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cranes fix

This commit is contained in:
Nikolay Korolev 2020-05-25 23:34:47 +03:00
parent 3c3b1aadc0
commit 15a99da50e

View file

@ -243,8 +243,11 @@ void CCrane::Update(void)
Abs(m_pVehiclePickedUp->GetMoveSpeed().x) > CAR_MOVING_SPEED_THRESHOLD ||
Abs(m_pVehiclePickedUp->GetMoveSpeed().y) > CAR_MOVING_SPEED_THRESHOLD ||
Abs(m_pVehiclePickedUp->GetMoveSpeed().z) > CAR_MOVING_SPEED_THRESHOLD ||
FindPlayerPed()->GetPedState() == PED_ENTER_CAR && // TODO: fix carjack bug
FindPlayerPed()->m_pSeekTarget == m_pVehiclePickedUp) {
(FindPlayerPed()->GetPedState() == PED_ENTER_CAR
#ifdef FIX_BUGS
|| FindPlayerPed()->GetPedState() == PED_CARJACK
#endif
) && FindPlayerPed()->m_pSeekTarget == m_pVehiclePickedUp) {
m_pVehiclePickedUp = nil;
m_nCraneState = IDLE;
}
@ -395,7 +398,7 @@ bool CCrane::RotateCarriedCarProperly()
float fDeltaThisFrame = CAR_ROTATION_SPEED * CTimer::GetTimeStep();
if (Abs(fAngleDelta) <= fDeltaThisFrame) // no rotation is actually applied?
return true;
m_pVehiclePickedUp->GetMatrix().RotateZ(Abs(fDeltaThisFrame));
m_pVehiclePickedUp->GetMatrix().RotateZ(fAngleDelta < 0 ? -fDeltaThisFrame : fDeltaThisFrame);
return false;
}