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fixed radar rendering
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2e3cb77702
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@ -920,16 +920,10 @@ void CHud::Draw()
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rect.Translate(RADAR_LEFT, SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
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#endif
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// shadow, might not be exactly accurate numbers
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rect.Translate(0.f, 4.f);
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rect.Grow(6.0f);
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rect.top += 2.f;
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rect.bottom -= 2.f;
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rect.Translate(0.0f, 2.0f);
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Sprites[HUD_RADARDISC].Draw(rect, CRGBA(0, 0, 0, 255));
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rect.Translate(0.f, -4.f);
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rect.top -= 2.f;
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rect.bottom += 2.f;
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rect.Translate(0.0f, -2.0f);
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Sprites[HUD_RADARDISC].Draw(rect, RADARDISC_COLOR);
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CRadar::DrawBlips();
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}
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