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Phone, World, Ped

This commit is contained in:
eray orçunus 2019-07-15 15:11:40 +03:00
parent 980b6ed4d2
commit 2c138b2b77
16 changed files with 677 additions and 83 deletions

View file

@ -2,12 +2,18 @@
#include "patcher.h"
#include "Phones.h"
#include "Pools.h"
#include "ModelIndices.h"
#include "Ped.h"
#include "Pad.h"
#include "Messages.h"
CPhoneInfo &gPhoneInfo = *(CPhoneInfo*)0x732A20;
bool &CPhoneInfo::isPhonePickedUp = *(bool*)0x6283AC;
bool &CPhoneInfo::isPhoneBeingPickedUp = *(bool*)0x6283B4;
uint32 &CPhoneInfo::phoneMessagesTimer = *(uint32*)0x6283A8;
CPhone *&CPhoneInfo::pickedUpPhone = *(CPhone**)0x6283B0;
bool &CPhoneInfo::isPhoneBeingPickedUp = *(bool*)0x6283B4;
CPed *&CPhoneInfo::pedWhoPickingUpPhone = *(CPed**)0x6283B8;
int
CPhoneInfo::FindNearestFreePhone(CVector *pos)
@ -69,21 +75,20 @@ CPhoneInfo::Load(CPhoneInfo *source, uint8 buffer)
CPhone *phone = &source->m_aPhones[phoneId];
m_aPhones[phoneId].m_vecPos = phone->m_vecPos;
memcpy(m_aPhones[phoneId].m_apMessages, phone->m_apMessages, sizeof(uint16*) * 6);
memcpy(m_aPhones[phoneId].m_apMessages, phone->m_apMessages, sizeof(wchar*) * 6);
m_aPhones[phoneId].m_pEntity = phone->m_pEntity;
m_aPhones[phoneId].m_nState = phone->m_nState;
m_aPhones[phoneId].field_30 = phone->field_30;
// It's saved as building pool index in save file, convert it to true entity
if (phone->m_pEntity) {
// It's saved as building pool index in save file, convert it to true entity
CBuilding *actualEntity = CPools::GetBuildingPool()->GetSlot((int)phone->m_pEntity - 1);
m_aPhones[phoneId].m_pEntity = actualEntity;
m_aPhones[phoneId].m_pEntity = CPools::GetBuildingPool()->GetSlot((int)phone->m_pEntity - 1);
}
}
}
void
CPhoneInfo::SetPhoneMessage_JustOnce(int phoneId, uint16 *msg1, uint16 *msg2, uint16 *msg3, uint16 *msg4, uint16 *msg5, uint16 *msg6)
CPhoneInfo::SetPhoneMessage_JustOnce(int phoneId, wchar *msg1, wchar *msg2, wchar *msg3, wchar *msg4, wchar *msg5, wchar *msg6)
{
// If there is at least one message, it should be msg1.
if (msg1) {
@ -100,7 +105,7 @@ CPhoneInfo::SetPhoneMessage_JustOnce(int phoneId, uint16 *msg1, uint16 *msg2, ui
}
void
CPhoneInfo::SetPhoneMessage_Repeatedly(int phoneId, uint16 *msg1, uint16 *msg2, uint16 *msg3, uint16 *msg4, uint16 *msg5, uint16 *msg6)
CPhoneInfo::SetPhoneMessage_Repeatedly(int phoneId, wchar *msg1, wchar *msg2, wchar *msg3, wchar *msg4, wchar *msg5, wchar *msg6)
{
// If there is at least one message, it should be msg1.
if (msg1) {
@ -116,6 +121,137 @@ CPhoneInfo::SetPhoneMessage_Repeatedly(int phoneId, uint16 *msg1, uint16 *msg2,
}
}
int
CPhoneInfo::GrabPhone(float xPos, float yPos)
{
// "Grab" doesn't mean picking up the phone, it means allocating some particular phone to
// whoever called the 024A opcode first with the position parameters closest to phone.
// Same phone won't be available on next run of this function.
int nearestPhoneId = -1;
CVector pos(xPos, yPos, 0.0f);
float nearestPhoneDist = 100.0f;
for (int phoneId = m_nNum; phoneId < m_nMax; phoneId++) {
float phoneDistance = (m_aPhones[phoneId].m_vecPos - pos).Magnitude2D();
if (phoneDistance < nearestPhoneDist) {
nearestPhoneDist = phoneDistance;
nearestPhoneId = phoneId;
}
}
m_aPhones[nearestPhoneId].m_nState = PHONE_STATE_MESSAGE_REMOVED;
CPhone oldFirstPhone = m_aPhones[m_nNum];
m_aPhones[m_nNum] = m_aPhones[nearestPhoneId];
m_aPhones[nearestPhoneId] = oldFirstPhone;
m_nNum++;
return m_nNum - 1;
}
void
CPhoneInfo::Initialise(void)
{
CBuildingPool *pool = CPools::GetBuildingPool();
pedWhoPickingUpPhone = nil;
isPhonePickedUp = false;
isPhoneBeingPickedUp = false;
pickedUpPhone = nil;
m_nMax = 0;
m_nNum = 0;
for (int v5 = pool->GetSize() - 1; v5 >= 0; v5--) {
CBuilding *building = pool->GetSlot(v5);
if (building) {
if (building->m_modelIndex == MI_PHONEBOOTH1) {
CPhone *maxPhone = &m_aPhones[m_nMax];
maxPhone->m_nState = PHONE_STATE_FREE;
maxPhone->m_vecPos = *(building->GetPosition());
maxPhone->m_pEntity = building;
m_nMax++;
}
}
}
}
void
CPhoneInfo::Save(CPhoneInfo *destination, uint32 *size)
{
*size = sizeof(CPhoneInfo);
destination->m_nMax = this->m_nMax;
destination->m_nNum = m_nNum;
for(int phoneId = 0; phoneId < 50; phoneId++) {
CPhone* phone = &destination->m_aPhones[phoneId];
phone->m_vecPos = m_aPhones[phoneId].m_vecPos;
memcpy(phone->m_apMessages, m_aPhones[phoneId].m_apMessages, sizeof(wchar*) * 6);
phone->m_pEntity = m_aPhones[phoneId].m_pEntity;
phone->m_nState = m_aPhones[phoneId].m_nState;
phone->field_30 = m_aPhones[phoneId].field_30;
// Convert entity pointer to building pool index while saving
if (phone->m_pEntity) {
phone->m_pEntity = (CEntity*) CPools::GetBuildingPool()->GetJustIndex((CBuilding*)phone->m_pEntity) + 1;
}
}
}
void
CPhoneInfo::Shutdown(void)
{
m_nMax = 0;
m_nNum = 0;
}
void
PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg)
{
assoc->flags |= ASSOC_DELETEFADEDOUT;
assoc->blendDelta = -1000.0f;
CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_40;
CPed *ped = (CPed*)arg;
if (assoc->blendAmount > 0.5f)
ped->m_ped_flagC10 = true;
if (ped->m_nPedState == PED_MAKE_CALL)
ped->m_nPedState = PED_IDLE;
}
void
PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg)
{
CPhone *phone = (CPhone*)arg;
int messagesDisplayTime = 0;
for(int i=0; i < 6; i++) {
wchar *msg = phone->m_apMessages[i];
if (msg) {
CMessages::AddMessage(msg, 3000, 0);
messagesDisplayTime += 3000;
}
}
CPhoneInfo::isPhoneBeingPickedUp = false;
CPhoneInfo::isPhonePickedUp = true;
CPhoneInfo::pickedUpPhone = phone;
CPhoneInfo::phoneMessagesTimer = CTimer::GetTimeInMilliseconds() + messagesDisplayTime;
if (phone->m_nState == PHONE_STATE_ONETIME_MESSAGE_SET) {
phone->m_nState = PHONE_STATE_ONETIME_MESSAGE_SHOWN;
} else {
phone->m_nState = PHONE_STATE_REPEATED_MESSAGE_SHOWN;
phone->m_lastTimeRepeatedMsgShown = CTimer::GetTimeInMilliseconds();
}
CPed *ped = CPhoneInfo::pedWhoPickingUpPhone;
ped->m_nMoveState = PEDMOVE_STILL;
CAnimManager::BlendAnimation((RpClump*)ped->m_rwObject, ASSOCGRP_STD, ANIM_IDLE_STANCE, 8.0f);
if (assoc->blendAmount > 0.5f && ped)
CAnimManager::BlendAnimation((RpClump*)ped->m_rwObject, ASSOCGRP_STD, ANIM_PHONE_TALK, 8.0f);
CPhoneInfo::pedWhoPickingUpPhone = nil;
}
STARTPATCHES
InjectHook(0x42F720, &CPhoneInfo::FindNearestFreePhone, PATCH_JUMP);
InjectHook(0x42FD50, &CPhoneInfo::PhoneAtThisPosition, PATCH_JUMP);
@ -124,7 +260,10 @@ STARTPATCHES
InjectHook(0x430120, &CPhoneInfo::Load, PATCH_JUMP);
InjectHook(0x42FF90, &CPhoneInfo::SetPhoneMessage_JustOnce, PATCH_JUMP);
InjectHook(0x42FF30, &CPhoneInfo::SetPhoneMessage_Repeatedly, PATCH_JUMP);
ENDPATCHES
WRAPPER void PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x42F570); }
WRAPPER void PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x42F470); }
InjectHook(0x430060, &CPhoneInfo::Save, PATCH_JUMP);
InjectHook(0x42F710, &CPhoneInfo::Shutdown, PATCH_JUMP);
InjectHook(0x42F640, &CPhoneInfo::Initialise, PATCH_JUMP);
InjectHook(0x42FDB0, &CPhoneInfo::GrabPhone, PATCH_JUMP);
InjectHook(0x42F570, &PhonePutDownCB, PATCH_JUMP);
InjectHook(0x42F470, &PhonePickUpCB, PATCH_JUMP);
ENDPATCHES

