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small glass fix
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@ -668,7 +668,7 @@ CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed,
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object->bGlassBroken = true;
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object->bIsVisible = false;
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object->bUsesCollision = true;
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object->bUsesCollision = false;
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}
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void
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@ -868,11 +868,11 @@ CGlass::HasGlassBeenShatteredAtCoors(float x, float y, float z)
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CWorld::AdvanceCurrentScanCode();
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for ( int32 y = nStartY; y <= nEndY; y++ )
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for ( int32 ys = nStartY; ys <= nEndY; ys++ )
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{
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for ( int32 x = nStartX; x <= nEndX; x++ )
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for ( int32 xs = nStartX; xs <= nEndX; xs++ )
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{
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CSector *sector = CWorld::GetSector(x, y);
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CSector *sector = CWorld::GetSector(xs, ys);
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ASSERT(sector != nil);
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2
vendor/librw
vendored
2
vendor/librw
vendored
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@ -1 +1 @@
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Subproject commit ee2a32e142fa2d2a1bb6c4fed0c25c2f1e5a1129
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Subproject commit 5e5a624681a268e759df53edc15a73f587fda6df
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2
vendor/opusfile
vendored
2
vendor/opusfile
vendored
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@ -1 +1 @@
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Subproject commit f94a1764b0dcdd84ee8c13c040de9f4c1a67e4df
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Subproject commit 4174c26e0aaab19d01afdea0a46f7f95fdc6b3e6
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