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Vehicle: Automobile: fixes and style things
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e7c46ac658
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@ -252,6 +252,8 @@ CVector vecHunterRocketPos(2.5f, 1.0f, -0.5f);
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CVector vecDAMAGE_ENGINE_POS_SMALL(-0.1f, -0.1f, 0.0f);
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CVector vecDAMAGE_ENGINE_POS_SMALL(-0.1f, -0.1f, 0.0f);
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CVector vecDAMAGE_ENGINE_POS_BIG(-0.5f, -0.3f, 0.0f);
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CVector vecDAMAGE_ENGINE_POS_BIG(-0.5f, -0.3f, 0.0f);
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#pragma optimize("", off) // a workaround for another compiler bug
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void
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void
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CAutomobile::ProcessControl(void)
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CAutomobile::ProcessControl(void)
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{
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{
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@ -835,11 +837,16 @@ CAutomobile::ProcessControl(void)
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if(bAudioChangingGear && m_fGasPedal > 0.4f && m_fBrakePedal < 0.1f && fwdSpeed > 0.15f &&
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if(bAudioChangingGear && m_fGasPedal > 0.4f && m_fBrakePedal < 0.1f && fwdSpeed > 0.15f &&
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this == FindPlayerVehicle() && TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_1STPERSON){
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this == FindPlayerVehicle() && TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_1STPERSON){
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if(GetStatus() == STATUS_PLAYER && pHandling->Flags & HANDLING_IS_BUS){
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if(GetStatus() == STATUS_PLAYER && !(pHandling->Flags & HANDLING_IS_BUS)){
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if(m_nBusDoorTimerEnd == 0)
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if(m_nBusDoorTimerEnd == 0)
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m_nBusDoorTimerEnd = 1000;
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m_nBusDoorTimerEnd = 1000;
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else if(m_nBusDoorTimerEnd > CTimer::GetTimeStepInMilliseconds())
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else {
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m_nBusDoorTimerEnd -= CTimer::GetTimeStepInMilliseconds();
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uint32 timeStepInMs = CTimer::GetTimeStepInMilliseconds();
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if(m_nBusDoorTimerEnd > timeStepInMs)
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m_nBusDoorTimerEnd -= timeStepInMs;
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else
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m_nBusDoorTimerEnd = 0;
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}
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}
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}
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if((m_aSuspensionSpringRatio[0] < 1.0f || m_aSuspensionSpringRatio[2] < 1.0f) &&
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if((m_aSuspensionSpringRatio[0] < 1.0f || m_aSuspensionSpringRatio[2] < 1.0f) &&
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@ -1676,8 +1683,8 @@ CAutomobile::ProcessControl(void)
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Abs(m_vecMoveSpeed.y) < 0.005f &&
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Abs(m_vecMoveSpeed.y) < 0.005f &&
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Abs(m_vecMoveSpeed.z) < 0.005f &&
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Abs(m_vecMoveSpeed.z) < 0.005f &&
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!(m_fDamageImpulse > 0.0f && m_pDamageEntity == FindPlayerPed()) &&
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!(m_fDamageImpulse > 0.0f && m_pDamageEntity == FindPlayerPed()) &&
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(m_aSuspensionSpringRatioPrev[0] < 1.0f && m_aSuspensionSpringRatioPrev[1] < 1.0f &&
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(m_aSuspensionSpringRatioPrev[0] < 1.0f || m_aSuspensionSpringRatioPrev[1] < 1.0f ||
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m_aSuspensionSpringRatioPrev[2] < 1.0f && m_aSuspensionSpringRatioPrev[3] < 1.0f)){
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m_aSuspensionSpringRatioPrev[2] < 1.0f || m_aSuspensionSpringRatioPrev[3] < 1.0f)){
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecTurnSpeed.z = 0.0f;
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m_vecTurnSpeed.z = 0.0f;
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}
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}
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@ -1701,6 +1708,8 @@ CAutomobile::ProcessControl(void)
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}
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}
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}
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}
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#pragma optimize("", on)
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void
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void
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CAutomobile::Teleport(CVector pos)
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CAutomobile::Teleport(CVector pos)
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{
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{
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@ -300,7 +300,7 @@ cHandlingDataMgr::LoadHandlingData(void)
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case 11: handling->fTractionBias = atof(word); break;
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case 11: handling->fTractionBias = atof(word); break;