View file

@ -1,7 +1,9 @@
#pragma once
#include "Physical.h"
#include "AnimBlendAssociation.h"
class CPed;
class CAnimBlendAssociation;
enum {
PHONE_STATE_FREE,
@ -19,7 +21,7 @@ enum {
struct CPhone
{
CVector m_vecPos;
uint16 *m_apMessages[6];
wchar *m_apMessages[6];
uint32 m_lastTimeRepeatedMsgShown;
CEntity *m_pEntity; // it's building pool index in save files
int32 m_nState;
@ -29,10 +31,13 @@ struct CPhone
static_assert(sizeof(CPhone) == 0x34, "CPhone: error");
class CPhoneInfo {
static bool &isPhonePickedUp;
static bool &isPhoneBeingPickedUp;
static CPhone *&pickedUpPhone;
public:
static bool &isPhonePickedUp;
static uint32 &phoneMessagesTimer;
static CPhone *&pickedUpPhone;
static bool &isPhoneBeingPickedUp;
static CPed *&pedWhoPickingUpPhone;
int32 m_nMax;
int32 m_nNum;
CPhone m_aPhones[50];
@ -45,8 +50,12 @@ public:
bool HasMessageBeenDisplayed(int);
bool IsMessageBeingDisplayed(int);
void Load(CPhoneInfo *source, uint8 buffer);
void SetPhoneMessage_JustOnce(int phoneId, uint16 *msg1, uint16 *msg2, uint16 *msg3, uint16 *msg4, uint16 *msg5, uint16 *msg6);
void SetPhoneMessage_Repeatedly(int phoneId, uint16 *msg1, uint16 *msg2, uint16 *msg3, uint16 *msg4, uint16 *msg5, uint16 *msg6);
void SetPhoneMessage_JustOnce(int phoneId, wchar *msg1, wchar *msg2, wchar *msg3, wchar *msg4, wchar *msg5, wchar *msg6);
void SetPhoneMessage_Repeatedly(int phoneId, wchar *msg1, wchar *msg2, wchar *msg3, wchar *msg4, wchar *msg5, wchar *msg6);
int GrabPhone(float, float);
void Initialise(void);
void Save(CPhoneInfo*, uint32*);
void Shutdown(void);
};
extern CPhoneInfo &gPhoneInfo;

