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Change text color in texture conversion dialog...
...so it matches VC style.
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@ -329,7 +329,7 @@ ConvertingTexturesScreen(uint32 num, uint32 count, const char *text)
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CFont::SetCentreOff();
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CFont::SetCentreOff();
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CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(170.0f));
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CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(170.0f));
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CFont::SetJustifyOff();
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CFont::SetJustifyOff();
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CFont::SetColor(CRGBA(255, 217, 106, 255));
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CFont::SetColor(CRGBA(255, 150, 225, 255));
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CFont::SetBackGroundOnlyTextOff();
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CFont::SetBackGroundOnlyTextOff();
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CFont::SetFontStyle(FONT_STANDARD);
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CFont::SetFontStyle(FONT_STANDARD);
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CFont::PrintString(SCREEN_SCALE_X(170.0f), SCREEN_SCALE_Y(160.0f), TheText.Get(text));
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CFont::PrintString(SCREEN_SCALE_X(170.0f), SCREEN_SCALE_Y(160.0f), TheText.Get(text));
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