mirror of
https://github.com/halpz/re3.git
synced 2024-12-23 17:45:28 +00:00
High FPS Fixes
This commit is contained in:
parent
b8cf8c53e7
commit
14c71f39ff
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@ -440,6 +440,9 @@ cAudioManager::IsAudioInitialised() const
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void
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cAudioManager::ServiceSoundEffects()
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{
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#ifdef FIX_BUGS
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if(CTimer::GetLogicalFramesPassed() != 0)
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#endif
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m_bFifthFrameFlag = (m_FrameCounter++ % 5) == 0;
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if (m_nUserPause && !m_nPreviousUserPause) {
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for (int32 i = 0; i < NUM_CHANNELS; i++)
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@ -793,9 +796,9 @@ cAudioManager::AddReleasingSounds()
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}
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if (!toProcess[i]) {
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if (sample.m_nCounter <= 255 || !sample.m_nLoopsRemaining) {
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if (!sample.m_nReleasingVolumeDivider)
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if (sample.m_nReleasingVolumeDivider == 0)
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continue;
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if (!sample.m_nLoopCount) {
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if (sample.m_nLoopCount == 0) {
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if (sample.m_nVolumeChange == -1) {
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sample.m_nVolumeChange = sample.m_nVolume / sample.m_nReleasingVolumeDivider;
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if (sample.m_nVolumeChange <= 0)
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@ -807,6 +810,9 @@ cAudioManager::AddReleasingSounds()
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}
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sample.m_nVolume -= sample.m_nVolumeChange;
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}
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#ifdef FIX_BUGS
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if(CTimer::GetLogicalFramesPassed() != 0)
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#endif
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--sample.m_nReleasingVolumeDivider;
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if (m_bFifthFrameFlag) {
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if (sample.m_nReleasingVolumeModificator < 20)
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@ -1332,7 +1332,11 @@ cMusicManager::DisplayRadioStationName()
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}
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else {
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if (cDisplay == 0) return;
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#ifdef FIX_BUGS
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cDisplay -= CTimer::GetLogicalFramesPassed();
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#else
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cDisplay--;
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#endif
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}
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CFont::SetJustifyOff();
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@ -137,7 +137,11 @@ cAudioManager::ServicePoliceRadio()
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if (!crimeReport) {
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if (wantedLevel != 0) {
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if (nLastSeen != 0)
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#ifdef FIX_BUGS
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nLastSeen -= CTimer::GetLogicalFramesPassed();
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#else
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--nLastSeen;
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#endif
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else {
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nLastSeen = m_anRandomTable[1] % 1000 + 2000;
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SetupSuspectLastSeenReport();
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@ -176,7 +180,11 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
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}
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if (m_sPoliceRadioQueue.policeChannelTimer == 0) bChannelOpen = FALSE;
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if (cWait) {
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#ifdef FIX_BUGS
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cWait -= CTimer::GetLogicalFramesPassed();
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#else
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--cWait;
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#endif
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return;
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}
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if (g_nMissionAudioSfx != NO_SAMPLE && !bChannelOpen) {
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@ -181,7 +181,7 @@ const char* FrontendFilenames[][2] = {
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#ifdef XBOX_MESSAGE_SCREEN
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bool CMenuManager::m_bDialogOpen = false;
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uint32 CMenuManager::m_nDialogHideTimer = 0;
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PauseModeTime CMenuManager::m_nDialogHideTimerPauseMode = 0;
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uint32 CMenuManager::m_nDialogHideTimerPauseMode = 0;
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bool CMenuManager::m_bSaveWasSuccessful = false;
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wchar* CMenuManager::m_pDialogText = nil;
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#endif
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@ -750,7 +750,7 @@ CMenuManager::DisplayHelperText(char *text)
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return;
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// there was a unused static bool
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static PauseModeTime LastFlash = 0;
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static uint32 LastFlash = 0;
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int32 alpha = 255;
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CFont::SetRightJustifyOn();
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@ -1425,7 +1425,7 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
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}