View file

@ -63,3 +63,5 @@ public:
static bool FindClosestEvent(eEventType type, CVector posn, int32 *event);
static void ReportCrimeForEvent(eEventType type, int32, bool);
};
extern CEvent *gaEvent;

View file

@ -36,6 +36,22 @@ public:
}
}
static float LimitAngle(float angle)
{
float result = angle;
while (result >= 180.0f) {
result -= 2 * 180.0f;
}
while (result < -180.0f) {
result += 2 * 180.0f;
}
return result;
}
static float LimitRadianAngle(float angle)
{
float result;

View file

@ -9,6 +9,7 @@ WRAPPER char CMessages::WideStringCompare(wchar* str1, wchar* str2, unsigned sho
WRAPPER void CMessages::InsertNumberInString(wchar* src, int n1, int n2, int n3, int n4, int n5, int n6, wchar* dst) { EAXJMP(0x52A1A0); }
WRAPPER void CMessages::InsertPlayerControlKeysInString(wchar* src) { EAXJMP(0x52A490); }
WRAPPER int CMessages::GetWideStringLength(wchar* src) { EAXJMP(0x529490); }
WRAPPER void CMessages::AddMessage(wchar*, uint32, uint16) { EAXJMP(0x529900); }
tPreviousBrief *CMessages::PreviousBriefs = (tPreviousBrief *)0x713C08;
tMessage *CMessages::BriefMessages = (tMessage *)0x8786E0;

View file

@ -41,4 +41,5 @@ public:
static void InsertNumberInString(wchar* src, int n1, int n2, int n3, int n4, int n5, int n6, wchar* dst);
static void InsertPlayerControlKeysInString(wchar* src);
static int GetWideStringLength(wchar *src);
static void AddMessage(wchar*, uint32, uint16);
};

View file

@ -155,7 +155,7 @@ void CPad::Clear(bool bResetPlayerControls)
ShakeDur = 0;
if ( bResetPlayerControls )
DisablePlayerControls = false;
DisablePlayerControls = PLAYERCONTROL_ENABLED;
bApplyBrakes = false;
@ -659,7 +659,7 @@ CPad *CPad::GetPad(int32 pad)
int16 CPad::GetSteeringLeftRight(void)
{
if ( DisablePlayerControls )
if ( ArePlayerControlsDisabled() )
return 0;
switch ( Mode )
@ -692,7 +692,7 @@ int16 CPad::GetSteeringLeftRight(void)
int16 CPad::GetSteeringUpDown(void)
{
if ( DisablePlayerControls )
if ( ArePlayerControlsDisabled() )
return 0;
switch ( Mode )
@ -725,7 +725,7 @@ int16 CPad::GetSteeringUpDown(void)
int16 CPad::GetCarGunUpDown(void)
{
if ( DisablePlayerControls )
if ( ArePlayerControlsDisabled() )
return 0;
switch ( Mode )
@ -752,7 +752,7 @@ int16 CPad::GetCarGunUpDown(void)
int16 CPad::GetCarGunLeftRight(void)
{
if ( DisablePlayerControls )
if ( ArePlayerControlsDisabled() )
return 0;
switch ( Mode )
@ -779,7 +779,7 @@ int16 CPad::GetCarGunLeftRight(void)
int16 CPad::GetPedWalkLeftRight(void)
{
if ( DisablePlayerControls )
if ( ArePlayerControlsDisabled() )
return 0;
switch ( Mode )
@ -813,7 +813,7 @@ int16 CPad::GetPedWalkLeftRight(void)
int16 CPad::GetPedWalkUpDown(void)
{
if ( DisablePlayerControls )
if ( ArePlayerControlsDisabled() )
return 0;
switch ( Mode )
@ -876,7 +876,7 @@ int16 CPad::GetAnalogueUpDown(void)
bool CPad::GetLookLeft(void)
{
if ( DisablePlayerControls )
if ( ArePlayerControlsDisabled() )
return false;
return !!(NewState.LeftShoulder2 && !NewState.RightShoulder2);
@ -884,7 +884,7 @@ bool CPad::GetLookLeft(void)
bool CPad::GetLookRight(void)
{
if ( DisablePlayerControls )
if ( ArePlayerControlsDisabled() )
return false;
return !!(NewState.RightShoulder2 && !NewState.LeftShoulder2);
@ -893,7 +893,7 @@ bool CPad::GetLookRight(void)
bool CPad::GetLookBehindForCar(void)
{
if ( DisablePlayerControls )
if ( ArePlayerControlsDisabled() )
return false;
return !!(NewState.RightShoulder2 && NewState.LeftShoulder2);
@ -901,7 +901,7 @@ bool CPad::GetLookBehindForCar(void)
bool CPad::GetLookBehindForPed(void)
{
if ( DisablePlayerControls )
if ( ArePlayerControlsDisabled() )
return false;
return !!NewState.RightShock;
@ -909,7 +909,7 @@ bool CPad::GetLookBehindForPed(void)
bool CPad::GetHorn(void)
{
if ( DisablePlayerControls )
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
@ -948,7 +948,7 @@ bool CPad::GetHorn(void)
bool CPad::HornJustDown(void)
{
if ( DisablePlayerControls )
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
@ -988,7 +988,7 @@ bool CPad::HornJustDown(void)
bool CPad::GetCarGunFired(void)
{
if ( DisablePlayerControls )
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
@ -1015,7 +1015,7 @@ bool CPad::GetCarGunFired(void)
bool CPad::CarGunJustDown(void)
{
if ( DisablePlayerControls )
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
@ -1042,7 +1042,7 @@ bool CPad::CarGunJustDown(void)
int16 CPad::GetHandBrake(void)
{
if ( DisablePlayerControls )
if ( ArePlayerControlsDisabled() )
return 0;
switch ( Mode )
@ -1075,7 +1075,7 @@ int16 CPad::GetHandBrake(void)
int16 CPad::GetBrake(void)
{
if ( DisablePlayerControls )
if ( ArePlayerControlsDisabled() )
return 0;
switch ( Mode )
@ -1113,7 +1113,7 @@ int16 CPad::GetBrake(void)
bool CPad::GetExitVehicle(void)
{
if ( DisablePlayerControls )
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
@ -1140,7 +1140,7 @@ bool CPad::GetExitVehicle(void)
bool CPad::ExitVehicleJustDown(void)
{
if ( DisablePlayerControls )
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
@ -1167,7 +1167,7 @@ bool CPad::ExitVehicleJustDown(void)
int32 CPad::GetWeapon(void)
{
if ( DisablePlayerControls )
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
@ -1200,7 +1200,7 @@ int32 CPad::GetWeapon(void)
bool CPad::WeaponJustDown(void)
{
if ( DisablePlayerControls )
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
@ -1233,7 +1233,7 @@ bool CPad::WeaponJustDown(void)
int16 CPad::GetAccelerate(void)
{
if ( DisablePlayerControls )
if ( ArePlayerControlsDisabled() )
return 0;
switch ( Mode )
@ -1319,7 +1319,7 @@ bool CPad::CycleCameraModeDownJustDown(void)
bool CPad::ChangeStationJustDown(void)
{
if ( DisablePlayerControls )
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
@ -1359,7 +1359,7 @@ bool CPad::ChangeStationJustDown(void)
bool CPad::CycleWeaponLeftJustDown(void)
{
if ( DisablePlayerControls )
if ( ArePlayerControlsDisabled() )
return false;
return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2);
@ -1367,7 +1367,7 @@ bool CPad::CycleWeaponLeftJustDown(void)
bool CPad::CycleWeaponRightJustDown(void)
{
if ( DisablePlayerControls )
if ( ArePlayerControlsDisabled() )
return false;
return !!(NewState.RightShoulder2 && !OldState.RightShoulder2);
@ -1375,7 +1375,7 @@ bool CPad::CycleWeaponRightJustDown(void)
bool CPad::GetTarget(void)
{
if ( DisablePlayerControls )
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
@ -1402,7 +1402,7 @@ bool CPad::GetTarget(void)
bool CPad::TargetJustDown(void)
{
if ( DisablePlayerControls )
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
@ -1429,7 +1429,7 @@ bool CPad::TargetJustDown(void)
bool CPad::JumpJustDown(void)
{
if ( DisablePlayerControls )
if ( ArePlayerControlsDisabled() )
return false;
return !!(NewState.Square && !OldState.Square);
@ -1437,7 +1437,7 @@ bool CPad::JumpJustDown(void)
bool CPad::GetSprint(void)
{
if ( DisablePlayerControls )
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
@ -1464,7 +1464,7 @@ bool CPad::GetSprint(void)
bool CPad::ShiftTargetLeftJustDown(void)
{
if ( DisablePlayerControls )
if ( ArePlayerControlsDisabled() )
return false;
return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2);
@ -1472,7 +1472,7 @@ bool CPad::ShiftTargetLeftJustDown(void)
bool CPad::ShiftTargetRightJustDown(void)
{
if ( DisablePlayerControls )
if ( ArePlayerControlsDisabled() )
return false;
return !!(NewState.RightShoulder2 && !OldState.RightShoulder2);
@ -1592,7 +1592,7 @@ bool CPad::GetAnaloguePadRightJustUp(void)
bool CPad::ForceCameraBehindPlayer(void)
{
if ( DisablePlayerControls )
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
@ -1625,7 +1625,7 @@ bool CPad::ForceCameraBehindPlayer(void)
bool CPad::SniperZoomIn(void)
{
if ( DisablePlayerControls )
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
@ -1652,7 +1652,7 @@ bool CPad::SniperZoomIn(void)
bool CPad::SniperZoomOut(void)
{
if ( DisablePlayerControls )
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )

