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removed extern from RwImVertexIndex SmokeTrailIndices and additional rotational variables for minigun
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@ -13422,13 +13422,7 @@ CPed::Render(void)
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CMatrix mgTopMat, localAdjMat;
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mgTopMat.Attach(RwFrameGetMatrix(frame));
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localAdjMat.SetRotateX(player->m_fGunSpinAngle);
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// TODO(Miami): What are those numbers?!
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// localAdjMat.Rotate(flt_691FFC * flt_97F878, flt_691FF8 * flt_97F87C, flt_691FF4 * flt_97F880);
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float rotX = DEGTORAD(-4.469f)* vecTestTemp.x;
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float rotY = DEGTORAD(27.736f) * vecTestTemp.y;
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float rotZ = DEGTORAD(1.064f) * vecTestTemp.z;
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localAdjMat.Rotate(rotX, rotY, rotZ);
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localAdjMat.Rotate(DEGTORAD(-4.477f)* vecTestTemp.x, DEGTORAD(29.731f) * vecTestTemp.y, DEGTORAD(1.064f) * vecTestTemp.z);
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localAdjMat.GetPosition() += CVector(0.829f, -0.001f, 0.226f);
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mgTopMat = mgTopMat * localAdjMat;
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mgTopMat.UpdateRW();
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@ -22,7 +22,7 @@
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bool CSmokeTrails::CigOn = false;
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CSmokeTrail CSmokeTrails::aSmoke[3];
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extern RwImVertexIndex SmokeTrailIndices[32] = { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8,
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RwImVertexIndex SmokeTrailIndices[32] = { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8,
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9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16 };
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float RandomSmoke[16] = { 10.0f, 5.0f, -1.0f, -9.0f, -7.0f, -1.0f, 0.0f, 3.0f, 6.0f, 7.0f, 4.0f, 2.0f,
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