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Merge remote-tracking branch 'upstream/lcs' into lcs

This commit is contained in:
Nikolay Korolev 2021-07-02 11:28:46 +03:00
commit 10cc444482
73 changed files with 813 additions and 749 deletions

View file

@ -998,8 +998,8 @@ cAudioManager::ProcessModelVehicle(cVehicleParams& params)
freq = 25000;
}
if (isPlayerVeh) {
volume = clamp2(volume, prevVolume, 7);
freq = clamp2(freq, prevFreq, 800);
volume = Clamp2(volume, prevVolume, 7);
freq = Clamp2(freq, prevFreq, 800);
}
if (volume > 0) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
@ -1047,8 +1047,8 @@ cAudioManager::ProcessModelVehicle(cVehicleParams& params)
freq = Min(22000, (8000 * acceletateState / 255 + 14000) * 3.0f * Abs(params.m_fVelocityChange));
}
if (isPlayerVeh && !vehSlowdown) {
volume = clamp2(volume, prevVolume, 7);
freq = clamp2(freq, prevFreq, 800);
volume = Clamp2(volume, prevVolume, 7);
freq = Clamp2(freq, prevFreq, 800);
}
if (!vehSlowdown)
#ifdef THIS_IS_STUPID
@ -1127,7 +1127,7 @@ cAudioManager::ProcessModelHeliVehicle(cVehicleParams& params)
}
if (acceletateState < brakeState)
acceletateState = brakeState;
freq = clamp2(5 * acceletateState + 22050, prevFreq, 30);
freq = Clamp2(5 * acceletateState + 22050, prevFreq, 30);
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(70, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
@ -1667,8 +1667,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
bHandbrakeOnLastFrame = FALSE;
}
if (CReplay::IsPlayingBack()) {
accelerateState = (255.0f * clamp(params.m_pVehicle->m_fGasPedal, 0.0f, 1.0f));
brakeState = (255.0f * clamp(params.m_pVehicle->m_fBrakePedal, 0.0f, 1.0f));
accelerateState = (255.0f * Clamp(params.m_pVehicle->m_fGasPedal, 0.0f, 1.0f));
brakeState = (255.0f * Clamp(params.m_pVehicle->m_fBrakePedal, 0.0f, 1.0f));
} else {
accelerateState = Pads[0].GetAccelerate();
brakeState = Pads[0].GetBrake();
@ -1820,7 +1820,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
}
}
relativeVelocityChange = 2.0f * params.m_fVelocityChange / params.m_pTransmission->fMaxVelocity;
accelerationMultipler = clamp(relativeVelocityChange, 0.0f, 1.0f);
accelerationMultipler = Clamp(relativeVelocityChange, 0.0f, 1.0f);
gasPedalAudio = accelerationMultipler;
/*switch (engineSoundType) {
case SFX_BANK_MOPED:
@ -3595,7 +3595,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713;
if (propellerSpeed < 1.0f)
m_sQueueSample.m_nFrequency = (propellerSpeed + 1.0f) * (m_sQueueSample.m_nFrequency / 2.0f);
m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqFrontPrev, 197);
m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqFrontPrev, 197);
freqFrontPrev = m_sQueueSample.m_nFrequency;
m_sQueueSample.m_bIs2D = FALSE;
@ -3651,7 +3651,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
if (propellerSpeed < 1.0f)
m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2);
m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqPropellerPrev, 98);
m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqPropellerPrev, 98);
freqPropellerPrev = m_sQueueSample.m_nFrequency;
} else {
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI2;
@ -3720,7 +3720,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713;
if (propellerSpeed < 1.0f)
m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2.0f);
m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqSkimmerPrev, 197);
m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqSkimmerPrev, 197);
freqSkimmerPrev = m_sQueueSample.m_nFrequency;
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4;
@ -11483,8 +11483,10 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
if (!m_nUserPause) {
if (nCheckPlayingDelay[slot]) {
--nCheckPlayingDelay[slot];
} else if (GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED || m_sMissionAudio.m_nMissionAudioCounter[slot]-- == 0) {
} else if ((g_bMissionAudioLoadFailed[slot] && m_sMissionAudio.m_nMissionAudioCounter[slot]-- == 0) || GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED) {
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED;
//if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A)
// m_sMissionAudio.m_bIsMobile[slot] = FALSE;
m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE;
//SampleManager.StopStreamedFile(slot + 1);
SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1);

View file

@ -333,7 +333,7 @@ cAudioManager::Get3DProviderName(uint8 id) const
if (!m_bIsInitialised)
return nil;
#ifdef AUDIO_OAL
id = clamp(id, 0, SampleManager.GetNum3DProvidersAvailable() - 1);
id = Clamp(id, 0, SampleManager.GetNum3DProvidersAvailable() - 1);
#else
// We don't want that either since it will crash the game, but skipping for now
if (id >= SampleManager.GetNum3DProvidersAvailable())
@ -533,7 +533,7 @@ cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1,
if (dist != 0.0f) {
float speedOfSource = (dist / m_nTimeSpent) * speedMultiplier;
if (m_fSpeedOfSound > Abs(speedOfSource)) {
speedOfSource = clamp2(speedOfSource, 0.0f, 1.5f);
speedOfSource = Clamp2(speedOfSource, 0.0f, 1.5f);
newFreq = (oldFreq * m_fSpeedOfSound) / (speedOfSource + m_fSpeedOfSound);
}
}
@ -897,11 +897,11 @@ cAudioManager::ProcessActiveQueues()
sample.m_fSpeedMultiplier);
if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) {
m_asActiveSamples[j].m_nFrequency = clamp2((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency, 6000);
m_asActiveSamples[j].m_nFrequency = Clamp2((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency, 6000);
SampleManager.SetChannelFrequency(j, m_asActiveSamples[j].m_nFrequency);
}
if (sample.m_nEmittingVolume != m_asActiveSamples[j].m_nEmittingVolume) {
vol = clamp2((int8)sample.m_nEmittingVolume, (int8)m_asActiveSamples[j].m_nEmittingVolume, 10);
vol = Clamp2((int8)sample.m_nEmittingVolume, (int8)m_asActiveSamples[j].m_nEmittingVolume, 10);
if (field_4) {
emittingVol = 2 * Min(63, vol);

View file

@ -3,6 +3,7 @@
#include "AudioScriptObject.h"
#include "Pools.h"
#include "DMAudio.h"
#include "SaveBuf.h"
cAudioScriptObject::cAudioScriptObject()
{
@ -53,12 +54,14 @@ cAudioScriptObject::LoadAllAudioScriptObjects(uint8 *buf, uint32 size)
CheckSaveHeader(buf, 'A', 'U', 'D', '\0', size - SAVE_HEADER_SIZE);
int32 pool_size = ReadSaveBuf<int32>(buf);
int32 pool_size;
ReadSaveBuf(&pool_size, buf);
for (int32 i = 0; i < pool_size; i++) {
int handle = ReadSaveBuf<int32>(buf);
int32 handle;
ReadSaveBuf(&handle, buf);
cAudioScriptObject *p = new(handle) cAudioScriptObject;
assert(p != nil);
*p = ReadSaveBuf<cAudioScriptObject>(buf);
ReadSaveBuf(p, buf);
p->AudioEntity = DMAudio.CreateLoopingScriptObject(p);
}

View file

@ -310,7 +310,18 @@ cMusicManager::ChangeMusicMode(uint8 mode)
switch (mode)
{
case MUSICMODE_FRONTEND: m_nUpcomingMusicMode = MUSICMODE_FRONTEND; break;
case MUSICMODE_FRONTEND:
m_nUpcomingMusicMode = MUSICMODE_FRONTEND;
#ifdef PAUSE_RADIO_IN_FRONTEND
// rewind those streams we weren't listening right now
for( uint32 i = STREAMED_SOUND_RADIO_HEAD; i < STREAMED_SOUND_CUTSCENE_BIKER; i++ ) {
m_aTracks[i].m_nPosition = GetTrackStartPos(i);
m_aTracks[i].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
}
#endif
break;
case MUSICMODE_GAME: m_nUpcomingMusicMode = MUSICMODE_GAME; break;
case MUSICMODE_CUTSCENE:
m_nUpcomingMusicMode = MUSICMODE_CUTSCENE;
@ -414,6 +425,12 @@ cMusicManager::ServiceFrontEndMode()
{
static bool8 bRadioStatsRecorded = FALSE;
#ifdef PAUSE_RADIO_IN_FRONTEND
// pause radio
for( uint32 i = STREAMED_SOUND_RADIO_HEAD; i < STREAMED_SOUND_CUTSCENE_BIKER; i++ )
m_aTracks[i].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
#endif
if (m_bAnnouncementInProgress) {
SampleManager.StopStreamedFile();
if (SampleManager.IsStreamPlaying())

View file

@ -162,7 +162,7 @@ public:
else
StepIndex--;
StepIndex = clamp(StepIndex, 0, 88);
StepIndex = Clamp(StepIndex, 0, 88);
int delta = step >> 3;
if (adpcm & 1) delta += step >> 2;
@ -171,7 +171,7 @@ public:
if (adpcm & 8) delta = -delta;
int newSample = Sample + delta;
Sample = clamp(newSample, -32768, 32767);
Sample = Clamp(newSample, -32768, 32767);
return Sample;
}
};
@ -716,7 +716,7 @@ public:
static short quantize(double sample)
{
int a = int(sample + 0.5);
return short(clamp(a, -32768, 32767));
return short(Clamp(a, -32768, 32767));
}
void Decode(void* _inbuf, int16* _outbuf, size_t size)
@ -1448,10 +1448,10 @@ void CStream::SetVolume(uint32 nVol)
void CStream::SetPan(uint8 nPan)
{
m_nPan = clamp((int8)nPan - 63, 0, 63);
m_nPan = Clamp((int8)nPan - 63, 0, 63);
SetPosition(0, (m_nPan - 63) / 64.0f, 0.0f, Sqrt(1.0f - SQR((m_nPan - 63) / 64.0f)));
m_nPan = clamp((int8)nPan + 64, 64, 127);
m_nPan = Clamp((int8)nPan + 64, 64, 127);
SetPosition(1, (m_nPan - 63) / 64.0f, 0.0f, Sqrt(1.0f - SQR((m_nPan - 63) / 64.0f)));
m_nPan = nPan;

View file

@ -1750,7 +1750,7 @@ cSampleManager::UpdateReverb(void)
#undef CALCULATE_RATIO
#undef MIN_DIST
fRatio = clamp(fRatio, 0.0f, 0.6f);
fRatio = Clamp(fRatio, 0.0f, 0.6f);
if ( fRatio == _fPrevEaxRatioDestination )
return FALSE;

View file

@ -430,7 +430,7 @@ int8 cSampleManager::SetCurrent3DProvider(uint8 nProvider)
{
int savedprovider = curprovider;
nProvider = clamp(nProvider, 0, m_nNumberOfProviders - 1);
nProvider = Clamp(nProvider, 0, m_nNumberOfProviders - 1);
if ( set_new_provider(nProvider) )
return curprovider;
@ -553,19 +553,33 @@ _FindMP3s(void)
bool8 bInitFirstEntry;
HANDLE hFind;
char path[MAX_PATH];
char filepath[MAX_PATH*2];
int total_ms;
WIN32_FIND_DATA fd;
char filepath[MAX_PATH + sizeof(fd.cFileName)];
if (getcwd(_mp3DirectoryPath, MAX_PATH) == NULL) {
perror("getcwd: ");
return;
}
if (strlen(_mp3DirectoryPath) + 1 > MAX_PATH - 10) {
// This is not gonna end well
printf("MP3 folder path is too long, no place left for file names. MP3 finding aborted.\n");
return;
}
OutputDebugString("Finding MP3s...");
strcpy(path, _mp3DirectoryPath);
strcat(path, "\\MP3\\");
#if !defined(_WIN32)
char *actualPath = casepath(path);
if (actualPath) {
strcpy(path, actualPath);
free(actualPath);
}
#endif
strcpy(_mp3DirectoryPath, path);
OutputDebugString(_mp3DirectoryPath);
@ -578,91 +592,31 @@ _FindMP3s(void)
return;
}
bShortcut = FALSE;
bInitFirstEntry = TRUE;
do
{
strcpy(filepath, _mp3DirectoryPath);
strcat(filepath, fd.cFileName);
if (!strcmp(fd.cFileName, ".") || !strcmp(fd.cFileName, ".."))
continue;
size_t filepathlen = strlen(filepath);
if ( filepathlen <= 0)
{
FindClose(hFind);
return;
}
if ( _ResolveLink(filepath, filepath) )
{
OutputDebugString("Resolving Link");
OutputDebugString(filepath);
bShortcut = TRUE;
} else
bShortcut = FALSE;
if (aStream[0] && aStream[0]->Open(filepath))
{
total_ms = aStream[0]->GetLengthMS();
aStream[0]->Close();
OutputDebugString(fd.cFileName);
_pMP3List = new tMP3Entry;
if ( _pMP3List == NULL )
{
FindClose(hFind);
return;
}
nNumMP3s = 1;
strcpy(_pMP3List->aFilename, fd.cFileName);
_pMP3List->nTrackLength = total_ms;
_pMP3List->pNext = NULL;
pList = _pMP3List;
if ( bShortcut )
{
_pMP3List->pLinkPath = new char[MAX_PATH*2];
strcpy(_pMP3List->pLinkPath, filepath);
}
else
{
_pMP3List->pLinkPath = NULL;
}
bInitFirstEntry = FALSE;
}
else
{
strcat(filepath, " - NOT A VALID MP3");
OutputDebugString(filepath);
bInitFirstEntry = TRUE;
}
while ( TRUE )
{
if ( !FindNextFile(hFind, &fd) )
break;
if ( bInitFirstEntry )
{
strcpy(filepath, _mp3DirectoryPath);
strcat(filepath, fd.cFileName);
size_t filepathlen = strlen(filepath);
if ( filepathlen > 0 )
if (filepathlen > 0)
{
if ( _ResolveLink(filepath, filepath) )
if (_ResolveLink(filepath, filepath))
{
OutputDebugString("Resolving Link");
OutputDebugString(filepath);
bShortcut = TRUE;
} else {
}
else
{
bShortcut = FALSE;
if (filepathlen > MAX_PATH) {
continue;
@ -677,7 +631,7 @@ _FindMP3s(void)
_pMP3List = new tMP3Entry;
if ( _pMP3List == NULL)
if (_pMP3List == NULL)
break;
nNumMP3s = 1;
@ -687,9 +641,9 @@ _FindMP3s(void)
_pMP3List->nTrackLength = total_ms;
_pMP3List->pNext = NULL;
if ( bShortcut )
if (bShortcut)
{
_pMP3List->pLinkPath = new char [MAX_PATH*2];
_pMP3List->pLinkPath = new char[MAX_PATH + sizeof(fd.cFileName)];
strcpy(_pMP3List->pLinkPath, filepath);
}
else
@ -707,14 +661,11 @@ _FindMP3s(void)
OutputDebugString(filepath);
}
}
else
break;
}
else
{
strcpy(filepath, _mp3DirectoryPath);
strcat(filepath, fd.cFileName);
size_t filepathlen = strlen(filepath);
if ( filepathlen > 0 )
{
if ( _ResolveLink(filepath, filepath) )
@ -722,7 +673,8 @@ _FindMP3s(void)
OutputDebugString("Resolving Link");
OutputDebugString(filepath);
bShortcut = TRUE;
} else
}
else
bShortcut = FALSE;
if (aStream[0] && aStream[0]->Open(filepath))
@ -747,7 +699,7 @@ _FindMP3s(void)
if ( bShortcut )
{
e->pLinkPath = new char [MAX_PATH*2];
e->pLinkPath = new char [MAX_PATH + sizeof(fd.cFileName)];
strcpy(e->pLinkPath, filepath);
}
else
@ -766,7 +718,7 @@ _FindMP3s(void)
}
}
}
}
} while (FindNextFile(hFind, &fd));
FindClose(hFind);
}
@ -1386,14 +1338,14 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment)
{
ASSERT( nComment < TOTAL_AUDIO_SAMPLES );
int8 slot;
for ( int32 i = 0; i < _TODOCONST(3); i++ )
{
slot = nCurrentPedSlot - i - 1;
#ifdef FIX_BUGS
int8 slot = (int8)nCurrentPedSlot - i - 1;
if (slot < 0)
slot += ARRAY_SIZE(nPedSlotSfx);
#else
uint8 slot = nCurrentPedSlot - i - 1;
#endif
if ( nComment == nPedSlotSfx[slot] )
return TRUE;
@ -1406,14 +1358,14 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment)
int32
cSampleManager::_GetPedCommentSlot(uint32 nComment)
{
int8 slot;
for (int32 i = 0; i < _TODOCONST(3); i++)
{
slot = nCurrentPedSlot - i - 1;
#ifdef FIX_BUGS
int8 slot = (int8)nCurrentPedSlot - i - 1;
if (slot < 0)
slot += ARRAY_SIZE(nPedSlotSfx);
#else
uint8 slot = nCurrentPedSlot - i - 1;
#endif
if (nComment == nPedSlotSfx[slot])
return slot;
@ -1537,7 +1489,7 @@ bool8 cSampleManager::UpdateReverb(void)
#undef CALCULATE_RATIO
#undef MIN_DIST
fRatio = clamp(fRatio, 0.0f, 0.6f);
fRatio = Clamp(fRatio, 0.0f, 0.6f);
if ( fRatio == _fPrevEaxRatioDestination )
return FALSE;

View file

@ -5,6 +5,7 @@
#include "CarCtrl.h"
#include "Curves.h"
#include "PathFind.h"
#include "SaveBuf.h"
void CAutoPilot::ModifySpeed(float speed)
{
@ -92,43 +93,44 @@ void CAutoPilot::Save(uint8*& buf)
void CAutoPilot::Load(uint8*& buf)
{
m_nCurrentRouteNode = ReadSaveBuf<int32>(buf);
m_nNextRouteNode = ReadSaveBuf<int32>(buf);
m_nPrevRouteNode = ReadSaveBuf<int32>(buf);
m_nTimeEnteredCurve = ReadSaveBuf<int32>(buf);
m_nTimeToSpendOnCurrentCurve = ReadSaveBuf<int32>(buf);
m_nCurrentPathNodeInfo = ReadSaveBuf<uint32>(buf);
m_nNextPathNodeInfo = ReadSaveBuf<uint32>(buf);
m_nPreviousPathNodeInfo = ReadSaveBuf<uint32>(buf);
m_nAntiReverseTimer = ReadSaveBuf<uint32>(buf);
m_nTimeToStartMission = ReadSaveBuf<uint32>(buf);
m_nPreviousDirection = ReadSaveBuf<int8>(buf);
m_nCurrentDirection = ReadSaveBuf<int8>(buf);
m_nNextDirection = ReadSaveBuf<int8>(buf);
m_nCurrentLane = ReadSaveBuf<int8>(buf);
m_nNextLane = ReadSaveBuf<int8>(buf);
m_nDrivingStyle = ReadSaveBuf<uint8>(buf);
m_nCarMission = ReadSaveBuf<uint8>(buf);
m_nTempAction = ReadSaveBuf<uint8>(buf);
m_nTimeTempAction = ReadSaveBuf<uint32>(buf);
m_fMaxTrafficSpeed = ReadSaveBuf<float>(buf);
m_nCruiseSpeed = ReadSaveBuf<uint8>(buf);
m_nCruiseSpeedMultiplierType = ReadSaveBuf<uint8>(buf);
ReadSaveBuf(&m_nCurrentRouteNode, buf);
ReadSaveBuf(&m_nNextRouteNode, buf);
ReadSaveBuf(&m_nPrevRouteNode, buf);
ReadSaveBuf(&m_nTimeEnteredCurve, buf);
ReadSaveBuf(&m_nTimeToSpendOnCurrentCurve, buf);
ReadSaveBuf(&m_nCurrentPathNodeInfo, buf);
ReadSaveBuf(&m_nNextPathNodeInfo, buf);
ReadSaveBuf(&m_nPreviousPathNodeInfo, buf);
ReadSaveBuf(&m_nAntiReverseTimer, buf);
ReadSaveBuf(&m_nTimeToStartMission, buf);
ReadSaveBuf(&m_nPreviousDirection, buf);
ReadSaveBuf(&m_nCurrentDirection, buf);
ReadSaveBuf(&m_nNextDirection, buf);
ReadSaveBuf(&m_nCurrentLane, buf);
ReadSaveBuf(&m_nNextLane, buf);
ReadSaveBuf(&m_nDrivingStyle, buf);
ReadSaveBuf(&m_nCarMission, buf);
ReadSaveBuf(&m_nTempAction, buf);
ReadSaveBuf(&m_nTimeTempAction, buf);
ReadSaveBuf(&m_fMaxTrafficSpeed, buf);
ReadSaveBuf(&m_nCruiseSpeed, buf);
ReadSaveBuf(&m_nCruiseSpeedMultiplierType, buf);
SkipSaveBuf(buf, 2);
m_fCruiseSpeedMultiplier = ReadSaveBuf<float>(buf);
uint8 flags = ReadSaveBuf<uint8>(buf);
ReadSaveBuf(&m_fCruiseSpeedMultiplier, buf);
uint8 flags;
ReadSaveBuf(&flags, buf);
m_bSlowedDownBecauseOfCars = !!(flags & BIT(0));
m_bSlowedDownBecauseOfPeds = !!(flags & BIT(1));
m_bStayInCurrentLevel = !!(flags & BIT(2));
m_bStayInFastLane = !!(flags & BIT(3));
m_bIgnorePathfinding = !!(flags & BIT(4));
m_nSwitchDistance = ReadSaveBuf<uint8>(buf);
ReadSaveBuf(&m_nSwitchDistance, buf);
SkipSaveBuf(buf, 2);
m_vecDestinationCoors.x = ReadSaveBuf<float>(buf);
m_vecDestinationCoors.y = ReadSaveBuf<float>(buf);
m_vecDestinationCoors.z = ReadSaveBuf<float>(buf);
ReadSaveBuf(&m_vecDestinationCoors.x, buf);
ReadSaveBuf(&m_vecDestinationCoors.y, buf);
ReadSaveBuf(&m_vecDestinationCoors.z, buf);
SkipSaveBuf(buf, 32);
m_nPathFindNodesCount = ReadSaveBuf<int16>(buf);
ReadSaveBuf(&m_nPathFindNodesCount, buf);
SkipSaveBuf(buf, 6);
}
#endif

