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Make PS2 VB files work together with PC audio files
This commit is contained in:
parent
4f78733836
commit
2ce36a48b9
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@ -259,8 +259,8 @@ static char StreamedNameTable[][25] = {
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"AUDIO\\door_2.OPUS", "AUDIO\\door_3.OPUS", "AUDIO\\door_4.OPUS", "AUDIO\\door_5.OPUS", "AUDIO\\door_6.OPUS", "AUDIO\\t3_a.OPUS",
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"AUDIO\\t3_b.OPUS", "AUDIO\\t3_c.OPUS", "AUDIO\\k1_b.OPUS", "AUDIO\\cat1.OPUS"};
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#else
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#if defined(PS2_AUDIO_PATHS)
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static char StreamedNameTable[][25]=
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#ifdef PS2_AUDIO_PATHS
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static char PS2StreamedNameTable[][25]=
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{
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"AUDIO\\MUSIC\\HEAD.VB",
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"AUDIO\\MUSIC\\CLASS.VB",
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@ -357,7 +357,110 @@ static char StreamedNameTable[][25]=
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"AUDIO\\PHONE\\MT_PH4.VB",
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"AUDIO\\MUSIC\\MISCOM.VB",
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"AUDIO\\MUSIC\\END.VB",
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#else
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"AUDIO\\lib_a1.WAV",
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"AUDIO\\lib_a2.WAV",
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"AUDIO\\lib_a.WAV",
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"AUDIO\\lib_b.WAV",
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"AUDIO\\lib_c.WAV",
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"AUDIO\\lib_d.WAV",
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"AUDIO\\l2_a.WAV",
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"AUDIO\\j4t_1.WAV",
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"AUDIO\\j4t_2.WAV",
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"AUDIO\\j4t_3.WAV",
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"AUDIO\\j4t_4.WAV",
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"AUDIO\\j4_a.WAV",
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"AUDIO\\j4_b.WAV",
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"AUDIO\\j4_c.WAV",
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"AUDIO\\j4_d.WAV",
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"AUDIO\\j4_e.WAV",
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"AUDIO\\j4_f.WAV",
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"AUDIO\\j6_1.WAV",
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"AUDIO\\j6_a.WAV",
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"AUDIO\\j6_b.WAV",
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"AUDIO\\j6_c.WAV",
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"AUDIO\\j6_d.WAV",
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"AUDIO\\t4_a.WAV",
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"AUDIO\\s1_a.WAV",
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"AUDIO\\s1_a1.WAV",
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"AUDIO\\s1_b.WAV",
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"AUDIO\\s1_c.WAV",
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"AUDIO\\s1_c1.WAV",
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"AUDIO\\s1_d.WAV",
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"AUDIO\\s1_e.WAV",
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"AUDIO\\s1_f.WAV",
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"AUDIO\\s1_g.WAV",
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"AUDIO\\s1_h.WAV",
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"AUDIO\\s1_i.WAV",
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"AUDIO\\s1_j.WAV",
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"AUDIO\\s1_k.WAV",
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"AUDIO\\s1_l.WAV",
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"AUDIO\\s3_a.WAV",
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"AUDIO\\s3_b.WAV",
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"AUDIO\\el3_a.WAV",
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"AUDIO\\mf1_a.WAV",
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"AUDIO\\mf2_a.WAV",
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"AUDIO\\mf3_a.WAV",
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"AUDIO\\mf3_b.WAV",
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"AUDIO\\mf3_b1.WAV",
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"AUDIO\\mf3_c.WAV",
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"AUDIO\\mf4_a.WAV",
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"AUDIO\\mf4_b.WAV",
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"AUDIO\\mf4_c.WAV",
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"AUDIO\\a1_a.WAV",
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"AUDIO\\a3_a.WAV",
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"AUDIO\\a5_a.WAV",
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"AUDIO\\a4_a.WAV",
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"AUDIO\\a4_b.WAV",
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"AUDIO\\a4_c.WAV",
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"AUDIO\\a4_d.WAV",
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"AUDIO\\k1_a.WAV",
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"AUDIO\\k3_a.WAV",
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"AUDIO\\r1_a.WAV",
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"AUDIO\\r2_a.WAV",
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"AUDIO\\r2_b.WAV",
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"AUDIO\\r2_c.WAV",
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"AUDIO\\r2_d.WAV",
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"AUDIO\\r2_e.WAV",
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"AUDIO\\r2_f.WAV",
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"AUDIO\\r2_g.WAV",
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"AUDIO\\r2_h.WAV",
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"AUDIO\\r5_a.WAV",
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"AUDIO\\r6_a.WAV",
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"AUDIO\\r6_a1.WAV",
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"AUDIO\\r6_b.WAV",
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"AUDIO\\lo2_a.WAV",
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"AUDIO\\lo6_a.WAV",
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"AUDIO\\yd2_a.WAV",
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"AUDIO\\yd2_b.WAV",
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"AUDIO\\yd2_c.WAV",
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"AUDIO\\yd2_c1.WAV",
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"AUDIO\\yd2_d.WAV",
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"AUDIO\\yd2_e.WAV",
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"AUDIO\\yd2_f.WAV",
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"AUDIO\\yd2_g.WAV",
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"AUDIO\\yd2_h.WAV",
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"AUDIO\\yd2_ass.WAV",
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"AUDIO\\yd2_ok.WAV",