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}
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static PauseModeTime lastBlendChange = 0;
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static uint32 lastBlendChange = 0;
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if (m_nOptionHighlightTransitionBlend <= 255) {
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static uint32 blendChangeCounter = 0;
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if (CTimer::GetTimeInMillisecondsPauseMode() - lastBlendChange > 20
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@ -1928,7 +1928,7 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
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CFont::PrintString(nextX, nextY, seperator);
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nextX += CFont::GetStringWidth(seperator, true) + bindingMargin;
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}
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static PauseModeTime lastWaitingTextFlash = 0;
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static uint32 lastWaitingTextFlash = 0;
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if (CTimer::GetTimeInMillisecondsPauseMode() - lastWaitingTextFlash > 150) {
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showWaitingText = !showWaitingText;
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lastWaitingTextFlash = CTimer::GetTimeInMillisecondsPauseMode();
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@ -1993,7 +1993,7 @@ CMenuManager::DrawControllerScreenExtraText(int yStart, int xStart, int lineHeig
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CFont::PrintString(nextX, MENU_Y(yStart), TheText.Get("FEC_IBT"));
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nextX = CFont::GetStringWidth(TheText.Get("FEC_IBT"), true) + spacing + nextX;
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}
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static PauseModeTime lastStateChange = 0;
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static uint32 lastStateChange = 0;
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if (CTimer::GetTimeInMillisecondsPauseMode() - lastStateChange > 150) {
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waitingTextVisible = !waitingTextVisible;
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lastStateChange = CTimer::GetTimeInMillisecondsPauseMode();
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@ -2377,7 +2377,7 @@ CMenuManager::DrawBackground(bool transitionCall)
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m_nOptionHighlightTransitionBlend = 0;
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}
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static PauseModeTime LastFade = 0;
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static uint32 LastFade = 0;
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if (m_nMenuFadeAlpha < 255) {
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static uint8 forceFadeInCounter = 0;
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@ -2448,7 +2448,7 @@ CMenuManager::DrawBackground(bool transitionCall)
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}
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if (m_ShowEmptyBindingError) {
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static PauseModeTime lastBindingError = CTimer::GetTimeInMillisecondsPauseMode();
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static uint32 lastBindingError = CTimer::GetTimeInMillisecondsPauseMode();
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static bool bindingErrorShown = false;
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if (bindingErrorShown) {
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lastBindingError = CTimer::GetTimeInMillisecondsPauseMode();
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@ -3332,7 +3332,7 @@ CMenuManager::PrintStats()
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else
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CFont::SetScale(MENU_X(0.37f), MENU_Y(0.75f));
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static PauseModeTime lastCheck = 0;
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static uint32 lastCheck = 0;
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if (CTimer::GetTimeInMillisecondsPauseMode() - lastCheck > 40) {
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@ -3473,7 +3473,7 @@ CMenuManager::AdditionalOptionInput(bool &goBack)
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switch (m_nCurrScreen) {
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case MENUPAGE_MAP:
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{
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static PauseModeTime lastMapTick = 0;
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static uint32 lastMapTick = 0;
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// FIX: All those macros were hardcoded values originally.
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@ -3802,7 +3802,7 @@ CMenuManager::ExportStats()
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void
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CMenuManager::PrintRadioSelector(void)
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{
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static PauseModeTime lastRadioChange = 0;
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static uint32 lastRadioChange = 0;
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CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(418.f), MENU_Y(MENURADIO_SELECTOR_START_Y + MENURADIO_SELECTOR_HEIGHT),
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MENU_X_LEFT_ALIGNED(228.f), MENU_Y(MENURADIO_SELECTOR_START_Y + MENURADIO_SELECTOR_HEIGHT),
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@ -3925,7 +3925,7 @@ CMenuManager::PrintRadioSelector(void)
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#endif
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static bool radioChangeRequested = false;
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static PauseModeTime lastScrollCheck = 0;
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static uint32 lastScrollCheck = 0;
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if (CTimer::GetTimeInMillisecondsPauseMode() - lastScrollCheck > 17) {
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if (m_ScrollRadioBy == 1) {
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if (m_LeftMostRadioX > MENU_X_LEFT_ALIGNED(MENURADIO_ICON_FIRST_X - MENURADIO_ICON_SIZE)) {
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@ -4009,7 +4009,7 @@ CMenuManager::ProcessList(bool &optionSelected, bool &goBack)
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field_159 = false;
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}
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static PauseModeTime lastTimeClickedScrollButton = 0;
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static uint32 lastTimeClickedScrollButton = 0;