View file

@ -2608,7 +2608,7 @@ void CCarCtrl::SteerAIBoatWithPhysicsHeadingForTarget(CVehicle* pVehicle, float
float angleToTarget = GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y);
float angleForward = GetATanOfXY(forward.x, forward.y);
float steerAngle = LimitRadianAngle(angleToTarget - angleForward);
steerAngle = clamp(steerAngle, -DEFAULT_MAX_STEER_ANGLE, DEFAULT_MAX_STEER_ANGLE);
steerAngle = Clamp(steerAngle, -DEFAULT_MAX_STEER_ANGLE, DEFAULT_MAX_STEER_ANGLE);
#ifdef FIX_BUGS
float speedTarget = pVehicle->AutoPilot.GetCruiseSpeed();
#else
@ -2768,7 +2768,7 @@ void CCarCtrl::SteerAIPlaneTowardsTargetCoors(CAutomobile* pPlane)
{
CVector2D vecToTarget = pPlane->AutoPilot.m_vecDestinationCoors - pPlane->GetPosition();
float fForwardZ = (pPlane->AutoPilot.m_vecDestinationCoors.z - pPlane->GetPosition().z) / vecToTarget.Magnitude();
fForwardZ = clamp(fForwardZ, -0.3f, 0.3f);
fForwardZ = Clamp(fForwardZ, -0.3f, 0.3f);
float angle = GetATanOfXY(vecToTarget.x, vecToTarget.y);
while (angle > TWOPI)
angle -= TWOPI;

View file

@ -30,6 +30,7 @@
#include "Automobile.h"
#include "MBlur.h"
#include "screendroplets.h"
#include "SaveBuf.h"
uint8 CGameLogic::ActivePlayers;
uint8 CGameLogic::ShortCutState;
@ -612,12 +613,12 @@ void
CGameLogic::Load(uint8* buf, uint32 size)
{
INITSAVEBUF
NumAfterDeathStartPoints = ReadSaveBuf<uint32>(buf);
ReadSaveBuf(&NumAfterDeathStartPoints, buf);
for (int i = 0; i < NUM_SHORTCUT_START_POINTS; i++) {
AfterDeathStartPoints[i].x = ReadSaveBuf<float>(buf);
AfterDeathStartPoints[i].y = ReadSaveBuf<float>(buf);
AfterDeathStartPoints[i].z = ReadSaveBuf<float>(buf);
AfterDeathStartPointOrientation[i] = ReadSaveBuf<float>(buf);
ReadSaveBuf(&AfterDeathStartPoints[i].x, buf);
ReadSaveBuf(&AfterDeathStartPoints[i].y, buf);
ReadSaveBuf(&AfterDeathStartPoints[i].z, buf);
ReadSaveBuf(&AfterDeathStartPointOrientation[i], buf);
}
VALIDATESAVEBUF(size)
}

View file

@ -27,6 +27,7 @@
#include "Wanted.h"
#include "World.h"
#include "VarConsole.h"
#include "SaveBuf.h"
#define CRUSHER_GARAGE_X1 (1135.5f)
#define CRUSHER_GARAGE_Y1 (57.0f)
@ -2650,22 +2651,25 @@ void CGarages::Load(uint8* buf, uint32 size)
assert(size == 10692);
//assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)));
CloseHideOutGaragesBeforeSave();
NumGarages = ReadSaveBuf<uint32>(buf);
BombsAreFree = ReadSaveBuf<uint32>(buf);
RespraysAreFree = ReadSaveBuf<uint32>(buf);
CarsCollected = ReadSaveBuf<int32>(buf);
BankVansCollected = ReadSaveBuf<int32>(buf);
PoliceCarsCollected = ReadSaveBuf<int32>(buf);
ReadSaveBuf(&NumGarages, buf);
int32 tempInt;
ReadSaveBuf(&tempInt, buf);
BombsAreFree = tempInt ? true : false;
ReadSaveBuf(&tempInt, buf);
RespraysAreFree = tempInt ? true : false;
ReadSaveBuf(&CarsCollected, buf);
ReadSaveBuf(&BankVansCollected, buf);
ReadSaveBuf(&PoliceCarsCollected, buf);
for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++)
CarTypesCollected[i] = ReadSaveBuf<uint32>(buf);
LastTimeHelpMessage = ReadSaveBuf<uint32>(buf);
ReadSaveBuf(&CarTypesCollected[i], buf);
ReadSaveBuf(&LastTimeHelpMessage, buf);
for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
for (int j = 0; j < TOTAL_HIDEOUT_GARAGES; j++) {
aCarsInSafeHouses[j][i] = ReadSaveBuf<CStoredCar>(buf);
ReadSaveBuf(&aCarsInSafeHouses[j][i], buf);
}
}
for (int i = 0; i < NUM_GARAGES; i++) {
aGarages[i] = ReadSaveBuf<CGarage>(buf);
ReadSaveBuf(&aGarages[i], buf);
aGarages[i].m_pDoor1 = nil;
aGarages[i].m_pDoor2 = nil;
aGarages[i].m_pTarget = nil;

View file

@ -13,6 +13,7 @@
#include "RpAnimBlend.h"
#include "AnimBlendAssociation.h"
#include "soundlist.h"
#include "SaveBuf.h"
#ifdef FIX_BUGS
#include "Replay.h"
#endif
@ -197,10 +198,10 @@ void
CPhoneInfo::Load(uint8 *buf, uint32 size)
{
INITSAVEBUF
m_nMax = ReadSaveBuf<int32>(buf);
m_nScriptPhonesMax = ReadSaveBuf<int32>(buf);
ReadSaveBuf(&m_nMax, buf);
ReadSaveBuf(&m_nScriptPhonesMax, buf);
for (int i = 0; i < NUMPHONES; i++) {
m_aPhones[i] = ReadSaveBuf<CPhone>(buf);
ReadSaveBuf(&m_aPhones[i], buf);
// It's saved as building pool index in save file, convert it to true entity
if (m_aPhones[i].m_pEntity) {
m_aPhones[i].m_pEntity = CPools::GetBuildingPool()->GetSlot((uintptr)m_aPhones[i].m_pEntity - 1);

View file

@ -33,6 +33,7 @@
#include "Hud.h"
#include "Messages.h"
#include "Streaming.h"
#include "SaveBuf.h"
CPickup CPickups::aPickUps[NUMPICKUPS];
int16 CPickups::NumMessages;
@ -1441,7 +1442,7 @@ CPickups::Load(uint8 *buf, uint32 size)
INITSAVEBUF
for (int32 i = 0; i < NUMPICKUPS; i++) {
aPickUps[i] = ReadSaveBuf<CPickup>(buf);
ReadSaveBuf(&aPickUps[i], buf);
if (aPickUps[i].m_eType != PICKUP_NONE) {
if (aPickUps[i].m_pObject != nil)
@ -1452,12 +1453,12 @@ INITSAVEBUF
}
CollectedPickUpIndex = ReadSaveBuf<uint16>(buf);
ReadSaveBuf<uint16>(buf);
ReadSaveBuf(&CollectedPickUpIndex, buf);
SkipSaveBuf(buf, 2);
NumMessages = 0;
for (uint16 i = 0; i < NUMCOLLECTEDPICKUPS; i++)
aPickUpsCollected[i] = ReadSaveBuf<int32>(buf);
ReadSaveBuf(&aPickUpsCollected[i], buf);
VALIDATESAVEBUF(size)
}

View file

@ -425,9 +425,9 @@ void CReplay::RecordParticle(tParticleType type, const CVector& vecPos, const CV
pp->pos_x = 4.0f * vecPos.x;
pp->pos_y = 4.0f * vecPos.y;
pp->pos_z = 4.0f * vecPos.z;
pp->dir_x = 120.0f * clamp(vecDir.x, -1.0f, 1.0f);
pp->dir_y = 120.0f * clamp(vecDir.y, -1.0f, 1.0f);
pp->dir_z = 120.0f * clamp(vecDir.z, -1.0f, 1.0f);
pp->dir_x = 120.0f * Clamp(vecDir.x, -1.0f, 1.0f);
pp->dir_y = 120.0f * Clamp(vecDir.y, -1.0f, 1.0f);
pp->dir_z = 120.0f * Clamp(vecDir.z, -1.0f, 1.0f);
pp->size = fSize;
pp->r = color.red;
pp->g = color.green;
@ -463,8 +463,8 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
CAnimBlendAssociation* main = RpAnimBlendClumpGetMainAssociation((RpClump*)ped->m_rwObject, &second, &blend_amount);
if (main){
state->animId = main->animId;
state->time = 255.0f / 4.0f * clamp(main->currentTime, 0.0f, 4.0f);
state->speed = 255.0f / 3.0f * clamp(main->speed, 0.0f, 3.0f);
state->time = 255.0f / 4.0f * Clamp(main->currentTime, 0.0f, 4.0f);
state->speed = 255.0f / 3.0f * Clamp(main->speed, 0.0f, 3.0f);
state->groupId = main->groupId;
}else{
state->animId = 3;
@ -474,9 +474,9 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
}
if (second) {
state->secAnimId = second->animId;
state->secTime = 255.0f / 4.0f * clamp(second->currentTime, 0.0f, 4.0f);
state->secSpeed = 255.0f / 3.0f * clamp(second->speed, 0.0f, 3.0f);
state->blendAmount = 255.0f / 2.0f * clamp(blend_amount, 0.0f, 2.0f);
state->secTime = 255.0f / 4.0f * Clamp(second->currentTime, 0.0f, 4.0f);
state->secSpeed = 255.0f / 3.0f * Clamp(second->speed, 0.0f, 3.0f);
state->blendAmount = 255.0f / 2.0f * Clamp(blend_amount, 0.0f, 2.0f);
state->secGroupId = second->groupId;
}else{
state->secAnimId = 0;
@ -488,9 +488,9 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
CAnimBlendAssociation* partial = RpAnimBlendClumpGetMainPartialAssociation((RpClump*)ped->m_rwObject);
if (partial) {
state->partAnimId = partial->animId;
state->partAnimTime = 255.0f / 4.0f * clamp(partial->currentTime, 0.0f, 4.0f);
state->partAnimSpeed = 255.0f / 3.0f * clamp(partial->speed, 0.0f, 3.0f);
state->partBlendAmount = 255.0f / 2.0f * clamp(partial->blendAmount, 0.0f, 2.0f);
state->partAnimTime = 255.0f / 4.0f * Clamp(partial->currentTime, 0.0f, 4.0f);
state->partAnimSpeed = 255.0f / 3.0f * Clamp(partial->speed, 0.0f, 3.0f);
state->partBlendAmount = 255.0f / 2.0f * Clamp(partial->blendAmount, 0.0f, 2.0f);
state->partGroupId = partial->groupId;
}else{
state->partAnimId = 0;
@ -507,10 +507,10 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainAssociation_N((RpClump*)ped->m_rwObject, i);
if (assoc){
state->aAnimId[i] = assoc->animId;
state->aCurTime[i] = 255.0f / 4.0f * clamp(assoc->currentTime, 0.0f, 4.0f);
state->aSpeed[i] = 255.0f / 3.0f * clamp(assoc->speed, 0.0f, 3.0f);
state->aBlendAmount[i] = 255.0f / 2.0f * clamp(assoc->blendAmount, 0.0f, 2.0f);
state->aBlendDelta[i] = 127.0f / 32.0f * clamp(assoc->blendDelta, -16.0f, 16.0f);
state->aCurTime[i] = 255.0f / 4.0f * Clamp(assoc->currentTime, 0.0f, 4.0f);
state->aSpeed[i] = 255.0f / 3.0f * Clamp(assoc->speed, 0.0f, 3.0f);
state->aBlendAmount[i] = 255.0f / 2.0f * Clamp(assoc->blendAmount, 0.0f, 2.0f);
state->aBlendDelta[i] = 127.0f / 32.0f * Clamp(assoc->blendDelta, -16.0f, 16.0f);
state->aFlags[i] = assoc->flags;
state->aGroupId[i] = assoc->groupId;
if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) {
@ -533,10 +533,10 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainPartialAssociation_N((RpClump*)ped->m_rwObject, i);
if (assoc) {
state->aAnimId2[i] = assoc->animId;
state->aCurTime2[i] = 255.0f / 4.0f * clamp(assoc->currentTime, 0.0f, 4.0f);
state->aSpeed2[i] = 255.0f / 3.0f * clamp(assoc->speed, 0.0f, 3.0f);
state->aBlendAmount2[i] = 255.0f / 2.0f * clamp(assoc->blendAmount, 0.0f, 2.0f);
state->aBlendDelta2[i] = 127.0f / 16.0f * clamp(assoc->blendDelta, -16.0f, 16.0f);
state->aCurTime2[i] = 255.0f / 4.0f * Clamp(assoc->currentTime, 0.0f, 4.0f);
state->aSpeed2[i] = 255.0f / 3.0f * Clamp(assoc->speed, 0.0f, 3.0f);
state->aBlendAmount2[i] = 255.0f / 2.0f * Clamp(assoc->blendAmount, 0.0f, 2.0f);
state->aBlendDelta2[i] = 127.0f / 16.0f * Clamp(assoc->blendDelta, -16.0f, 16.0f);
state->aFlags2[i] = assoc->flags;
state->aGroupId2[i] = assoc->groupId;
if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) {

View file

@ -3,6 +3,7 @@
#include "Restart.h"
#include "Zones.h"
#include "PathFind.h"
#include "SaveBuf.h"
uint8 CRestart::OverrideHospitalLevel;
uint8 CRestart::OverridePoliceStationLevel;
@ -173,29 +174,28 @@ INITSAVEBUF
CheckSaveHeader(buf, 'R','S','T','\0', size - SAVE_HEADER_SIZE);
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
HospitalRestartPoints[i] = ReadSaveBuf<CVector>(buf);
HospitalRestartHeadings[i] = ReadSaveBuf<float>(buf);
ReadSaveBuf(&HospitalRestartPoints[i], buf);
ReadSaveBuf(&HospitalRestartHeadings[i], buf);
}
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
PoliceRestartPoints[i] = ReadSaveBuf<CVector>(buf);
PoliceRestartHeadings[i] = ReadSaveBuf<float>(buf);
ReadSaveBuf(&PoliceRestartPoints[i], buf);
ReadSaveBuf(&PoliceRestartHeadings[i], buf);
}
NumberOfHospitalRestarts = ReadSaveBuf<uint16>(buf);
NumberOfPoliceRestarts = ReadSaveBuf<uint16>(buf);
bOverrideRestart = ReadSaveBuf<bool>(buf);
ReadSaveBuf(&NumberOfHospitalRestarts, buf);
ReadSaveBuf(&NumberOfPoliceRestarts, buf);
ReadSaveBuf(&bOverrideRestart, buf);
// skip something unused
ReadSaveBuf<uint8>(buf);
ReadSaveBuf<uint16>(buf);
SkipSaveBuf(buf, 3);
OverridePosition = ReadSaveBuf<CVector>(buf);
OverrideHeading = ReadSaveBuf<float>(buf);
bFadeInAfterNextDeath = ReadSaveBuf<bool>(buf);
bFadeInAfterNextArrest = ReadSaveBuf<bool>(buf);
OverrideHospitalLevel = ReadSaveBuf<uint8>(buf);
OverridePoliceStationLevel = ReadSaveBuf<uint8>(buf);
ReadSaveBuf(&OverridePosition, buf);
ReadSaveBuf(&OverrideHeading, buf);
ReadSaveBuf(&bFadeInAfterNextDeath, buf);
ReadSaveBuf(&bFadeInAfterNextArrest, buf);
ReadSaveBuf(&OverrideHospitalLevel, buf);
ReadSaveBuf(&OverridePoliceStationLevel, buf);
VALIDATESAVEBUF(size);
}

View file

@ -744,7 +744,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CollectParameters(&m_nIp, 2);
CPlayerPed* pPlayerPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPlayerPed);
pPlayerPed->m_fArmour = clamp(pPlayerPed->m_fArmour + GET_INTEGER_PARAM(1), 0.0f, CWorld::Players[GET_INTEGER_PARAM(0)].m_nMaxArmour);
pPlayerPed->m_fArmour = Clamp(pPlayerPed->m_fArmour + GET_INTEGER_PARAM(1), 0.0f, CWorld::Players[GET_INTEGER_PARAM(0)].m_nMaxArmour);
return 0;
}
case COMMAND_ADD_ARMOUR_TO_CHAR:
@ -752,7 +752,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
pPed->m_fArmour = clamp(pPed->m_fArmour + GET_INTEGER_PARAM(1), 0.0f, 100.0f);
pPed->m_fArmour = Clamp(pPed->m_fArmour + GET_INTEGER_PARAM(1), 0.0f, 100.0f);
return 0;
}
case COMMAND_OPEN_GARAGE:

