mirror of
https://github.com/halpz/re3.git
synced 2024-12-22 17:35:29 +00:00
finished CFileLoader, except a crash!
This commit is contained in:
parent
ad12240586
commit
3b64bd1b4a
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@ -456,12 +456,12 @@ CdStreamAddImage(char const *path)
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SetLastError(0);
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gImgFiles[gNumImages] = CreateFile(path,
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GENERIC_READ,
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FILE_SHARE_READ,
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NULL,
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OPEN_EXISTING,
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_gdwCdStreamFlags | FILE_FLAG_RANDOM_ACCESS | FILE_ATTRIBUTE_READONLY,
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NULL);
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GENERIC_READ,
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FILE_SHARE_READ,
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NULL,
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OPEN_EXISTING,
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_gdwCdStreamFlags | FILE_FLAG_RANDOM_ACCESS | FILE_ATTRIBUTE_READONLY,
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NULL);
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ASSERT( gImgFiles[gNumImages] != NULL );
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if ( gImgFiles[gNumImages] == NULL )
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@ -1,9 +1,12 @@
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#include "common.h"
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#include "main.h"
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#include "patcher.h"
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#include "math/Quaternion.h"
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#include "ModelInfo.h"
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#include "ModelIndices.h"
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#include "TempColModels.h"
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#include "VisibilityPlugins.h"
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#include "FileMgr.h"
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#include "HandlingDataMgr.h"
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#include "CarCtrl.h"
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#include "PedType.h"
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@ -14,8 +17,12 @@
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#include "NodeName.h"
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#include "TxdStore.h"
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#include "PathFind.h"
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#include "VisibilityPlugins.h"
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#include "FileMgr.h"
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#include "ObjectData.h"
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#include "DummyObject.h"
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#include "World.h"
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#include "Zones.h"
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#include "CullZones.h"
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#include "CdStream.h"
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#include "FileLoader.h"
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char CFileLoader::ms_line[256];
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@ -85,6 +92,21 @@ CFileLoader::LoadLevel(const char *filename)
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}else if(strncmp(line, "IDE", 3) == 0){
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LoadingScreenLoadingFile(line + 4);
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LoadObjectTypes(line + 4);
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}else if(strncmp(line, "IPL", 3) == 0){
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if(!objectsLoaded){
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// CModelInfo::ConstructMloClumps();
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CObjectData::Initialise("DATA\\OBJECT.DAT");
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objectsLoaded = true;
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}
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LoadingScreenLoadingFile(line + 4);
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LoadObjectInstance(line + 4);
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}else if(strncmp(line, "MAPZONE", 7) == 0){
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LoadingScreenLoadingFile(line + 8);
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LoadMapZones(line + 8);
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}else if(strncmp(line, "SPLASH", 6) == 0){
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LoadSplash(GetRandomSplashScreen());
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}else if(strncmp(line, "CDIMAGE", 7) == 0){
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CdStreamAddImage(line + 8);
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}
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}
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@ -489,7 +511,7 @@ CFileLoader::LoadObjectTypes(const char *filename)
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int id, pathType;
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// int mlo;
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section = 0;
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section = NONE;
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pathIndex = -1;
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// mlo = 0;
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debug("Loading object types from %s...\n", filename);
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@ -907,8 +929,225 @@ CFileLoader::Load2dEffect(const char *line)
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CTxdStore::PopCurrentTxd();
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}
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void
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CFileLoader::LoadScene(const char *filename)
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{
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enum {
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NONE,
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INST,
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ZONE,
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CULL,
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PICK,
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PATH,
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};
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char *line;
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int fd;
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int section;
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int pathIndex;
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char pathTypeStr[20];
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section = NONE;
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pathIndex = -1;
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debug("Creating objects from %s...\n", filename);
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fd = CFileMgr::OpenFile(filename, "rb");
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for(line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)){
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if(*line == '\0' || *line == '#')
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continue;
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if(section == NONE){
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if(strncmp(line, "inst", 4) == 0) section = INST;
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else if(strncmp(line, "zone", 4) == 0) section = ZONE;
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else if(strncmp(line, "cull", 4) == 0) section = CULL;
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else if(strncmp(line, "pick", 4) == 0) section = PICK;
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else if(strncmp(line, "path", 4) == 0) section = PATH;
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}else if(strncmp(line, "end", 3) == 0){
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section = NONE;
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}else switch(section){
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case INST:
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LoadObjectInstance(line);
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break;
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case ZONE:
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LoadZone(line);
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break;
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case CULL:
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LoadCullZone(line);
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break;
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case PICK:
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// unused
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LoadPickup(line);
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break;
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case PATH:
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// unfinished in the game
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if(pathIndex == -1){
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LoadPathHeader(line, pathTypeStr);
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// type not set
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pathIndex = 0;
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}else{
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// nodes not loaded
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pathIndex++;
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if(pathIndex == 12)
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pathIndex = -1;
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}
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break;
