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Merge branch 'master' into miami

# Conflicts:
#	src/core/Game.cpp
#	src/core/re3.cpp
#	src/extras/postfx.cpp
#	src/extras/postfx.h
#	src/extras/shaders/Makefile
#	src/render/Clouds.cpp
#	src/render/Hud.cpp
#	src/render/MBlur.cpp
#	src/render/Sprite2d.cpp
This commit is contained in:
Sergeanur 2020-08-14 13:52:10 +03:00
commit 28dc67dc86

View file

@ -651,6 +651,11 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown(int32 button,
} }
AffectControllerStateOn_ButtonDown_AllStates(button, type, *state); AffectControllerStateOn_ButtonDown_AllStates(button, type, *state);
#ifdef REGISTER_START_BUTTON
if (button == 12)
state->Start = 255;
#endif
} }
} }
} }
@ -1060,6 +1065,11 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonUp(int32 button, eC
{ {
if (FrontEndMenuManager.GetIsMenuActive()) if (FrontEndMenuManager.GetIsMenuActive())
AffectControllerStateOn_ButtonUp_All_Player_States(button, type, *state); AffectControllerStateOn_ButtonUp_All_Player_States(button, type, *state);
#ifdef REGISTER_START_BUTTON
if (button == 12)
state->Start = 0;
#endif
} }
} }
} }