View file

@ -16,6 +16,7 @@
#include "SpecialFX.h"
#include "World.h"
#include "main.h"
#include "SaveBuf.h"
// LCS: file done except TODOs
@ -2205,29 +2206,33 @@ bool CTheScripts::LoadAllScripts(uint8* buf, uint32 size)
Init(); // TODO: in LCS CTheScripts::Init call GenericLoad, which then calls LoadAllScripts
INITSAVEBUF
CheckSaveHeader(buf, 'S', 'C', 'R', '\0', size - SAVE_HEADER_SIZE);
uint32 varSpace = ReadSaveBuf<uint32>(buf);
uint32 varSpace, type, handle;
uint32 tmp;
ReadSaveBuf(&varSpace, buf);
if (*(int32*)&ScriptSpace[0] != *(int32*)&buf[0] || *(int32*)&ScriptSpace[4] != *(int32*)&buf[4]) {
printf("\n===================================================\nSave Game Mismatch!!!\n");
return false;
}
for (uint32 i = 0; i < varSpace; i++) { // this is not exactly what function does
if (i < 8)
ScriptSpace[i] = ReadSaveBuf<uint8>(buf);
ReadSaveBuf(&ScriptSpace[i], buf);
else if (GetSaveVarIndex(i / 4 * 4) != -1)
ScriptSpace[i] = ReadSaveBuf<uint8>(buf);
ReadSaveBuf(&ScriptSpace[i], buf);
else
ReadSaveBuf<uint8>(buf);
SkipSaveBuf(buf, 1);
}
// everything else is... gone? TODO
script_assert(ReadSaveBuf<uint32>(buf) == SCRIPT_DATA_SIZE);
OnAMissionFlag = ReadSaveBuf<uint32>(buf);
LastMissionPassedTime = ReadSaveBuf<uint32>(buf);
ReadSaveBuf(&tmp, buf);
script_assert(tmp == SCRIPT_DATA_SIZE);
ReadSaveBuf(&OnAMissionFlag, buf);
ReadSaveBuf(&LastMissionPassedTime, buf);
for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++)
CollectiveArray[i] = ReadSaveBuf<tCollectiveData>(buf);
NextFreeCollectiveIndex = ReadSaveBuf<int32>(buf);
ReadSaveBuf(&CollectiveArray[i], buf);
ReadSaveBuf(&NextFreeCollectiveIndex, buf);
for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
uint32 type = ReadSaveBuf<uint32>(buf);
uint32 handle = ReadSaveBuf<uint32>(buf);
ReadSaveBuf(&type, buf);
ReadSaveBuf(&handle, buf);
/*
switch (type) {
case 0:
@ -2243,16 +2248,17 @@ INITSAVEBUF
script_assert(false);
}
*/
/*BuildingSwapArray[i].m_nNewModel = */ReadSaveBuf<uint32>(buf);
/*BuildingSwapArray[i].m_nOldModel = */ReadSaveBuf<uint32>(buf);
/*BuildingSwapArray[i].m_nNewModel = ReadSaveBuf<uint32>(buf);*/
/*BuildingSwapArray[i].m_nOldModel = ReadSaveBuf<uint32>(buf);*/
SkipSaveBuf(buf, 8);
/*
if (BuildingSwapArray[i].m_pBuilding)
BuildingSwapArray[i].m_pBuilding->ReplaceWithNewModel(BuildingSwapArray[i].m_nNewModel);
*/
}
for (uint32 i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
uint32 type = ReadSaveBuf<uint32>(buf);
uint32 handle = ReadSaveBuf<uint32>(buf);
ReadSaveBuf(&type, buf);
ReadSaveBuf(&handle, buf);
/*
switch (type) {
case 0:
@ -2277,14 +2283,25 @@ INITSAVEBUF
InvisibilitySettingArray[i]->bIsVisible = false;
*/
}
script_assert(ReadSaveBuf<bool>(buf) == bUsingAMultiScriptFile);
/*bPlayerHasMetDebbieHarry = */ReadSaveBuf<uint8>(buf);
ReadSaveBuf<uint16>(buf);
script_assert(ReadSaveBuf<uint32>(buf) == MainScriptSize);
script_assert(ReadSaveBuf<uint32>(buf) == LargestMissionScriptSize);
script_assert(ReadSaveBuf<uint16>(buf) == NumberOfMissionScripts);
script_assert(ReadSaveBuf<uint16>(buf) == NumberOfExclusiveMissionScripts);
uint32 runningScripts = ReadSaveBuf<uint32>(buf);
bool tmpBool;
ReadSaveBuf(&tmpBool, buf);
script_assert(tmpBool == bUsingAMultiScriptFile);
///*bPlayerHasMetDebbieHarry = */ReadSaveBuf<uint8>(buf);
//ReadSaveBuf<uint16>(buf);
SkipSaveBuf(buf, 3);
ReadSaveBuf(&tmp, buf);
script_assert(tmp == MainScriptSize);
ReadSaveBuf(&tmp, buf);
script_assert(tmp == LargestMissionScriptSize);
uint16 tmp16;
ReadSaveBuf(&tmp16, buf);
script_assert(tmp16 == NumberOfMissionScripts);
ReadSaveBuf(&tmp16, buf);
script_assert(tmp16 == NumberOfExclusiveMissionScripts);
uint32 runningScripts;
ReadSaveBuf(&runningScripts, buf);
for (uint32 i = 0; i < runningScripts; i++)
CRunningScript().Load(buf);
StartTestScript(); // <- tmp hack
@ -2335,38 +2352,38 @@ void CRunningScript::Load(uint8*& buf)
{
#ifdef COMPATIBLE_SAVES
SkipSaveBuf(buf, 8);
m_nId = ReadSaveBuf<int32>(buf);
ReadSaveBuf(&m_nId, buf);
for (int i = 0; i < 8; i++)
m_abScriptName[i] = ReadSaveBuf<char>(buf);
m_nIp = ReadSaveBuf<uint32>(buf);
ReadSaveBuf(&m_abScriptName[i], buf);
ReadSaveBuf(&m_nIp, buf);
#ifdef CHECK_STRUCT_SIZES
static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
#endif
for (int i = 0; i < MAX_STACK_DEPTH; i++)
m_anStack[i] = ReadSaveBuf<uint32>(buf);
m_nStackPointer = ReadSaveBuf<uint16>(buf);
ReadSaveBuf(&m_anStack[i], buf);
ReadSaveBuf(&m_nStackPointer, buf);
SkipSaveBuf(buf, 2);
#ifdef CHECK_STRUCT_SIZES
static_assert(NUM_LOCAL_VARS + 8 + NUM_TIMERS == 106, "Compatibility loss: NUM_LOCAL_VARS + 8 + NUM_TIMERS != 106");
#endif
for (int i = 0; i < NUM_LOCAL_VARS + 8 + NUM_TIMERS; i++)
m_anLocalVariables[i] = ReadSaveBuf<int32>(buf);
m_nLocalsPointer = ReadSaveBuf<int32>(buf);
m_bIsActive = ReadSaveBuf<bool>(buf);
m_bCondResult = ReadSaveBuf<bool>(buf);
m_bIsMissionScript = ReadSaveBuf<bool>(buf);
m_bSkipWakeTime = ReadSaveBuf<bool>(buf);
m_nWakeTime = ReadSaveBuf<uint32>(buf);
m_nAndOrState = ReadSaveBuf<uint16>(buf);
m_bNotFlag = ReadSaveBuf<bool>(buf);
m_bDeatharrestEnabled = ReadSaveBuf<bool>(buf);
m_bDeatharrestExecuted = ReadSaveBuf<bool>(buf);
m_bMissionFlag = ReadSaveBuf<bool>(buf);
ReadSaveBuf(&m_anLocalVariables[i], buf);
ReadSaveBuf(&m_nLocalsPointer, buf);
ReadSaveBuf(&m_bIsActive, buf);
ReadSaveBuf(&m_bCondResult, buf);
ReadSaveBuf(&m_bIsMissionScript, buf);
ReadSaveBuf(&m_bSkipWakeTime, buf);
ReadSaveBuf(&m_nWakeTime, buf);
ReadSaveBuf(&m_nAndOrState, buf);
ReadSaveBuf(&m_bNotFlag, buf);
ReadSaveBuf(&m_bDeatharrestEnabled, buf);
ReadSaveBuf(&m_bDeatharrestExecuted, buf);
ReadSaveBuf(&m_bMissionFlag, buf);
SkipSaveBuf(buf, 2);
#else
CRunningScript* n = next;
CRunningScript* p = prev;
*this = ReadSaveBuf<CRunningScript>(buf);
ReadSaveBuf(this, buf);
next = n;
prev = p;
#endif

View file

@ -11,6 +11,7 @@
#include "Wanted.h"
#include "World.h"
#include "VarConsole.h"
#include "SaveBuf.h"
#define TIME_BETWEEN_SETPIECE_SPAWNS 20000
@ -67,9 +68,9 @@ VALIDATESAVEBUF(*size)
void CSetPieces::Load(uint8* buf, uint32 size)
{
INITSAVEBUF
NumSetPieces = ReadSaveBuf<uint32>(buf);
ReadSaveBuf(&NumSetPieces, buf);
for (int i = 0; i < NUM_SETPIECES; i++)
aSetPieces[i] = ReadSaveBuf<CSetPiece>(buf);
ReadSaveBuf(&aSetPieces[i], buf);
VALIDATESAVEBUF(size)
}

View file

@ -1187,7 +1187,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
float ReqSpeed = DeltaBeta * SpeedMultiplier;
// this is also added
ReqSpeed = clamp(ReqSpeed, -SpeedLimit, SpeedLimit);
ReqSpeed = Clamp(ReqSpeed, -SpeedLimit, SpeedLimit);
// Add or subtract absolute depending on sign, genius!
if(ReqSpeed - BetaSpeed > 0.0f)
@ -1682,7 +1682,7 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa
Test.z = TargetCoors.z + 0.2f + Length*Sin(CarAlpha+AlphaOffset) + m_fCloseInCarHeightOffset;
if(CWorld::ProcessVerticalLine(Test, CamTargetEntity->GetPosition().z, point, entity, true, false, false, false, false, false, nil)){
float sin = (point.point.z - TargetCoors.z - 0.2f - m_fCloseInCarHeightOffset)/Length;
CarAlpha = Asin(clamp(sin, -1.0f, 1.0f)) - AlphaOffset;
CarAlpha = Asin(Clamp(sin, -1.0f, 1.0f)) - AlphaOffset;
if(CarAlpha < 0.0f)
AlphaOffset += CarAlpha;
}
@ -1832,7 +1832,7 @@ CCam::Process_Cam_On_A_String(const CVector &CameraTarget, float TargetOrientati
if(DeltaBeta > PI) DeltaBeta -= TWOPI;
else if(DeltaBeta < -PI) DeltaBeta += TWOPI;
float dist = (TargetCoors - Source).Magnitude();
dist = FIRETRUCK_TRACKING_MULT*dist*clamp(DeltaBeta, -0.8f, 0.8f);
dist = FIRETRUCK_TRACKING_MULT*dist*Clamp(DeltaBeta, -0.8f, 0.8f);
Source += dist*CrossProduct(Front, CVector(0.0f, 0.0f, 1.0f));
}
@ -2805,7 +2805,7 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float,
if(BetaOffset > PI) BetaOffset -= TWOPI;
else if(BetaOffset < PI) BetaOffset += TWOPI;
BetaOffset = clamp(BetaOffset, -pedTarget->m_attachRotStep, pedTarget->m_attachRotStep);
BetaOffset = Clamp(BetaOffset, -pedTarget->m_attachRotStep, pedTarget->m_attachRotStep);
Beta = NewBeta + BetaOffset;
}
@ -3275,7 +3275,7 @@ CCam::Process_BehindBoat(const CVector &CameraTarget, float TargetOrientation, f
// useless call
//CWaterLevel::GetWaterLevelNoWaves(TargetCoors.x, TargetCoors.y, TargetCoors.z, &Water);
Water = (WaterLevel + WATER_Z_ADDITION_MIN - WaterLevelBuffered - WATER_Z_ADDITION)/(BoatDimensions.z/2.0f + MaxHeightUp);
TargetAlpha = Asin(clamp(Water, -1.0f, 1.0f));
TargetAlpha = Asin(Clamp(Water, -1.0f, 1.0f));
}
if(ResetStatics){
@ -3461,7 +3461,7 @@ FindSplinePathPositionFloat(float *out, float *spline, uint32 time, uint32 &mark
}
}
float a = ((float)time - (float)MS(spline[marker-4])) / (float)MS(spline[marker] - spline[marker-4]);
a = clamp(a, 0.0f, 1.0f);
a = Clamp(a, 0.0f, 1.0f);
float b = 1.0f - a;
*out = b*b*b * spline[marker-3] +
3.0f*a*b*b * spline[marker-1] +
@ -3499,7 +3499,7 @@ FindSplinePathPositionVector(CVector *out, float *spline, uint32 time, uint32 &m
}
float a = ((float)time - (float)MS(spline[marker-10])) / (float)MS(spline[marker] - spline[marker-10]);
a = clamp(a, 0.0f, 1.0f);
a = Clamp(a, 0.0f, 1.0f);
float b = 1.0f - a;
out->x =
b*b*b * spline[marker-9] +
@ -4925,7 +4925,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
// 0.98f: CAR_FOV_FADE_MULT
FOV = Pow(0.98f, CTimer::GetTimeStep()) * (FOV - DefaultFOV) + DefaultFOV;
FOV = clamp(FOV, DefaultFOV, DefaultFOV + 30.0f);
FOV = Clamp(FOV, DefaultFOV, DefaultFOV + 30.0f);
}
// WORKAROUND: I still don't know how looking behind works (m_bCamDirectlyInFront is unused in III, they seem to use m_bUseTransitionBeta)
@ -5044,7 +5044,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
}
}
float targetAlpha = Asin(clamp(Front.z, -1.0f, 1.0f)) - zoomModeAlphaOffset;
float targetAlpha = Asin(Clamp(Front.z, -1.0f, 1.0f)) - zoomModeAlphaOffset;
if (targetAlpha <= maxAlphaAllowed) {
if (targetAlpha < -CARCAM_SET[camSetArrPos][14])
targetAlpha = -CARCAM_SET[camSetArrPos][14];

View file

@ -348,7 +348,7 @@ CCamera::Process(void)
currentTime = m_uiTransitionDuration;
float fractionInter = (float) currentTime / m_uiTransitionDuration;
float fractionInterTarget = (float) currentTime / m_uiTransitionDurationTargetCoors;
fractionInterTarget = clamp(fractionInterTarget, 0.0f, 1.0f);
fractionInterTarget = Clamp(fractionInterTarget, 0.0f, 1.0f);
// Interpolate target separately
if(fractionInterTarget <= m_fFractionInterToStopMovingTarget){
@ -552,7 +552,7 @@ CCamera::Process(void)
// Process Shake
float shakeStrength = m_fCamShakeForce - 0.28f*(CTimer::GetTimeInMilliseconds()-m_uiCamShakeStart)/1000.0f;
shakeStrength = clamp(shakeStrength, 0.0f, 2.0f);
shakeStrength = Clamp(shakeStrength, 0.0f, 2.0f);
int shakeRand = CGeneral::GetRandomNumber();
float shakeOffset = shakeStrength*0.1f;
GetMatrix().GetPosition().x += shakeOffset * ((shakeRand & 0xF) - 7);
@ -1914,7 +1914,7 @@ CCamera::CamShake(float strength, float x, float y, float z)
float curForce = mult*(m_fCamShakeForce - (CTimer::GetTimeInMilliseconds() - m_uiCamShakeStart)/1000.0f);
strength = mult*strength;
if(clamp(curForce, 0.0f, 2.0f) < strength){
if(Clamp(curForce, 0.0f, 2.0f) < strength){
m_fCamShakeForce = strength;
m_uiCamShakeStart = CTimer::GetTimeInMilliseconds();
}
@ -1925,7 +1925,7 @@ void
CamShakeNoPos(CCamera *cam, float strength)
{
float curForce = cam->m_fCamShakeForce - (CTimer::GetTimeInMilliseconds() - cam->m_uiCamShakeStart)/1000.0f;
if(clamp(curForce, 0.0f, 2.0f) < strength){
if(Clamp(curForce, 0.0f, 2.0f) < strength){
cam->m_fCamShakeForce = strength;
cam->m_uiCamShakeStart = CTimer::GetTimeInMilliseconds();
}
@ -3987,7 +3987,7 @@ CCamera::Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source,
float
CCamera::Find3rdPersonQuickAimPitch(void)
{
float clampedFrontZ = clamp(Cams[ActiveCam].Front.z, -1.0f, 1.0f);
float clampedFrontZ = Clamp(Cams[ActiveCam].Front.z, -1.0f, 1.0f);
float rot = Asin(clampedFrontZ);

View file

@ -1147,7 +1147,7 @@ CFileLoader::Load2dEffect(const char *line)
&probability);
effect->attractor.type = flags;
#ifdef FIX_BUGS
effect->attractor.probability = clamp(probability, 0, 255);
effect->attractor.probability = Clamp(probability, 0, 255);
#else
effect->attractor.probability = probability;
#endif

View file

@ -711,27 +711,27 @@ CMenuManager::CheckSliderMovement(int value)
switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) {
case MENUACTION_BRIGHTNESS:
m_PrefsBrightness += value * 32.0f;
m_PrefsBrightness = clamp(m_PrefsBrightness, MIN_BRIGHTNESS, MAX_BRIGHTNESS);
m_PrefsBrightness = Clamp(m_PrefsBrightness, MIN_BRIGHTNESS, MAX_BRIGHTNESS);
break;
case MENUACTION_DRAWDIST:
if(value > 0)
m_PrefsLOD += ((1.8f - 0.925f) / 16.0f);
else
m_PrefsLOD -= ((1.8f - 0.925f) / 16.0f);
m_PrefsLOD = clamp(m_PrefsLOD, 0.925f, 1.8f);
m_PrefsLOD = Clamp(m_PrefsLOD, 0.925f, 1.8f);
CRenderer::ms_lodDistScale = m_PrefsLOD;
break;
case MENUACTION_MUSICVOLUME:
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
m_PrefsMusicVolume += value * (128 / 32);
m_PrefsMusicVolume = clamp(m_PrefsMusicVolume, 0, 65);
m_PrefsMusicVolume = Clamp(m_PrefsMusicVolume, 0, 65);
DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume);
}
break;
case MENUACTION_SFXVOLUME:
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
m_PrefsSfxVolume += value * (128 / 32);
m_PrefsSfxVolume = clamp(m_PrefsSfxVolume, 0, 65);
m_PrefsSfxVolume = Clamp(m_PrefsSfxVolume, 0, 65);
DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
}
break;
@ -739,14 +739,14 @@ CMenuManager::CheckSliderMovement(int value)
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
if (DMAudio.IsMP3RadioChannelAvailable()) {
m_PrefsMP3BoostVolume += value * (128 / 32);
m_PrefsMP3BoostVolume = clamp(m_PrefsMP3BoostVolume, 0, 65);
m_PrefsMP3BoostVolume = Clamp(m_PrefsMP3BoostVolume, 0, 65);
DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume);
}
}
break;
case MENUACTION_MOUSESENS:
TheCamera.m_fMouseAccelHorzntl += value * 1.0f/200.0f/15.0f; // ???
TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f/3200.0f, 1.0f/200.0f);
TheCamera.m_fMouseAccelHorzntl = Clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f/3200.0f, 1.0f/200.0f);
#ifdef FIX_BUGS
TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl + 0.0005f;
#endif
@ -3490,8 +3490,8 @@ CMenuManager::Process(void)
break; \
\
m_fMapSize *= z2; \
m_fMapCenterX = clamp(m_fMapCenterX, SCREEN_WIDTH/2 - (m_fMapSize - MENU_X(MAP_MIN_SIZE)), m_fMapSize - MENU_X(MAP_MIN_SIZE) + SCREEN_WIDTH/2); \
m_fMapCenterY = clamp(m_fMapCenterY, SCREEN_HEIGHT/2 - (m_fMapSize - MENU_Y(MAP_MIN_SIZE)), m_fMapSize - MENU_Y(MAP_MIN_SIZE) + SCREEN_HEIGHT/2); \
m_fMapCenterX = Clamp(m_fMapCenterX, SCREEN_WIDTH/2 - (m_fMapSize - MENU_X(MAP_MIN_SIZE)), m_fMapSize - MENU_X(MAP_MIN_SIZE) + SCREEN_WIDTH/2); \
m_fMapCenterY = Clamp(m_fMapCenterY, SCREEN_HEIGHT/2 - (m_fMapSize - MENU_Y(MAP_MIN_SIZE)), m_fMapSize - MENU_Y(MAP_MIN_SIZE) + SCREEN_HEIGHT/2); \
} while(0)
#endif
@ -3529,8 +3529,8 @@ CMenuManager::AdditionalOptionInput(bool &goBack)
m_fMapCenterX += (SCREEN_WIDTH/2 - m_fMapCenterX) / ((m_fMapSize - MENU_X(MAP_MIN_SIZE)) * 1/15.f);
m_fMapSize = Max(MENU_Y(MAP_MIN_SIZE), m_fMapSize - MENU_Y(15.f));
m_fMapCenterX = clamp(m_fMapCenterX, SCREEN_WIDTH/2 - (m_fMapSize - MENU_X(MAP_MIN_SIZE)), m_fMapSize - MENU_X(MAP_MIN_SIZE) + SCREEN_WIDTH/2);
m_fMapCenterY = clamp(m_fMapCenterY, SCREEN_HEIGHT/2 - (m_fMapSize - MENU_Y(MAP_MIN_SIZE)), m_fMapSize - MENU_Y(MAP_MIN_SIZE) + SCREEN_HEIGHT/2);
m_fMapCenterX = Clamp(m_fMapCenterX, SCREEN_WIDTH/2 - (m_fMapSize - MENU_X(MAP_MIN_SIZE)), m_fMapSize - MENU_X(MAP_MIN_SIZE) + SCREEN_WIDTH/2);
m_fMapCenterY = Clamp(m_fMapCenterY, SCREEN_HEIGHT/2 - (m_fMapSize - MENU_Y(MAP_MIN_SIZE)), m_fMapSize - MENU_Y(MAP_MIN_SIZE) + SCREEN_HEIGHT/2);
} else {
m_fMapSize = MENU_Y(MAP_MIN_SIZE);
}
@ -3571,8 +3571,8 @@ CMenuManager::AdditionalOptionInput(bool &goBack)
if (!justResetPointer) {
m_fMapCenterX += m_nMousePosX - m_nMouseOldPosX;
m_fMapCenterY += m_nMousePosY - m_nMouseOldPosY;
m_fMapCenterX = clamp(m_fMapCenterX, SCREEN_WIDTH/2 - (m_fMapSize - MENU_X(MAP_MIN_SIZE)), m_fMapSize - MENU_X(MAP_MIN_SIZE) + SCREEN_WIDTH/2);
m_fMapCenterY = clamp(m_fMapCenterY, SCREEN_HEIGHT/2 - (m_fMapSize - MENU_Y(MAP_MIN_SIZE)), m_fMapSize - MENU_Y(MAP_MIN_SIZE) + SCREEN_HEIGHT/2);
m_fMapCenterX = Clamp(m_fMapCenterX, SCREEN_WIDTH/2 - (m_fMapSize - MENU_X(MAP_MIN_SIZE)), m_fMapSize - MENU_X(MAP_MIN_SIZE) + SCREEN_WIDTH/2);
m_fMapCenterY = Clamp(m_fMapCenterY, SCREEN_HEIGHT/2 - (m_fMapSize - MENU_Y(MAP_MIN_SIZE)), m_fMapSize - MENU_Y(MAP_MIN_SIZE) + SCREEN_HEIGHT/2);
}
justResetPointer = false;
@ -5068,7 +5068,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
case MENUACTION_SPEAKERCONF:
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
m_PrefsSpeakers -= changeAmount;
m_PrefsSpeakers = clamp(m_PrefsSpeakers, 0, 2);
m_PrefsSpeakers = Clamp(m_PrefsSpeakers, 0, 2);
DMAudio.SetSpeakerConfig(m_PrefsSpeakers);
SaveSettings();
}
@ -5679,7 +5679,7 @@ CMenuManager::DrawQuitGameScreen(void)
static int32 exitSignalTimer = 0;
#ifdef FIX_BUGS
int alpha = clamp(m_nMenuFadeAlpha, 0, 255);
int alpha = Clamp(m_nMenuFadeAlpha, 0, 255);
#else
int alpha = m_nMenuFadeAlpha;
#endif

