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MaZaHa-Ka 2024-08-22 18:36:08 +03:00 committed by GitHub
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@ -31,6 +31,31 @@ RpClump* flyingClumpTemp;
FightMove tFightMoves[NUM_FIGHTMOVES] =
{
//fistfite.dat (init/load in CPed::LoadFightData(void))
{ ANIM_STD_WALK, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0 },
{ ANIM_STD_WALK, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0 },
{ ANIM_STD_WALK, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0 },
{ ANIM_STD_WALK, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0 },
{ ANIM_STD_WALK, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0 },
{ ANIM_STD_WALK, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0 },
{ ANIM_STD_WALK, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0 },
{ ANIM_STD_WALK, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0 },
{ ANIM_STD_WALK, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0 },
// default anim name not init/load animId! Hardcode (Katana bug mazahaka fix)
{ ANIM_ATTACK_1, 4.f/30.f, 7.f/30.f, 10.f/30.f, 0.4f, 1.0f, HITLEVEL_HIGH, 1, 0 }, // 9 Attack1 H: Animation Name "default" !!! WEAPON_knife_1
{ ANIM_ATTACK_2, 4.f/30.f, 7.f/30.f, 10.f/30.f, 0.4f, 1.0f, HITLEVEL_HIGH, 1, 0 }, // 10 Attack2 H: Animation Name "default" !!! WEAPON_knife_2
{ ANIM_ATTACK_3, 4.f / 30.f, 7.f / 30.f, 10.f / 30.f, 0.4f, 1.0f, HITLEVEL_HIGH, 1, 0 }, // 11 Attack3 H: Animation Name "default" !!! WEAPON_knife_3
{ ANIM_STD_WALK, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0 },
{ ANIM_STD_WALK, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0 },
{ ANIM_STD_WALK, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0 },
{ ANIM_STD_WALK, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0 },
{ ANIM_STD_WALK, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0 },
{ ANIM_STD_WALK, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0 },
{ ANIM_STD_WALK, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0 },
{ ANIM_STD_WALK, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0 },
/*
{ ANIM_STD_NUM, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 },
{ ANIM_STD_PUNCH, 0.2f, 8.f/30.f, 0.0f, 0.3f, 1.0f, HITLEVEL_HIGH, 1, 0 },