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Fix typo in ProcessMissionAudioSlot.

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TheOfficialFloW 2021-01-03 16:56:12 +01:00 committed by GitHub
parent 2e06e4b6b8
commit 0c2ea268d1
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@ -9938,7 +9938,7 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
} else {
if (m_nUserPause)
SampleManager.PauseStream(1, slot + 1);
if (m_sMissionAudio.m_bPredefinedProperties) {
if (m_sMissionAudio.m_bPredefinedProperties[slot]) {
if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAL)
SampleManager.SetStreamedVolumeAndPan(80, 0, 1, slot + 1);
else if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAR)
@ -9992,7 +9992,7 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
else
{
SampleManager.PauseStream(0, slot + 1);
if (!m_sMissionAudio.m_bPredefinedProperties) {
if (!m_sMissionAudio.m_bPredefinedProperties[slot]) {
distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos[slot]);
if (distSquared >= SQR(80.0f)) {
emittingVol = 0;