View file

@ -1375,7 +1375,7 @@ CMenuManager::DrawFrontEndNormal(void)
if ((m_nStartPauseTimer - CTimer::GetTimeInMillisecondsPauseMode()) <= 1600)
alpha = float(m_nStartPauseTimer - CTimer::GetTimeInMillisecondsPauseMode()) / 400.0f;
m_someAlpha = 255 - clamp(alpha, 0.0f, 1.0f) * 255.0f;
m_someAlpha = 255 - Clamp(alpha, 0.0f, 1.0f) * 255.0f;
switch ( m_nSlidingDir )
{
@ -1392,7 +1392,7 @@ CMenuManager::DrawFrontEndNormal(void)
float slide = float(m_nEndPauseTimer - CTimer::GetTimeInMillisecondsPauseMode()) / 800.0f;
float alpha = float((int32)(m_nEndPauseTimer - CTimer::GetTimeInMillisecondsPauseMode()) + -266) / 533.0f;
m_someAlpha = clamp(alpha, 0.0f, 1.0f) * 255.0f;
m_someAlpha = Clamp(alpha, 0.0f, 1.0f) * 255.0f;
switch ( m_nSlidingDir )
{

View file

@ -56,7 +56,7 @@ public:
static float LimitRadianAngle(float angle)
{
float result = clamp(angle, -25.0f, 25.0f);
float result = Clamp(angle, -25.0f, 25.0f);
while (result >= PI) {
result -= 2 * PI;

View file

@ -299,7 +299,7 @@ CPlayerInfo::Process(void)
m_fRoadDensity = ThePaths.CalcRoadDensity(playerPos.x, playerPos.y);
}
m_fRoadDensity = clamp(m_fRoadDensity, 0.5f, 1.45f);
m_fRoadDensity = Clamp(m_fRoadDensity, 0.5f, 1.45f);
// Because vehicle enter/exit use same key binding.
bool enterOrExitVeh;

View file

@ -14,6 +14,7 @@
#include "Wanted.h"
#include "World.h"
#include "MemoryHeap.h"
#include "SaveBuf.h"
CCPtrNodePool *CPools::ms_pPtrNodePool;
CEntryInfoNodePool *CPools::ms_pEntryInfoNodePool;
@ -137,15 +138,20 @@ CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot)
void CPools::LoadVehiclePool(uint8* buf, uint32 size)
{
INITSAVEBUF
int nNumCars = ReadSaveBuf<int>(buf);
int nNumBoats = ReadSaveBuf<int>(buf);
int nNumBikes = ReadSaveBuf<int>(buf);
int nNumCars, nNumBoats, nNumBikes;
ReadSaveBuf(&nNumCars, buf);
ReadSaveBuf(&nNumBoats, buf);
ReadSaveBuf(&nNumBikes, buf);
for (int i = 0; i < nNumCars + nNumBoats + nNumBikes; i++) {
uint32 type = ReadSaveBuf<uint32>(buf);
int16 model = ReadSaveBuf<int16>(buf);
uint32 type;
int16 model;
int32 slot;
ReadSaveBuf(&type, buf);
ReadSaveBuf(&model, buf);
CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY);
CStreaming::LoadAllRequestedModels(false);
int32 slot = ReadSaveBuf<int32>(buf);
ReadSaveBuf(&slot, buf);
CVehicle* pVehicle;
#ifdef COMPATIBLE_SAVES
if (type == VEHICLE_TYPE_BOAT)

View file

@ -19,6 +19,7 @@
#include "Streaming.h"
#include "SpecialFX.h"
#include "Font.h"
#include "SaveBuf.h"
float CRadar::m_radarRange;
sRadarTrace CRadar::ms_RadarTrace[NUMRADARBLIPS];
@ -1028,21 +1029,21 @@ INITSAVEBUF
CheckSaveHeader(buf, 'R', 'D', 'R', '\0', size - SAVE_HEADER_SIZE);
for (int i = 0; i < NUMRADARBLIPS; i++) {
ms_RadarTrace[i].m_nColor = ReadSaveBuf<uint32>(buf);
ms_RadarTrace[i].m_Radius = ReadSaveBuf<float>(buf);
ms_RadarTrace[i].m_eBlipType = ReadSaveBuf<uint32>(buf);
ms_RadarTrace[i].m_nEntityHandle = ReadSaveBuf<int32>(buf);
ms_RadarTrace[i].m_vec2DPos.x = ReadSaveBuf<float>(buf); // CVector2D
ms_RadarTrace[i].m_vec2DPos.y = ReadSaveBuf<float>(buf);
ms_RadarTrace[i].m_vecPos = ReadSaveBuf<CVector>(buf);
ms_RadarTrace[i].m_BlipIndex = ReadSaveBuf<uint16>(buf);
ms_RadarTrace[i].m_bDim = ReadSaveBuf<bool>(buf);
ms_RadarTrace[i].m_bInUse = ReadSaveBuf<bool>(buf);
ms_RadarTrace[i].m_bShortRange = ReadSaveBuf<bool>(buf);
ms_RadarTrace[i].m_unused = ReadSaveBuf<bool>(buf);
ms_RadarTrace[i].m_wScale = ReadSaveBuf<int16>(buf);
ms_RadarTrace[i].m_eBlipDisplay = ReadSaveBuf<uint16>(buf);
ms_RadarTrace[i].m_eRadarSprite = ReadSaveBuf<uint16>(buf);
ReadSaveBuf(&ms_RadarTrace[i].m_nColor, buf);
ReadSaveBuf(&ms_RadarTrace[i].m_Radius, buf);
ReadSaveBuf(&ms_RadarTrace[i].m_eBlipType, buf);
ReadSaveBuf(&ms_RadarTrace[i].m_nEntityHandle, buf);
ReadSaveBuf(&ms_RadarTrace[i].m_vec2DPos.x, buf);
ReadSaveBuf(&ms_RadarTrace[i].m_vec2DPos.y, buf);
ReadSaveBuf(&ms_RadarTrace[i].m_vecPos, buf);
ReadSaveBuf(&ms_RadarTrace[i].m_BlipIndex, buf);
ReadSaveBuf(&ms_RadarTrace[i].m_bDim, buf);
ReadSaveBuf(&ms_RadarTrace[i].m_bInUse, buf);
ReadSaveBuf(&ms_RadarTrace[i].m_bShortRange, buf);
ReadSaveBuf(&ms_RadarTrace[i].m_unused, buf);
ReadSaveBuf(&ms_RadarTrace[i].m_wScale, buf);
ReadSaveBuf(&ms_RadarTrace[i].m_eBlipDisplay, buf);
ReadSaveBuf(&ms_RadarTrace[i].m_eRadarSprite, buf);
}
VALIDATESAVEBUF(size);

View file

@ -150,7 +150,7 @@ CRopes::FindCoorsAlongRope(uintptr id, float t, CVector *coors)
float f;
for(i = 0; i < ARRAY_SIZE(aRopes); i++)
if(aRopes[i].m_bActive && aRopes[i].m_id == id){
t = (ARRAY_SIZE(aRopes[0].m_pos)-1)*clamp(t, 0.0f, 0.999f);
t = (ARRAY_SIZE(aRopes[0].m_pos)-1)*Clamp(t, 0.0f, 0.999f);
j = t;
f = t - j;
*coors = (1.0f-f)*aRopes[i].m_pos[j] + f*aRopes[i].m_pos[j+1];

View file

@ -399,8 +399,8 @@ CWorld::ProcessVerticalLine(const CVector &point1, float z2, CColPoint &point, C
CVector point2(point1.x, point1.y, z2);
int secX = GetSectorIndexX(point1.x);
int secY = GetSectorIndexY(point1.y);
secX = clamp(secX, 0, NUMSECTORS_X-1);
secY = clamp(secY, 0, NUMSECTORS_Y-1);
secX = Clamp(secX, 0, NUMSECTORS_X-1);
secY = Clamp(secY, 0, NUMSECTORS_Y-1);
return ProcessVerticalLineSector(*GetSector(secX, secY),
CColLine(point1, point2), point, entity, checkBuildings, checkVehicles,
checkPeds, checkObjects, checkDummies, ignoreSeeThrough, poly);

View file

@ -8,6 +8,7 @@
#include "Text.h"
#include "World.h"
#include "Timer.h"
#include "SaveBuf.h"
eLevelName CTheZones::m_CurrLevel;
int16 CTheZones::FindIndex;
@ -714,11 +715,11 @@ CTheZones::SaveOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zo
WriteSaveBuf(*buffer, *length, zone->zoneinfoNight);
int32 zoneId;
zoneId = GetIndexForZonePointer(zone->child);
zoneId = GetIndexForNavigationZonePointer(zone->child);
WriteSaveBuf(*buffer, *length, zoneId);
zoneId = GetIndexForZonePointer(zone->parent);
zoneId = GetIndexForNavigationZonePointer(zone->parent);
WriteSaveBuf(*buffer, *length, zoneId);
zoneId = GetIndexForZonePointer(zone->next);
zoneId = GetIndexForNavigationZonePointer(zone->next);
WriteSaveBuf(*buffer, *length, zoneId);
}
@ -731,9 +732,9 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
uint32 length = 0;
CheckSaveHeaderWithLength(buffer, length, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
m_CurrLevel = ReadSaveBuf<eLevelName>(buffer, length);
FindIndex = ReadSaveBuf<int16>(buffer, length);
ReadSaveBuf<int16>(buffer, length);
ReadSaveBuf(&m_CurrLevel, buffer);
ReadSaveBuf(&FindIndex, buffer);
SkipSaveBuf(buffer, 2);
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++)
LoadOneZone(&NavigationZoneArray[i], &buffer, &length, ZONE_NAVIG);
@ -742,21 +743,21 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
LoadOneZone(&InfoZoneArray[i], &buffer, &length, ZONE_INFO);
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer, length);
ReadSaveBuf(&ZoneInfoArray[i], buffer);
TotalNumberOfNavigationZones = ReadSaveBuf<int16>(buffer, length);
TotalNumberOfInfoZones = ReadSaveBuf<int16>(buffer, length);
TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer, length);
ReadSaveBuf<int16>(buffer, length);
ReadSaveBuf(&TotalNumberOfNavigationZones, buffer);
ReadSaveBuf(&TotalNumberOfInfoZones, buffer);
ReadSaveBuf(&TotalNumberOfZoneInfos, buffer);
SkipSaveBuf(buffer, 2);
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++)
LoadOneZone(&MapZoneArray[i], &buffer, &length, ZONE_MAPZONE);
for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
AudioZoneArray[i] = ReadSaveBuf<int16>(buffer, length);
ReadSaveBuf(&AudioZoneArray[i], buffer);
TotalNumberOfMapZones = ReadSaveBuf<uint16>(buffer, length);
NumberOfAudioZones = ReadSaveBuf<uint16>(buffer, length);
ReadSaveBuf(&TotalNumberOfMapZones, buffer);
ReadSaveBuf(&NumberOfAudioZones, buffer);
VALIDATESAVEBUF(size)
}
@ -764,26 +765,36 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
void
CTheZones::LoadOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType)
{
*(uint32*)&zone->name[0] = ReadSaveBuf<uint32>(*buffer, *length);
*(uint32*)&zone->name[4] = ReadSaveBuf<uint32>(*buffer, *length);
#ifdef THIS_IS_STUPID
uint32 part1, part2;
ReadSaveBuf(&part1, *buffer, *length);
ReadSaveBuf(&part2, *buffer, *length);
zone->minx = ReadSaveBuf<float>(*buffer, *length);
zone->miny = ReadSaveBuf<float>(*buffer, *length);
zone->minz = ReadSaveBuf<float>(*buffer, *length);
zone->maxx = ReadSaveBuf<float>(*buffer, *length);
zone->maxy = ReadSaveBuf<float>(*buffer, *length);
zone->maxz = ReadSaveBuf<float>(*buffer, *length);
*(uint64 *)&zone->name[0] = (uint64)part2;
*(uint64 *)&zone->name[0] <<= 32;
*(uint64 *)&zone->name[0] |= (uint64)part1;
#else
for(int i = 0; i < sizeof(zone->name); i++)
ReadSaveBuf(&zone->name[i], *buffer, *length);
#endif
zone->type = ReadSaveBuf<eZoneType>(*buffer, *length);
zone->level = ReadSaveBuf<eLevelName>(*buffer, *length);
zone->zoneinfoDay = ReadSaveBuf<int16>(*buffer, *length);
zone->zoneinfoNight = ReadSaveBuf<int16>(*buffer, *length);
ReadSaveBuf(&zone->minx, *buffer, *length);
ReadSaveBuf(&zone->miny, *buffer, *length);
ReadSaveBuf(&zone->minz, *buffer, *length);
ReadSaveBuf(&zone->maxx, *buffer, *length);
ReadSaveBuf(&zone->maxy, *buffer, *length);
ReadSaveBuf(&zone->maxz, *buffer, *length);
ReadSaveBuf(&zone->type, *buffer, *length);
ReadSaveBuf(&zone->level, *buffer, *length);
ReadSaveBuf(&zone->zoneinfoDay, *buffer, *length);
ReadSaveBuf(&zone->zoneinfoNight, *buffer, *length);
int32 zoneId;
zoneId = ReadSaveBuf<int32>(*buffer, *length);
zone->child = GetPointerForZoneIndex(zoneId);
zoneId = ReadSaveBuf<int32>(*buffer, *length);
zone->parent = GetPointerForZoneIndex(zoneId);
zoneId = ReadSaveBuf<int32>(*buffer, *length);
zone->next = GetPointerForZoneIndex(zoneId);
ReadSaveBuf(&zoneId, *buffer, *length);
zone->child = GetPointerForNavigationZoneIndex(zoneId);
ReadSaveBuf(&zoneId, *buffer, *length);
zone->parent = GetPointerForNavigationZoneIndex(zoneId);
ReadSaveBuf(&zoneId, *buffer, *length);
zone->next = GetPointerForNavigationZoneIndex(zoneId);
}

View file

@ -103,8 +103,8 @@ public:
static void SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity);
static void SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup);
static int16 FindAudioZone(CVector *pos);
static CZone *GetPointerForZoneIndex(ssize_t i) { return i == -1 ? nil : &NavigationZoneArray[i]; }
static ssize_t GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - NavigationZoneArray; }
static CZone *GetPointerForNavigationZoneIndex(ssize_t i) { return i == -1 ? nil : &NavigationZoneArray[i]; }
static ssize_t GetIndexForNavigationZonePointer(CZone *zone) { return zone == nil ? -1 : zone - NavigationZoneArray; }
static void AddZoneToAudioZoneArray(CZone *zone);
static void InitialiseAudioZoneArray(void);
static void SaveAllZones(uint8 *buffer, uint32 *length);

