mirror of
https://github.com/halpz/re3.git
synced 2024-12-27 18:25:28 +00:00
CAutomobile done
This commit is contained in:
parent
00dc86917e
commit
21ce0a4b28
|
@ -3778,7 +3778,7 @@ CCam::Process_Debug(const CVector&, float, float, float)
|
|||
if(FindPlayerVehicle())
|
||||
FindPlayerVehicle()->Teleport(Source);
|
||||
else
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_pPed->SetPosition(Source);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_pPed->SetPosition(Source);
|
||||
}
|
||||
|
||||
// stay inside sectors
|
||||
|
@ -3845,8 +3845,7 @@ CCam::Process_Debug(const CVector&, float, float, float)
|
|||
if(FindPlayerVehicle())
|
||||
FindPlayerVehicle()->Teleport(Source);
|
||||
else
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetPosition() = Source;
|
||||
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_pPed->SetPosition(Source);
|
||||
}
|
||||
|
||||
// stay inside sectors
|
||||
|
|
|
@ -382,6 +382,7 @@ public:
|
|||
bool m_WideScreenOn;
|
||||
bool m_1rstPersonRunCloseToAWall;
|
||||
bool m_bHeadBob;
|
||||
bool m_bVehicleSuspenHigh;
|
||||
bool m_bFailedCullZoneTestPreviously;
|
||||
|
||||
bool m_FadeTargetIsSplashScreen;
|
||||
|
|
|
@ -42,6 +42,7 @@ public:
|
|||
uint32 m_nTimeLastHealthLoss;
|
||||
uint32 m_nTimeLastArmourLoss;
|
||||
uint32 m_nTimeTankShotGun;
|
||||
int32 m_nTimeNotFullyOnGround;
|
||||
int32 m_nUpsideDownCounter;
|
||||
int32 field_248;
|
||||
int16 m_nTrafficMultiplier;
|
||||
|
|
|
@ -335,6 +335,8 @@ DebugMenuPopulate(void)
|
|||
DebugMenuAddCmd("Spawn", "Spawn Stinger", [](){ SpawnCar(MI_STINGER); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Infernus", [](){ SpawnCar(MI_INFERNUS); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Cheetah", [](){ SpawnCar(MI_CHEETAH); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Phoenix", [](){ SpawnCar(MI_PHEONIX); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Esperanto", [](){ SpawnCar(MI_ESPERANT); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Stallion", [](){ SpawnCar(MI_STALLION); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Admiral", [](){ SpawnCar(MI_ADMIRAL); });
|
||||
|
@ -342,9 +344,9 @@ DebugMenuPopulate(void)
|
|||
DebugMenuAddCmd("Spawn", "Spawn Taxi", [](){ SpawnCar(MI_TAXI); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Police", [](){ SpawnCar(MI_POLICE); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Enforcer", [](){ SpawnCar(MI_ENFORCER); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Cuban", [](){ SpawnCar(MI_CUBAN); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Voodoo", [](){ SpawnCar(MI_VOODOO); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn BF injection", [](){ SpawnCar(MI_BFINJECT); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Maverick", [](){ SpawnCar(MI_MAVERICK); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn VCN Maverick", [](){ SpawnCar(MI_VCNMAV); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Sparrow", [](){ SpawnCar(MI_SPARROW); });
