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Fix sound of water when changing MSAA or windowed/fullscreen mode
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@ -26,6 +26,7 @@
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#include "ModelInfo.h"
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#include "Pad.h"
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#include "ControllerConfig.h"
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#include "DMAudio.h"
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// Menu screens array is at the bottom of the file.
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@ -194,6 +195,8 @@ void MultiSamplingButtonPress(int8 action) {
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if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
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FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel;
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_psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode);
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DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
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DMAudio.Service();
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FrontEndMenuManager.SetHelperText(0);
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FrontEndMenuManager.SaveSettings();
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}
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@ -255,6 +258,8 @@ const char* screenModes[] = { "FED_FLS", "FED_WND" };
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void ScreenModeAfterChange(int8 before, int8 after)
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{
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_psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); // apply same resolution
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DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
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DMAudio.Service();
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FrontEndMenuManager.SetHelperText(0);
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}
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