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if (CTimer::GetTimeInMillisecondsPauseMode() - lastTimeClickedScrollButton >= 200) {
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m_bPressedPgUpOnList = false;
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@ -4395,7 +4395,7 @@ CMenuManager::UserInput(void)
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int curAction = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
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if (CPad::GetPad(0)->GetLeft() || CPad::GetPad(0)->GetPedWalkLeftRight() < 0 || CPad::GetPad(0)->GetDPadLeft()) {
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static PauseModeTime lastSliderDecrease = 0;
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static uint32 lastSliderDecrease = 0;
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if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderDecrease > 150) {
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if (curAction == MENUACTION_BRIGHTNESS || curAction == MENUACTION_MUSICVOLUME ||
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curAction == MENUACTION_SFXVOLUME || curAction == MENUACTION_RADIO ||
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@ -4406,7 +4406,7 @@ CMenuManager::UserInput(void)
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lastSliderDecrease = CTimer::GetTimeInMillisecondsPauseMode();
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}
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} else if (CPad::GetPad(0)->GetRight() || CPad::GetPad(0)->GetPedWalkLeftRight() > 0 || CPad::GetPad(0)->GetDPadRight()) {
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static PauseModeTime lastSliderIncrease = 0;
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static uint32 lastSliderIncrease = 0;
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if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderIncrease > 150) {
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if (curAction == MENUACTION_BRIGHTNESS || curAction == MENUACTION_MUSICVOLUME ||
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curAction == MENUACTION_SFXVOLUME || curAction == MENUACTION_RADIO ||
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@ -5396,7 +5396,7 @@ CMenuManager::ProcessFileActions()
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{
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#ifdef XBOX_MESSAGE_SCREEN
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if (m_bDialogOpen && DialogTextCmp("FESZ_WR")) {
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PauseModeTime startTime = CTimer::GetTimeInMillisecondsPauseMode();
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uint32 startTime = CTimer::GetTimeInMillisecondsPauseMode();
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int8 SaveSlot = PcSaveHelper.SaveSlot(m_nCurrSaveSlot);
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PcSaveHelper.PopulateSlotInfo();
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@ -5654,13 +5654,13 @@ CMenuManager::DrawQuitGameScreen(void)
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#endif
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#ifndef MUCH_SHORTER_OUTRO_SCREEN
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static PauseModeTime lastTickIncrease = 0;
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static uint32 lastTickIncrease = 0;
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if (alpha == 255 && CTimer::GetTimeInMillisecondsPauseMode() - lastTickIncrease > 10) {
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exitSignalTimer++;
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lastTickIncrease = CTimer::GetTimeInMillisecondsPauseMode();
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}
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#else
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static PauseModeTime firstTick = CTimer::GetTimeInMillisecondsPauseMode();
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static uint32 firstTick = CTimer::GetTimeInMillisecondsPauseMode();
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if (alpha == 255 && CTimer::GetTimeInMillisecondsPauseMode() - firstTick > 750) {
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exitSignalTimer = 150;
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}
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@ -735,7 +735,7 @@ public:
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#ifdef XBOX_MESSAGE_SCREEN
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static uint32 m_nDialogHideTimer;
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static PauseModeTime m_nDialogHideTimerPauseMode;
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static uint32 m_nDialogHideTimerPauseMode;
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static bool m_bDialogOpen;
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static wchar *m_pDialogText;
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static bool m_bSaveWasSuccessful;
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@ -1382,7 +1382,7 @@ CRadar::InitFrontEndMap()
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void
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CRadar::DrawYouAreHereSprite(float x, float y)
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{
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static PauseModeTime lastChange = 0;
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static uint32 lastChange = 0;
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static bool show = true;
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if (show) {
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@ -1582,7 +1582,7 @@ void
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CRadar::DrawLegend(int32 x, int32 y, int32 sprite)
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{
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if (sprite < 0) {
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static PauseModeTime lastChange = 0;
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static uint32 lastChange = 0;
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static int8 blipMode = 0;
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CRGBA color;
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@ -8,7 +8,7 @@
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#include "SpecialFX.h"
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uint32 CTimer::m_snTimeInMilliseconds;
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PauseModeTime CTimer::m_snTimeInMillisecondsPauseMode = 1;
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uint32 CTimer::m_snTimeInMillisecondsPauseMode = 1;
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uint32 CTimer::m_snTimeInMillisecondsNonClipped;
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uint32 CTimer::m_snPreviousTimeInMilliseconds;
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@ -17,7 +17,11 @@ float CTimer::ms_fTimeScale;
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float CTimer::ms_fTimeStep;