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}
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}
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CFileMgr::CloseFile(fd);
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debug("Finished loading IPL\n");
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}
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void
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CFileLoader::LoadObjectInstance(const char *line)
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{
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int id;
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char name[24];
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RwV3d trans, scale, axis;
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float angle;
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CSimpleModelInfo *mi;
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RwMatrix *xform;
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CEntity *entity;
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if(sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f",
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&id, name,
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&trans.x, &trans.y, &trans.z,
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&scale.x, &scale.y, &scale.z,
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&axis.x, &axis.y, &axis.z, &angle) != 12)
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return;
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mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id);
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if(mi == nil)
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return;
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assert(mi->IsSimple());
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angle = -RADTODEG(2.0f * acosf(angle));
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xform = RwMatrixCreate();
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RwMatrixRotate(xform, &axis, angle, rwCOMBINEREPLACE);
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RwMatrixTranslate(xform, &trans, rwCOMBINEPOSTCONCAT);
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if(mi->GetObjectID() == -1){
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if(ThePaths.IsPathObject(id)){
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entity = new CTreadable;
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ThePaths.RegisterMapObject((CTreadable*)entity);
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}else
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entity = new CBuilding;
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entity->SetModelIndexNoCreate(id);
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entity->GetMatrix() = CMatrix(xform);
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entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition());
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if(mi->IsSimple()){
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if(mi->m_isBigBuilding)
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entity->SetupBigBuilding();
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if(mi->m_isSubway)
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entity->bIsSubway = true;
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}
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if(mi->GetLargestLodDistance() < 2.0f)
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entity->bIsVisible = false;
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CWorld::Add(entity);
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}else{
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entity = new CDummyObject;
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entity->SetModelIndexNoCreate(id);
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entity->GetMatrix() = CMatrix(xform);
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CWorld::Add(entity);
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if(IsGlass(entity->GetModelIndex()))
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entity->bIsVisible = false;
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entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition());
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}
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RwMatrixDestroy(xform);
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}
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void
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CFileLoader::LoadZone(const char *line)
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{
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char name[24];
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int type, level;
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float minx, miny, minz;
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float maxx, maxy, maxz;
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if(sscanf(line, "%s %d %f %f %f %f %f %f %d", name, &type, &minx, &miny, &minz, &maxx, &maxy, &maxz, &level) == 9)
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CTheZones::CreateZone(name, (eZoneType)type, minx, miny, minz, maxx, maxy, maxz, (eLevelName)level);
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}
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void
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CFileLoader::LoadCullZone(const char *line)
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{
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CVector pos;
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float minx, miny, minz;
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float maxx, maxy, maxz;
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int flags;
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int wantedLevelDrop = 0;
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sscanf(line, "%f %f %f %f %f %f %f %f %f %d %d",
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&pos.x, &pos.y, &pos.z,
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&minx, &miny, &minz,
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&maxx, &maxy, &maxz,
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&flags, &wantedLevelDrop);
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CCullZones::AddCullZone(pos, minx, maxx, miny, maxy, minz, maxy, flags, wantedLevelDrop);
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}
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// unused
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void
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CFileLoader::LoadPickup(const char *line)
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{
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int id;
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float x, y, z;
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sscanf(line, "%d %f %f %f", &id, &x, &y, &z);
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}
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void
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CFileLoader::LoadMapZones(const char *filename)
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{
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enum {
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NONE,
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INST,
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ZONE,
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CULL,
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PICK,
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PATH,
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};
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char *line;
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int fd;
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int section;
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section = NONE;
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debug("Creating zones from %s...\n", filename);
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fd = CFileMgr::OpenFile(filename, "rb");
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for(line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)){
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if(*line == '\0' || *line == '#')
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continue;
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if(section == NONE){
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if(strncmp(line, "zone", 4) == 0) section = ZONE;
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}else if(strncmp(line, "end", 3) == 0){
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section = NONE;
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}else switch(section){
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case ZONE: {
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char name[24];
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int type, level;
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float minx, miny, minz;
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float maxx, maxy, maxz;
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if(sscanf(line, "%s %d %f %f %f %f %f %f %d",
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&name, &type,
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&minx, &miny, &minz,
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&maxx, &maxy, &maxz,
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&level) == 9)
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CTheZones::CreateMapZone(name, (eZoneType)type, minx, miny, minz, maxx, maxy, maxz, (eLevelName)level);
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}
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break;
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}
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}
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CFileMgr::CloseFile(fd);
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debug("Finished loading IPL\n");
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}
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STARTPATCHES
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// this makes my game crash in CGarage!