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"AUDIO\\h5_a.WAV",
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"AUDIO\\h5_b.WAV",
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"AUDIO\\h5_c.WAV",
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"AUDIO\\ammu_a.WAV",
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"AUDIO\\ammu_b.WAV",
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"AUDIO\\ammu_c.WAV",
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"AUDIO\\door_1.WAV",
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"AUDIO\\door_2.WAV",
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"AUDIO\\door_3.WAV",
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"AUDIO\\door_4.WAV",
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"AUDIO\\door_5.WAV",
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"AUDIO\\door_6.WAV",
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"AUDIO\\t3_a.WAV",
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"AUDIO\\t3_b.WAV",
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"AUDIO\\t3_c.WAV",
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"AUDIO\\k1_b.WAV",
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"AUDIO\\cat1.WAV"
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};
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#endif
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static char StreamedNameTable[][25] =
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{
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"AUDIO\\HEAD.WAV",
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@ -455,7 +558,6 @@ static char StreamedNameTable[][25] =
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"AUDIO\\MT_PH4.MP3",
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"AUDIO\\MISCOM.WAV",
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"AUDIO\\END.MP3",
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#endif
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"AUDIO\\lib_a1.WAV",
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"AUDIO\\lib_a2.WAV",
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"AUDIO\\lib_a.WAV",
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@ -992,11 +992,20 @@ cSampleManager::Initialise(void)
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if ( GetDriveType(m_szCDRomRootPath) == DRIVE_CDROM )
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{
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FILE *f;
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#ifdef PS2_AUDIO_PATHS
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strcpy(filepath, m_szCDRomRootPath);
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strcat(filepath, StreamedNameTable[0]);
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FILE *f = fopen(filepath, "rb");
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strcat(filepath, PS2StreamedNameTable[0]);
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f = fopen(filepath, "rb");
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if ( !f )
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#endif
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{
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strcpy(filepath, m_szCDRomRootPath);
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strcat(filepath, StreamedNameTable[0]);
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f = fopen(filepath, "rb");
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}
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if ( f )
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{
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fclose(f);
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@ -1005,11 +1014,20 @@ cSampleManager::Initialise(void)
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for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ )
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{
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#ifdef PS2_AUDIO_PATHS
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strcpy(filepath, m_szCDRomRootPath);
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strcat(filepath, StreamedNameTable[i]);
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strcat(filepath, PS2StreamedNameTable[i]);
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mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
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if ( !mp3Stream[0] )
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#endif
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{
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strcpy(filepath, m_szCDRomRootPath);
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strcat(filepath, StreamedNameTable[i]);
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mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
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}
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if ( mp3Stream[0] )
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{
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AIL_stream_ms_position(mp3Stream[0], &tatalms, NULL);
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@ -1078,7 +1096,14 @@ cSampleManager::Initialise(void)
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strcpy(_aHDDPath, m_szCDRomRootPath);
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rootpath[0] = '\0';
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FILE *f = fopen(StreamedNameTable[0], "rb");
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FILE *f;
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#ifdef PS2_AUDIO_PATHS
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f = fopen(PS2StreamedNameTable[0], "rb");
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if (!f)
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#endif
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f = fopen(StreamedNameTable[0], "rb");
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if ( f )
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{
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@ -1086,11 +1111,20 @@ cSampleManager::Initialise(void)
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for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ )
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{
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#ifdef PS2_AUDIO_PATHS
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strcpy(filepath, rootpath);
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strcat(filepath, StreamedNameTable[i]);
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strcat(filepath, PS2StreamedNameTable[i]);
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mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
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if ( !mp3Stream[0] )
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#endif
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{
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strcpy(filepath, rootpath);
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strcat(filepath, StreamedNameTable[i]);
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mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
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}
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if ( mp3Stream[0] )
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{
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AIL_stream_ms_position(mp3Stream[0], &tatalms, NULL);
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@ -1299,9 +1333,11 @@ cSampleManager::CheckForAnAudioFileOnCD(void)