View file

@ -51,6 +51,17 @@ enum Key
};
*/
enum {
PLAYERCONTROL_ENABLED = 0,
PLAYERCONTROL_DISABLED_1 = 1,
PLAYERCONTROL_DISABLED_2 = 2,
PLAYERCONTROL_DISABLED_4 = 4,
PLAYERCONTROL_DISABLED_8 = 8,
PLAYERCONTROL_DISABLED_10 = 16,
PLAYERCONTROL_DISABLED_20 = 32,
PLAYERCONTROL_DISABLED_40 = 64, // used on phone calls
PLAYERCONTROL_DISABLED_80 = 128,
};
class CControllerState
{
@ -188,7 +199,7 @@ public:
uint8 ShakeFreq;
int8 bHornHistory[5];
uint8 iCurrHornHistory;
bool DisablePlayerControls;
uint8 DisablePlayerControls;
int8 bApplyBrakes;
char _unk[12]; //int32 unk[3];
char _pad0[3];
@ -362,6 +373,8 @@ public:
int32 GetLeftShoulder2(void) { return NewState.LeftShoulder2; }
int32 GetRightShoulder1(void) { return NewState.RightShoulder1; }
int32 GetRightShoulder2(void) { return NewState.RightShoulder2; }
bool ArePlayerControlsDisabled(void) { return DisablePlayerControls != PLAYERCONTROL_ENABLED; }
};
VALIDATE_SIZE(CPad, 0xFC);

