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much better mission switcher
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parent
db6110e996
commit
2d976827dd
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@ -166,10 +166,6 @@ bool doingMissionRetry;
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#endif
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#ifdef MISSION_SWITCHER
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int switchMissionTo = -1;
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#endif
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const uint32 CRunningScript::nSaveStructSize =
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#ifdef COMPATIBLE_SAVES
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136;
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@ -889,18 +885,10 @@ void CRunningScript::Process()
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int8 CRunningScript::ProcessOneCommand()
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{
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int32 command;
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#ifdef MISSION_SWITCHER
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if (switchMissionTo != -1)
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command = COMMAND_LOAD_AND_LAUNCH_MISSION_INTERNAL;
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else
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#endif
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{
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++CTheScripts::CommandsExecuted;
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command = CTheScripts::Read2BytesFromScript(&m_nIp);
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m_bNotFlag = (command & 0x8000);
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command &= 0x7FFF;
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}
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++CTheScripts::CommandsExecuted;
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int32 command = CTheScripts::Read2BytesFromScript(&m_nIp);
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m_bNotFlag = (command & 0x8000);
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command &= 0x7FFF;
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if (command < 100)
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return ProcessCommands0To99(command);
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if (command < 200)
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@ -9143,12 +9131,6 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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return 0;
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case COMMAND_LOAD_AND_LAUNCH_MISSION_INTERNAL:
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{
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#ifdef MISSION_SWITCHER
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if (switchMissionTo != -1) {
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ScriptParams[0] = switchMissionTo;
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switchMissionTo = -1;
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} else
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#endif
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CollectParameters(&m_nIp, 1);
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if (CTheScripts::NumberOfExclusiveMissionScripts > 0 && ScriptParams[0] <= UINT16_MAX - 2)
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@ -14480,3 +14462,54 @@ void RetryMission(int type, int unk)
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}
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#endif
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#ifdef MISSION_SWITCHER
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void
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CTheScripts::SwitchToMission(int32 mission)
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{
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for (CRunningScript* pScript = CTheScripts::pActiveScripts; pScript != nil; pScript = pScript->GetNext()) {
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if (!pScript->m_bIsMissionScript || !pScript->m_bDeatharrestEnabled) {
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continue;
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}
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while (pScript->m_nStackPointer > 0)
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--pScript->m_nStackPointer;
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pScript->m_nIp = pScript->m_anStack[pScript->m_nStackPointer];
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*(int32*)&CTheScripts::ScriptSpace[CTheScripts::OnAMissionFlag] = 0;
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pScript->m_nWakeTime = 0;
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pScript->m_bDeatharrestExecuted = true;
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while (!pScript->ProcessOneCommand());
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CMessages::ClearMessages();
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}
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if (CTheScripts::NumberOfExclusiveMissionScripts > 0 && mission <= UINT16_MAX - 2)
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return;
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#ifdef MISSION_REPLAY
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missionRetryScriptIndex = mission;
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if (missionRetryScriptIndex == 19)
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CStats::LastMissionPassedName[0] = '\0';
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#endif
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CTimer::Suspend();
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int offset = CTheScripts::MultiScriptArray[mission];
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#ifdef USE_DEBUG_SCRIPT_LOADER
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CFileMgr::ChangeDir("\\data\\");
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int handle = CFileMgr::OpenFile(scriptfile, "rb");
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CFileMgr::ChangeDir("\\");
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#else
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CFileMgr::ChangeDir("\\");
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int handle = CFileMgr::OpenFile("data\\main.scm", "rb");
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#endif
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CFileMgr::Seek(handle, offset, 0);
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CFileMgr::Read(handle, (const char*)&CTheScripts::ScriptSpace[SIZE_MAIN_SCRIPT], SIZE_MISSION_SCRIPT);
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CFileMgr::CloseFile(handle);
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CRunningScript* pMissionScript = CTheScripts::StartNewScript(SIZE_MAIN_SCRIPT);
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CTimer::Resume();
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pMissionScript->m_bIsMissionScript = true;
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pMissionScript->m_bMissionFlag = true;
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CTheScripts::bAlreadyRunningAMissionScript = true;
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CGameLogic::ClearShortCut();
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}
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#endif
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@ -375,6 +375,11 @@ private:
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static void RemoveScriptTextureDictionary();
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static void RemoveThisPed(CPed* pPed);
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#ifdef MISSION_SWITCHER
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public:
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static void SwitchToMission(int32 mission);
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#endif
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friend class CRunningScript;
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friend class CHud;
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friend void CMissionCleanup::Process();
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@ -526,6 +531,8 @@ private:
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bool CheckDamagedWeaponType(int32 actual, int32 type);
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static bool ThisIsAValidRandomCop(int32 mi, bool cop, bool swat, bool fbi, bool army, bool miami);
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friend class CTheScripts;
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};
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#ifdef USE_DEBUG_SCRIPT_LOADER
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@ -546,7 +553,3 @@ void RetryMission(int, int);
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#ifdef USE_DEBUG_SCRIPT_LOADER
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extern int scriptToLoad;
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#endif
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#ifdef MISSION_SWITCHER
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extern int switchMissionTo;
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#endif
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@ -315,7 +315,7 @@ int8 nextMissionToSwitch = 0;
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static void
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SwitchToMission(void)
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{
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switchMissionTo = nextMissionToSwitch;
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CTheScripts::SwitchToMission(nextMissionToSwitch);
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}
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#endif
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