseListHead; p != NULL; p = p->m_pNext )
|
||||
for ( CParticleObject *p = pCloseListHead; p != nil; p = p->m_pNext )
|
||||
{
|
||||
#if 0 // todo better
|
||||
*(CParticleObject*)buffer = *p;
|
||||
|
@ -1135,7 +1077,7 @@ CParticleObject::SaveParticle(uint8 *buffer, uint32 *length)
|
|||
buffer += sizeof(CParticleObject);
|
||||
}
|
||||
|
||||
for ( CParticleObject *p = pFarListHead; p != NULL; p = p->m_pNext )
|
||||
for ( CParticleObject *p = pFarListHead; p != nil; p = p->m_pNext )
|
||||
{
|
||||
#if 0 // todo better
|
||||
*(CParticleObject*)buffer = *p;
|
||||
|
@ -1153,7 +1095,7 @@ CParticleObject::SaveParticle(uint8 *buffer, uint32 *length)
|
|||
bool
|
||||
CParticleObject::LoadParticle(uint8 *buffer, uint32 length)
|
||||
{
|
||||
ASSERT( buffer != NULL );
|
||||
ASSERT( buffer != nil );
|
||||
|
||||
RemoveAllParticleObjects();
|
||||
|
||||
|
@ -1174,7 +1116,7 @@ CParticleObject::LoadParticle(uint8 *buffer, uint32 length)
|
|||
CParticleObject *src = (CParticleObject *)buffer;
|
||||
buffer += sizeof(CParticleObject);
|
||||
|
||||
if ( dst == NULL )
|
||||
if ( dst == nil )
|
||||
return false;
|
||||
|
||||
MoveToList(&pUnusedListHead, &pCloseListHead, dst);
|
||||
|
@ -1186,7 +1128,7 @@ CParticleObject::LoadParticle(uint8 *buffer, uint32 length)
|
|||
dst->m_vecTarget = src->m_vecTarget;
|
||||
dst->m_nFrameCounter = src->m_nFrameCounter;
|
||||
dst->m_bRemove = src->m_bRemove;
|
||||
dst->m_pParticle = NULL;
|
||||
dst->m_pParticle = nil;
|
||||
dst->m_nRemoveTimer = src->m_nRemoveTimer;
|
||||
dst->m_Color = src->m_Color;
|
||||
dst->m_fSize = src->m_fSize;
|
||||
|
@ -1201,23 +1143,65 @@ CParticleObject::LoadParticle(uint8 *buffer, uint32 length)
|
|||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
CParticleObject::RemoveAllExpireableParticleObjects(void)
|
||||
{
|
||||
{
|
||||
CParticleObject *pobj = pCloseListHead;
|
||||
CParticleObject *nextpobj;
|
||||
if ( pobj != nil )
|
||||
{
|
||||
do
|
||||
{
|
||||
nextpobj = pobj->m_pNext;
|
||||
if ( pobj->m_nRemoveTimer != 0 )
|
||||
{
|
||||
MoveToList(&pCloseListHead, &pUnusedListHead, pobj);
|
||||
pobj->m_nState = POBJECTSTATE_FREE;
|
||||
}
|
||||
pobj = nextpobj;
|
||||
}
|
||||
while ( nextpobj != nil );
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
CParticleObject *pobj = pFarListHead;
|
||||
CParticleObject *nextpobj;
|
||||
if ( pobj != nil )
|
||||
{
|
||||
do
|
||||
{
|
||||
nextpobj = pobj->m_pNext;
|
||||
if ( pobj->m_nRemoveTimer != 0 )
|
||||
{
|
||||
MoveToList(&pFarListHead, &pUnusedListHead, pobj);
|
||||
pobj->m_nState = POBJECTSTATE_FREE;
|
||||
}
|
||||
pobj = nextpobj;
|
||||
}
|
||||
while ( nextpobj != nil );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CParticleObject::RemoveAllParticleObjects(void)
|
||||
{
|
||||
pUnusedListHead = &gPObjectArray[0];
|
||||
|
||||
pCloseListHead = NULL;
|
||||
pFarListHead = NULL;
|
||||
pCloseListHead = nil;
|
||||
pFarListHead = nil;
|
||||
|
||||
for ( int32 i = 0; i < MAX_PARTICLEOBJECTS; i++ )
|
||||
{
|
||||
if ( i == 0 )
|
||||
gPObjectArray[i].m_pPrev = NULL;
|
||||
gPObjectArray[i].m_pPrev = nil;
|
||||
else
|
||||
gPObjectArray[i].m_pPrev = &gPObjectArray[i - 1];
|
||||
|
||||