View file

@ -11,11 +11,13 @@
#include "Garages.h"
#include "TempColModels.h"
#include "World.h"
#include "ModelIndices.h"
CPtrList *CWorld::ms_bigBuildingsList = (CPtrList*)0x6FAB60;
CPtrList &CWorld::ms_listMovingEntityPtrs = *(CPtrList*)0x8F433C;
CSector (*CWorld::ms_aSectors)[NUMSECTORS_X] = (CSector (*)[NUMSECTORS_Y])0x665608;
uint16 &CWorld::ms_nCurrentScanCode = *(uint16*)0x95CC64;
CColPoint &CWorld::ms_testSpherePoint = *(CColPoint*)0x6E64C0;
uint8 &CWorld::PlayerInFocus = *(uint8 *)0x95CD61;
CPlayerInfo *CWorld::Players = (CPlayerInfo *)0x9412F0;
@ -617,29 +619,158 @@ CWorld::FindObjectsInRange(CVector &centre, float distance, bool ignoreZ, short
for(int curX = minX; curX <= maxX; curX++) {
CSector *sector = GetSector(curX, curY);
if (checkBuildings) {
CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS], centre, distance, ignoreZ, nextObject, lastObject, objects);
CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects);
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS], centre, distance, ignoreZ, nextObject, lastObject, objects);
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects);
}
if (checkVehicles) {
CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES], centre, distance, ignoreZ, nextObject, lastObject, objects);
CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects);
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES], centre, distance, ignoreZ, nextObject, lastObject, objects);
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects);
}
if (checkPeds) {
CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS], centre, distance, ignoreZ, nextObject, lastObject, objects);
CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects);
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS], centre, distance, ignoreZ, nextObject, lastObject, objects);
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects);
}
if (checkObjects) {
CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS], centre, distance, ignoreZ, nextObject, lastObject, objects);
CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects);
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS], centre, distance, ignoreZ, nextObject, lastObject, objects);
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects);
}
if (checkDummies) {
CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES], centre, distance, ignoreZ, nextObject, lastObject, objects);
CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects);
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES], centre, distance, ignoreZ, nextObject, lastObject, objects);
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects);
}
}
}
}
CEntity*
CWorld::TestSphereAgainstWorld(CVector centre, float distance, CEntity* entityToIgnore, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSomeObjects)
{
CEntity* foundE = nil;
int minX = GetSectorIndexX(centre.x - distance);
if (minX <= 0)
minX = 0;
int minY = GetSectorIndexY(centre.y - distance);
if (minY <= 0)
minY = 0;
int maxX = GetSectorIndexX(centre.x + distance);
if (maxX >= 100)
maxX = 100;
int maxY = GetSectorIndexY(centre.y + distance);
if (maxY >= 100)
maxY = 100;
AdvanceCurrentScanCode();
for (int curY = minY; curY <= maxY; curY++) {
for (int curX = minX; curX <= maxX; curX++) {
CSector* sector = GetSector(curX, curY);
if (checkBuildings) {
foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_BUILDINGS], centre, distance, entityToIgnore, false);
if (foundE)
return foundE;
foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], centre, distance, entityToIgnore, false);
if (foundE)
return foundE;
}
if (checkVehicles) {
foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_VEHICLES], centre, distance, entityToIgnore, false);
if (foundE)
return foundE;
foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], centre, distance, entityToIgnore, false);
if (foundE)
return foundE;
}
if (checkPeds) {
foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_PEDS], centre, distance, entityToIgnore, false);
if (foundE)
return foundE;
foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_PEDS_OVERLAP], centre, distance, entityToIgnore, false);
if (foundE)
return foundE;
}
if (checkObjects) {
foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_OBJECTS], centre, distance, entityToIgnore, ignoreSomeObjects);
if (foundE)
return foundE;
foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], centre, distance, entityToIgnore, ignoreSomeObjects);
if (foundE)
return foundE;
}
if (checkDummies) {
foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_DUMMIES], centre, distance, entityToIgnore, false);
if (foundE)
return foundE;
foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], centre, distance, entityToIgnore, false);
if (foundE)
return foundE;
}
}
}
return foundE;
}
CEntity*
CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float radius, CEntity *entityToIgnore, bool ignoreSomeObjects)
{
static CColModel sphereCol;
sphereCol.boundingSphere.center.x = 0.0f;
sphereCol.boundingSphere.center.y = 0.0f;
sphereCol.boundingSphere.center.z = 0.0f;
sphereCol.boundingSphere.radius = radius;
sphereCol.boundingBox.min.x = -radius;
sphereCol.boundingBox.min.y = -radius;
sphereCol.boundingBox.min.z = -radius;
sphereCol.boundingBox.max.x = radius;
sphereCol.boundingBox.max.y = radius;
sphereCol.boundingBox.max.z = radius;
sphereCol.numSpheres = 1;
sphereCol.spheres = &sphereCol.boundingSphere;
sphereCol.numLines = 0;
sphereCol.numBoxes = 0;
sphereCol.numTriangles = 0;
sphereCol.ownsCollisionVolumes = false;
CMatrix sphereMat;
sphereMat.SetTranslate(spherePos);
for(CPtrNode *node=list.first; node; node = node->next) {
CEntity *e = (CEntity*)node->item;
if (e->m_scanCode != GetCurrentScanCode()) {
e->m_scanCode = GetCurrentScanCode();
if (e != entityToIgnore && e->bUsesCollision && !(ignoreSomeObjects && CameraToIgnoreThisObject(e))) {
CVector diff = spherePos - e->GetPosition();
float distance = diff.Magnitude();
if (e->GetBoundRadius() + radius > distance) {
CColModel *eCol = CModelInfo::GetModelInfo(e->m_modelIndex)->GetColModel();
int collidedSpheres = CCollision::ProcessColModels(sphereMat, sphereCol, e->GetMatrix(),
*eCol, &ms_testSpherePoint, nil, nil);
if (collidedSpheres != 0 ||
(e->IsVehicle() && ((CVehicle*)e)->m_vehType == VEHICLE_TYPE_CAR &&
e->m_modelIndex != MI_DODO && radius + eCol->boundingBox.max.x > distance)) {
return e;
}
}
}
}
}
return nil;
}
float
CWorld::FindGroundZForCoord(float x, float y)
{
@ -790,6 +921,8 @@ STARTPATCHES
InjectHook(0x4B2200, CWorld::FindObjectsInRange, PATCH_JUMP);
InjectHook(0x4B2540, CWorld::FindObjectsInRangeSectorList, PATCH_JUMP);
InjectHook(0x4B4AC0, CWorld::TestSphereAgainstSectorList, PATCH_JUMP);
InjectHook(0x4B4710, CWorld::TestSphereAgainstWorld, PATCH_JUMP);
InjectHook(0x4B3A80, CWorld::FindGroundZForCoord, PATCH_JUMP);
InjectHook(0x4B3AE0, CWorld::FindGroundZFor3DCoord, PATCH_JUMP);
InjectHook(0x4B3B50, CWorld::FindRoofZFor3DCoord, PATCH_JUMP);