View file

@ -303,9 +303,9 @@ extern int strncasecmp(const char *str1, const char *str2, size_t len);
extern wchar *AllocUnicode(const char*src);
#define clamp(v, low, high) ((v)<(low) ? (low) : (v)>(high) ? (high) : (v))
#define Clamp(v, low, high) ((v)<(low) ? (low) : (v)>(high) ? (high) : (v))
#define clamp2(v, center, radius) ((v) < (center) ? Max(v, center - radius) : Min(v, center + radius))
#define Clamp2(v, center, radius) ((v) < (center) ? Max(v, center - radius) : Min(v, center + radius))
inline float sq(float x) { return x*x; }
#define SQR(x) ((x) * (x))
@ -406,212 +406,3 @@ __inline__ void TRACE(char *f, ...) { } // this is re3 only, and so the function
#define CONCAT_(x,y) x##y
#define CONCAT(x,y) CONCAT_(x,y)
#ifdef DEBUGMENU
// Tweaking stuff for debugmenu
#define TWEAKPATH ___tw___TWEAKPATH
#define SETTWEAKPATH(path) static const char *___tw___TWEAKPATH = path;
#define TWEAKFUNC(v) static CTweakFunc CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), TWEAKPATH);
#define TWEAKFUNCN(v, name) static CTweakFunc CONCAT(___tw___tweak, __COUNTER__)(&v, name, TWEAKPATH);
#define TWEAKBOOL(v) static CTweakBool CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), TWEAKPATH);
#define TWEAKBOOLN(v, name) static CTweakBool CONCAT(___tw___tweak, __COUNTER__)(&v, name, TWEAKPATH);
#define TWEAKINT32(v, lower, upper, step) static CTweakInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
#define TWEAKINT32N(v, lower, upper, step, name) static CTweakInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
#define TWEAKUINT32(v, lower, upper, step) static CTweakUInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
#define TWEAKUINT32N(v, lower, upper, step, name) static CTweakUInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
#define TWEAKINT16(v, lower, upper, step) static CTweakInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
#define TWEAKINT16N(v, lower, upper, step, name) static CTweakInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
#define TWEAKUINT16(v, lower, upper, step) static CTweakUInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
#define TWEAKUINT16N(v, lower, upper, step, name) static CTweakUInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
#define TWEAKINT8(v, lower, upper, step) static CTweakInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
#define TWEAKINT8N(v, lower, upper, step, name) static CTweakInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
#define TWEAKUINT8(v, lower, upper, step) static CTweakUInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
#define TWEAKUINT8N(v, lower, upper, step, name) static CTweakUInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
#define TWEAKFLOAT(v, lower, upper, step) static CTweakFloat CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
#define TWEAKFLOATN(v, lower, upper, step, name) static CTweakFloat CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
#define TWEAKSWITCH(v, lower, upper, str, f) static CTweakSwitch CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, str, f, TWEAKPATH);
#define TWEAKSWITCHN(v, lower, upper, str, f, name) static CTweakSwitch CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, str, f, TWEAKPATH);
// interface
class CTweakVar
{
public:
virtual void AddDBG(const char *path) = 0;
};
class CTweakVars
{
public:
static void Add(CTweakVar *var);
static void AddDBG(const char *path);
};
class CTweakFunc : public CTweakVar
{
const char *m_pPath, *m_pVarName;
void (*m_pFunc)();
public:
CTweakFunc(void (*pFunc)(), const char *strName, const char *strPath) :
m_pPath(strPath), m_pVarName(strName), m_pFunc(pFunc)
{
CTweakVars::Add(this);
}
void AddDBG(const char *path);
};
class CTweakBool : public CTweakVar
{
const char *m_pPath, *m_pVarName;
bool *m_pBoolVar;
public:
CTweakBool(bool *pBool, const char *strName, const char *strPath) :
m_pPath(strPath), m_pVarName(strName), m_pBoolVar(pBool)
{
CTweakVars::Add(this);
}
void AddDBG(const char *path);
};
class CTweakSwitch : public CTweakVar
{
const char *m_pPath, *m_pVarName;
void *m_pIntVar;
int32 m_nMin, m_nMax;
const char **m_aStr;
void (*m_pFunc)();
public:
CTweakSwitch(void *pInt, const char *strName, int32 nMin, int32 nMax, const char **aStr,
void (*pFunc)(), const char *strPath)
: m_pPath(strPath), m_pVarName(strName), m_pIntVar(pInt), m_nMin(nMin), m_nMax(nMax),
m_aStr(aStr)
{
CTweakVars::Add(this);
}
void AddDBG(const char *path);
};
#define _TWEEKCLASS(name, type) \
class name : public CTweakVar \
{ \
public: \
const char *m_pPath, *m_pVarName; \
type *m_pIntVar, m_nLoawerBound, m_nUpperBound, m_nStep; \
\
name(type *pInt, const char *strName, type nLower, type nUpper, type nStep, \
const char *strPath) \
: m_pPath(strPath), m_pVarName(strName), m_pIntVar(pInt), \
m_nLoawerBound(nLower), m_nUpperBound(nUpper), m_nStep(nStep) \
\
{ \
CTweakVars::Add(this); \
} \
\
void AddDBG(const char *path); \
};
_TWEEKCLASS(CTweakInt8, int8);
_TWEEKCLASS(CTweakUInt8, uint8);
_TWEEKCLASS(CTweakInt16, int16);
_TWEEKCLASS(CTweakUInt16, uint16);
_TWEEKCLASS(CTweakInt32, int32);
_TWEEKCLASS(CTweakUInt32, uint32);
_TWEEKCLASS(CTweakFloat, float);
#undef _TWEEKCLASS
#endif
#ifdef VALIDATE_SAVE_SIZE
extern int32 _saveBufCount;
#define INITSAVEBUF _saveBufCount = 0;
#define VALIDATESAVEBUF(b) assert(_saveBufCount == b);
#else
#define INITSAVEBUF
#define VALIDATESAVEBUF(b)
#endif
inline void SkipSaveBuf(uint8 *&buf, int32 skip)
{
buf += skip;
#ifdef VALIDATE_SAVE_SIZE
_saveBufCount += skip;
#endif
}
inline void SkipSaveBuf(uint8*& buf, uint32 &length, int32 skip)
{
buf += skip;
length += skip;
#ifdef VALIDATE_SAVE_SIZE
_saveBufCount += skip;
#endif
}
template<typename T>
inline const T ReadSaveBuf(uint8 *&buf)
{
T &value = *(T*)buf;
SkipSaveBuf(buf, sizeof(T));
return value;
}
template<typename T>
inline const T ReadSaveBuf(uint8 *&buf, uint32 &length)
{
T &value = *(T*)buf;
SkipSaveBuf(buf, length, sizeof(T));
return value;
}
template<typename T>
inline T *WriteSaveBuf(uint8 *&buf, const T &value)
{
T *p = (T*)buf;
*p = value;
SkipSaveBuf(buf, sizeof(T));
return p;
}
template<typename T>
inline T *WriteSaveBuf(uint8 *&buf, uint32 &length, const T &value)
{
T *p = (T*)buf;
*p = value;
SkipSaveBuf(buf, length, sizeof(T));
return p;
}
#define SAVE_HEADER_SIZE (4*sizeof(char)+sizeof(uint32))
#define WriteSaveHeader(buf,a,b,c,d,size) \
WriteSaveBuf(buf, a);\
WriteSaveBuf(buf, b);\
WriteSaveBuf(buf, c);\
WriteSaveBuf(buf, d);\
WriteSaveBuf<uint32>(buf, size);
#define WriteSaveHeaderWithLength(buf,len,a,b,c,d,size) \
WriteSaveBuf(buf, len, a);\
WriteSaveBuf(buf, len, b);\
WriteSaveBuf(buf, len, c);\
WriteSaveBuf(buf, len, d);\
WriteSaveBuf<uint32>(buf, len, size);
#define CheckSaveHeader(buf,a,b,c,d,size)\
assert(ReadSaveBuf<char>(buf) == a);\
assert(ReadSaveBuf<char>(buf) == b);\
assert(ReadSaveBuf<char>(buf) == c);\
assert(ReadSaveBuf<char>(buf) == d);\
assert(ReadSaveBuf<uint32>(buf) == size);
#define CheckSaveHeaderWithLength(buf,len,a,b,c,d,size)\
assert(ReadSaveBuf<char>(buf,len) == a);\
assert(ReadSaveBuf<char>(buf,len) == b);\
assert(ReadSaveBuf<char>(buf,len) == c);\
assert(ReadSaveBuf<char>(buf,len) == d);\
assert(ReadSaveBuf<uint32>(buf,len) == size);
void cprintf(char*, ...);

View file

@ -406,6 +406,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
#define MULTITHREADED_AUDIO // for streams. requires C++11 or later
#define PAUSE_RADIO_IN_FRONTEND // pause radio when game is paused
#ifdef AUDIO_OPUS
#define AUDIO_OAL_USE_OPUS // enable support of opus files

View file

@ -26,6 +26,7 @@
#include "Ped.h"
#include "Dummy.h"
#include "WindModifiers.h"
#include "SaveBuf.h"
#include "SpecialFX.h"
#include "VisibilityPlugins.h"
#include "RpAnimBlend.h"
@ -927,7 +928,8 @@ CEntity::SaveEntityFlags(uint8*& buf)
void
CEntity::LoadEntityFlags(uint8*& buf)
{
uint32 tmp = ReadSaveBuf<uint32>(buf);
uint32 tmp;
ReadSaveBuf(&tmp, buf);
m_type = (tmp & ((BIT(3) - 1)));
m_status = ((tmp >> 3) & (BIT(5) - 1));
@ -958,7 +960,7 @@ CEntity::LoadEntityFlags(uint8*& buf)
bStreamingDontDelete = !!(tmp & BIT(30));
bRemoveFromWorld = !!(tmp & BIT(31));
tmp = ReadSaveBuf<uint32>(buf);
ReadSaveBuf(&tmp, buf);
bHasHitWall = !!(tmp & BIT(0));
bImBeingRendered = !!(tmp & BIT(1));

View file

@ -454,9 +454,9 @@ void
CPhysical::ApplyMoveForce(float jx, float jy, float jz)
{
m_vecMoveSpeed += CVector(jx, jy, jz)*(1.0f/m_fMass);
m_vecTurnSpeed.x = clamp(m_vecTurnSpeed.x, -4.0f, 4.0f);
m_vecTurnSpeed.y = clamp(m_vecTurnSpeed.y, -4.0f, 4.0f);
m_vecTurnSpeed.z = clamp(m_vecTurnSpeed.z, -4.0f, 4.0f);
m_vecTurnSpeed.x = Clamp(m_vecTurnSpeed.x, -4.0f, 4.0f);
m_vecTurnSpeed.y = Clamp(m_vecTurnSpeed.y, -4.0f, 4.0f);
m_vecTurnSpeed.z = Clamp(m_vecTurnSpeed.z, -4.0f, 4.0f);
}
//--LCS: done
@ -466,9 +466,9 @@ CPhysical::ApplyTurnForce(float jx, float jy, float jz, float px, float py, floa
CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
CVector turnimpulse = CrossProduct(CVector(px, py, pz)-com, CVector(jx, jy, jz));
m_vecTurnSpeed += turnimpulse*(1.0f/m_fTurnMass);
m_vecTurnSpeed.x = clamp(m_vecTurnSpeed.x, -4.0f, 4.0f);
m_vecTurnSpeed.y = clamp(m_vecTurnSpeed.y, -4.0f, 4.0f);
m_vecTurnSpeed.z = clamp(m_vecTurnSpeed.z, -4.0f, 4.0f);
m_vecTurnSpeed.x = Clamp(m_vecTurnSpeed.x, -4.0f, 4.0f);
m_vecTurnSpeed.y = Clamp(m_vecTurnSpeed.y, -4.0f, 4.0f);
m_vecTurnSpeed.z = Clamp(m_vecTurnSpeed.z, -4.0f, 4.0f);
}
//--LCS: done
@ -533,7 +533,7 @@ CPhysical::ApplySpringDampening(float damping, float dampingLimit, CVector &spri
damping *= step;
if(bIsHeavy)
damping *= 2.0f;
damping = clamp(damping, -DAMPING_LIMIT_IN_FRAME, DAMPING_LIMIT_IN_FRAME);
damping = Clamp(damping, -DAMPING_LIMIT_IN_FRAME, DAMPING_LIMIT_IN_FRAME);
// what is this?
float fSpeed = -speedA * damping;
@ -575,7 +575,7 @@ CPhysical::ApplyGravity(void)
surfaceUp = point.normal;
else
surfaceUp = CVector(0.0f, 0.0f, 1.0f);
float t = clamp(CTimer::GetTimeStep() * 0.5f, 0.05f, 0.8f);
float t = Clamp(CTimer::GetTimeStep() * 0.5f, 0.05f, 0.8f);
gravityUp = gravityUp * (1.0f - t) + surfaceUp * t;
if (gravityUp.MagnitudeSqr() < 0.1f)
gravityUp = CVector(0.0f, 0.0f, 1.0f);

View file

@ -2,6 +2,120 @@
#ifdef DEBUGMENU
// Tweaking stuff for debugmenu
#define TWEAKPATH ___tw___TWEAKPATH
#define SETTWEAKPATH(path) static const char *___tw___TWEAKPATH = path;
#define TWEAKFUNC(v) static CTweakFunc CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), TWEAKPATH);
#define TWEAKFUNCN(v, name) static CTweakFunc CONCAT(___tw___tweak, __COUNTER__)(&v, name, TWEAKPATH);
#define TWEAKBOOL(v) static CTweakBool CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), TWEAKPATH);
#define TWEAKBOOLN(v, name) static CTweakBool CONCAT(___tw___tweak, __COUNTER__)(&v, name, TWEAKPATH);
#define TWEAKINT32(v, lower, upper, step) static CTweakInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
#define TWEAKINT32N(v, lower, upper, step, name) static CTweakInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
#define TWEAKUINT32(v, lower, upper, step) static CTweakUInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
#define TWEAKUINT32N(v, lower, upper, step, name) static CTweakUInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
#define TWEAKINT16(v, lower, upper, step) static CTweakInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
#define TWEAKINT16N(v, lower, upper, step, name) static CTweakInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
#define TWEAKUINT16(v, lower, upper, step) static CTweakUInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
#define TWEAKUINT16N(v, lower, upper, step, name) static CTweakUInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
#define TWEAKINT8(v, lower, upper, step) static CTweakInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
#define TWEAKINT8N(v, lower, upper, step, name) static CTweakInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
#define TWEAKUINT8(v, lower, upper, step) static CTweakUInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
#define TWEAKUINT8N(v, lower, upper, step, name) static CTweakUInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
#define TWEAKFLOAT(v, lower, upper, step) static CTweakFloat CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
#define TWEAKFLOATN(v, lower, upper, step, name) static CTweakFloat CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
#define TWEAKSWITCH(v, lower, upper, str, f) static CTweakSwitch CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, str, f, TWEAKPATH);
#define TWEAKSWITCHN(v, lower, upper, str, f, name) static CTweakSwitch CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, str, f, TWEAKPATH);
// interface
class CTweakVar
{
public:
virtual void AddDBG(const char *path) = 0;
};
class CTweakVars
{
public:
static void Add(CTweakVar *var);
static void AddDBG(const char *path);
};
class CTweakFunc : public CTweakVar
{
const char *m_pPath, *m_pVarName;
void (*m_pFunc)();
public:
CTweakFunc(void (*pFunc)(), const char *strName, const char *strPath) :
m_pPath(strPath), m_pVarName(strName), m_pFunc(pFunc)
{
CTweakVars::Add(this);
}
void AddDBG(const char *path);
};
class CTweakBool : public CTweakVar
{
const char *m_pPath, *m_pVarName;
bool *m_pBoolVar;
public:
CTweakBool(bool *pBool, const char *strName, const char *strPath) :
m_pPath(strPath), m_pVarName(strName), m_pBoolVar(pBool)
{
CTweakVars::Add(this);
}
void AddDBG(const char *path);
};
class CTweakSwitch : public CTweakVar
{
const char *m_pPath, *m_pVarName;
void *m_pIntVar;
int32 m_nMin, m_nMax;
const char **m_aStr;
void (*m_pFunc)();
public:
CTweakSwitch(void *pInt, const char *strName, int32 nMin, int32 nMax, const char **aStr,
void (*pFunc)(), const char *strPath)
: m_pPath(strPath), m_pVarName(strName), m_pIntVar(pInt), m_nMin(nMin), m_nMax(nMax),
m_aStr(aStr)
{
CTweakVars::Add(this);
}
void AddDBG(const char *path);
};
#define _TWEEKCLASS(name, type) \
class name : public CTweakVar \
{ \
public: \
const char *m_pPath, *m_pVarName; \
type *m_pIntVar, m_nLoawerBound, m_nUpperBound, m_nStep; \
\
name(type *pInt, const char *strName, type nLower, type nUpper, type nStep, \
const char *strPath) \
: m_pPath(strPath), m_pVarName(strName), m_pIntVar(pInt), \
m_nLoawerBound(nLower), m_nUpperBound(nUpper), m_nStep(nStep) \
\
{ \
CTweakVars::Add(this); \
} \
\
void AddDBG(const char *path); \
};
_TWEEKCLASS(CTweakInt8, int8);
_TWEEKCLASS(CTweakUInt8, uint8);
_TWEEKCLASS(CTweakInt16, int16);
_TWEEKCLASS(CTweakUInt16, uint16);
_TWEEKCLASS(CTweakInt32, int32);
_TWEEKCLASS(CTweakUInt32, uint32);
_TWEEKCLASS(CTweakFloat, float);
#undef _TWEEKCLASS
typedef void (*TriggerFunc)(void);
struct Menu;

View file

@ -423,7 +423,7 @@ ScreenDroplets::ProcessCameraMovement(void)
ms_movingEnabled = !isTopDown && !isLookingInDirection;
// 0 when looking stright up, 180 when looking up or down
ms_camUpAngle = RADTODEG(Acos(clamp(camUp.z, -1.0f, 1.0f)));
ms_camUpAngle = RADTODEG(Acos(Clamp(camUp.z, -1.0f, 1.0f)));
}
void

View file

@ -234,9 +234,9 @@ CObject::Render(void)
float green = (0.8f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen_Obj()) * 165.75f;
float blue = (0.8f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue_Obj()) * 165.75f;
red = clamp(red, 0.0f, 255.0f);
green = clamp(green, 0.0f, 255.0f);
blue = clamp(blue, 0.0f, 255.0f);
red = Clamp(red, 0.0f, 255.0f);
green = Clamp(green, 0.0f, 255.0f);
blue = Clamp(blue, 0.0f, 255.0f);
int alpha = CGeneral::GetRandomNumberInRange(196, 225);

View file

@ -220,7 +220,7 @@ CStinger::Process()
float degangle = progress * ARRAY_SIZE(m_vPositions);
float angle1 = m_fMax_Z + DEGTORAD(degangle);
float angle2 = m_fMax_Z - DEGTORAD(degangle);
int pos = clamp(degangle, 0, ARRAY_SIZE(m_vPositions)-1);
int pos = Clamp(degangle, 0, ARRAY_SIZE(m_vPositions)-1);
CVector2D pos2d = m_vPositions[pos];
CVector pos3d = m_vPos;

View file

@ -644,6 +644,9 @@ CCopPed::ProcessControl(void)
int numCopsNear = 0;
for (int i = 0; i < player->m_numNearPeds; ++i) {
CPed *nearPed = player->m_nearPeds[i];
#ifdef FIX_BUGS
if (nearPed)
#endif
if (nearPed->m_nPedType == PEDTYPE_COP && nearPed->m_nPedState != PED_DEAD)
++numCopsNear;
}

View file

@ -5,6 +5,7 @@
#include "General.h"
#include "Streaming.h"
#include "Weapon.h"
#include "SaveBuf.h"
CGangInfo CGangs::Gang[NUM_GANGS];
bool CGangs::GangAttackWithCops[NUM_GANGS];
@ -120,6 +121,6 @@ INITSAVEBUF
CheckSaveHeader(buf, 'G','N','G','\0', size - SAVE_HEADER_SIZE);
for (int i = 0; i < NUM_GANGS; i++)
Gang[i] = ReadSaveBuf<CGangInfo>(buf);
ReadSaveBuf(&Gang[i], buf);
VALIDATESAVEBUF(size);
}

View file

@ -39,6 +39,7 @@
#include "CutsceneShadow.h"
#include "Clock.h"
#include "Wanted.h"
#include "SaveBuf.h"
CPed *gapTempPedList[50];
uint16 gnNumTempPedList;

View file

@ -1309,7 +1309,7 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
if (IsPlayer())
moveAssoc->speed = 1.2f;
m_takeAStepAfterAttack = 0;
m_takeAStepAfterAttack = false;
m_fightButtonPressure = 0;
} else if (IsPlayer() && GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED && GetWeapon()->m_eWeaponType != WEAPONTYPE_BRASSKNUCKLE &&
@ -3929,7 +3929,7 @@ CPed::DriveVehicle(void)
targetLRLean = 0.0f;
timeBlend = Pow(0.86f, CTimer::GetTimeStep());
} else {
targetLRLean = clamp(bike->m_fLeanLRAngle / bike->pBikeHandling->fFullAnimLean, -1.0f, 1.0f);
targetLRLean = Clamp(bike->m_fLeanLRAngle / bike->pBikeHandling->fFullAnimLean, -1.0f, 1.0f);
timeBlend = Pow(0.86f, CTimer::GetTimeStep());
}
@ -4116,7 +4116,7 @@ CPed::DriveVehicle(void)
lDriveAssoc->blendAmount = 0.0f;
if (rDriveAssoc)
rDriveAssoc->blendAmount = clamp(steerAngle * -100.0f / 61.0f, 0.0f, 1.0f);
rDriveAssoc->blendAmount = Clamp(steerAngle * -100.0f / 61.0f, 0.0f, 1.0f);
else if (m_pMyVehicle->IsBoat() && !(m_pMyVehicle->pHandling->Flags & HANDLING_SIT_IN_BOAT))
CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_BOAT_DRIVE_RIGHT);
else if (m_pMyVehicle->bLowVehicle)
@ -4129,7 +4129,7 @@ CPed::DriveVehicle(void)
rDriveAssoc->blendAmount = 0.0f;
if (lDriveAssoc)
lDriveAssoc->blendAmount = clamp(steerAngle * 100.0f / 61.0f, 0.0f, 1.0f);
lDriveAssoc->blendAmount = Clamp(steerAngle * 100.0f / 61.0f, 0.0f, 1.0f);
else if (m_pMyVehicle->IsBoat() && !(m_pMyVehicle->pHandling->Flags & HANDLING_SIT_IN_BOAT))
CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_BOAT_DRIVE_LEFT);
else if (m_pMyVehicle->bLowVehicle)