|
||||
|
|
|
@ -478,7 +478,9 @@ CPhysical::ApplySpringCollisionAlt(float springConst, CVector &springDir, CVecto
|
|||
if(DotProduct(springDir, forceDir) > 0.0f)
|
||||
forceDir *= -1.0f;
|
||||
float step = Min(CTimer::GetTimeStep(), 3.0f);
|
||||
float impulse = -GRAVITY*m_fMass*step * springConst * compression * bias*2.0f;
|
||||
float impulse = GRAVITY*m_fMass*step * springConst * compression * bias*2.0f;
|
||||
if(bIsHeavy)
|
||||
impulse *= 0.75f;
|
||||
ApplyMoveForce(forceDir*impulse);
|
||||
ApplyTurnForce(forceDir*impulse, point);
|
||||
}
|
||||
|
|
|
@ -130,13 +130,18 @@ public:
|
|||
{
|
||||
float *pFloatMatrix = (float*)&m_matrix;
|
||||
for (int i = 0; i < 3; i++)
|
||||
#ifdef FIX_BUGS // BUGFIX from VC
|
||||
for (int j = 0; j < 3; j++)
|
||||
#else
|
||||
for (int j = 0; j < 4; j++)
|
||||
#endif
|
||||
pFloatMatrix[i * 4 + j] *= scale;
|
||||
}
|
||||
void Scale(float sx, float sy, float sz)
|
||||
{
|
||||
float *pFloatMatrix = (float*)&m_matrix;
|
||||
for (int i = 0; i < 3; i++){
|
||||
pFloatMatrix[i * 4 + 0] *= sx;
|
||||
pFloatMatrix[i * 4 + 1] *= sy;
|
||||
pFloatMatrix[i * 4 + 2] *= sz;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void SetRotateXOnly(float angle){
|
||||
|
@ -224,6 +229,7 @@ public:
|
|||
void SetRotate(float xAngle, float yAngle, float zAngle);
|
||||
void Rotate(float x, float y, float z);
|
||||
void RotateX(float x);
|
||||
void RotateY(float y);
|
||||
void RotateZ(float z);
|
||||
|
||||
void Reorthogonalise(void);
|
||||
|
|
|
@ -46,6 +46,12 @@ CMatrix::RotateX(float x)
|
|||
Rotate(x, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
void
|
||||
CMatrix::RotateY(float y)
|
||||
{
|
||||
Rotate(0.0f, y, 0.0f);
|
||||
}
|
||||
|
||||
void
|
||||
CMatrix::RotateZ(float z)
|
||||
{
|
||||
|
|
|
@ -16623,6 +16623,8 @@ CPed::ScanForThreats(void)
|
|||
|
||||
CPed *shooter = nil;
|
||||
if ((fearFlags & PED_FLAG_GUN) && (shooter = CheckForGunShots()) && (m_nPedType != shooter->m_nPedType || m_nPedType == PEDTYPE_CIVMALE || m_nPedType == PEDTYPE_CIVFEMALE)) {
|
||||
//TODO(MIAMI): just a quick fix for heli weapons
|
||||
if(shooter->IsPed()){
|
||||
if (!IsGangMember()) {
|
||||
m_threatEntity = shooter;
|
||||
m_threatEntity->RegisterReference((CEntity **) &m_threatEntity);
|
||||
|
@ -16634,6 +16636,7 @@ CPed::ScanForThreats(void)
|
|||
m_threatEntity->RegisterReference((CEntity **) &m_threatEntity);
