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fix jittery cars at 15fps
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@ -498,11 +498,12 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
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if(contactSpeedRight != 0.0f){
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// exert opposing force
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right = -contactSpeedRight/wheelsOnGround;
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#ifdef FIX_BUGS
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// BUG?
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// contactSpeedRight is independent of framerate but right has timestep as a factor
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// so we probably have to fix this
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right *= CTimer::GetTimeStepFix();
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#endif
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// fixing this causes jittery cars at 15fps, and causes the car to move backwards slowly at 18fps
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// at 19fps, the effects are gone ...
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//right *= CTimer::GetTimeStepFix();
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if(wheelStatus == WHEEL_STATUS_BURST){
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float fwdspeed = Min(contactSpeedFwd, fBurstSpeedMax);
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