View file

@ -79,7 +79,7 @@ CPedIK::MoveLimb(LimbOrientation &limb, float targetYaw, float targetPitch, Limb
}
if (limb.yaw > moveInfo.maxYaw || limb.yaw < moveInfo.minYaw) {
limb.yaw = clamp(limb.yaw, moveInfo.minYaw, moveInfo.maxYaw);
limb.yaw = Clamp(limb.yaw, moveInfo.minYaw, moveInfo.maxYaw);
result = ANGLES_SET_TO_MAX;
}
@ -97,7 +97,7 @@ CPedIK::MoveLimb(LimbOrientation &limb, float targetYaw, float targetPitch, Limb
}
if (limb.pitch > moveInfo.maxPitch || limb.pitch < moveInfo.minPitch) {
limb.pitch = clamp(limb.pitch, moveInfo.minPitch, moveInfo.maxPitch);
limb.pitch = Clamp(limb.pitch, moveInfo.minPitch, moveInfo.maxPitch);
result = ANGLES_SET_TO_MAX;
}
return result;
@ -122,14 +122,14 @@ CPedIK::LookInDirection(float targetYaw, float targetPitch)
m_headOrient.yaw = Atan2(-m->at.y, -m->at.x);
m_headOrient.yaw -= m_ped->m_fRotationCur;
m_headOrient.yaw = CGeneral::LimitRadianAngle(m_headOrient.yaw);
float up = clamp(m->up.z, -1.0f, 1.0f);
float up = Clamp(m->up.z, -1.0f, 1.0f);
m_headOrient.pitch = Atan2(-up, Sqrt(1.0f - SQR(-up)));
}
// parent of head is neck
RwMatrix *m = GetComponentMatrix(m_ped, PED_NECK);
yaw = CGeneral::LimitRadianAngle(Atan2(-m->at.y, -m->at.x));
float up = clamp(m->up.z, -1.0f, 1.0f);
float up = Clamp(m->up.z, -1.0f, 1.0f);
pitch = Atan2(-up, Sqrt(1.0f - SQR(-up)));
float headYaw = CGeneral::LimitRadianAngle(targetYaw - (yaw + m_torsoOrient.yaw));
float headPitch = CGeneral::LimitRadianAngle(targetPitch - pitch) * Cos(Min(Abs(headYaw), HALFPI));
@ -336,11 +336,11 @@ CPedIK::RestoreLookAt(void)
void
CPedIK::ExtractYawAndPitchWorld(RwMatrix *mat, float *yaw, float *pitch)
{
float f = clamp(DotProduct(mat->up, CVector(0.0f, 1.0f, 0.0f)), -1.0f, 1.0f);
float f = Clamp(DotProduct(mat->up, CVector(0.0f, 1.0f, 0.0f)), -1.0f, 1.0f);
*yaw = Acos(f);
if (mat->up.x > 0.0f) *yaw = -*yaw;
f = clamp(DotProduct(mat->right, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f);
f = Clamp(DotProduct(mat->right, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f);
*pitch = Acos(f);
if (mat->up.z > 0.0f) *pitch = -*pitch;
}
@ -348,11 +348,11 @@ CPedIK::ExtractYawAndPitchWorld(RwMatrix *mat, float *yaw, float *pitch)
void
CPedIK::ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch)
{
float f = clamp(DotProduct(mat->at, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f);
float f = Clamp(DotProduct(mat->at, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f);
*yaw = Acos(f);
if (mat->at.y > 0.0f) *yaw = -*yaw;
f = clamp(DotProduct(mat->right, CVector(1.0f, 0.0f, 0.0f)), -1.0f, 1.0f);
f = Clamp(DotProduct(mat->right, CVector(1.0f, 0.0f, 0.0f)), -1.0f, 1.0f);
*pitch = Acos(f);
if (mat->up.x > 0.0f) *pitch = -*pitch;
}

View file

@ -3,6 +3,7 @@
#include "General.h"
#include "FileMgr.h"
#include "PedType.h"
#include "SaveBuf.h"
CPedType *CPedType::ms_apPedType[NUM_PEDTYPES];
CPedStats *CPedStats::ms_apPedStats[NUM_PEDSTATS];
@ -201,7 +202,7 @@ INITSAVEBUF
CheckSaveHeader(buf, 'P', 'T', 'P', '\0', size - SAVE_HEADER_SIZE);
for(int i = 0; i < NUM_PEDTYPES; i++)
*ms_apPedType[i] = ReadSaveBuf<CPedType>(buf);
ReadSaveBuf(ms_apPedType[i], buf);
VALIDATESAVEBUF(size)
}

View file

@ -23,6 +23,7 @@
#include "Replay.h"
#include "PedPlacement.h"
#include "VarConsole.h"
#include "SaveBuf.h"
#define PAD_MOVE_TO_GAME_WORLD_MOVE 60.0f
@ -836,8 +837,8 @@ CPlayerPed::PlayerControlFighter(CPad *padUsed)
if (padMove > 0.0f) {
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown) - TheCamera.Orientation;
m_takeAStepAfterAttack = padMove > 2 * PAD_MOVE_TO_GAME_WORLD_MOVE;
if (padUsed->GetSprint() && padMove > 1 * PAD_MOVE_TO_GAME_WORLD_MOVE)
m_takeAStepAfterAttack = padMove > (2 * PAD_MOVE_TO_GAME_WORLD_MOVE);
if (padUsed->GetSprint() && padMove > (1 * PAD_MOVE_TO_GAME_WORLD_MOVE))
bIsAttacking = false;
}
@ -2080,13 +2081,13 @@ CPlayerPed::UpdateMeleeAttackers(void)
void
CPlayerPed::RemovePedFromMeleeList(CPed *ped)
{
int i = 0;
for (; m_pMeleeList[i] != ped; i++) {
if (i >= ARRAY_SIZE(m_pMeleeList))
return;
}
for (uint16 i = 0; i < ARRAY_SIZE(m_pMeleeList); i++) {
if (m_pMeleeList[i] == ped) {
m_pMeleeList[i] = nil;
ped->m_attackTimer = 0;
return;
}
}
}
void

View file

@ -413,7 +413,7 @@ CPopulation::PedCreationDistMultiplier()
return 1.0f;
float vehSpeed = veh->m_vecMoveSpeed.Magnitude2D();
return clamp(vehSpeed - 0.1f + 1.0f, 1.0f, 1.5f);
return Clamp(vehSpeed - 0.1f + 1.0f, 1.0f, 1.5f);
}
CPed*

View file

@ -23,3 +23,5 @@ public:
};
extern CConsole TheConsole;
void cprintf(char*, ...);

View file

@ -493,7 +493,7 @@ CCoronas::RenderReflections(void)
if(spriteCoors.z < drawDist){
float fadeDistance = drawDist / 2.0f;
float distanceFade = spriteCoors.z < fadeDistance ? 1.0f : 1.0f - (spriteCoors.z - fadeDistance)/fadeDistance;
distanceFade = clamp(distanceFade, 0.0f, 1.0f);
distanceFade = Clamp(distanceFade, 0.0f, 1.0f);
float recipz = 1.0f/RwCameraGetNearClipPlane(Scene.camera);
float heightFade = (20.0f - aCoronas[i].heightAboveRoad)/20.0f;
int intensity = distanceFade*heightFade * 230.0 * CWeather::WetRoads;

View file

@ -23,6 +23,7 @@
#include "World.h"
#include "Replay.h"
#include "Coronas.h"
#include "SaveBuf.h"
CPlaneTrail CPlaneTrails::aArray[6];
RwImVertexIndex TrailIndices[32] = {
@ -1155,7 +1156,7 @@ void CScriptPath::Update(void) {
return;
m_fPosition += m_fSpeed * CTimer::GetTimeStepInSeconds();
m_fPosition = clamp(m_fPosition, 0.0f, m_fTotalLength);
m_fPosition = Clamp(m_fPosition, 0.0f, m_fTotalLength);
if (m_pObjects[0] || m_pObjects[1] || m_pObjects[2] || m_pObjects[3]
|| m_pObjects[4] || m_pObjects[5]) {
@ -1268,7 +1269,7 @@ INITSAVEBUF
aArray[i].Clear();
for (int32 i = 0; i < 3; i++) {
aArray[i] = ReadSaveBuf<CScriptPath>(buf);
ReadSaveBuf(&aArray[i], buf);
for (int32 j = 0; j < 6; j++) {
CScriptPath *pPath = &aArray[i];
@ -1280,7 +1281,7 @@ INITSAVEBUF
aArray[i].m_pNode = new CPlaneNode[aArray[i].m_numNodes];
for (int32 j = 0; j < aArray[i].m_numNodes; j++) {
aArray[i].m_pNode[j] = ReadSaveBuf<CPlaneNode>(buf);
ReadSaveBuf(&aArray[i].m_pNode[j], buf);
}
}
VALIDATESAVEBUF(size)

View file

@ -151,9 +151,9 @@ CFallingGlassPane::Render(void)
uint8 alpha = CGlass::CalcAlphaWithNormal(&fwdNorm);
#ifdef FIX_BUGS
uint16 time = clamp(CTimer::GetTimeInMilliseconds() > m_nTimer ? CTimer::GetTimeInMilliseconds() - m_nTimer : 0u, 0u, 500u);
uint16 time = Clamp(CTimer::GetTimeInMilliseconds() > m_nTimer ? CTimer::GetTimeInMilliseconds() - m_nTimer : 0u, 0u, 500u);
#else
uint16 time = clamp(CTimer::GetTimeInMilliseconds() - m_nTimer, 0, 500);
uint16 time = Clamp(CTimer::GetTimeInMilliseconds() - m_nTimer, 0, 500);
#endif
uint8 color = int32( float(alpha) * (float(time) / 500) );

View file

@ -1407,7 +1407,7 @@ CHud::DrawHealthBar(int16 value)
}
float fHealth = value;
float fMaxHealth = CWorld::Players[CWorld::PlayerInFocus].m_nMaxHealth;
fHealth = clamp(fHealth, 0.0f, fMaxHealth);
fHealth = Clamp(fHealth, 0.0f, fMaxHealth);
float fWidth = (fHealth / fMaxHealth) * 40.0f + 16.0f + 4.0f;
float u = fWidth / 64.0f;
if (value == 0) {
@ -1477,7 +1477,7 @@ CHud::DrawArmourBar(int16 value)
}
float fArmour = value;
float fMaxArmour = CWorld::Players[CWorld::PlayerInFocus].m_nMaxArmour;
fArmour = clamp(fArmour, 0.0f, fMaxArmour);
fArmour = Clamp(fArmour, 0.0f, fMaxArmour);
float fWidth = (fArmour / fMaxArmour) * 40.0f + 16.0f + 4.0f;
float u = fWidth / 64.0f;
if (value == 0) {
@ -2252,7 +2252,7 @@ float CHud::DrawFadeState(DRAW_FADE_STATE fadingElement, int forceFadingIn)
break;
}
return clamp(alpha, 0.0f, 255.0f);
return Clamp(alpha, 0.0f, 255.0f);
}
void

View file

@ -283,10 +283,10 @@ CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect, RwIm2DVertex *verts
v1 = y1/height + v1Off;
u2 = x2/width + u2Off;
v2 = y2/height + v2Off;
u1 = clamp(u1, 0.0f, 1.0f);
v1 = clamp(v1, 0.0f, 1.0f);
u2 = clamp(u2, 0.0f, 1.0f);
v2 = clamp(v2, 0.0f, 1.0f);
u1 = Clamp(u1, 0.0f, 1.0f);
v1 = Clamp(v1, 0.0f, 1.0f);
u2 = Clamp(u2, 0.0f, 1.0f);
v2 = Clamp(v2, 0.0f, 1.0f);
}
float recipz = 1.0f/z;
@ -517,7 +517,7 @@ CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type,
void
CMBlur::SetDrunkBlur(float drunkness)
{
Drunkness = clamp(drunkness, 0.0f, 1.0f);
Drunkness = Clamp(drunkness, 0.0f, 1.0f);
}
void
@ -600,9 +600,9 @@ CMBlur::OverlayRenderFx(RwCamera *cam, RwRaster *frontBuf)
int red = (0.75f*CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed())*0.55f * 255;
int green = (0.75f*CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen())*0.55f * 255;
int blue = (0.75f*CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue())*0.55f * 255;
red = clamp(red, 0, 255);
green = clamp(green, 0, 255);
blue = clamp(blue, 0, 255);
red = Clamp(red, 0, 255);
green = Clamp(green, 0, 255);
blue = Clamp(blue, 0, 255);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
@ -697,7 +697,7 @@ CMBlur::OverlayRenderFx(RwCamera *cam, RwRaster *frontBuf)
int alpha = FrontEndMenuManager.m_PrefsBrightness > 255 ?
FrontEndMenuManager.m_PrefsBrightness - 90 :
FrontEndMenuManager.m_PrefsBrightness - 130;
alpha = clamp(alpha, 16, 200)/2;
alpha = Clamp(alpha, 16, 200)/2;
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(0, 0, 0, alpha), 0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpHeatHazeRaster);

View file

@ -20,7 +20,8 @@
#include "ParticleObject.h"
#include "Particle.h"
#include "soundlist.h"
#include "SaveBuf.h"
#include "debugmenu.h"
#define MAX_PARTICLES_ON_SCREEN (750)
@ -1095,15 +1096,15 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe
int32 ColorVariation = CGeneral::GetRandomNumberInRange(-psystem->m_InitialColorVariation, psystem->m_InitialColorVariation);
//float ColorVariation = CGeneral::GetRandomNumberInRange((float)-psystem->m_InitialColorVariation, (float)psystem->m_InitialColorVariation);
pParticle->m_Color.red = clamp(pParticle->m_Color.red +
pParticle->m_Color.red = Clamp(pParticle->m_Color.red +
PERCENT(pParticle->m_Color.red, ColorVariation),
0, 255);
pParticle->m_Color.green = clamp(pParticle->m_Color.green +
pParticle->m_Color.green = Clamp(pParticle->m_Color.green +
PERCENT(pParticle->m_Color.green, ColorVariation),
0, 255);
pParticle->m_Color.blue = clamp(pParticle->m_Color.blue +
pParticle->m_Color.blue = Clamp(pParticle->m_Color.blue +
PERCENT(pParticle->m_Color.blue, ColorVariation),
0, 255);
}
@ -1388,15 +1389,15 @@ void CParticle::Update()
{
float colorMul = 1.0f - float(particle->m_nTimeWhenColorWillBeChanged - CTimer::GetTimeInMilliseconds()) / float(psystem->m_ColorFadeTime);
particle->m_Color.red = clamp(
particle->m_Color.red = Clamp(
psystem->m_RenderColouring.red + int32(float(psystem->m_FadeDestinationColor.red - psystem->m_RenderColouring.red) * colorMul),
0, 255);
particle->m_Color.green = clamp(
particle->m_Color.green = Clamp(
psystem->m_RenderColouring.green + int32(float(psystem->m_FadeDestinationColor.green - psystem->m_RenderColouring.green) * colorMul),
0, 255);
particle->m_Color.blue = clamp(
particle->m_Color.blue = Clamp(
psystem->m_RenderColouring.blue + int32(float(psystem->m_FadeDestinationColor.blue - psystem->m_RenderColouring.blue) * colorMul),
0, 255);
}
@ -1703,13 +1704,13 @@ void CParticle::Update()
if ( particle->m_nFadeToBlackTimer != 0 )
{
particle->m_nColorIntensity = clamp(particle->m_nColorIntensity - particle->m_nFadeToBlackTimer,
particle->m_nColorIntensity = Clamp(particle->m_nColorIntensity - particle->m_nFadeToBlackTimer,
0, 255);
}
if ( particle->m_nFadeAlphaTimer != 0 )
{
particle->m_nAlpha = clamp(particle->m_nAlpha - particle->m_nFadeAlphaTimer,
particle->m_nAlpha = Clamp(particle->m_nAlpha - particle->m_nFadeAlphaTimer,
0, 255);
if ( particle->m_nAlpha == 0 )
{

View file

@ -214,7 +214,6 @@ CSpecialFX::Render2DFXs(void)
CFont::SetPropOn();
CFont::SetColor(CRGBA(100, 100, 100, 200));
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::PrintString(SCREEN_WIDTH * 8 / 10, SCREEN_HEIGHT * 8 / 10, gUString);
for (int32 i = 0; i < SCREEN_HEIGHT; i += 4) {
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);

View file

@ -414,13 +414,13 @@ CSprite::RenderBufferedOneXLUSprite_Rotate_2Colours(float x, float y, float z, f
// Colour factors, cx/y is the direction in which colours change from rgb1 to rgb2
cf[0] = (cx*(-c-s) + cy*(-c+s))*0.5f + 0.5f;
cf[0] = clamp(cf[0], 0.0f, 1.0f);
cf[0] = Clamp(cf[0], 0.0f, 1.0f);
cf[1] = (cx*(-c+s) + cy*( c+s))*0.5f + 0.5f;
cf[1] = clamp(cf[1], 0.0f, 1.0f);
cf[1] = Clamp(cf[1], 0.0f, 1.0f);
cf[2] = (cx*( c+s) + cy*( c-s))*0.5f + 0.5f;
cf[2] = clamp(cf[2], 0.0f, 1.0f);
cf[2] = Clamp(cf[2], 0.0f, 1.0f);
cf[3] = (cx*( c-s) + cy*(-c-s))*0.5f + 0.5f;
cf[3] = clamp(cf[3], 0.0f, 1.0f);
cf[3] = Clamp(cf[3], 0.0f, 1.0f);
float screenz = m_f2DNearScreenZ +
(z-CDraw::GetNearClipZ())*(m_f2DFarScreenZ-m_f2DNearScreenZ)*CDraw::GetFarClipZ() /