|
||||
return CPedType::GetFlag(shooter->m_nPedType);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CPed *deadPed = nil;
|
||||
|
|
|
@ -114,11 +114,12 @@ CSkidmarks::Render(void)
|
|||
continue;
|
||||
|
||||
CRGBA color(0, 0, 0, 255);
|
||||
// TODO(MIAMI): we have a type field here actually (0-3)
|
||||
if(aSkidmarks[i].m_isBloody) // TODO: type 3
|
||||
color = CRGBA(132, 34, 11, 255);
|
||||
else if(aSkidmarks[i].m_isMuddy) // TODO: type 1
|
||||
color = CRGBA(90, 62, 9, 255);
|
||||
switch(aSkidmarks[i].m_type){
|
||||
case SKIDMARK_NORMAL: color = CRGBA(0, 0, 0, 255); break;
|
||||
case SKIDMARK_MUDDY: color = CRGBA(90, 62, 9, 255); break;
|
||||
case SKIDMARK_SANDY: color = CRGBA(108, 108, 96, 255); break;
|
||||
case SKIDMARK_BLOODY: color = CRGBA(132, 34, 11, 255); break;
|
||||
}
|
||||
|
||||
uint32 fade, alpha;
|
||||
if(aSkidmarks[i].m_state == 1 || CTimer::GetTimeInMilliseconds() < aSkidmarks[i].m_fadeStart)
|
||||
|
@ -132,8 +133,12 @@ CSkidmarks::Render(void)
|
|||
alpha = 0;
|
||||
alpha = alpha*fade/256;
|
||||
|
||||
CVector p1 = aSkidmarks[i].m_pos[j] + aSkidmarks[i].m_side[j];
|
||||
CVector p2 = aSkidmarks[i].m_pos[j] - aSkidmarks[i].m_side[j];
|
||||
CVector p1 = aSkidmarks[i].m_pos[j];
|
||||
p1.x += aSkidmarks[i].m_sideX[j];
|
||||
p1.y += aSkidmarks[i].m_sideY[j];
|
||||
CVector p2 = aSkidmarks[i].m_pos[j];
|
||||
p2.x -= aSkidmarks[i].m_sideX[j];
|
||||
p2.y -= aSkidmarks[i].m_sideY[j];
|
||||
RwIm3DVertexSetRGBA(&SkidmarkVertices[j*2+0], color.red, color.green, color.blue, alpha);
|
||||
RwIm3DVertexSetPos(&SkidmarkVertices[j*2+0], p1.x, p1.y, p1.z+0.1f);
|
||||
RwIm3DVertexSetRGBA(&SkidmarkVertices[j*2+1], color.red, color.green, color.blue, alpha);
|
||||
|
@ -153,7 +158,20 @@ CSkidmarks::Render(void)
|
|||
}
|
||||
|
||||
void
|
||||
CSkidmarks::RegisterOne(uintptr id, CVector pos, float fwdX, float fwdY, bool *isMuddy, bool *isBloody)
|
||||
CSkidmarks::RegisterOne(uintptr id, const CVector &pos, float fwdX, float fwdY, bool *isMuddy, bool *isBloody)
|
||||
{
|
||||
eSkidmarkType type;
|
||||
if(*isBloody)
|
||||
type = SKIDMARK_BLOODY;
|
||||
else if(*isMuddy)
|
||||
type = SKIDMARK_MUDDY;
|
||||
else
|
||||
type = SKIDMARK_NORMAL;
|
||||
RegisterOne(id, pos, fwdX, fwdY, type, isBloody);
|
||||
}
|
||||
|
||||
void
|
||||
CSkidmarks::RegisterOne(uintptr id, const CVector &pos, float fwdX, float fwdY, eSkidmarkType type, bool *isBloody)
|
||||
{
|
||||
int i;
|
||||
CVector2D fwd(fwdX, fwdY);
|
||||
|
@ -169,7 +187,7 @@ CSkidmarks::RegisterOne(uintptr id, CVector pos, float fwdX, float fwdY, bool *i
|
|||
if(i < NUMSKIDMARKS){
|
||||
// Continue this one
|
||||
|
||||