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float CTimer::ms_fTimeStepNonClipped;
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bool CTimer::m_UserPause;
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bool CTimer::m_CodePause;
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bool CTimer::m_CodePause;
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#ifdef FIX_BUGS
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uint32 CTimer::m_LogicalFrameCounter;
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uint32 CTimer::m_LogicalFramesPassed;
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#endif
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uint32 _nCyclesPerMS = 1;
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@ -35,10 +39,6 @@ RsTimerType suspendPcTimer;
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uint32 suspendDepth;
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#ifdef FIX_HIGH_FPS_BUGS_ON_FRONTEND
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double frameTime;
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#endif
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void CTimer::Initialise(void)
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{
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debug("Initialising CTimer...\n");
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@ -51,6 +51,10 @@ void CTimer::Initialise(void)
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m_snTimeInMillisecondsNonClipped = 0;
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m_snPreviousTimeInMilliseconds = 0;
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m_snTimeInMilliseconds = 1;
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#ifdef FIX_BUGS
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m_LogicalFrameCounter = 0;
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m_LogicalFramesPassed = 0;
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#endif
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#ifdef _WIN32
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LARGE_INTEGER perfFreq;
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@ -83,7 +87,13 @@ void CTimer::Shutdown(void)
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}
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void CTimer::Update(void)
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{
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{
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#ifdef FIX_BUGS
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static double frameTimeLogical = 0.0;
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static double frameTimeFraction = 0.0;
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static double frameTimeFractionScaled = 0.0;
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#endif
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m_snPreviousTimeInMilliseconds = m_snTimeInMilliseconds;
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#ifdef _WIN32
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@ -98,22 +108,43 @@ void CTimer::Update(void)
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float updInCyclesScaled = GetIsPaused() ? updInCycles : updInCycles * ms_fTimeScale;
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// We need that real frame time to fix transparent menu bug.
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#ifndef FIX_HIGH_FPS_BUGS_ON_FRONTEND
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double
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#endif
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frameTime = updInCyclesScaled / (double)_nCyclesPerMS;
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double frameTime = updInCyclesScaled / (double)_nCyclesPerMS;
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#ifdef FIX_BUGS
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// count frames as if we're running at 30 fps
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m_LogicalFramesPassed = 0;
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frameTimeLogical += ((double)updInCycles / (double)_nCyclesPerMS);
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while (frameTimeLogical >= 1000.0 / 30.0) {
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frameTimeLogical -= 1000.0 / 30.0;
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m_LogicalFramesPassed++;
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}
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m_LogicalFrameCounter += m_LogicalFramesPassed;
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frameTimeFraction += (double)updInCycles / (double)_nCyclesPerMS;
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frameTimeFractionScaled += frameTime;
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m_snTimeInMillisecondsPauseMode += uint32(frameTimeFraction);
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#else
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m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + frameTime;
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#endif
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if ( GetIsPaused() )
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ms_fTimeStep = 0.0f;
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else
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{
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#ifdef FIX_BUGS
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m_snTimeInMilliseconds += uint32(frameTimeFractionScaled);
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m_snTimeInMillisecondsNonClipped += uint32(frameTimeFractionScaled);
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#else
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m_snTimeInMilliseconds = m_snTimeInMilliseconds + frameTime;
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m_snTimeInMillisecondsNonClipped = m_snTimeInMillisecondsNonClipped + frameTime;
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#endif
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ms_fTimeStep = frameTime / 1000.0f * 50.0f;
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}
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#ifdef FIX_BUGS
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frameTimeFraction -= uint32(frameTimeFraction);
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frameTimeFractionScaled -= uint32(frameTimeFractionScaled);
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#endif
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}
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else
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#endif
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@ -122,22 +153,39 @@ void CTimer::Update(void)
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RsTimerType updInMs = timer - oldPcTimer;
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// We need that real frame time to fix transparent menu bug.