if ( i == MAX_PARTICLEOBJECTS-1 )
|
||||
gPObjectArray[i].m_pNext = NULL;
|
||||
gPObjectArray[i].m_pNext = nil;
|
||||
else
|
||||
gPObjectArray[i].m_pNext = &gPObjectArray[i + 1];
|
||||
|
||||
|
@ -1228,20 +1212,20 @@ CParticleObject::RemoveAllParticleObjects(void)
|
|||
void
|
||||
CParticleObject::MoveToList(CParticleObject **from, CParticleObject **to, CParticleObject *obj)
|
||||
{
|
||||
ASSERT( from != NULL );
|
||||
ASSERT( to != NULL );
|
||||
ASSERT( obj != NULL );
|
||||
ASSERT( from != nil );
|
||||
ASSERT( to != nil );
|
||||
ASSERT( obj != nil );
|
||||
|
||||
if ( obj->m_pPrev == NULL )
|
||||
if ( obj->m_pPrev == nil )
|
||||
{
|
||||
*from = obj->m_pNext;
|
||||
if ( *from )
|
||||
(*from)->m_pPrev = NULL;
|
||||
(*from)->m_pPrev = nil;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( obj->m_pNext == NULL )
|
||||
obj->m_pPrev->m_pNext = NULL;
|
||||
if ( obj->m_pNext == nil )
|
||||
obj->m_pPrev->m_pNext = nil;
|
||||
else
|
||||
{
|
||||
obj->m_pNext->m_pPrev = obj->m_pPrev;
|
||||
|
@ -1250,7 +1234,7 @@ CParticleObject::MoveToList(CParticleObject **from, CParticleObject **to, CParti
|
|||
}
|
||||
|
||||
obj->m_pNext = *to;
|
||||
obj->m_pPrev = NULL;
|
||||
obj->m_pPrev = nil;
|
||||
*to = obj;
|
||||
|
||||
if ( obj->m_pNext )
|
||||
|
|
|
@ -4,12 +4,12 @@
|
|||
#include "ParticleType.h"
|
||||
#include "Placeable.h"
|
||||
|
||||
#define MAX_PARTICLEOBJECTS 100
|
||||
#define MAX_PARTICLEOBJECTS 70
|
||||
#define MAX_AUDIOHYDRANTS 8
|
||||
|
||||
enum eParticleObjectType
|
||||
{
|
||||
POBJECT_PAVEMENT_STEAM,
|
||||
POBJECT_PAVEMENT_STEAM = 0,
|
||||
POBJECT_PAVEMENT_STEAM_SLOWMOTION,
|
||||
POBJECT_WALL_STEAM,
|
||||
POBJECT_WALL_STEAM_SLOWMOTION,
|
||||
|
@ -22,6 +22,8 @@ enum eParticleObjectType
|
|||
POBJECT_BIG_FIRE,
|
||||
POBJECT_DRY_ICE,
|
||||
POBJECT_DRY_ICE_SLOWMOTION,
|
||||
POBJECT_WATER_FOUNTAIN_VERT,
|
||||
POBJECT_WATER_FOUNTAIN_HORIZ,
|
||||
POBJECT_FIRE_TRAIL,
|
||||
POBJECT_SMOKE_TRAIL,
|
||||
POBJECT_FIREBALL_AND_SMOKE,
|
||||
|
@ -74,6 +76,7 @@ public:
|
|||
static CParticleObject *AddObject(uint16 type, CVector const &pos, float size, uint8 remove);
|
||||
static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint8 remove);
|
||||
static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, RwRGBA const &color, uint8 remove);
|
||||
static CParticleObject *AddObject(tParticleType type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, uint8 numEffectCycles, uint8 skipFrames, uint16 creationChance, uint8 remove);
|
||||
|
||||
void RemoveObject(void);
|
||||
|
||||
|
@ -84,6 +87,7 @@ public:
|
|||
static bool SaveParticle(uint8 *buffer, uint32 *length);
|
||||
static bool LoadParticle(uint8 *buffer, uint32 length);
|
||||
|
||||
static void RemoveAllExpireableParticleObjects(void);
|
||||
static void RemoveAllParticleObjects(void);
|
||||
static void MoveToList(CParticleObject **from, CParticleObject **to, CParticleObject *obj);
|
||||
};
|
||||
|
@ -98,7 +102,7 @@ public:
|
|||
|
||||
CAudioHydrant() :
|
||||
AudioEntity(AEHANDLE_NONE),
|
||||
pParticleObject(NULL)
|
||||
pParticleObject(nil)
|
||||
{ }
|
||||
|
||||
static bool Add (CParticleObject *particleobject);
|
||||
|
|
Loading…
Reference in a new issue