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{
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#if GTA_VERSION < GTA3_PC_STEAM && !defined(NO_CDCHECK)
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char filepath[MAX_PATH];
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FILE *f;
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#ifdef PS2_AUDIO_PATHS
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#if GTA_VERSION >= GTA3_PC_11
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if (_bUseHDDAudio)
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if(_bUseHDDAudio)
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strcpy(filepath, _aHDDPath);
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else
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strcpy(filepath, m_szCDRomRootPath);
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@ -1309,10 +1345,25 @@ cSampleManager::CheckForAnAudioFileOnCD(void)
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strcpy(filepath, m_szCDRomRootPath);
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#endif // #if GTA_VERSION >= GTA3_PC_11
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strcat(filepath, StreamedNameTable[AudioManager.GetRandomNumber(1) % TOTAL_STREAMED_SOUNDS]);
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FILE *f = fopen(filepath, "rb");
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strcat(filepath, PS2StreamedNameTable[AudioManager.GetRandomNumber(1) % TOTAL_STREAMED_SOUNDS]);
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f = fopen(filepath, "rb");
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if ( !f )
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#endif // PS2_AUDIO_PATHS
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{
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#if GTA_VERSION >= GTA3_PC_11
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if (_bUseHDDAudio)
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strcpy(filepath, _aHDDPath);
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else
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strcpy(filepath, m_szCDRomRootPath);
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#else
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strcpy(filepath, m_szCDRomRootPath);
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#endif // #if GTA_VERSION >= GTA3_PC_11
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strcat(filepath, StreamedNameTable[AudioManager.GetRandomNumber(1) % TOTAL_STREAMED_SOUNDS]);
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f = fopen(filepath, "rb");
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}
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if ( f )
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{
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fclose(f);
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@ -2007,11 +2058,19 @@ cSampleManager::PreloadStreamedFile(uint8 nFile, uint8 nStream)
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}
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char filepath[MAX_PATH];
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#ifdef PS2_AUDIO_PATHS
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strcpy(filepath, m_szCDRomRootPath);
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strcat(filepath, StreamedNameTable[nFile]);
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strcat(filepath, PS2StreamedNameTable[nFile]);
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mp3Stream[nStream] = AIL_open_stream(DIG, filepath, 0);
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if ( !mp3Stream[nStream] )
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#endif
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{
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strcpy(filepath, m_szCDRomRootPath);
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strcat(filepath, StreamedNameTable[nFile]);
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mp3Stream[nStream] = AIL_open_stream(DIG, filepath, 0);
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}
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if ( mp3Stream[nStream] )
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{
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@ -2073,10 +2132,19 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
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// Try to continue from previous song, if already started
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if(!_GetMP3PosFromStreamPos(&position, &e) && !e) {
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nFile = 0;
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#ifdef PS2_AUDIO_PATHS
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strcpy(filename, m_szCDRomRootPath);
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strcat(filename, StreamedNameTable[nFile]);
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strcat(filename, PS2StreamedNameTable[nFile]);
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mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
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if ( !mp3Stream[nStream] )
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#endif
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{
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strcpy(filename, m_szCDRomRootPath);
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strcat(filename, StreamedNameTable[nFile]);
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mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
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}
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if ( mp3Stream[nStream] )
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{
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AIL_set_stream_loop_count(mp3Stream[nStream], 1);
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@ -2120,10 +2188,19 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
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{
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nFile = 0;
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_bIsMp3Active = 0;
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#ifdef PS2_AUDIO_PATHS
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strcpy(filename, m_szCDRomRootPath);
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strcat(filename, StreamedNameTable[nFile]);
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strcat(filename, PS2StreamedNameTable[nFile]);
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mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
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if ( !mp3Stream[nStream] )
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#endif
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{
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strcpy(filename, m_szCDRomRootPath);
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strcat(filename, StreamedNameTable[nFile]);
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mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
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}
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if ( mp3Stream[nStream] )
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{
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AIL_set_stream_loop_count(mp3Stream[nStream], 1);
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@ -2161,10 +2238,19 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
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position = 0;
