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fix UB and new renderer crashes

This commit is contained in:
withmorten 2021-01-31 01:19:25 +01:00
parent e5190481e4
commit 2e37001881
2 changed files with 8 additions and 0 deletions

View file

@ -1394,6 +1394,10 @@ CRenderer::ScanSectorPoly(RwV2d *poly, int32 numVertices, void (*scanfunc)(CPtrL
void void
CRenderer::InsertEntityIntoList(CEntity *ent) CRenderer::InsertEntityIntoList(CEntity *ent)
{ {
#ifdef FIX_BUGS
if (!ent->m_rwObject) return;
#endif
#ifdef NEW_RENDERER #ifdef NEW_RENDERER
// TODO: there are more flags being checked here // TODO: there are more flags being checked here
if(gbNewRenderer && (ent->IsVehicle() || ent->IsPed())) if(gbNewRenderer && (ent->IsVehicle() || ent->IsPed()))

View file

@ -96,6 +96,10 @@ CVisibilityPlugins::InitAlphaEntityList(void)
bool bool
CVisibilityPlugins::InsertEntityIntoSortedList(CEntity *e, float dist) CVisibilityPlugins::InsertEntityIntoSortedList(CEntity *e, float dist)
{ {
#ifdef FIX_BUGS
if (!e->m_rwObject) return true;
#endif
AlphaObjectInfo item; AlphaObjectInfo item;
item.entity = e; item.entity = e;
item.sort = dist; item.sort = dist;