if(aSkidmarks[i].m_isBloody != *isBloody){
|
||||
if((aSkidmarks[i].m_type==SKIDMARK_BLOODY) != *isBloody){
|
||||
// Blood-status changed, end this one
|
||||
aSkidmarks[i].m_state = 2;
|
||||
aSkidmarks[i].m_fadeStart = CTimer::GetTimeInMilliseconds() + 10000;
|
||||
|
@ -204,9 +222,12 @@ CSkidmarks::RegisterOne(uintptr id, CVector pos, float fwdX, float fwdY, bool *i
|
|||
CVector2D right(dist.y, -dist.x);
|
||||
float turn = DotProduct2D(fwd, right);
|
||||
turn = Abs(turn) + 1.0f;
|
||||
aSkidmarks[i].m_side[aSkidmarks[i].m_last] = CVector(right.x, right.y, 0.0f) * turn * 0.125f;
|
||||
if(aSkidmarks[i].m_last == 1)
|
||||
aSkidmarks[i].m_side[0] = aSkidmarks[i].m_side[1];
|
||||
aSkidmarks[i].m_sideX[aSkidmarks[i].m_last] = right.x * turn * 0.125f;
|
||||
aSkidmarks[i].m_sideY[aSkidmarks[i].m_last] = right.y * turn * 0.125f;
|
||||
if(aSkidmarks[i].m_last == 1){
|
||||
aSkidmarks[i].m_sideX[0] = aSkidmarks[i].m_sideX[1];
|
||||
aSkidmarks[i].m_sideY[0] = aSkidmarks[i].m_sideY[1];
|
||||
}
|
||||
|
||||
if(aSkidmarks[i].m_last > 8)
|
||||
*isBloody = false; // stop blood marks after 8
|
||||
|
@ -222,12 +243,15 @@ CSkidmarks::RegisterOne(uintptr id, CVector pos, float fwdX, float fwdY, bool *i
|
|||
aSkidmarks[i].m_state = 1;
|
||||
aSkidmarks[i].m_id = id;
|
||||
aSkidmarks[i].m_pos[0] = pos;
|
||||
aSkidmarks[i].m_side[0] = CVector(0.0f, 0.0f, 0.0f);
|
||||
aSkidmarks[i].m_sideX[0] = 0.0f;
|
||||
aSkidmarks[i].m_sideY[0] = 0.0f;
|
||||
aSkidmarks[i].m_wasUpdated = true;
|
||||
aSkidmarks[i].m_last = 0;
|
||||
aSkidmarks[i].m_lastUpdate = CTimer::GetTimeInMilliseconds() - 1000;
|
||||
aSkidmarks[i].m_isBloody = *isBloody;
|
||||
aSkidmarks[i].m_isMuddy = *isMuddy;
|
||||
if(*isBloody)
|
||||
aSkidmarks[i].m_type = SKIDMARK_BLOODY;
|
||||
else
|
||||
aSkidmarks[i].m_type = type;
|
||||
}else
|
||||
*isBloody = false; // stop blood marks if no space
|
||||
}
|
||||
|
|
|
@ -2,20 +2,28 @@
|
|||
|
||||
enum { SKIDMARK_LENGTH = 16 };
|
||||
|
||||
enum eSkidmarkType
|
||||
{
|
||||
SKIDMARK_NORMAL,
|
||||
SKIDMARK_MUDDY,
|
||||
SKIDMARK_SANDY,
|
||||
SKIDMARK_BLOODY
|
||||
};
|
||||
|
||||
class CSkidmark
|
||||
{
|
||||
public:
|
||||
uint8 m_state;
|
||||
bool m_wasUpdated;
|
||||
bool m_isBloody;
|
||||
bool m_isMuddy;
|
||||
CVector m_pos[SKIDMARK_LENGTH];
|
||||
float m_sideX[SKIDMARK_LENGTH];
|
||||
float m_sideY[SKIDMARK_LENGTH];
|
||||
uintptr m_id;
|
||||
int16 m_last;
|
||||
uint32 m_lastUpdate;;
|
||||
uint32 m_lastUpdate;
|
||||
uint32 m_fadeStart;
|
||||
uint32 m_fadeEnd;
|
||||
CVector m_pos[SKIDMARK_LENGTH];
|
||||
CVector m_side[SKIDMARK_LENGTH];
|
||||
uint32 m_type;
|
||||
int16 m_last;
|
||||
uint8 m_state;
|
||||