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nFile = 0;
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}
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#ifdef PS2_AUDIO_PATHS
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strcpy(filename, m_szCDRomRootPath);
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strcat(filename, StreamedNameTable[nFile]);
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strcat(filename, PS2StreamedNameTable[nFile]);
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mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
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if ( !mp3Stream[nStream] )
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#endif
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{
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strcpy(filename, m_szCDRomRootPath);
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strcat(filename, StreamedNameTable[nFile]);
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mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
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}
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if ( mp3Stream[nStream] )
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{
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AIL_set_stream_loop_count(mp3Stream[nStream], 1);
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@ -894,7 +894,11 @@ cSampleManager::Initialise(void)
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for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ )
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{
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if ( aStream[0] && aStream[0]->Open(StreamedNameTable[i], IsThisTrackAt16KHz(i) ? 16000 : 32000) )
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if(aStream[0] && (
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#ifdef PS2_AUDIO_PATHS
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aStream[0]->Open(PS2StreamedNameTable[i], IsThisTrackAt16KHz(i) ? 16000 : 32000) ||
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#endif
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aStream[0]->Open(StreamedNameTable[i], IsThisTrackAt16KHz(i) ? 16000 : 32000)))
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{
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uint32 tatalms = aStream[0]->GetLengthMS();
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aStream[0]->Close();
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@ -1601,8 +1605,6 @@ cSampleManager::StopChannel(uint32 nChannel)
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void
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cSampleManager::PreloadStreamedFile(uint8 nFile, uint8 nStream)
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{
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char filename[MAX_PATH];
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ASSERT( nStream < MAX_STREAMS );
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if ( nFile < TOTAL_STREAMED_SOUNDS )
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@ -1611,9 +1613,10 @@ cSampleManager::PreloadStreamedFile(uint8 nFile, uint8 nStream)
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stream->Close();
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strcpy(filename, StreamedNameTable[nFile]);
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stream->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
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#ifdef PS2_AUDIO_PATHS
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if(!stream->Open(PS2StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000))
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#endif
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stream->Open(StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
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if ( !stream->Setup() )
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{
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stream->Close();
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@ -1673,10 +1676,11 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
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// Try to continue from previous song, if already started
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if(!_GetMP3PosFromStreamPos(&position, &e) && !e) {
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nFile = 0;
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strcpy(filename, StreamedNameTable[nFile]);
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CStream *stream = aStream[nStream];
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stream->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
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#ifdef PS2_AUDIO_PATHS
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if(!stream->Open(PS2StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000))
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#endif
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stream->Open(StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
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if ( stream->Setup() ) {
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if (position != 0)
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stream->SetPosMS(position);
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@ -1725,10 +1729,11 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
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{
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nFile = 0;
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_bIsMp3Active = 0;
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strcpy(filename, StreamedNameTable[nFile]);
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CStream* stream = aStream[nStream];
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stream->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
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CStream *stream = aStream[nStream];
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#ifdef PS2_AUDIO_PATHS
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if(!stream->Open(PS2StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000))
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#endif
|
||||
stream->Open(StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
|
||||
|
||||
if (stream->Setup()) {
|
||||
if (position != 0)
|
||||
|
@ -1768,11 +1773,11 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
|
|||
position = 0;
|
||||
nFile = 0;
|
||||
}
|
||||
strcpy(filename, StreamedNameTable[nFile]);
|
||||
|
||||
CStream *stream = aStream[nStream];
|
||||
|
||||
aStream[nStream]->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
|
||||
#ifdef PS2_AUDIO_PATHS
|
||||
if(!stream->Open(PS2StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000))
|
||||
#endif
|
||||
stream->Open(StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
|
||||
|
||||
if ( stream->Setup() ) {
|
||||
if (position != 0)
|
||||
|
|
|
@ -420,7 +420,7 @@ enum Config {
|
|||
#define RADIO_SCROLL_TO_PREV_STATION
|
||||
#define AUDIO_CACHE
|
||||
#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 44 (PC has 28 originally)
|
||||
//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
|
||||
#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
|
||||
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
|
||||
#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
|
||||
#define PAUSE_RADIO_IN_FRONTEND // pause radio when game is paused
|
||||
|
|
Loading…
Reference in a new issue