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@ -536,7 +536,7 @@ CMenuManager::CMenuManager()
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DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
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#ifdef NO_ISLAND_LOADING
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m_PrefsIslandLoading = ISLAND_LOADING_HIGH;
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m_PrefsIslandLoading = ISLAND_LOADING_LOW;
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#endif
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#ifdef GAMEPAD_MENU
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