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//InjectHook(0x476290, CFileLoader::LoadLevel, PATCH_JUMP);
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InjectHook(0x476520, CFileLoader::LoadCollisionFromDatFile, PATCH_JUMP);
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InjectHook(0x4761D0, CFileLoader::LoadLine, PATCH_JUMP);
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InjectHook(0x4765B0, CFileLoader::LoadTexDictionary, PATCH_JUMP);
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@ -933,4 +1172,11 @@ STARTPATCHES
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InjectHook(0x477FF0, CFileLoader::LoadCarPathNode, PATCH_JUMP);
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InjectHook(0x477F00, CFileLoader::LoadPedPathNode, PATCH_JUMP);
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InjectHook(0x4780E0, CFileLoader::Load2dEffect, PATCH_JUMP);
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InjectHook(0x478370, CFileLoader::LoadScene, PATCH_JUMP);
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InjectHook(0x4786B0, CFileLoader::LoadObjectInstance, PATCH_JUMP);
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InjectHook(0x478A00, CFileLoader::LoadZone, PATCH_JUMP);
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InjectHook(0x478A90, CFileLoader::LoadCullZone, PATCH_JUMP);
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InjectHook(0x478550, CFileLoader::LoadMapZones, PATCH_JUMP);
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ENDPATCHES
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@ -31,4 +31,12 @@ public:
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static void LoadPedPathNode(const char *line, int id, int node);
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static void LoadCarPathNode(const char *line, int id, int node);
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static void Load2dEffect(const char *line);
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static void LoadScene(const char *filename);
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static void LoadObjectInstance(const char *line);
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static void LoadZone(const char *line);
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static void LoadCullZone(const char *line);
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static void LoadPickup(const char *line);
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static void LoadMapZones(const char *filename);
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};
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@ -7,6 +7,8 @@
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#include "TempColModels.h"
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#include "World.h"
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WRAPPER void CWorld::Add(CEntity *entity) { EAXJMP(0x4AE930); }
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CPtrList *CWorld::ms_bigBuildingsList = (CPtrList*)0x6FAB60;
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CPtrList &CWorld::ms_listMovingEntityPtrs = *(CPtrList*)0x8F433C;
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CSector (*CWorld::ms_aSectors)[NUMSECTORS_X] = (CSector (*)[NUMSECTORS_Y])0x665608;
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@ -55,6 +55,7 @@ public:
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static bool &bForceProcessControl;
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static bool &bProcessCutsceneOnly;
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static void Add(CEntity *entity);
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static CSector *GetSector(int x, int y) { return &ms_aSectors[y][x]; }
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static CPtrList &GetBigBuildingList(eLevelName i) { return ms_bigBuildingsList[i]; }
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5
src/control/ObjectData.cpp
Normal file
5
src/control/ObjectData.cpp
Normal file
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@ -0,0 +1,5 @@
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#include "common.h"
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#include "patcher.h"
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#include "ObjectData.h"
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WRAPPER void CObjectData::Initialise(const char *filename) { EAXJMP(0x4BC0E0); }
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7
src/control/ObjectData.h
Normal file
7
src/control/ObjectData.h
Normal file
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@ -0,0 +1,7 @@
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#pragma once
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class CObjectData
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{
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public:
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static void Initialise(const char *filename);
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};
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@ -76,6 +76,12 @@ CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x,
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InfoForTileCars[i].numRightLanes = numRight;
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}
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void
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CPathFind::RegisterMapObject(CTreadable *mapObject)
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{
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m_mapObjects[m_numMapObjects++] = mapObject;
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}
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void
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CPathFind::PreparePathData(void)
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{
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@ -67,6 +67,8 @@ struct CPathInfoForObject
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int8 numRightLanes;
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uint8 crossing : 1;
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};
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extern CPathInfoForObject *&InfoForTileCars;
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extern CPathInfoForObject *&InfoForTilePeds;
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struct CTempNode
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{
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@ -125,6 +127,9 @@ public:
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void CalcNodeCoors(int16 x, int16 y, int16 z, int32 id, CVector *out);