View file

@ -179,10 +179,10 @@ CWaterLevel::Initialise(Const char *pWaterDat)
int32 t = WATER_HUGE_Y(ms_aWaterRects[i].top);
int32 b = WATER_HUGE_Y(ms_aWaterRects[i].bottom) + 1.0f;
l = clamp(l, 0, MAX_SMALL_SECTORS - 1);
r = clamp(r, 0, MAX_SMALL_SECTORS - 1);
t = clamp(t, 0, MAX_SMALL_SECTORS - 1);
b = clamp(b, 0, MAX_SMALL_SECTORS - 1);
l = Clamp(l, 0, MAX_SMALL_SECTORS - 1);
r = Clamp(r, 0, MAX_SMALL_SECTORS - 1);
t = Clamp(t, 0, MAX_SMALL_SECTORS - 1);
b = Clamp(b, 0, MAX_SMALL_SECTORS - 1);
for (int32 x = l; x <= r; x++)
{
@ -991,10 +991,10 @@ CWaterLevel::RenderWater()
if ( bUseCamEndY )
nEndY = WATER_TO_HUGE_SECTOR_Y(camPos.y);
nStartX = clamp(nStartX, 0, MAX_HUGE_SECTORS - 1);
nEndX = clamp(nEndX, 0, MAX_HUGE_SECTORS - 1);
nStartY = clamp(nStartY, 0, MAX_HUGE_SECTORS - 1);
nEndY = clamp(nEndY, 0, MAX_HUGE_SECTORS - 1);
nStartX = Clamp(nStartX, 0, MAX_HUGE_SECTORS - 1);
nEndX = Clamp(nEndX, 0, MAX_HUGE_SECTORS - 1);
nStartY = Clamp(nStartY, 0, MAX_HUGE_SECTORS - 1);
nEndY = Clamp(nEndY, 0, MAX_HUGE_SECTORS - 1);
for ( int32 x = nStartX; x <= nEndX; x++ )
{
@ -1259,10 +1259,10 @@ CWaterLevel::RenderTransparentWater(void)
if ( bUseCamEndY )
nEndY = WATER_TO_HUGE_SECTOR_Y(camPos.y );
nStartX = clamp(nStartX, 0, MAX_HUGE_SECTORS - 1);
nEndX = clamp(nEndX, 0, MAX_HUGE_SECTORS - 1);
nStartY = clamp(nStartY, 0, MAX_HUGE_SECTORS - 1);
nEndY = clamp(nEndY, 0, MAX_HUGE_SECTORS - 1);
nStartX = Clamp(nStartX, 0, MAX_HUGE_SECTORS - 1);
nEndX = Clamp(nEndX, 0, MAX_HUGE_SECTORS - 1);
nStartY = Clamp(nStartY, 0, MAX_HUGE_SECTORS - 1);
nEndY = Clamp(nEndY, 0, MAX_HUGE_SECTORS - 1);
for ( int32 x = nStartX; x <= nEndX; x++ )
@ -2161,10 +2161,10 @@ CWaterLevel::PreCalcWaterGeometry(void)
float signX = CamFwdDir.x * 1.4144272f;
float signY = CamFwdDir.y * 1.4144272f;
signX = clamp(signX, -1.0f, 1.0f);
signX = Clamp(signX, -1.0f, 1.0f);
fCamX += 0.4f * signX * float(SMALL_SECTOR_SIZE * 2.0f);
signY = clamp(signY, -1.0f, 1.0f);
signY = Clamp(signY, -1.0f, 1.0f);
fCamY += 0.4f * signY * float(SMALL_SECTOR_SIZE * 2.0f);
int32 nBlock;
@ -2578,7 +2578,7 @@ CWaterLevel::RenderBoatWakes(void)
float val = 500.0f - (CBoat::WAKE_LIFETIME - pBoat->m_afWakePointLifeTime[wake])
* 600.0f / CBoat::WAKE_LIFETIME;
fAplhaB = clamp(val, 0.0f, 255.0f);
fAplhaB = Clamp(val, 0.0f, 255.0f);
}
CVector2D vecDistB = pBoat->m_avec2dWakePoints[wake - 1] - pBoat->m_avec2dWakePoints[wake];
@ -2888,10 +2888,10 @@ CWaterLevel::CalcDistanceToWater(float fX, float fY)
int32 nStartY = WATER_TO_SMALL_SECTOR_Y(fY - fSectorMaxRenderDist) - 1;
int32 nEndY = WATER_TO_SMALL_SECTOR_Y(fY + fSectorMaxRenderDist) + 1;
nStartX = clamp(nStartX, 0, MAX_SMALL_SECTORS - 1);
nEndX = clamp(nEndX, 0, MAX_SMALL_SECTORS - 1);
nStartY = clamp(nStartY, 0, MAX_SMALL_SECTORS - 1);
nEndY = clamp(nEndY, 0, MAX_SMALL_SECTORS - 1);
nStartX = Clamp(nStartX, 0, MAX_SMALL_SECTORS - 1);
nEndX = Clamp(nEndX, 0, MAX_SMALL_SECTORS - 1);
nStartY = Clamp(nStartY, 0, MAX_SMALL_SECTORS - 1);
nEndY = Clamp(nEndY, 0, MAX_SMALL_SECTORS - 1);
float fDistSqr = 1.0e10f;
@ -2915,7 +2915,7 @@ CWaterLevel::CalcDistanceToWater(float fX, float fY)
}
}
return clamp(Sqrt(fDistSqr) - 23.0f, 0.0f, fSectorMaxRenderDist);
return Clamp(Sqrt(fDistSqr) - 23.0f, 0.0f, fSectorMaxRenderDist);
}
void

View file

@ -286,7 +286,7 @@ void CWeather::Update(void)
if (SunGlare > 0.0f) {
SunGlare *= Min(1.0f, 7.0 * CTimeCycle::GetSunDirection().z);
SunGlare = clamp(SunGlare, 0.0f, 1.0f);
SunGlare = Clamp(SunGlare, 0.0f, 1.0f);
if (!CSpecialFX::bSnapShotActive)
SunGlare *= (1.0f - (CGeneral::GetRandomNumber()&0x1F)*0.007f);
}

View file

@ -321,11 +321,7 @@ ConvertingTexturesScreen(uint32 num, uint32 count, const char *text)
splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(240.0f), SCREEN_SCALE_FROM_RIGHT(200.0f), SCREEN_SCALE_Y(248.0f)), CRGBA(64, 64, 64, 255));
#ifdef FIX_BUGS
CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(240.0f), (SCREEN_SCALE_FROM_RIGHT(200.0f) - SCREEN_SCALE_X(200.0f)) * ((float)num / (float)count) + SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(248.0f)), CRGBA(255, 150, 225, 255));
#else
CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(240.0f), (SCREEN_SCALE_FROM_RIGHT(200.0f) - SCREEN_SCALE_X(200.0f)) * ((float)num / (float)count) + SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(248.0f)), CRGBA(255, 217, 106, 255));
#endif
CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(240.0f), (SCREEN_SCALE_FROM_RIGHT(200.0f) - SCREEN_SCALE_X(200.0f)) * ((float)num / (float)count) + SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(248.0f)), CRGBA(97, 194, 247, 255));
CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(120.0f), SCREEN_SCALE_Y(150.0f), SCREEN_SCALE_FROM_RIGHT(120.0f), SCREEN_HEIGHT - SCREEN_SCALE_Y(220.0f)), CRGBA(50, 50, 50, 210));
CFont::SetBackgroundOff();
@ -334,11 +330,7 @@ ConvertingTexturesScreen(uint32 num, uint32 count, const char *text)
CFont::SetCentreOff();
CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(170.0f));
CFont::SetJustifyOff();
#ifdef FIX_BUGS
CFont::SetColor(CRGBA(255, 150, 225, 255));
#else
CFont::SetColor(CRGBA(255, 217, 106, 255));
#endif
CFont::SetColor(CRGBA(115, 173, 216, 255));
CFont::SetBackGroundOnlyTextOff();
CFont::SetFontStyle(FONT_STANDARD);
CFont::PrintString(SCREEN_SCALE_X(170.0f), SCREEN_SCALE_Y(160.0f), TheText.Get(text));

View file

@ -540,7 +540,11 @@ GetNameOfSavedGame(int32 slot)
bool
CheckDataNotCorrupt(int32 slot, char *name)
{
#ifdef FIX_BUGS
char filename[MAX_PATH];
#else
char filename[100];
#endif
int32 blocknum = 0;
eLevelName level = LEVEL_GENERIC;

View file

@ -25,7 +25,11 @@ C_PcSave::SetSaveDirectory(const char *path)
bool
C_PcSave::DeleteSlot(int32 slot)
{
#ifdef FIX_BUGS
char FileName[MAX_PATH];
#else
char FileName[200];
#endif
PcSaveHelper.nErrorCode = SAVESTATUS_SUCCESSFUL;
sprintf(FileName, "%s%i.b", DefaultPCSaveFileName, slot + 1);

115
src/save/SaveBuf.h Normal file
View file

@ -0,0 +1,115 @@
#pragma once
#ifdef VALIDATE_SAVE_SIZE
extern int32 _saveBufCount;
#define INITSAVEBUF _saveBufCount = 0;
#define VALIDATESAVEBUF(b) assert(_saveBufCount == b);
#else
#define INITSAVEBUF
#define VALIDATESAVEBUF(b)
#endif
inline void
SkipSaveBuf(uint8 *&buf, int32 skip)
{
buf += skip;
#ifdef VALIDATE_SAVE_SIZE
_saveBufCount += skip;
#endif
}
inline void
SkipSaveBuf(uint8*& buf, uint32 &length, int32 skip)
{
buf += skip;
length += skip;
#ifdef VALIDATE_SAVE_SIZE
_saveBufCount += skip;
#endif
}
template<typename T>
inline void
ReadSaveBuf(T *out, uint8 *&buf)
{
*out = *(T *)buf;
SkipSaveBuf(buf, sizeof(T));
}
template<typename T>
inline void
ReadSaveBuf(T *out, uint8 *&buf, uint32 &length)
{
*out = *(T *)buf;
SkipSaveBuf(buf, length, sizeof(T));
}
template<typename T>
inline T *
WriteSaveBuf(uint8 *&buf, const T &value)
{
T *p = (T*)buf;
*p = value;
SkipSaveBuf(buf, sizeof(T));
return p;
}
template<typename T>
inline T *
WriteSaveBuf(uint8 *&buf, uint32 &length, const T &value)
{
T *p = (T*)buf;
*p = value;
SkipSaveBuf(buf, length, sizeof(T));
return p;
}
#define SAVE_HEADER_SIZE (4*sizeof(char)+sizeof(uint32))
#define WriteSaveHeader(buf,a,b,c,d,size) \
WriteSaveBuf(buf, a);\
WriteSaveBuf(buf, b);\
WriteSaveBuf(buf, c);\
WriteSaveBuf(buf, d);\
WriteSaveBuf<uint32>(buf, size);
#define WriteSaveHeaderWithLength(buf,len,a,b,c,d,size) \
WriteSaveBuf(buf, len, a);\
WriteSaveBuf(buf, len, b);\
WriteSaveBuf(buf, len, c);\
WriteSaveBuf(buf, len, d);\
WriteSaveBuf(buf, len, (uint32)(size));
#ifdef VALIDATE_SAVE_SIZE
#define CheckSaveHeader(buf, a, b, c, d, size) do { \
char _C; uint32 _size;\
ReadSaveBuf(&_C, buf);\
assert(_C == a);\
ReadSaveBuf(&_C, buf);\
assert(_C == b);\
ReadSaveBuf(&_C, buf);\
assert(_C == c);\
ReadSaveBuf(&_C, buf);\
assert(_C == d);\
ReadSaveBuf(&_size, buf);\
assert(_size == size);\
} while(0)
#define CheckSaveHeaderWithLength(buf,len,a,b,c,d,size) do { \
char _C; uint32 _size;\
ReadSaveBuf(&_C, buf, len);\
assert(_C == a);\
ReadSaveBuf(&_C, buf, len);\
assert(_C == b);\
ReadSaveBuf(&_C, buf, len);\
assert(_C == c);\
ReadSaveBuf(&_C, buf, len);\
assert(_C == d);\
ReadSaveBuf(&_size, buf, len);\
assert(_size == size);\
} while(0)
#else
#define CheckSaveHeader(buf, a, b, c, d, size) SkipSaveBuf(buf, 8);
#define CheckSaveHeaderWithLength(buf, len, a, b, c, d, size) SkipSaveBuf(buf, 8);
#endif

View file

@ -147,7 +147,7 @@ typedef void* HANDLE;
struct WIN32_FIND_DATA {
char extension[32]; // for searching
char folder[32]; // for searching
char folder[MAX_PATH]; // for searching
char cFileName[256]; // because tSkinInfo has it 256
time_t ftLastWriteTime;
};

View file

@ -50,6 +50,7 @@
#include "Automobile.h"
#include "Bike.h"
#include "Wanted.h"
#include "SaveBuf.h"
bool bAllCarCheat;
@ -932,7 +933,7 @@ CAutomobile::ProcessControl(void)
float adhesion = CSurfaceTable::GetAdhesiveLimit(point);
// i have no idea what's going on here
float magic = traction * adhesion * 16.0f / SQR(fwdSpeed);
magic = clamp(magic, -1.0f, 1.0f);
magic = Clamp(magic, -1.0f, 1.0f);
magic = Asin(magic);
if(m_fSteerAngle < 0.0f && rightSpeed > 0.05f ||
m_fSteerAngle > 0.0f && rightSpeed < -0.05f ||
@ -2080,7 +2081,7 @@ CAutomobile::PreRender(void)
// 1.0 if directly behind car, -1.0 if in front
float behindness = DotProduct(lookVector, GetForward());
behindness = clamp(behindness, -1.0f, 1.0f); // shouldn't be necessary
behindness = Clamp(behindness, -1.0f, 1.0f); // shouldn't be necessary
// 0.0 if behind car, PI if in front
// Abs not necessary
float angle = Abs(Acos(behindness));
@ -2438,7 +2439,7 @@ CAutomobile::PreRender(void)
float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
if(GetModelIndex() == MI_VOODOO)
groundOffset *= 0.6f;
mat.RotateY(Asin(clamp(-groundOffset, -1.0f, 1.0f)));
mat.RotateY(Asin(Clamp(-groundOffset, -1.0f, 1.0f)));
}
}
if(pHandling->Flags & HANDLING_FAT_REARW)
@ -2479,7 +2480,7 @@ CAutomobile::PreRender(void)
float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
if(GetModelIndex() == MI_VOODOO)
groundOffset *= 0.6f;
mat.RotateY(Asin(clamp(groundOffset, -1.0f, 1.0f)));
mat.RotateY(Asin(Clamp(groundOffset, -1.0f, 1.0f)));
}
}
if(pHandling->Flags & HANDLING_FAT_REARW)
@ -2512,7 +2513,7 @@ CAutomobile::PreRender(void)
float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
if(GetModelIndex() == MI_VOODOO)
groundOffset *= 0.6f;
mat.RotateY(Asin(clamp(-groundOffset, -1.0f, 1.0f)));
mat.RotateY(Asin(Clamp(-groundOffset, -1.0f, 1.0f)));
}
}
if(pHandling->Flags & HANDLING_FAT_REARW)
@ -2546,7 +2547,7 @@ CAutomobile::PreRender(void)
float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
if(GetModelIndex() == MI_VOODOO)
groundOffset *= 0.6f;
mat.RotateY(Asin(clamp(groundOffset, -1.0f, 1.0f)));
mat.RotateY(Asin(Clamp(groundOffset, -1.0f, 1.0f)));
}
}
if(pHandling->Flags & HANDLING_FAT_REARW)
@ -2680,7 +2681,7 @@ CAutomobile::PreRender(void)
float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
if(GetModelIndex() == MI_VOODOO)
groundOffset *= 0.6f;
mat.RotateY(Asin(clamp(-groundOffset, -1.0f, 1.0f)));
mat.RotateY(Asin(Clamp(-groundOffset, -1.0f, 1.0f)));
}
}
if(pHandling->Flags & HANDLING_NARROW_FRONTW)
@ -2721,7 +2722,7 @@ CAutomobile::PreRender(void)
float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
if(GetModelIndex() == MI_VOODOO)
groundOffset *= 0.6f;
mat.RotateY(Asin(clamp(groundOffset, -1.0f, 1.0f)));
mat.RotateY(Asin(Clamp(groundOffset, -1.0f, 1.0f)));
}
}
if(pHandling->Flags & HANDLING_NARROW_FRONTW)
@ -2947,7 +2948,7 @@ CAutomobile::ProcessControlInputs(uint8 pad)
0.2f*CTimer::GetTimeStep();
nLastControlInput = 0;
}
m_fSteerInput = clamp(m_fSteerInput, -1.0f, 1.0f);
m_fSteerInput = Clamp(m_fSteerInput, -1.0f, 1.0f);
// Accelerate/Brake
float acceleration = (CPad::GetPad(pad)->GetAccelerate() - CPad::GetPad(pad)->GetBrake())/255.0f;
@ -3067,7 +3068,7 @@ CAutomobile::FireTruckControl(void)
m_fCarGunLR += CPad::GetPad(0)->GetCarGunLeftRight() * 0.00025f * CTimer::GetTimeStep();
m_fCarGunUD += CPad::GetPad(0)->GetCarGunUpDown() * 0.0001f * CTimer::GetTimeStep();
}
m_fCarGunUD = clamp(m_fCarGunUD, 0.05f, 0.3f);
m_fCarGunUD = Clamp(m_fCarGunUD, 0.05f, 0.3f);
CVector cannonPos(0.0f, 1.5f, 1.9f);
@ -3492,7 +3493,7 @@ CAutomobile::HydraulicControl(void)
float limitDiff = extendedLowerLimit - normalLowerLimit;
if(limitDiff != 0.0f && Abs(maxDelta/limitDiff) > 0.01f){
float f = (maxDelta + limitDiff)/2.0f/limitDiff;
f = clamp(f, 0.0f, 1.0f);
f = Clamp(f, 0.0f, 1.0f);
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_3, f);
if(f < 0.4f || f > 0.6f)
setPrevRatio = true;
@ -5723,7 +5724,7 @@ void
CAutomobile::Save(uint8*& buf)
{
CVehicle::Save(buf);
WriteSaveBuf<CDamageManager>(buf, Damage);
WriteSaveBuf(buf, Damage);
SkipSaveBuf(buf, 1500 - 672 - sizeof(CDamageManager));
}
@ -5731,7 +5732,7 @@ void
CAutomobile::Load(uint8*& buf)
{
CVehicle::Load(buf);
Damage = ReadSaveBuf<CDamageManager>(buf);
ReadSaveBuf(&Damage, buf);
SkipSaveBuf(buf, 1500 - 672 - sizeof(CDamageManager));
SetupDamageAfterLoad();
}

View file

@ -36,6 +36,7 @@
#include "Automobile.h"
#include "Bike.h"
#include "Debug.h"
#include "SaveBuf.h"
const uint32 CBike::nSaveStructSize =
#ifdef COMPATIBLE_SAVES
@ -535,7 +536,7 @@ CBike::ProcessControl(void)
m_fWheelAngle += DEGTORAD(1.0f)*CTimer::GetTimeStep();
if(bIsStanding){
float f = Pow(0.97f, CTimer::GetTimeStep());
m_fLeanLRAngle2 = m_fLeanLRAngle2*f - (Asin(clamp(GetRight().z,-1.0f,1.0f))+DEGTORAD(15.0f))*(1.0f-f);
m_fLeanLRAngle2 = m_fLeanLRAngle2*f - (Asin(Clamp(GetRight().z,-1.0f,1.0f))+DEGTORAD(15.0f))*(1.0f-f);
m_fLeanLRAngle = m_fLeanLRAngle2;
}
}else{
@ -1030,9 +1031,9 @@ CBike::ProcessControl(void)
lean = DotProduct(m_vecMoveSpeed-initialMoveSpeed, m_vecAvgSurfaceRight);
lean /= GRAVITY*Max(CTimer::GetTimeStep(), 0.01f);
if(m_wheelStatus[BIKEWHEEL_FRONT] == WHEEL_STATUS_BURST)
lean = clamp(lean, -0.4f*pBikeHandling->fMaxLean, 0.4f*pBikeHandling->fMaxLean);
lean = Clamp(lean, -0.4f*pBikeHandling->fMaxLean, 0.4f*pBikeHandling->fMaxLean);
else
lean = clamp(lean, -pBikeHandling->fMaxLean, pBikeHandling->fMaxLean);
lean = Clamp(lean, -pBikeHandling->fMaxLean, pBikeHandling->fMaxLean);
float f = Pow(pBikeHandling->fDesLean, CTimer::GetTimeStep());
m_fLeanLRAngle2 = (Asin(lean) - idleAngle)*(1.0f-f) + m_fLeanLRAngle2*f;
}else{
@ -1055,11 +1056,11 @@ CBike::ProcessControl(void)
if(m_aSuspensionSpringRatio[BIKESUSP_R1] < 1.0f || m_aSuspensionSpringRatio[BIKESUSP_R2] < 1.0f){
// BUG: this clamp makes no sense and the arguments seem swapped too
ApplyTurnForce(contactPoints[BIKESUSP_R1],
m_fTurnMass*Sin(m_fBrakeDestabilization)*clamp(fwdSpeed, 0.5f, 0.2f)*0.013f*GetRight()*CTimer::GetTimeStep());
m_fTurnMass*Sin(m_fBrakeDestabilization)*Clamp(fwdSpeed, 0.5f, 0.2f)*0.013f*GetRight()*CTimer::GetTimeStep());
}else{
// BUG: this clamp makes no sense and the arguments seem swapped too
ApplyTurnForce(contactPoints[BIKESUSP_R1],
m_fTurnMass*Sin(m_fBrakeDestabilization)*clamp(fwdSpeed, 0.5f, 0.2f)*0.003f*GetRight()*CTimer::GetTimeStep());
m_fTurnMass*Sin(m_fBrakeDestabilization)*Clamp(fwdSpeed, 0.5f, 0.2f)*0.003f*GetRight()*CTimer::GetTimeStep());
}
}else
m_fBrakeDestabilization = 0.0f;
@ -1222,7 +1223,7 @@ CBike::ProcessControl(void)
// Balance bike
if(bBalancedByRider || bIsBeingPickedUp || bIsStanding){
float onSideness = DotProduct(GetRight(), m_vecAvgSurfaceNormal);
onSideness = clamp(onSideness, -1.0f, 1.0f);
onSideness = Clamp(onSideness, -1.0f, 1.0f);
CVector worldCOM = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
// Keep bike upright
if(bBalancedByRider){
@ -1842,7 +1843,7 @@ CBike::ProcessControlInputs(uint8 pad)
0.2f*CTimer::GetTimeStep();
nLastControlInput = 0;
}
m_fSteerInput = clamp(m_fSteerInput, -1.0f, 1.0f);
m_fSteerInput = Clamp(m_fSteerInput, -1.0f, 1.0f);
// Lean forward/backward
float updown;
@ -1852,7 +1853,7 @@ CBike::ProcessControlInputs(uint8 pad)
#endif
updown = -CPad::GetPad(pad)->GetSteeringUpDown()/128.0f + CPad::GetPad(pad)->GetCarGunUpDown()/128.0f;
m_fLeanInput += (updown - m_fLeanInput)*0.2f*CTimer::GetTimeStep();
m_fLeanInput = clamp(m_fLeanInput, -1.0f, 1.0f);
m_fLeanInput = Clamp(m_fLeanInput, -1.0f, 1.0f);
// Accelerate/Brake
float acceleration = (CPad::GetPad(pad)->GetAccelerate() - CPad::GetPad(pad)->GetBrake())/255.0f;