bool m_wasUpdated;
|
||||
};
|
||||
|
||||
class CSkidmarks
|
||||
|
@ -28,5 +36,6 @@ public:
|
|||
static void Clear(void);
|
||||
static void Update(void);
|
||||
static void Render(void);
|
||||
static void RegisterOne(uintptr id, CVector pos, float fwdX, float fwdY, bool *isMuddy, bool *isBloody);
|
||||
static void RegisterOne(uintptr id, const CVector &pos, float fwdX, float fwdY, eSkidmarkType type, bool *isBloody);
|
||||
static void RegisterOne(uintptr id, const CVector &pos, float fwdX, float fwdY, bool *isMuddy, bool *isBloody);
|
||||
};
|
||||
|
|
|
@ -1,6 +1,11 @@
|
|||
#include "common.h"
|
||||
#include "WindModifiers.h"
|
||||
|
||||
void
|
||||
CWindModifiers::RegisterOne(CVector pos, int32 unk)
|
||||
{
|
||||
}
|
||||
|
||||
int32
|
||||
CWindModifiers::FindWindModifier(CVector pos, float *x, float *y)
|
||||
{
|
||||
|
|
|
@ -3,5 +3,6 @@
|
|||
class CWindModifiers
|
||||
{
|
||||
public:
|
||||
static void RegisterOne(CVector pos, int32 unk);
|
||||
static int32 FindWindModifier(CVector pos, float *x, float *y);
|
||||
};
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -3,6 +3,7 @@
|
|||
#include "Vehicle.h"
|
||||
#include "DamageManager.h"
|
||||
#include "Door.h"
|
||||
#include "Skidmarks.h"
|
||||
|
||||
class CObject;
|
||||
|
||||
|
@ -76,13 +77,14 @@ public:
|
|||
float m_aSuspensionSpringRatio[4];
|
||||
float m_aSuspensionSpringRatioPrev[4];
|
||||
float m_aWheelTimer[4]; // set to 4.0 when wheel is touching ground, then decremented
|
||||
float field_49C;
|
||||
bool m_aWheelSkidmarkMuddy[4];
|
||||
float m_auto_unused1;
|
||||
eSkidmarkType m_aWheelSkidmarkType[4];
|
||||
bool m_aWheelSkidmarkBloody[4];
|
||||
bool m_aWheelSkidmarkUnk[4];
|
||||
float m_aWheelRotation[4];
|
||||
float m_aWheelPosition[4];
|
||||
float m_aWheelSpeed[4];
|
||||
uint8 field_4D8;
|
||||
uint8 m_auto_unused2;
|
||||
uint8 bTaxiLight : 1;
|
||||
uint8 bFixedColour : 1;
|
||||
uint8 bBigWheels : 1;
|
||||
|
@ -90,7 +92,9 @@ public:
|
|||
uint8 bNotDamagedUpsideDown : 1;
|
||||
uint8 bMoreResistantToDamage : 1;
|
||||
uint8 bTankDetonateCars : 1;
|
||||
int16 field_4E0;
|
||||
uint8 bStuckInSand : 1;
|
||||
uint8 bHeliDestroyed : 1;
|
||||
int16 m_doingBurnout;
|
||||
uint16 m_hydraulicState;
|
||||
uint32 m_nBusDoorTimerEnd;
|
||||
uint32 m_nBusDoorTimerStart;
|
||||
|
@ -98,6 +102,9 @@ public:
|
|||
float m_aSuspensionLineLength[4];
|
||||
float m_fHeightAboveRoad;
|
||||
float m_fTraction;
|
||||
float m_fTireTemperature;
|
||||
float m_fOrientation; // for heli and plane go-to
|
||||
float m_auto_unk4; // related to the above
|
||||
float m_fVelocityChangeForAudio;
|
||||
float m_randomValues[6]; // used for what?
