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	some loose ends
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			@ -1421,11 +1421,13 @@ Idle(void *arg)
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	CSprite2d::InitPerFrame();
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	CFont::InitPerFrame();
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	PUSH_MEMID(MEMID_GAME_PROCESS);
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	CPointLights::InitPerFrame();
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	tbStartTimer(0, "CGame::Process");
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	CGame::Process();
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	tbEndTimer("CGame::Process");
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	POP_MEMID();
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	tbStartTimer(0, "DMAudio.Service");
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	DMAudio.Service();
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			@ -1447,6 +1449,8 @@ Idle(void *arg)
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	if(arg == nil)
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		return;
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	PUSH_MEMID(MEMID_RENDER);
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	if(!FrontEndMenuManager.m_bMenuActive && TheCamera.GetScreenFadeStatus() != FADE_2)
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	{
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		// This is from SA, but it's nice for windowed mode
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			@ -442,7 +442,7 @@ CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type,
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			RwIm2DVertexSetIntRGBA(&Vertex2[3], r, g, b, 80);
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			RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
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			RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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			// TODO(MIAMI): pBufVertCount = 0;
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			pBufVertCount = 0;
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		}else{
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			RwIm2DVertexSetIntRGBA(&Vertex2[0], r*2, g*2, b*2, 30);
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			RwIm2DVertexSetIntRGBA(&Vertex2[1], r*2, g*2, b*2, 30);
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