View file

@ -28,6 +28,7 @@
#include "Record.h"
#include "Shadows.h"
#include "Wanted.h"
#include "SaveBuf.h"
#define INVALID_ORIENTATION (-9999.99f)
@ -157,9 +158,9 @@ CBoat::ProcessControl(void)
r = 127.5f*(CTimeCycle::GetAmbientRed_Obj() + 0.5f*CTimeCycle::GetDirectionalRed());
g = 127.5f*(CTimeCycle::GetAmbientGreen_Obj() + 0.5f*CTimeCycle::GetDirectionalGreen());
b = 127.5f*(CTimeCycle::GetAmbientBlue_Obj() + 0.5f*CTimeCycle::GetDirectionalBlue());
r = clamp(r, 0, 255);
g = clamp(g, 0, 255);
b = clamp(b, 0, 255);
r = Clamp(r, 0, 255);
g = Clamp(g, 0, 255);
b = Clamp(b, 0, 255);
splashColor.red = r;
splashColor.green = g;
splashColor.blue = b;
@ -168,9 +169,9 @@ CBoat::ProcessControl(void)
r = 229.5f*(CTimeCycle::GetAmbientRed() + 0.85f*CTimeCycle::GetDirectionalRed());
g = 229.5f*(CTimeCycle::GetAmbientGreen() + 0.85f*CTimeCycle::GetDirectionalGreen());
b = 229.5f*(CTimeCycle::GetAmbientBlue() + 0.85f*CTimeCycle::GetDirectionalBlue());
r = clamp(r, 0, 255);
g = clamp(g, 0, 255);
b = clamp(b, 0, 255);
r = Clamp(r, 0, 255);
g = Clamp(g, 0, 255);
b = Clamp(b, 0, 255);
jetColor.red = r;
jetColor.green = g;
jetColor.blue = b;
@ -386,7 +387,7 @@ CBoat::ProcessControl(void)
if(CPad::GetPad(0)->GetHandBrake())
steerLoss *= 0.5f;
steerFactor -= steerLoss;
steerFactor = clamp(steerFactor, 0.0f, 1.0f);
steerFactor = Clamp(steerFactor, 0.0f, 1.0f);
}
CVector boundMin = GetColModel()->boundingBox.min;
@ -771,17 +772,17 @@ CBoat::ProcessControlInputs(uint8 pad)
m_nPadID = 3;
m_fBrake += (CPad::GetPad(pad)->GetBrake()/255.0f - m_fBrake)*0.1f;
m_fBrake = clamp(m_fBrake, 0.0f, 1.0f);
m_fBrake = Clamp(m_fBrake, 0.0f, 1.0f);
if(m_fBrake < 0.05f){
m_fBrake = 0.0f;
m_fAccelerate += (CPad::GetPad(pad)->GetAccelerate()/255.0f - m_fAccelerate)*0.1f;
m_fAccelerate = clamp(m_fAccelerate, 0.0f, 1.0f);
m_fAccelerate = Clamp(m_fAccelerate, 0.0f, 1.0f);
}else
m_fAccelerate = -m_fBrake*0.3f;
m_fSteeringLeftRight += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteeringLeftRight)*0.2f;
m_fSteeringLeftRight = clamp(m_fSteeringLeftRight, -1.0f, 1.0f);
m_fSteeringLeftRight = Clamp(m_fSteeringLeftRight, -1.0f, 1.0f);
float steeringSq = m_fSteeringLeftRight < 0.0f ? -SQR(m_fSteeringLeftRight) : SQR(m_fSteeringLeftRight);
m_fSteerAngle = pHandling->fSteeringLock * DEGTORAD(steeringSq);
@ -1064,7 +1065,7 @@ CBoat::PreRender(void)
rot = CGeneral::LimitRadianAngle(rot);
if(rot > HALFPI) rot = PI;
else if(rot < -HALFPI) rot = -PI;
rot = clamp(rot, -DEGTORAD(63.0f), DEGTORAD(63.0f));
rot = Clamp(rot, -DEGTORAD(63.0f), DEGTORAD(63.0f));
m_fMovingSpeed += (0.008f * CWeather::Wind + 0.002f) * rot;
m_fMovingSpeed *= Pow(0.9985f, CTimer::GetTimeStep())/(500.0f*SQR(m_fMovingSpeed) + 1.0f);

View file

@ -17,6 +17,7 @@
#include "World.h"
#include "Zones.h"
#include "Occlusion.h"
#include "SaveBuf.h"
uint8 CTheCarGenerators::ProcessCounter;
uint32 CTheCarGenerators::NumOfCarGenerators;
@ -292,14 +293,17 @@ void CTheCarGenerators::LoadAllCarGenerators(uint8* buffer, uint32 size)
Init();
INITSAVEBUF
CheckSaveHeader(buffer, 'C','G','N','\0', size - SAVE_HEADER_SIZE);
assert(ReadSaveBuf<uint32>(buffer) == nGeneralDataSize);
NumOfCarGenerators = ReadSaveBuf<uint32>(buffer);
CurrentActiveCount = ReadSaveBuf<uint32>(buffer);
ProcessCounter = ReadSaveBuf<uint8>(buffer);
GenerateEvenIfPlayerIsCloseCounter = ReadSaveBuf<uint8>(buffer);
ReadSaveBuf<int16>(buffer); // alignment
assert(ReadSaveBuf<uint32>(buffer) == sizeof(CarGeneratorArray));
uint32 tmp;
ReadSaveBuf(&tmp, buffer);
assert(tmp == nGeneralDataSize);
ReadSaveBuf(&NumOfCarGenerators, buffer);
ReadSaveBuf(&CurrentActiveCount, buffer);
ReadSaveBuf(&ProcessCounter, buffer);
ReadSaveBuf(&GenerateEvenIfPlayerIsCloseCounter, buffer);
SkipSaveBuf(buffer, 2);
ReadSaveBuf(&tmp, buffer);
assert(tmp == sizeof(CarGeneratorArray));
for (int i = 0; i < NUM_CARGENS; i++)
CarGeneratorArray[i] = ReadSaveBuf<CCarGenerator>(buffer);
ReadSaveBuf(&CarGeneratorArray[i], buffer);
VALIDATESAVEBUF(size)
}

View file

@ -11,6 +11,7 @@
#include "Replay.h"
#include "Object.h"
#include "World.h"
#include "SaveBuf.h"
#define MAX_DISTANCE_TO_FIND_CRANE (100.0f)
#define CRANE_UPDATE_RADIUS (300.0f)
@ -643,10 +644,10 @@ void CCranes::Load(uint8* buf, uint32 size)
{
INITSAVEBUF
NumCranes = ReadSaveBuf<int32>(buf);
CarsCollectedMilitaryCrane = ReadSaveBuf<uint32>(buf);
ReadSaveBuf(&NumCranes, buf);
ReadSaveBuf(&CarsCollectedMilitaryCrane, buf);
for (int i = 0; i < NUM_CRANES; i++)
aCranes[i] = ReadSaveBuf<CCrane>(buf);
ReadSaveBuf(&aCranes[i], buf);
for (int i = 0; i < NUM_CRANES; i++) {
CCrane *pCrane = &aCranes[i];
if (pCrane->m_pCraneEntity != nil)

View file

@ -52,11 +52,11 @@ CDoor::Process(CVehicle *vehicle)
fSpeedDiff = vecSpeedDiff.y - vecSpeedDiff.x;
break;
}
fSpeedDiff = clamp(fSpeedDiff, -0.2f, 0.2f);
fSpeedDiff = Clamp(fSpeedDiff, -0.2f, 0.2f);
if(Abs(fSpeedDiff) > 0.002f)
m_fAngVel += fSpeedDiff;
m_fAngVel *= 0.945f;
m_fAngVel = clamp(m_fAngVel, -0.3f, 0.3f);
m_fAngVel = Clamp(m_fAngVel, -0.3f, 0.3f);
m_fAngle += m_fAngVel;
m_nDoorState = DOORST_SWINGING;

View file

@ -260,7 +260,7 @@ CHeli::ProcessControl(void)
// Move up if too low
if(GetPosition().z - 2.0f < groundZ && m_heliStatus != HELI_STATUS_SHOT_DOWN)
m_vecMoveSpeed.z += CTimer::GetTimeStep()*0.01f;
m_vecMoveSpeed.z = clamp(m_vecMoveSpeed.z, -0.3f, 0.3f);
m_vecMoveSpeed.z = Clamp(m_vecMoveSpeed.z, -0.3f, 0.3f);
}
float fTargetDist = vTargetDist.Magnitude();

View file

@ -150,7 +150,7 @@ cTransmission::CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, fl
else if(cheat == 2)
inertiaMult *= TRANSMISSION_NITROS_INERTIA_MULT;
float var2target = 1.0f - inertiaMult*fEngineInertia;
var2target = clamp(var2target, 0.1f, 1.0f);
var2target = Clamp(var2target, 0.1f, 1.0f);
*inertiaVar2 = (1.0f-TRANSMISSION_SMOOTHER_FRAC)*var2target + TRANSMISSION_SMOOTHER_FRAC*(*inertiaVar2);
*inertiaVar1 = var1;
fAcceleration *= *inertiaVar2;

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@ -32,6 +32,7 @@
#include "Timecycle.h"
#include "Weather.h"
#include "Coronas.h"
#include "SaveBuf.h"
bool CVehicle::bWheelsOnlyCheat;
bool CVehicle::bAllDodosCheat;
@ -479,11 +480,11 @@ CVehicle::FlyingControl(eFlightModel flightModel)
ApplyMoveForce(GRAVITY * GetUp() * fThrust * m_fMass * CTimer::GetTimeStep());
if (GetUp().z > 0.0f){
float upRight = clamp(GetRight().z, -flyingHandling->fFormLift, flyingHandling->fFormLift);
float upRight = Clamp(GetRight().z, -flyingHandling->fFormLift, flyingHandling->fFormLift);
float upImpulseRight = -upRight * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
ApplyTurnForce(upImpulseRight * GetUp(), GetRight());
float upFwd = clamp(GetForward().z, -flyingHandling->fFormLift, flyingHandling->fFormLift);
float upFwd = Clamp(GetForward().z, -flyingHandling->fFormLift, flyingHandling->fFormLift);
float upImpulseFwd = -upFwd * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
ApplyTurnForce(upImpulseFwd * GetUp(), GetForward());
}else{
@ -522,8 +523,8 @@ CVehicle::FlyingControl(eFlightModel flightModel)
fPitch = -CPad::GetPad(0)->GetCarGunUpDown() / 128.0f;
if (CPad::GetPad(0)->GetHorn()) {
fYaw = 0.0f;
fPitch = clamp(flyingHandling->fPitchStab * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f);
fRoll = clamp(flyingHandling->fRollStab * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f);
fPitch = Clamp(flyingHandling->fPitchStab * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f);
fRoll = Clamp(flyingHandling->fRollStab * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f);
}
ApplyTurnForce(fPitch * GetUp() * flyingHandling->fPitch * m_fTurnMass * CTimer::GetTimeStep(), GetForward());
ApplyTurnForce(fRoll * GetUp() * flyingHandling->fRoll * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
@ -2173,9 +2174,9 @@ CVehicle::HeliDustGenerate(CEntity *heli, float radius, float ground, int rnd)
float red = (0.3*CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed_Obj())*255.0f/4.0f;
float green = (0.3*CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen_Obj())*255.0f/4.0f;
float blue = (0.3*CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue_Obj())*255.0f/4.0f;
r = clamp(red, 0.0f, 255.0f);
g = clamp(green, 0.0f, 255.0f);
b = clamp(blue, 0.0f, 255.0f);
r = Clamp(red, 0.0f, 255.0f);
g = Clamp(green, 0.0f, 255.0f);
b = Clamp(blue, 0.0f, 255.0f);
RwRGBA col1 = { r, g, b, (RwUInt8)CGeneral::GetRandomNumberInRange(8, 32) };
RwRGBA col2 = { 255, 255, 255, 32 };
@ -2438,43 +2439,44 @@ CVehicle::Load(uint8*& buf)
{
CMatrix tmp;
SkipSaveBuf(buf, 4);
tmp.GetRight().x = ReadSaveBuf<float>(buf);
tmp.GetRight().y = ReadSaveBuf<float>(buf);
tmp.GetRight().z = ReadSaveBuf<float>(buf);
ReadSaveBuf(&tmp.GetRight().x, buf);
ReadSaveBuf(&tmp.GetRight().y, buf);
ReadSaveBuf(&tmp.GetRight().z, buf);
SkipSaveBuf(buf, 4);
tmp.GetForward().x = ReadSaveBuf<float>(buf);
tmp.GetForward().y = ReadSaveBuf<float>(buf);
tmp.GetForward().z = ReadSaveBuf<float>(buf);
ReadSaveBuf(&tmp.GetForward().x, buf);
ReadSaveBuf(&tmp.GetForward().y, buf);
ReadSaveBuf(&tmp.GetForward().z, buf);
SkipSaveBuf(buf, 4);
tmp.GetUp().x = ReadSaveBuf<float>(buf);
tmp.GetUp().y = ReadSaveBuf<float>(buf);
tmp.GetUp().z = ReadSaveBuf<float>(buf);
ReadSaveBuf(&tmp.GetUp().x, buf);
ReadSaveBuf(&tmp.GetUp().y, buf);
ReadSaveBuf(&tmp.GetUp().z, buf);
SkipSaveBuf(buf, 4);
tmp.GetPosition().x = ReadSaveBuf<float>(buf);
tmp.GetPosition().y = ReadSaveBuf<float>(buf);
tmp.GetPosition().z = ReadSaveBuf<float>(buf);
ReadSaveBuf(&tmp.GetPosition().x, buf);
ReadSaveBuf(&tmp.GetPosition().y, buf);
ReadSaveBuf(&tmp.GetPosition().z, buf);
m_matrix = tmp;
SkipSaveBuf(buf, 16);
LoadEntityFlags(buf);
SkipSaveBuf(buf, 208);
AutoPilot.Load(buf);
m_currentColour1 = ReadSaveBuf<int8>(buf);
m_currentColour2 = ReadSaveBuf<int8>(buf);
ReadSaveBuf(&m_currentColour1, buf);
ReadSaveBuf(&m_currentColour2, buf);
SkipSaveBuf(buf, 2);
m_nAlarmState = ReadSaveBuf<int16>(buf);
ReadSaveBuf(&m_nAlarmState, buf);
SkipSaveBuf(buf, 42);
m_nNumMaxPassengers = ReadSaveBuf<int8>(buf);
ReadSaveBuf(&m_nNumMaxPassengers, buf);
SkipSaveBuf(buf, 3);
field_1D0[0] = ReadSaveBuf<float>(buf);
field_1D0[1] = ReadSaveBuf<float>(buf);
field_1D0[2] = ReadSaveBuf<float>(buf);
field_1D0[3] = ReadSaveBuf<float>(buf);
ReadSaveBuf(&field_1D0[0], buf);
ReadSaveBuf(&field_1D0[1], buf);
ReadSaveBuf(&field_1D0[2], buf);
ReadSaveBuf(&field_1D0[3], buf);
SkipSaveBuf(buf, 8);
m_fSteerAngle = ReadSaveBuf<float>(buf);
m_fGasPedal = ReadSaveBuf<float>(buf);
m_fBrakePedal = ReadSaveBuf<float>(buf);
VehicleCreatedBy = ReadSaveBuf<uint8>(buf);
uint8 flags = ReadSaveBuf<uint8>(buf);
ReadSaveBuf(&m_fSteerAngle, buf);
ReadSaveBuf(&m_fGasPedal, buf);
ReadSaveBuf(&m_fBrakePedal, buf);
ReadSaveBuf(&VehicleCreatedBy, buf);
uint8 flags;
ReadSaveBuf(&flags, buf);
bIsLawEnforcer = !!(flags & BIT(0));
bIsLocked = !!(flags & BIT(3));
bEngineOn = !!(flags & BIT(4));
@ -2482,16 +2484,17 @@ CVehicle::Load(uint8*& buf)
bLightsOn = !!(flags & BIT(6));
bFreebies = !!(flags & BIT(7));
SkipSaveBuf(buf, 10);
m_fHealth = ReadSaveBuf<float>(buf);
m_nCurrentGear = ReadSaveBuf<uint8>(buf);
ReadSaveBuf(&m_fHealth, buf);
ReadSaveBuf(&m_nCurrentGear, buf);
SkipSaveBuf(buf, 3);
m_fChangeGearTime = ReadSaveBuf<float>(buf);
ReadSaveBuf(&m_fChangeGearTime, buf);
SkipSaveBuf(buf, 12);
m_nTimeOfDeath = ReadSaveBuf<uint32>(buf);
ReadSaveBuf(&m_nTimeOfDeath, buf);
SkipSaveBuf(buf, 2);
m_nBombTimer = ReadSaveBuf<int16>(buf);
ReadSaveBuf(&m_nBombTimer, buf);
SkipSaveBuf(buf, 12);
m_nDoorLock = (eCarLock)ReadSaveBuf<int8>(buf);
ReadSaveBuf(&flags, buf);
m_nDoorLock = (eCarLock)flags;
SkipSaveBuf(buf, 111);
}
#endif

View file

@ -35,6 +35,7 @@
#include "Glass.h"
#include "Sprite.h"
#include "Pickups.h"
#include "SaveBuf.h"
float fReloadAnimSampleFraction[5] = { 0.5f, 0.7f, 0.75f, 0.75f, 0.7f };
float fSeaSparrowAimingAngle = 10.0f;
@ -251,7 +252,7 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource)
else if ( shooter->IsPed() && ((CPed*)shooter)->m_pSeekTarget != nil )
{
float distToTarget = (shooter->GetPosition() - ((CPed*)shooter)->m_pSeekTarget->GetPosition()).Magnitude();
float power = clamp((distToTarget-10.0f)*0.02f, 0.2f, 1.0f);
float power = Clamp((distToTarget-10.0f)*0.02f, 0.2f, 1.0f);
fired = FireProjectile(shooter, source, power);
}