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Remote done
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parent
041d342faf
commit
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@ -9,6 +9,8 @@
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#include "PlayerInfo.h"
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#include "PlayerInfo.h"
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#include "Vehicle.h"
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#include "Vehicle.h"
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//--MIAMI: file done
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void
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void
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CRemote::GivePlayerRemoteControlledCar(float x, float y, float z, float rot, uint16 model)
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CRemote::GivePlayerRemoteControlledCar(float x, float y, float z, float rot, uint16 model)
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{
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{
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@ -35,17 +37,24 @@ CRemote::GivePlayerRemoteControlledCar(float x, float y, float z, float rot, uin
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CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = car;
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CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = car;
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CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->RegisterReference((CEntity**)&CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle);
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CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->RegisterReference((CEntity**)&CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle);
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TheCamera.TakeControl(car, CCam::MODE_BEHINDCAR, INTERPOLATION, CAMCONTROL_SCRIPT);
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if (car->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE || car->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI) {
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TheCamera.TakeControl(car, CCam::MODE_CAM_ON_A_STRING, INTERPOLATION, CAMCONTROL_SCRIPT);
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TheCamera.SetZoomValueCamStringScript(0);
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} else
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TheCamera.TakeControl(car, CCam::MODE_BEHINDCAR, INTERPOLATION, CAMCONTROL_SCRIPT);
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}
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}
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void
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void
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CRemote::TakeRemoteControlledCarFromPlayer(void)
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CRemote::TakeRemoteControlledCarFromPlayer(bool unk)
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{
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{
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CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->VehicleCreatedBy = RANDOM_VEHICLE;
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if (CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
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CCarCtrl::NumMissionCars--;
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CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->VehicleCreatedBy = RANDOM_VEHICLE;
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CCarCtrl::NumRandomCars++;
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CCarCtrl::NumMissionCars--;
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CCarCtrl::NumRandomCars++;
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}
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CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->bIsLocked = false;
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CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->bIsLocked = false;
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CWorld::Players[CWorld::PlayerInFocus].m_nTimeLostRemoteCar = CTimer::GetTimeInMilliseconds();
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CWorld::Players[CWorld::PlayerInFocus].m_nTimeLostRemoteCar = CTimer::GetTimeInMilliseconds();
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CWorld::Players[CWorld::PlayerInFocus].m_bInRemoteMode = true;
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CWorld::Players[CWorld::PlayerInFocus].m_bInRemoteMode = true;
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CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->bRemoveFromWorld = true;
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CWorld::Players[CWorld::PlayerInFocus].field_D5 = unk;
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CWorld::Players[CWorld::PlayerInFocus].field_D6 = true;
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}
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}
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@ -4,5 +4,5 @@ class CRemote
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{
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{
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public:
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public:
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static void GivePlayerRemoteControlledCar(float, float, float, float, uint16);
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static void GivePlayerRemoteControlledCar(float, float, float, float, uint16);
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static void TakeRemoteControlledCarFromPlayer(void);
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static void TakeRemoteControlledCarFromPlayer(bool);
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};
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};
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