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case 12: handling->Transmission.nNumberOfGears = atoi(word); break;
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case 12: handling->Transmission.nNumberOfGears = atoi(word); break;
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case 13: handling->Transmission.fMaxVelocity = atof(word); break;
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case 13: handling->Transmission.fMaxVelocity = atof(word); break;
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case 14: handling->Transmission.fEngineAcceleration = atof(word) * 0.4f; break;
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case 14: handling->Transmission.fEngineAcceleration = atof(word) * 0.4; break;
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case 15: handling->Transmission.nDriveType = word[0]; break;
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case 15: handling->Transmission.nDriveType = word[0]; break;
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case 16: handling->Transmission.nEngineType = word[0]; break;
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case 16: handling->Transmission.nEngineType = word[0]; break;
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case 17: handling->fBrakeDeceleration = atof(word); break;
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case 17: handling->fBrakeDeceleration = atof(word); break;
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@ -363,7 +363,7 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling)
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handling->fBuoyancy = 100.0f/handling->nPercentSubmerged * GRAVITY*handling->fMass;
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handling->fBuoyancy = 100.0f/handling->nPercentSubmerged * GRAVITY*handling->fMass;
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// What the hell is going on here?
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// What the hell is going on here?
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specificVolume = handling->Dimension.x*handling->Dimension.z*0.5f / handling->fMass; // ?
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specificVolume = handling->Dimension.z * (handling->Dimension.x / 2.f) / handling->fMass; // ?
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a = 0.0f;
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a = 0.0f;
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b = 100.0f;
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b = 100.0f;
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velocity = handling->Transmission.fMaxVelocity;
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velocity = handling->Transmission.fMaxVelocity;
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@ -123,7 +123,7 @@ cTransmission::CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, fl
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else
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else
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fCheat = 1.0f;
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fCheat = 1.0f;
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float targetVelocity = Gears[gear].fMaxVelocity*speedMul*fCheat;
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float targetVelocity = Gears[gear].fMaxVelocity*speedMul*fCheat;
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float accel = fEngineAcceleration*accelMul * (targetVelocity - fVelocity)/Abs(targetVelocity);
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float accel = (targetVelocity - fVelocity) * (fEngineAcceleration*accelMul) / Abs(targetVelocity);
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if(Abs(fVelocity) < Abs(Gears[gear].fMaxVelocity*fCheat))
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if(Abs(fVelocity) < Abs(Gears[gear].fMaxVelocity*fCheat))
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fAcceleration = gasPedal * accel * CTimer::GetTimeStep();
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fAcceleration = gasPedal * accel * CTimer::GetTimeStep();
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else
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else
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@ -836,11 +836,11 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
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if(IsBike())
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if(IsBike())
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brake = 0.6f * mod_HandlingManager.fWheelFriction / (pHandling->fMass + 200.0f);
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brake = 0.6f * mod_HandlingManager.fWheelFriction / (pHandling->fMass + 200.0f);
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else if(pHandling->fMass < 500.0f)
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else if(pHandling->fMass < 500.0f)
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brake = mod_HandlingManager.fWheelFriction / m_fMass;
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brake = mod_HandlingManager.fWheelFriction / pHandling->fMass;
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else if(GetModelIndex() == MI_RCBANDIT)
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else if(GetModelIndex() == MI_RCBANDIT)
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brake = 0.2f * mod_HandlingManager.fWheelFriction / m_fMass;
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brake = 0.2f * mod_HandlingManager.fWheelFriction / pHandling->fMass;
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else
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else
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brake = mod_HandlingManager.fWheelFriction / m_fMass;
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brake = mod_HandlingManager.fWheelFriction / pHandling->fMass;
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#ifdef FIX_BUGS
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#ifdef FIX_BUGS
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brake *= CTimer::GetTimeStepFix();
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brake *= CTimer::GetTimeStepFix();
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#endif
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#endif
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