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	Merge branch 'miami' of github.com:GTAmodding/re3 into miami
This commit is contained in:
		
						commit
						36e1f7b4fb
					
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			@ -901,6 +901,25 @@ CMenuManager::Draw()
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	bool foundTheHoveringItem = false;
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	wchar unicodeTemp[64];
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#ifdef MENU_MAP
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	if (m_nCurrScreen == MENUPAGE_MAP) {
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		// Back button
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		wchar *backTx = TheText.Get("FEDS_TB");
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		CFont::SetDropShadowPosition(1);
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		CFont::SetDropColor(CRGBA(0, 0, 0, 255));
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		CFont::PrintString(MENU_X(60.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), backTx);
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		CFont::SetDropShadowPosition(0);
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		if (!CheckHover(MENU_X(30.0f), MENU_X(30.0f) + CFont::GetStringWidth(backTx), SCREEN_SCALE_FROM_BOTTOM(125.0f), SCREEN_SCALE_FROM_BOTTOM(105.0f))) {
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			m_nHoverOption = HOVEROPTION_NOT_HOVERING;
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			m_nCurrOption = m_nPrevOption = 0;
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		} else {
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			m_nHoverOption = HOVEROPTION_RANDOM_ITEM;
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			m_nCurrOption = m_nPrevOption = 1;
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		}
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		return;
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	}
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#endif
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	for (int i = 0; i < NUM_MENUROWS; ++i) {
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		if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action != MENUACTION_LABEL && aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName[0] != '\0') {
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			wchar *rightText = nil;
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			@ -5381,13 +5400,13 @@ CMenuManager::PrintController(void)
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#define ZOOM(x, y, in) \
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	do { \
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		if(fMapSize > SCREEN_WIDTH * 2 && in) \
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		if(fMapSize > SCREEN_HEIGHT * 3.0f && in) \
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			break; \
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		float z2 = in? 1.1f : 1.f/1.1f; \
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		fMapCenterX += (x - fMapCenterX) * (1.0f - z2); \
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		fMapCenterY += (y - fMapCenterY) * (1.0f - z2); \
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		\
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		if (fMapSize < SCREEN_WIDTH / 3 && !in) \
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		if (fMapSize < SCREEN_HEIGHT / 2 && !in) \
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			break; \
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		\
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		fMapSize *= z2; \
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			@ -5400,10 +5419,18 @@ CMenuManager::PrintMap(void)
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	bMenuMapActive = true;
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	CRadar::InitFrontEndMap();
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	// Just entered to map
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	if (!bMapLoaded) {
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		fMapCenterX = SCREEN_WIDTH / 2;
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		fMapCenterY = SCREEN_HEIGHT / 3;
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		fMapSize = SCREEN_HEIGHT / CDraw::GetAspectRatio();
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		fMapSize = SCREEN_HEIGHT * 2.0f;
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		fMapCenterX = 0.0f;
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		fMapCenterY = 0.0f;
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		CVector2D radarSpacePlayer;
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		CVector2D screenSpacePlayer;
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		CRadar::TransformRealWorldPointToRadarSpace(radarSpacePlayer, CVector2D(FindPlayerCoors()));
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		CRadar::TransformRadarPointToScreenSpace(screenSpacePlayer, radarSpacePlayer);
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		fMapCenterX = (-screenSpacePlayer.x) + SCREEN_WIDTH / 2;
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		fMapCenterY = (-screenSpacePlayer.y) + SCREEN_HEIGHT / 2;
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		bMapMouseShownOnce = false;
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		bMapLoaded = true;
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			@ -459,6 +459,8 @@ const CMenuScreen aScreens[] = {
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#ifdef MENU_MAP
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   // MENUPAGE_MAP = 59
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   { "FEG_MAP", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2,
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		MENUACTION_UNK110,	"", SAVESLOT_NONE, MENUPAGE_NONE, // to prevent cross/enter to go back
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		MENUACTION_CHANGEMENU,	"FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
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   },
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#endif
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};
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			@ -1435,9 +1435,9 @@ CRadar::DrawYouAreHereSprite(float x, float y)
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	if (show) {
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		float left = x - SCREEN_SCALE_X(12.0f);
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		float top = y - SCREEN_SCALE_Y(2.0f);
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		float top = y;
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		float right = SCREEN_SCALE_X(12.0) + x;
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		float bottom = y - SCREEN_SCALE_Y(26.0f);
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		float bottom = y - SCREEN_SCALE_Y(24.0f);
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		CentreSprite.Draw(CRect(left, top, right, bottom), CRGBA(255, 255, 255, 255));
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	}
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	MapLegendList[MapLegendCounter++] = RADAR_SPRITE_CENTRE;
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			@ -1024,12 +1024,14 @@ void resizeCB(GLFWwindow* window, int width, int height) {
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	if (RwInitialised && height > 0 && width > 0) {
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		RwRect r;
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		// TODO support resizing with mouse. Now enabling this makes weird things to trails and CameraSize messing with sizes
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		// TODO fix artifacts of resizing with mouse
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		RsGlobal.maximumHeight = height;
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		RsGlobal.maximumWidth = width;
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		r.x = 0;
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		r.y = 0;
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		r.w = RsGlobal.maximumWidth;
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		r.h = RsGlobal.maximumHeight;
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		r.w = width;
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		r.h = height;
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		RsEventHandler(rsCAMERASIZE, &r);
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	}
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