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#ifndef FIX_HIGH_FPS_BUGS_ON_FRONTEND
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double
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#endif
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frameTime = (double)updInMs * ms_fTimeScale;
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double frameTime = (double)updInMs * ms_fTimeScale;
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oldPcTimer = timer;
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#ifdef FIX_BUGS
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// count frames as if we're running at 30 fps
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m_LogicalFramesPassed = 0;
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frameTimeLogical += (double)updInMs;
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while(frameTimeLogical >= 1000.0 / 30.0) {
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frameTimeLogical -= 1000.0 / 30.0;
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m_LogicalFramesPassed++;
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}
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m_LogicalFrameCounter += m_LogicalFramesPassed;
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frameTimeFraction += (double)updInMs;
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frameTimeFractionScaled += frameTime;
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m_snTimeInMillisecondsPauseMode += uint32(frameTimeFraction);
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#else
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m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + frameTime;
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#endif
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if ( GetIsPaused() )
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ms_fTimeStep = 0.0f;
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else
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{
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#ifdef FIX_BUGS
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m_snTimeInMilliseconds += uint32(frameTimeFractionScaled);
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m_snTimeInMillisecondsNonClipped += uint32(frameTimeFractionScaled);
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#else
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m_snTimeInMilliseconds = m_snTimeInMilliseconds + frameTime;
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m_snTimeInMillisecondsNonClipped = m_snTimeInMillisecondsNonClipped + frameTime;
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#endif
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ms_fTimeStep = frameTime / 1000.0f * 50.0f;
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}
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}
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@ -1,22 +1,20 @@
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#pragma once
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#ifdef FIX_HIGH_FPS_BUGS_ON_FRONTEND
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#define PauseModeTime double
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#else
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#define PauseModeTime uint32
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#endif
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class CTimer
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{
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static uint32 m_snTimeInMilliseconds;
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static PauseModeTime m_snTimeInMillisecondsPauseMode;
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static uint32 m_snTimeInMillisecondsPauseMode;
|
||||
static uint32 m_snTimeInMillisecondsNonClipped;
|
||||
static uint32 m_snPreviousTimeInMilliseconds;
|
||||
static uint32 m_FrameCounter;
|
||||
static float ms_fTimeScale;
|
||||
static float ms_fTimeStep;
|
||||
static float ms_fTimeStepNonClipped;
|
||||
#ifdef FIX_BUGS
|
||||
static uint32 m_LogicalFrameCounter;
|
||||
static uint32 m_LogicalFramesPassed;
|
||||
#endif
|
||||
public:
|
||||
static bool m_UserPause;
|
||||
static bool m_CodePause;
|
||||
|
@ -35,7 +33,7 @@ public:
|
|||
static void SetTimeInMilliseconds(uint32 t) { m_snTimeInMilliseconds = t; }
|
||||
static uint32 GetTimeInMillisecondsNonClipped(void) { return m_snTimeInMillisecondsNonClipped; }
|
||||
static void SetTimeInMillisecondsNonClipped(uint32 t) { m_snTimeInMillisecondsNonClipped = t; }
|
||||
static PauseModeTime GetTimeInMillisecondsPauseMode(void) { return m_snTimeInMillisecondsPauseMode; }
|
||||
static uint32 GetTimeInMillisecondsPauseMode(void) { return m_snTimeInMillisecondsPauseMode; }
|
||||
static void SetTimeInMillisecondsPauseMode(uint32 t) { m_snTimeInMillisecondsPauseMode = t; }
|
||||
static uint32 GetPreviousTimeInMilliseconds(void) { return m_snPreviousTimeInMilliseconds; }
|
||||
static void SetPreviousTimeInMilliseconds(uint32 t) { m_snPreviousTimeInMilliseconds = t; }
|
||||
|
@ -67,9 +65,7 @@ public:
|
|||
#ifdef FIX_BUGS
|
||||
static float GetDefaultTimeStep(void) { return 50.0f / 30.0f; }
|
||||
static float GetTimeStepFix(void) { return GetTimeStep() / GetDefaultTimeStep(); }
|
||||
static uint32 GetLogicalFrameCounter(void) { return m_LogicalFrameCounter; }
|
||||
static uint32 GetLogicalFramesPassed(void) { return m_LogicalFramesPassed; }
|
||||
#endif
|
||||
};
|
||||
|
||||
#ifdef FIX_HIGH_FPS_BUGS_ON_FRONTEND
|
||||
extern double frameTime;
|
||||
#endif
|
||||
|
|
|
@ -1131,8 +1131,11 @@ DisplayGameDebugText()
|
|||
#endif // #ifdef DRAW_GAME_VERSION_TEXT
|
||||
|
||||
FrameSamples++;
|
||||
#ifdef FIX_HIGH_FPS_BUGS_ON_FRONTEND
|
||||
FramesPerSecondCounter += frameTime / 1000.f; // convert to seconds
|
||||
#ifdef FIX_BUGS
|
||||
// this is inaccurate with over 1000 fps
|
||||
static uint32 PreviousTimeInMillisecondsPauseMode = 0;
|
||||
FramesPerSecondCounter += (CTimer::GetTimeInMillisecondsPauseMode() - PreviousTimeInMillisecondsPauseMode) / 1000.0f; // convert to seconds
|
||||
PreviousTimeInMillisecondsPauseMode = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
FramesPerSecond = FrameSamples / FramesPerSecondCounter;
|
||||
#else
|
||||
FramesPerSecondCounter += 1000.0f / CTimer::GetTimeStepNonClippedInMilliseconds();
|
||||
|
|
Loading…
Reference in a new issue