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CPlane fixes

This commit is contained in:
aap 2020-07-19 00:37:12 +02:00
parent f760696a9f
commit 2cfd3a9e92

View file

@ -86,7 +86,7 @@ CPlane::CPlane(int32 id, uint8 CreatedBy)
m_level = LEVEL_GENERIC;
#ifdef FIX_BUGS
m_isFarAway = true;
m_isFarAway = false;
#endif
}
@ -154,7 +154,7 @@ CPlane::ProcessControl(void)
int f = ++nFrameGen & 3;
CParticle::AddParticle(PARTICLE_HELI_DEBRIS, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), dir,
nil, CGeneral::GetRandomNumberInRange(0.1f, 1.0f),
colors[nFrameGen], rotSpeed, 0, f, 0);
colors[nFrameGen&7], rotSpeed, 0, f, 0);
}
}
if(frm >= 40 && frm <= 80 && frm & 1){
@ -197,17 +197,18 @@ CPlane::ProcessControl(void)
colors[6] = CRGBA(0, 0, 0, 255);
colors[7] = CRGBA(252, 66, 66, 255);
CVector dir;
for(i = 0; i < 40; i++){
dir.x = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f);
dir.y = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f);
dir.z = CGeneral::GetRandomNumberInRange(0.0f, 2.0f);
int rotSpeed = CGeneral::GetRandomNumberInRange(30.0f, 20.0f);
if(CGeneral::GetRandomNumber() & 1)
rotSpeed = -rotSpeed;
int f = ++nFrameGen & 3;
CParticle::AddParticle(PARTICLE_HELI_DEBRIS, GetMatrix() * CVector(0.0f, 0.0f, 0.0f),
CVector(CGeneral::GetRandomNumberInRange(-2.0f, 2.0f),
CGeneral::GetRandomNumberInRange(-2.0f, 2.0f),
CGeneral::GetRandomNumberInRange(0.0f, 2.0f)),
CParticle::AddParticle(PARTICLE_HELI_DEBRIS, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), dir,
nil, CGeneral::GetRandomNumberInRange(0.1f, 1.0f),
colors[nFrameGen], rotSpeed, 0, f, 0);
colors[nFrameGen&7], rotSpeed, 0, f, 0);
}
}
if(frm >= 40 && frm <= 60 && frm & 1){
@ -226,7 +227,7 @@ CPlane::ProcessControl(void)
}
if(frm == 30)
bRenderScorched = true;
if(frm == 61){
if(frm == 62){
TheCamera.SetFadeColour(200, 200, 200);
TheCamera.Fade(0.0f, FADE_OUT);
TheCamera.ProcessFade();
@ -363,7 +364,7 @@ CPlane::ProcessControl(void)
CVector posFront2 = (1.0f - f)*pPathNodes[curPathNodeFront2].p + f*pPathNodes[nextPathNodeFront2].p;
// Now set matrix
GetMatrix().GetPosition() = (posRear + posFront) / 2.0f;
GetMatrix().SetTranslateOnly((posRear + posFront) / 2.0f);
GetMatrix().GetPosition().z += 4.3f;
CVector fwd = posFront - posRear;
fwd.Normalise();
@ -388,7 +389,7 @@ CPlane::ProcessControl(void)
m_fSpeed = PlanePathSpeed[m_nPlaneId]/60.0f;
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
m_isFarAway = !((posFront - TheCamera.GetPosition()).Magnitude2D() < sq(300.0f));
m_isFarAway = !((posFront - TheCamera.GetPosition()).MagnitudeSqr2D() < sq(300.0f));
}else{
float planePathPosition;
float totalLengthOfFlightPath;
@ -484,7 +485,7 @@ CPlane::ProcessControl(void)
f = (pathPositionFront - pathNodes[curPathNodeFront].t)/dist;
CVector posFront = (1.0f - f)*pathNodes[curPathNodeFront].p + f*pathNodes[nextPathNodeFront].p;
// And for another point 60 units in front of the plane, used to calculate roll
// And for another point 30 units in front of the plane, used to calculate roll
float pathPositionFront2 = pathPositionFront + 30.0f;
if(pathPositionFront2 > totalLengthOfFlightPath)
pathPositionFront2 -= totalLengthOfFlightPath;
@ -515,7 +516,7 @@ CPlane::ProcessControl(void)
CVector posFront2 = (1.0f - f)*pathNodes[curPathNodeFront2].p + f*pathNodes[nextPathNodeFront2].p;
// Now set matrix
GetMatrix().GetPosition() = (posRear + posFront) / 2.0f;
GetMatrix().SetTranslateOnly((posRear + posFront) / 2.0f);
GetMatrix().GetPosition().z += 1.0f;
CVector fwd = posFront - posRear;
fwd.Normalise();
@ -535,7 +536,7 @@ CPlane::ProcessControl(void)
m_fSpeed = planePathSpeed/60.0f;
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
m_isFarAway = !((posFront - TheCamera.GetPosition()).Magnitude2D() < sq(300.0f));
m_isFarAway = !((posFront - TheCamera.GetPosition()).MagnitudeSqr2D() < sq(300.0f));
}
}