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heli AI fix
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9ab3683148
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17dd26e1ca
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@ -2645,7 +2645,7 @@ void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli)
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{
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if (pHeli->m_aWheelSpeed[1] < 0.22f)
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pHeli->m_aWheelSpeed[1] += 0.001f;
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if (pHeli->m_aWheelSpeed[1] < 0.22f)
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if (pHeli->m_aWheelSpeed[1] < 0.15f)
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return;
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CVector2D vecToTarget = pHeli->AutoPilot.m_vecDestinationCoors - pHeli->GetPosition();
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float distanceToTarget = vecToTarget.Magnitude();
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@ -2654,7 +2654,8 @@ void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli)
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#else
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float speed = pHeli->AutoPilot.m_nCruiseSpeed * 0.01f;
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#endif
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if (distanceToTarget >= 100.0f)
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float tmp = speed;
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if (distanceToTarget <= 100.0f)
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{
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if (distanceToTarget > 75.0f)
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speed *= 0.7f;
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@ -2668,34 +2669,33 @@ void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli)
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float resistance = Pow(0.997f, CTimer::GetTimeStep());
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pHeli->m_vecMoveSpeed.x *= resistance;
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pHeli->m_vecMoveSpeed.y *= resistance;
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vecAdvanceThisFrame -= pHeli->m_vecMoveSpeed;
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CVector2D vecSpeedChange = vecAdvanceThisFrame - pHeli->m_vecMoveSpeed;
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float vecSpeedChangeLength = vecSpeedChange.Magnitude();
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vecSpeedChange.Normalise();
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CVector2D vecSpeedDirection = vecAdvanceThisFrame - pHeli->m_vecMoveSpeed;
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float vecSpeedChangeLength = vecSpeedDirection.Magnitude();
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vecSpeedDirection.Normalise();
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float changeMultiplier = 0.002f * CTimer::GetTimeStep();
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if (distanceToTarget < 5.0f)
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changeMultiplier /= 5.0f;
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if (vecSpeedChangeLength < changeMultiplier)
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pHeli->AddToMoveSpeed(vecAdvanceThisFrame);
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pHeli->SetMoveSpeed(vecAdvanceThisFrame.x, vecAdvanceThisFrame.y, pHeli->GetMoveSpeed().z);
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else
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pHeli->AddToMoveSpeed(vecSpeedChange * changeMultiplier);
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pHeli->SetPosition(pHeli->GetPosition() + CVector(CTimer::GetTimeStep() * pHeli->GetMoveSpeed().x, CTimer::GetTimeStep() * pHeli->GetMoveSpeed().y, 0.0f));
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pHeli->AddToMoveSpeed(vecSpeedDirection * changeMultiplier);
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pHeli->GetMatrix().Translate(CTimer::GetTimeStep() * pHeli->GetMoveSpeed().x, CTimer::GetTimeStep() * pHeli->GetMoveSpeed().y, 0.0f);
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float ZTarget = pHeli->AutoPilot.m_vecDestinationCoors.z;
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if (CTimer::GetTimeInMilliseconds() & 0x800) // switch every ~2 seconds
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ZTarget += 2.0f;
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float ZSpeedTarget = (ZTarget - pHeli->GetPosition().z) * 0.01f;
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float ZSpeedChangeTarget = ZSpeedTarget - pHeli->GetMoveSpeed().z;
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float ZSpeedChangeMax = 0.01f * CTimer::GetTimeStep();
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float ZSpeedChangeMax = 0.001f * CTimer::GetTimeStep();
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if (!pHeli->bHeliDestroyed) {
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if (Abs(ZSpeedChangeTarget) < ZSpeedChangeMax)
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pHeli->SetMoveSpeed(pHeli->GetMoveSpeed().x, pHeli->GetMoveSpeed().y, ZSpeedTarget);
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else if (ZSpeedChangeTarget < 0.0f)
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pHeli->AddToMoveSpeed(0.0f, 0.0f, -1.5f * ZSpeedChangeMax);
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pHeli->AddToMoveSpeed(0.0f, 0.0f, -ZSpeedChangeMax);
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else
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pHeli->AddToMoveSpeed(0.0f, 0.0f, ZSpeedChangeMax);
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pHeli->AddToMoveSpeed(0.0f, 0.0f, 1.5f * ZSpeedChangeMax);
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}
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pHeli->SetPosition(pHeli->GetPosition() + CVector(0.0f, 0.0f, CTimer::GetTimeStep() * pHeli->GetMoveSpeed().z));
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pHeli->SetTurnSpeed(pHeli->GetTurnSpeed().x, pHeli->GetTurnSpeed().y, pHeli->GetTurnSpeed().z * Pow(0.99f, CTimer::GetTimeStep()));
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pHeli->GetMatrix().Translate(0.0f, 0.0f, CTimer::GetTimeStep() * pHeli->GetMoveSpeed().z);
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pHeli->m_vecTurnSpeed.z *= Pow(0.99f, CTimer::GetTimeStep());
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float ZTurnSpeedTarget;
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if (distanceToTarget < 8.0f && pHeli->m_fHeliOrientation < 0.0f)
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ZTurnSpeedTarget = 0.0f;
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@ -2703,6 +2703,7 @@ void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli)
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float fAngleTarget = CGeneral::GetATanOfXY(vecToTarget.x, vecToTarget.y) + PI;
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if (pHeli->m_fHeliOrientation >= 0.0f)
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fAngleTarget = pHeli->m_fHeliOrientation;
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fAngleTarget -= pHeli->m_fOrientation;
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while (fAngleTarget < -PI)
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fAngleTarget += TWOPI;
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while (fAngleTarget > PI)
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@ -2710,9 +2711,9 @@ void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli)
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if (Abs(fAngleTarget) <= 0.4f)
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ZTurnSpeedTarget = 0.0f;
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else if (fAngleTarget < 0.0f)
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ZTurnSpeedTarget = 0.03f;
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else
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ZTurnSpeedTarget = -0.03f;
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else
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ZTurnSpeedTarget = 0.03f;
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}
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float ZTurnSpeedChangeTarget = ZTurnSpeedTarget - pHeli->GetTurnSpeed().z;
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float ZTurnSpeedLimit = 0.0002f * CTimer::GetTimeStep();
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@ -2729,7 +2730,7 @@ void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli)
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else
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up = CVector(3.0f * pHeli->GetMoveSpeed().x, 3.0f * pHeli->GetMoveSpeed().y, 1.0f);
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up.Normalise();
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CVector forward(Sin(pHeli->m_fOrientation), Cos(pHeli->m_fOrientation), 0.0f);
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CVector forward(Cos(pHeli->m_fOrientation), Sin(pHeli->m_fOrientation), 0.0f);
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CVector right = CrossProduct(up, forward);
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forward = CrossProduct(up, right);
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pHeli->GetMatrix().GetRight() = right;
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@ -5566,7 +5566,7 @@ CAutomobile::TellHeliToGoToCoors(float x, float y, float z, uint8 speed)
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SetStatus(STATUS_PHYSICS);
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if(m_fOrientation == 0.0f){
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m_fOrientation = CGeneral::GetATanOfXY(GetForward().x, GetForward().y) + TWOPI;
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m_fOrientation = CGeneral::GetATanOfXY(GetForward().x, GetForward().y) + PI;
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while(m_fOrientation > TWOPI) m_fOrientation -= TWOPI;
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}
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}
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