View file

@ -56,6 +56,7 @@ class CWorld
static CPtrList &ms_listMovingEntityPtrs;
static CSector (*ms_aSectors)[NUMSECTORS_X]; // [NUMSECTORS_Y][NUMSECTORS_X];
static uint16 &ms_nCurrentScanCode;
static CColPoint &ms_testSpherePoint;
public:
static uint8 &PlayerInFocus;
@ -94,6 +95,8 @@ public:
static bool GetIsLineOfSightSectorClear(CSector &sector, const CColLine &line, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects = false);
static bool GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bool ignoreSeeThrough, bool ignoreSomeObjects = false);
static CEntity* TestSphereAgainstWorld(CVector, float, CEntity*, bool, bool, bool, bool, bool, bool);
static CEntity* TestSphereAgainstSectorList(CPtrList&, CVector, float, CEntity*, bool);
static void FindObjectsInRangeSectorList(CPtrList&, CVector&, float, bool, short*, short, CEntity**);
static void FindObjectsInRange(CVector&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool);
static float FindGroundZForCoord(float x, float y);

View file

@ -1,6 +1,7 @@
#include "common.h"
#include "patcher.h"
#include "CivilianPed.h"
#include "Phones.h"
WRAPPER void CCivilianPed::ProcessControl(void) { EAXJMP(0x4BFFE0); }
@ -13,6 +14,28 @@ CCivilianPed::CCivilianPed(int pedtype, int mi) : CPed(pedtype)
}
}
bool
CCivilianPed::ProcessNearestFreePhone(int unused)
{
if (m_nPedState == PED_SEEK_POS)
return false;
int phoneId = gPhoneInfo.FindNearestFreePhone(&GetPosition());
if (phoneId == -1)
return false;
if (gPhoneInfo.m_aPhones[phoneId].m_nState != PHONE_STATE_FREE)
return false;
field_31C = 1;
SetMoveState(PEDMOVE_RUN);
SetSeek(gPhoneInfo.m_aPhones[phoneId].m_vecPos, 0.3f);
m_phoneId = phoneId;
m_lookingForPhone = unused;
return true;
}
class CCivilianPed_ : public CCivilianPed
{
public:
@ -23,4 +46,5 @@ public:
STARTPATCHES
InjectHook(0x4BFF30, &CCivilianPed_::ctor, PATCH_JUMP);
InjectHook(0x4BFFC0, &CCivilianPed_::dtor, PATCH_JUMP);
InjectHook(0x4C10C0, &CCivilianPed::ProcessNearestFreePhone, PATCH_JUMP);
ENDPATCHES

View file

@ -9,5 +9,6 @@ public:
~CCivilianPed(void) { }
void ProcessControl(void);
bool ProcessNearestFreePhone(int);
};
static_assert(sizeof(CCivilianPed) == 0x53C, "CCivilianPed: error");

