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Update Fire.h

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blingu 2020-03-24 17:25:14 +01:00 committed by GitHub
parent 43fb59e356
commit 1680d11dae
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@ -40,7 +40,7 @@ public:
CFire *FindFurthestFire_NeverMindFireMen(CVector coords, float minRange, float maxRange); CFire *FindFurthestFire_NeverMindFireMen(CVector coords, float minRange, float maxRange);
CFire *FindNearestFire(CVector vecPos, float *pDistance); CFire *FindNearestFire(CVector vecPos, float *pDistance);
CFire *GetNextFreeFire(void); CFire *GetNextFreeFire(void);
uint32 GetTotalActiveFires() const; uint32 GetTotalActiveFires(void) const;
void ExtinguishPoint(CVector point, float range); void ExtinguishPoint(CVector point, float range);
int32 StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation); int32 StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation);
bool IsScriptFireExtinguish(int16 index); bool IsScriptFireExtinguish(int16 index);