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Fix Radio Off text more
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71cf666bbd
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@ -1265,7 +1265,8 @@ cMusicManager::DisplayRadioStationName()
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if (vehicle)
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{
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#if defined RADIO_SCROLL_TO_PREV_STATION || defined FIX_BUGS // Because m_nFrontendTrack can have NO_TRACK
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// Prev scroll needs it to be signed, and m_nFrontendTrack can be NO_TRACK thus FIX_BUGS
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#if defined RADIO_SCROLL_TO_PREV_STATION || defined FIX_BUGS
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int track;
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#else
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uint8 track;
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@ -1281,13 +1282,16 @@ cMusicManager::DisplayRadioStationName()
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#endif
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while (track >= NUM_RADIOS + 1) track -= NUM_RADIOS + 1;
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// We already handle this condition while scrolling back, on key press. No need to change this.
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// On scrolling back we handle this condition on key press. No need to change this.
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if (!DMAudio.IsMP3RadioChannelAvailable() && track == USERTRACK)
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gNumRetunePresses++;
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}
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else
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#ifdef RADIO_OFF_TEXT
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track = GetCarTuning(); // gStreamedSound or veh->m_nRadioStation would also work, but these don't cover police/taxi radios
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#else
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track = m_nFrontendTrack;
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#endif
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wchar* string = nil;
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switch (track) {
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case WILDSTYLE: string = TheText.Get("FEA_FM0"); break;
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@ -1304,12 +1308,9 @@ cMusicManager::DisplayRadioStationName()
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return;
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string = TheText.Get("FEA_MP3"); break;
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#ifdef RADIO_OFF_TEXT
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case STREAMED_SOUND_RADIO_POLICE:
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case STREAMED_SOUND_RADIO_TAXI:
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return;
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default: {
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// Otherwise pausing-resuming game will show RADIO OFF, since radio isn't set yet
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if (m_nPlayingTrack == NO_TRACK && m_nFrontendTrack == NO_TRACK)
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case RADIO_OFF: {
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// Otherwise RADIO OFF will be seen after pausing-resuming game and Mission Complete text
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if (!m_bRadioStreamReady || !m_bGameplayAllowsRadio)
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return;
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extern wchar WideErrorString[];
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@ -1321,9 +1322,8 @@ cMusicManager::DisplayRadioStationName()
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}
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break;
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}
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#else
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default: return;
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#endif
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default: return;
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};
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if (pCurrentStation != string) {
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