View file

@ -25,6 +25,7 @@
#include "PointLights.h"
#include "Pad.h"
#include "Phones.h"
#include "EventList.h"
WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
WRAPPER void CPed::Say(uint16 audio) { EAXJMP(0x4E5A10); }
@ -32,7 +33,7 @@ WRAPPER void CPed::SetDie(AnimationId anim, float arg1, float arg2) { EAXJMP(0x4
WRAPPER void CPed::SetDead(void) { EAXJMP(0x4D3970); }
WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
WRAPPER void CPed::RestorePreviousState(void) { EAXJMP(0x4C5E30); }
WRAPPER void CPed::ClearAttack(void) { EAXJMP(0x4E6790); }
WRAPPER void CPed::SetPointGunAt(CEntity*) { EAXJMP(0x4E5F70); }
WRAPPER void CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2480); }
WRAPPER void CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2920); }
WRAPPER void CPed::SetPedPositionInCar(void) { EAXJMP(0x4D4970); }
@ -45,7 +46,7 @@ WRAPPER void CPed::SetFollowRoute(int16, int16) { EAXJMP(0x4DD690); }
WRAPPER void CPed::SetDuck(uint32) { EAXJMP(0x4E4920); }
WRAPPER void CPed::RegisterThreatWithGangPeds(CEntity*) { EAXJMP(0x4E3870); }
WRAPPER void CPed::MakeChangesForNewWeapon(int8) { EAXJMP(0x4F2560); }
WRAPPER bool CPed::Seek(void) { EAXJMP(0x4D1640); }
WRAPPER void CPed::SetSeek(CVector, float) { EAXJMP(0x4D14B0); }
bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
bool &CPed::bPedCheat2 = *(bool*)0x95CD5A;
@ -272,8 +273,8 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
bPedPhysics = true;
bUseCollisionRecords = true;
m_vecAnimMoveDelta.x = 0.0;
m_vecAnimMoveDelta.y = 0.0;
m_vecAnimMoveDelta.x = 0.0f;
m_vecAnimMoveDelta.y = 0.0f;
m_fHealth = 100.0f;
m_fArmour = 0.0f;
m_nPedType = pedType;
@ -290,9 +291,9 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
bInVehicle = 0;
m_pMyVehicle = nil;
m_pVehicleAnim = nil;
m_vecOffsetSeek.x = 0.0;
m_vecOffsetSeek.y = 0.0;
m_vecOffsetSeek.z = 0.0;
m_vecOffsetSeek.x = 0.0f;
m_vecOffsetSeek.y = 0.0f;
m_vecOffsetSeek.z = 0.0f;
m_pedFormation = 0;
m_lastThreatTimer = 0;
m_nPedStateTimer = 0;
@ -907,8 +908,8 @@ CPed::ClearAimFlag(void)
m_pedIK.m_flags &= ~CPedIK:: FLAG_4;
}
if (CPed::IsPlayer())
((CPlayerPed*)this)->m_fFPSMoveHeading = 0.0;
if (IsPlayer())
((CPlayerPed*)this)->m_fFPSMoveHeading = 0.0f;
}
void
@ -919,14 +920,14 @@ CPed::ClearLookFlag(void) {
m_ped_flagI1 = false;
m_pedIK.m_flags &= ~CPedIK::FLAG_2;
if (CPed::IsPlayer())
if (IsPlayer())
m_lookTimer = CTimer::GetTimeInMilliseconds() + 2000;
else
m_lookTimer = CTimer::GetTimeInMilliseconds() + 4000;
if (m_nPedState == PED_LOOK_HEADING || m_nPedState == PED_LOOK_ENTITY) {
CPed::RestorePreviousState();
CPed::ClearLookFlag();
RestorePreviousState();
ClearLookFlag();
}
}
}
@ -1739,10 +1740,10 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
float limitedAngle = CGeneral::LimitRadianAngle(m_fRotationDest);
float timeUntilStateChange = (m_nPedStateTimer - CTimer::GetTimeInMilliseconds())/600.0f;
m_vecOffsetSeek.z = 0.0;
m_vecOffsetSeek.z = 0.0f;
if (timeUntilStateChange <= 0.0f) {
m_vecOffsetSeek.x = 0.0;
m_vecOffsetSeek.y = 0.0;
m_vecOffsetSeek.x = 0.0f;
m_vecOffsetSeek.y = 0.0f;
} else {
neededPos -= timeUntilStateChange * m_vecOffsetSeek;
}
@ -2509,7 +2510,7 @@ CPed::SetObjective(eObjective newObj, void *entity)
if (newObj == OBJECTIVE_SOLICIT) {
m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 10000;
} else if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == MISSION_CHAR &&
(m_carInObjective->m_status == STATUS_PLAYER_DISABLED || CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls)) {
(m_carInObjective->m_status == STATUS_PLAYER_DISABLED || CPad::GetPad(CWorld::PlayerInFocus)->ArePlayerControlsDisabled())) {
SetObjectiveTimer(14000);
} else {
m_objectiveTimer = 0;
@ -2906,6 +2907,232 @@ CPed::CheckAroundForPossibleCollisions(void)
}
}
bool
CPed::MakePhonecall(void)
{
if (CTimer::GetTimeInMilliseconds() <= m_phoneTalkTimer)
return false;
SetIdle();
gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_FREE;
m_phoneId = -1;
return true;
}
bool
CPed::FacePhone(void)
{
// FIX: I don't think this function was working correctly, they confused LimitAngle with LimitRadianAngle etc., so I fixed them
float currentRot = m_fRotationCur;
float phoneDir = CGeneral::GetRadianAngleBetweenPoints(
gPhoneInfo.m_aPhones[m_phoneId].m_vecPos.x,
gPhoneInfo.m_aPhones[m_phoneId].m_vecPos.y,
GetPosition().x,
GetPosition().y);
SetLookFlag(phoneDir, 0);
phoneDir = CGeneral::LimitRadianAngle(phoneDir);
m_moved = CVector2D(0.0f, 0.0f);
if (currentRot - PI > phoneDir)
phoneDir += 2 * PI;
else if (PI + currentRot < phoneDir)
phoneDir -= 2 * PI;
float neededTurn = currentRot - phoneDir;
if (Abs(neededTurn) <= 0.75f) {
SetIdle();
ClearLookFlag();
m_phoneTalkTimer = CTimer::GetTimeInMilliseconds() + 10000;
return true;
} else {
m_fRotationCur -= neededTurn * 0.2f;
return false;
}
}
CPed *
CPed::CheckForDeadPeds(void)
{
int event;
if (CEventList::FindClosestEvent(EVENT_DEAD_PED, GetPosition(), &event)) {
int pedHandle = gaEvent[event].entityRef;
if (pedHandle && gaEvent[event].entityType == EVENT_ENTITY_PED) {
m_ped_flagD2 = true;
return CPools::GetPed(pedHandle);
}
}
m_ped_flagD2 = false;
return nil;
}
bool
CPed::CheckForExplosions(CVector2D &area)
{
int event = 0;
if (CEventList::FindClosestEvent(EVENT_EXPLOSION, GetPosition(), &event)) {
area.x = gaEvent[event].posn.x;
area.y = gaEvent[event].posn.y;
CEntity *actualEntity = nil;
switch (gaEvent[event].entityType) {
case EVENT_ENTITY_PED:
actualEntity = CPools::GetPed(gaEvent[event].entityRef);
break;
case EVENT_ENTITY_VEHICLE:
actualEntity = CPools::GetVehicle(gaEvent[event].entityRef);
break;
case EVENT_ENTITY_OBJECT:
actualEntity = CPools::GetObject(gaEvent[event].entityRef);
break;
default:
break;
}
if (actualEntity) {
m_pEventEntity = actualEntity;
m_pEventEntity->RegisterReference((CEntity **) &m_pEventEntity);
m_ped_flagD2 = true;
} else
m_ped_flagD2 = false;
CEventList::ClearEvent(event);
return true;
} else if (CEventList::FindClosestEvent(EVENT_FIRE, GetPosition(), &event)) {
area.x = gaEvent[event].posn.x;
area.y = gaEvent[event].posn.y;
CEventList::ClearEvent(event);
m_ped_flagD2 = false;
return true;
}
m_ped_flagD2 = false;
return false;
}
CPed *
CPed::CheckForGunShots(void)
{
int event;
if (CEventList::FindClosestEvent(EVENT_GUNSHOT, GetPosition(), &event)) {
int pedHandle = gaEvent[event].entityRef;
if (pedHandle && gaEvent[event].entityType == EVENT_ENTITY_PED) {
// Is that a bug?!?
m_ped_flagD2 = false;
return CPools::GetPed(pedHandle);
}
}
m_ped_flagD2 = false;
return nil;
}
uint8
CPed::CheckForPointBlankPeds(CPed *pedToVerify)
{
float pbDistance = 1.1f;
if (GetWeapon()->IsType2Handed())
pbDistance = 1.6f;
for(int i=0; i<m_numNearPeds; i++) {
CPed *nearPed = m_nearPeds[i];
if (!pedToVerify || pedToVerify == nearPed) {
CVector diff = nearPed->GetPosition() - GetPosition();
if (diff.Magnitude() < pbDistance) {
float neededAngle = CGeneral::GetRadianAngleBetweenPoints(
nearPed->GetPosition().x, nearPed->GetPosition().y,
GetPosition().x, GetPosition().y);
neededAngle = CGeneral::LimitRadianAngle(neededAngle);
m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur);
float neededTurn = Abs(neededTurn - m_fRotationCur);
if (neededTurn > PI)
neededTurn = 2*PI - neededTurn;
PedState nearPedState = nearPed->m_nPedState;
if (nearPedState == PED_FALL || nearPedState == PED_GETUP || nearPedState == PED_DIE || nearPedState == PED_DEAD || nearPedState == PED_DIVE_AWAY)
return 0;
if (neededTurn < DEGTORAD(60.0f)) {
if (pedToVerify == nearPed)
return 1;
else
return 2;
}
}
}
}
return 0;
}
bool
CPed::CheckIfInTheAir(void)
{
if (bInVehicle)
return false;
CVector pos = GetPosition();
CColPoint foundColPoint;
CEntity *foundEntity;
float startZ = pos.z - 1.54f;
bool foundGround = CWorld::ProcessVerticalLine(pos, startZ, foundColPoint, foundEntity, true, true, false, true, false, false, false);
if (!foundGround && m_nPedState != PED_JUMP)
{
pos.z -= 1.04f;
if (CWorld::TestSphereAgainstWorld(pos, 0.15f, this, true, false, false, false, false, false))
foundGround = true;
}
return !foundGround;
}
void
CPed::ClearAll(void)
{
if (!IsPedInControl() && m_nPedState != PED_DEAD)
return;
m_nPedState = PED_NONE;
m_nMoveState = PEDMOVE_NONE;
m_pSeekTarget = nil;
m_vecSeekVehicle = CVector(0.0f, 0.0f, 0.0f);
m_fleeFromPosX = 0.0f;
m_fleeFromPosY = 0.0f;
m_fleeFrom = nil;
m_fleeTimer = 0;
bUsesCollision = true;
ClearAimFlag();
ClearLookFlag();
bIsPointingGunAt = false;
m_ped_flagC4 = true;
m_ped_flagH1 = false;
m_pCollidingEntity = nil;
}
void
CPed::ClearAttack(void)
{
if (m_nPedState != PED_ATTACK || bIsDucking || m_nWaitState == WAITSTATE_PLAYANIM_DUCK)
return;
if (bIsPointingGunAt) {
if (m_pLookTarget)
SetPointGunAt(m_pLookTarget);
else
ClearPointGunAt();
} else if (m_objective != OBJECTIVE_NONE) {
SetIdle();
} else {
RestorePreviousState();
}
}
WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); }
WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); }
WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); }
@ -2999,4 +3226,13 @@ STARTPATCHES
InjectHook(0x4D1390, &CPed::TurnBody, PATCH_JUMP);
InjectHook(0x4D3AC0, &CPed::Chat, PATCH_JUMP);
InjectHook(0x4D0490, &CPed::CheckAroundForPossibleCollisions, PATCH_JUMP);
InjectHook(0x4D3E20, &CPed::MakePhonecall, PATCH_JUMP);
InjectHook(0x4D3CC0, &CPed::FacePhone, PATCH_JUMP);
InjectHook(0x4D4860, &CPed::CheckForDeadPeds, PATCH_JUMP);
InjectHook(0x4D4650, &CPed::CheckForExplosions, PATCH_JUMP);
InjectHook(0x4D47D0, &CPed::CheckForGunShots, PATCH_JUMP);
InjectHook(0x4E6990, &CPed::CheckForPointBlankPeds, PATCH_JUMP);
InjectHook(0x4D0BE0, &CPed::CheckIfInTheAir, PATCH_JUMP);
InjectHook(0x4C7F20, &CPed::ClearAll, PATCH_JUMP);
InjectHook(0x4E6790, &CPed::ClearAttack, PATCH_JUMP);
ENDPATCHES