|
||||
float m_fFireBlowUpTimer;
|
||||
|
@ -183,6 +190,7 @@ public:
|
|||
void SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents = false);
|
||||
|
||||
void TellHeliToGoToCoors(float x, float y, float z, uint8 speed);
|
||||
void TellPlaneToGoToCoors(float x, float y, float z, uint8 speed);
|
||||
void SetHeliOrientation(float orient) { m_fHeliOrientation = orient; }
|
||||
void ClearHeliOrientation(void) { m_fHeliOrientation = -1.0f; }
|
||||
|
||||
|
@ -198,6 +206,7 @@ public:
|
|||
void PopBoot(void);
|
||||
void PopBootUsingPhysics(void);
|
||||
void CloseAllDoors(void);
|
||||
void KnockPedOutCar(eWeaponType weapon, uint16 door, CPed *ped);
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
virtual void Save(uint8*& buf);
|
||||
|
|
|
@ -42,6 +42,7 @@ bool CVehicle::bCheat5;
|
|||
bool CVehicle::bAltDodoCheat;
|
||||
#endif
|
||||
bool CVehicle::bHoverCheat;
|
||||
bool CVehicle::bAllTaxisHaveNitro;
|
||||
bool CVehicle::m_bDisableMouseSteering = true;
|
||||
bool CVehicle::bDisableRemoteDetonation;
|
||||
bool CVehicle::bDisableRemoteDetonationOnContact;
|
||||
|
@ -126,7 +127,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
|
|||
bCreatedAsPoliceVehicle = false;
|
||||
bRestingOnPhysical = false;
|
||||
bParking = false;
|
||||
bCanPark = CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 0.0f; // BUG? this makes no sense
|
||||
bCanPark = CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 0.0f; // never true. probably doesn't work very well
|
||||
bIsVan = false;
|
||||
bIsBus = false;
|
||||
bIsBig = false;
|
||||
|
@ -345,7 +346,7 @@ CVehicle::FlyingControl(eFlightModel flightModel)
|
|||
|
||||
// thrust
|
||||
float fForwSpeed = DotProduct(GetMoveSpeed(), GetForward());
|
||||
CVector vecWidthForward = GetColModel()->boundingBox.min.y * GetForward();
|
||||
CVector vecTail = GetColModel()->boundingBox.min.y * GetForward();
|
||||
float fThrust = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f;
|
||||
float fThrustAccel;
|
||||
if(fForwSpeed > 0.0f || fThrust > 0.0f)
|
||||
|
@ -363,9 +364,9 @@ CVehicle::FlyingControl(eFlightModel flightModel)
|
|||
float fSideSlipAccel = pFlyingHandling->fSideSlip * fSideSpeed * Abs(fSideSpeed);
|
||||
ApplyMoveForce(m_fMass * GetRight() * fSideSlipAccel * CTimer::GetTimeStep());
|
||||
|
||||
float fYaw = -DotProduct(GetSpeed(vecWidthForward), GetRight());
|
||||
float fYaw = -DotProduct(GetSpeed(vecTail), GetRight());
|
||||
float fYawAccel = pFlyingHandling->fYawStab * fYaw * Abs(fYaw) + pFlyingHandling->fYaw * fSteerLR * fForwSpeed;
|
||||
ApplyTurnForce(fYawAccel * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), vecWidthForward);
|
||||
ApplyTurnForce(fYawAccel * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), vecTail);
|
||||
|
||||
float fRollAccel;
|
||||
if (flightModel == FLIGHT_MODEL_RCPLANE) {
|
||||
|
@ -385,9 +386,9 @@ CVehicle::FlyingControl(eFlightModel flightModel)
|
|||
ApplyTurnForce(fStabiliseSpeed * m_fTurnMass * GetRight(), GetUp()); // no CTimer::GetTimeStep(), is it right?