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void StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, bool crossing);
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void StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, int8 numLeft, int8 numRight);
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void RegisterMapObject(CTreadable *mapObject);
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bool IsPathObject(int id) { return id < PATHNODESIZE && (InfoForTileCars[id*12].type != 0 || InfoForTilePeds[id*12].type != 0); }
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};
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static_assert(sizeof(CPathFind) == 0x4c8f4, "CPathFind: error");
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|
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@ -6,7 +6,10 @@ class CBuilding : public CEntity
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{
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public:
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// TODO: ReplaceWithNewModel
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// TODO: ctor
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CBuilding(void) {
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m_type = ENTITY_TYPE_BUILDING;
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bUsesCollision = true;
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}
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static void *operator new(size_t);
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static void operator delete(void*, size_t);
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|
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@ -8,6 +8,9 @@ class CDummy : public CEntity
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public:
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CEntryInfoList m_entryInfoList;
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CDummy(void) { m_type = ENTITY_TYPE_DUMMY; }
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// TODO: Add, Remove
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static void *operator new(size_t);
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static void operator delete(void*, size_t);
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};
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13
src/entities/DummyObject.cpp
Normal file
13
src/entities/DummyObject.cpp
Normal file
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@ -0,0 +1,13 @@
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#include "common.h"
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#include "patcher.h"
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#include "DummyObject.h"
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#include "Pools.h"
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CDummyObject::CDummyObject(CObject *obj)
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{
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SetModelIndexNoCreate(obj->GetModelIndex());
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if(obj->m_rwObject)
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AttachToRwObject(obj->m_rwObject);
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obj->DetachFromRwObject();
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m_level = obj->m_level;
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}
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@ -2,7 +2,12 @@
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#include "Dummy.h"
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class CDummyObject : CDummy
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class CObject;
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class CDummyObject : public CDummy
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{
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public:
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CDummyObject(void) {}
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CDummyObject(CObject *obj);
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};
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static_assert(sizeof(CDummyObject) == 0x68, "CDummyObject: error");
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|
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@ -48,7 +48,7 @@ CEntity::CEntity(void)
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bHasHitWall = false;
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bImBeingRendered = false;
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m_flagD8 = false;
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m_flagD10 = false;
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bIsSubway = false;
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bDrawLast = false;
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m_flagD40 = false;
|
||||
m_flagD80 = false;
|
||||
|
|
|
@ -79,7 +79,7 @@ public:
|
|||
uint32 bHasHitWall : 1;
|
||||
uint32 bImBeingRendered : 1;
|
||||
uint32 m_flagD8 : 1;
|
||||
uint32 m_flagD10 : 1;
|
||||
uint32 bIsSubway : 1; // set when subway, but maybe different meaning?
|
||||
uint32 bDrawLast : 1;
|
||||
uint32 m_flagD40 : 1;
|
||||
uint32 m_flagD80 : 1; // CObject visibility?
|
||||
|
|
24
src/main.cpp
24
src/main.cpp
|
@ -1,6 +1,7 @@
|
|||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "main.h"
|
||||
#include "General.h"
|
||||
#include "RwHelper.h"
|
||||
#include "Clouds.h"
|
||||
#include "Draw.h"
|
||||
|
@ -579,6 +580,29 @@ ResetLoadingScreenBar(void)
|
|||
NumberOfChunksLoaded = 0.0f;
|
||||
}
|
||||
|
||||
char*
|
||||
GetRandomSplashScreen(void)
|
||||
{
|
||||
int index;
|
||||
static int index2 = 0;
|
||||
static char splashName[128];
|
||||
static int splashIndex[24] = {
|
||||
25, 22, 4, 13,
|
||||
1, 21, 14, 16,
|
||||
10, 12, 5, 9,
|
||||
11, 18, 3, 2,
|
||||
19, 23, 7, 17,
|
||||
15, 6, 8, 20
|
||||
};
|
||||
|
||||
index = splashIndex[4*index2 + CGeneral::GetRandomNumberInRange(0, 3)];
|
||||
index2++;
|
||||
if(index2 == 6)
|
||||
index2 = 0;
|
||||
sprintf(splashName, "loadsc%d", index);
|
||||
return splashName;
|
||||
}
|
||||
|
||||
#include "rwcore.h"
|
||||
#include "rpworld.h"
|
||||
#include "rpmatfx.h"
|
||||
|
|
|
@ -11,4 +11,8 @@ extern uint8 work_buff[55000];
|
|||
extern char gString[256];
|
||||
extern wchar *gUString;
|
||||
|
||||
class CSprite2d;
|
||||
|
||||
void LoadingScreen(const char *str1, const char *str2, const char *splashscreen);
|
||||
CSprite2d *LoadSplash(const char *name);
|
||||
char *GetRandomSplashScreen(void);
|
||||
|
|
Loading…
Reference in a new issue