View file

@ -198,13 +198,13 @@ public:
uint8 bRespondsToThreats : 1;
uint8 m_ped_flagC4 : 1; // false when in bus, bRenderPedInCar?
uint8 m_ped_flagC8 : 1;
uint8 m_ped_flagC10 : 1;
uint8 m_ped_flagC10 : 1; // related with phone
uint8 m_ped_flagC20 : 1; // just left some body part?
uint8 m_ped_flagC40 : 1;
uint8 m_ped_flagC80 : 1;
uint8 m_ped_flagD1 : 1;
uint8 m_ped_flagD2 : 1;
uint8 m_ped_flagD2 : 1; // seen an event
uint8 m_ped_flagD4 : 1;
uint8 m_ped_flagD8 : 1;
uint8 m_ped_flagD10 : 1;
@ -328,7 +328,7 @@ public:
uint8 field_31C;
uint8 field_31D;
int16 m_phoneId;
uint32 m_lookingForPhone;
uint32 m_lookingForPhone; // unused
uint32 m_phoneTalkTimer;
void *m_lastAccident;
int32 m_nPedType;
@ -459,7 +459,16 @@ public:
void Chat(void);
void MakeChangesForNewWeapon(int8);
void CheckAroundForPossibleCollisions(void);
bool Seek(void);
void SetSeek(CVector, float);
bool MakePhonecall(void);
bool FacePhone(void);
CPed *CheckForDeadPeds(void);
bool CheckForExplosions(CVector2D &area);
CPed *CheckForGunShots(void);
uint8 CheckForPointBlankPeds(CPed*);
bool CheckIfInTheAir(void);
void ClearAll(void);
void SetPointGunAt(CEntity*);
// Static methods
static void GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset);

View file

@ -35,6 +35,12 @@ CWeapon::Reload(void)
m_nAmmoInClip = m_nAmmoTotal;
}
bool
CWeapon::IsType2Handed(void)
{
return m_eWeaponType >= WEAPONTYPE_SHOTGUN && m_eWeaponType <= WEAPONTYPE_FLAMETHROWER && m_eWeaponType != WEAPONTYPE_ROCKETLAUNCHER;
}
bool
CWeapon::IsTypeMelee(void)
{

View file

@ -65,5 +65,6 @@ public:
bool Fire(CEntity*, CVector*);
void AddGunshell(CEntity*, CVector const&, CVector2D const&, float);
bool IsTypeMelee(void);
bool IsType2Handed(void);
};
static_assert(sizeof(CWeapon) == 0x18, "CWeapon: error");