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Fixes from miami
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@ -2474,12 +2474,12 @@ CPed::ProcessControl(void)
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obstacleForFlyingOtherDirZ = 501.0f;
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}
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#ifdef VC_PED_PORTS
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uint8 flyDir = 0;
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int16 flyDir = 0;
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float feetZ = GetPosition().z - FEET_OFFSET;
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#ifdef FIX_BUGS
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if (obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ < 501.0f)
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if (obstacleForFlyingZ > feetZ && obstacleForFlyingZ < 500.0f)
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flyDir = 1;
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else if (obstacleForFlyingOtherDirZ > feetZ && obstacleForFlyingZ < 500.0f)
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else if (obstacleForFlyingOtherDirZ > feetZ && obstacleForFlyingOtherDirZ < 501.0f)
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flyDir = 2;
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#else
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if ((obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ < 500.0f) || (obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ > feetZ))
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@ -2488,8 +2488,8 @@ CPed::ProcessControl(void)
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flyDir = 2;
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#endif
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if (flyDir != 0 && !bSomeVCflag1) {
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SetPosition((flyDir == 2 ? obstacleForFlyingOtherDir.point : obstacleForFlying.point));
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if (flyDir > 0 && !bSomeVCflag1) {
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GetMatrix().SetTranslateOnly((flyDir == 2 ? obstacleForFlyingOtherDir.point : obstacleForFlying.point));
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GetMatrix().GetPosition().z += FEET_OFFSET;
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GetMatrix().UpdateRW();
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SetLanding();
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@ -3188,7 +3188,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
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lowerSpeedLimit *= 1.5f;
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}
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CAnimBlendAssociation *fallAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL);
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if (!bWasStanding && speed > upperSpeedLimit && (/*!bPushedAlongByCar ||*/ m_vecMoveSpeed.z < lowerSpeedLimit)
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if (!bWasStanding && ((speed > upperSpeedLimit /* ||!bPushedAlongByCar*/) || (m_vecMoveSpeed.z < lowerSpeedLimit))
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&& m_pCollidingEntity != collidingEnt) {
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float damage = 100.0f * Max(speed - 0.25f, 0.0f);
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