|
||||
|
||||
// up/down
|
||||
float fTail = -DotProduct(GetSpeed(vecWidthForward), GetUp());
|
||||
float fTail = -DotProduct(GetSpeed(vecTail), GetUp());
|
||||
float fPitchAccel = pFlyingHandling->fPitchStab * fTail * Abs(fTail) + pFlyingHandling->fPitch * fSteerUD * fForwSpeed;
|
||||
ApplyTurnForce(fPitchAccel * m_fTurnMass * GetUp() * CTimer::GetTimeStep(), vecWidthForward);
|
||||
ApplyTurnForce(fPitchAccel * m_fTurnMass * GetUp() * CTimer::GetTimeStep(), vecTail);
|
||||
|
||||
float fLift = -DotProduct(GetMoveSpeed(), GetUp()) / Max(0.01f, GetMoveSpeed().Magnitude());
|
||||
float fLiftAccel = (pFlyingHandling->fAttackLift * fLift + pFlyingHandling->fFormLift) * fForwSpeed * fForwSpeed;
|
||||
|
@ -555,7 +556,7 @@ CVehicle::DoBladeCollision(CVector pos, CMatrix &matrix, int16 rotorType, float
|
|||
rotorColModel.numSpheres = 1;
|
||||
|
||||
pos = matrix * pos;
|
||||
bool hadCollision;
|
||||
bool hadCollision = false;
|
||||
int minX = CWorld::GetSectorIndexX(pos.x - radius);
|
||||
if(minX <= 0) minX = 0;
|
||||
|
||||
|
@ -656,7 +657,7 @@ CVehicle::BladeColSectorList(CPtrList &list, CColModel &rotorColModel, CMatrix &
|
|||
if(entity->IsPed())
|
||||
entityCol = ((CPedModelInfo*)CModelInfo::GetModelInfo(entity->GetModelIndex()))->AnimatePedColModelSkinned(entity->GetClump());
|
||||
else
|
||||
entityCol = CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel();
|
||||
entityCol = entity->GetColModel();
|
||||
if(entityCol)
|
||||
numCollisions = CCollision::ProcessColModels(matrix, rotorColModel, entity->GetMatrix(), *entityCol,
|
||||
CWorld::m_aTempColPts, nil, nil);
|
||||
|
@ -691,10 +692,12 @@ CVehicle::BladeColSectorList(CPtrList &list, CColModel &rotorColModel, CMatrix &
|
|||
CVector localColpos = colpos - center;
|
||||
float axisDir = DotProduct(axis, localColpos);
|
||||
float colDir = DotProduct(CWorld::m_aTempColPts[i].normal, localColpos);
|
||||
|
||||
if(2.0f*ROTOR_SEMI_THICKNESS < Abs(axisDir) &&
|
||||
ROTOR_DISGUARD_MULT*Abs(colDir) < Abs(axisDir))
|
||||
continue;
|
||||
|
||||
hadCollision = true;
|
||||
colpos -= axisDir*axis; // get rid of axis component
|
||||
|
||||
CVector tangentSpeed = CrossProduct(turnSpeed, colpos - center);
|
||||
|
@ -720,7 +723,6 @@ CVehicle::BladeColSectorList(CPtrList &list, CColModel &rotorColModel, CMatrix &
|
|||
if(damageImpulse > m_fDamageImpulse)
|
||||
SetDamagedPieceRecord(0, damageImpulse, entity, CWorld::m_aTempColPts[i].normal);
|
||||
|
||||
hadCollision = true;
|
||||
}
|
||||
|
||||
if(hadCollision && !entity->IsPed())
|
||||
|
@ -1712,6 +1714,15 @@ CVehicle::CanPedExitCar(bool jumpExit)
|
|||
}
|
||||
}
|
||||
|
||||
bool
|
||||
CVehicle::CanPedJumpOutCar(void)
|
||||
{
|
||||
if(GetUp().z < 0.3f)
|
||||
return false;
|
||||
float speed = m_vecMoveSpeed.MagnitudeSqr();
|
||||
return speed < 0.1f || speed > 0.5f ? false : true;
|
||||
}
|
||||
|
||||
bool
|
||||
CVehicle::CanPedJumpOffBike(void)
|
||||
{
|
||||
|
|
|
@ -317,6 +317,7 @@ public:
|
|||
bool CanDoorsBeDamaged(void);
|
||||
bool CanPedEnterCar(void);
|
||||
bool CanPedExitCar(bool jumpExit);
|
||||
bool CanPedJumpOutCar(void);
|
||||
bool CanPedJumpOffBike(void);
|
||||
// do these two actually return something?
|
||||
CPed *SetUpDriver(void);
|
||||
|
@ -348,11 +349,12 @@ public:
|
|||
static void HeliDustGenerate(CEntity *heli, float radius, float ground, int rnd);
|
||||
void DoSunGlare(void);
|
||||
|
||||
bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }
|
||||
bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1 && GetStatus() != STATUS_WRECKED; }
|
||||
CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); }
|
||||
bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_ZEBRA || GetModelIndex() == MI_KAUFMAN; }
|
||||
bool IsLimo(void) { return GetModelIndex() == MI_STRETCH || GetModelIndex() == MI_LOVEFIST; }
|
||||
bool IsRealHeli(void) { return !!(pHandling->Flags & HANDLING_IS_HELI); }
|
||||
bool IsRealPlane(void) { return !!(pHandling->Flags & HANDLING_IS_PLANE); }
|
||||
|
||||
static bool bWheelsOnlyCheat;
|
||||
static bool bAllDodosCheat;
|
||||
|
@ -363,6 +365,7 @@ public:
|
|||
static bool bAltDodoCheat;
|
||||
#endif
|
||||
static bool bHoverCheat;
|
||||
static bool bAllTaxisHaveNitro;
|
||||
static bool m_bDisableMouseSteering;
|
||||
static bool bDisableRemoteDetonation;
|
||||
static bool bDisableRemoteDetonationOnContact;
|
||||
|
|
|
@ -86,7 +86,7 @@ CExplosion::GetExplosionPosition(uint8 id)
|
|||
}
|
||||
|
||||
bool
|
||||
CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime)
|
||||
CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool unk)
|
||||
{
|
||||
CVector pPosn;
|
||||
CVector posGround;
|
||||
|
|
|
@ -40,7 +40,8 @@ public:
|
|||
static void ResetExplosionActiveCounter(uint8 id);
|
||||
static uint8 GetExplosionType(uint8 id);
|
||||
static CVector *GetExplosionPosition(uint8 id);
|
||||
static bool AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime);
|
||||
// TODO(MIAMI): that new parameter
|
||||
static bool AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool unk = true);
|
||||
static void Update();
|
||||
static bool TestForExplosionInArea(eExplosionType type, float x1, float x2, float y1, float y2, float z1, float z2);
|
||||
static void RemoveAllExplosionsInArea(CVector pos, float radius);
|
||||
|
|
|
@ -113,6 +113,18 @@ CWeapon::UpdateWeapons(void)
|
|||
CBulletInfo::Update();
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
CWeapon::CWeapon(eWeaponType type, int32 ammo)
|
||||
{
|
||||
m_eWeaponType = type;
|
||||
m_eWeaponState = WEAPONSTATE_READY;
|
||||
m_nAmmoTotal = Min(ammo, 99999);
|
||||
m_nAmmoInClip = 0;
|
||||
Reload();
|
||||
m_nTimer = 0;
|
||||
m_bAddRotOffset = false;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CWeapon::Initialise(eWeaponType type, int32 ammo)
|
||||
|
|
|
@ -25,6 +25,7 @@ public:
|
|||
CWeapon() {
|
||||
m_bAddRotOffset = false;
|
||||
}
|
||||
CWeapon(eWeaponType type, int32 ammo);
|
||||
|
||||
CWeaponInfo *GetInfo();
|
||||
|
||||
|
|
Loading…
Reference in a new issue