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Move assets to dedicated folder and redefine GLFW mappings for Switch

This commit is contained in:
Adrian Graber 2021-07-12 01:26:11 +02:00
parent a99a04ed49
commit 3bde84f6c8
6 changed files with 27 additions and 2 deletions

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@ -1,4 +1,4 @@
<img src="https://github.com/GTAmodding/re3/blob/master/logo.png?raw=true" alt="re3 logo" width="200">
<img src="https://github.com/GTAmodding/re3/blob/master/res/images/logo_1024.png?raw=true" alt="re3 logo" width="200">
[![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2FGTAmodding%2Fre3%2Fbadge%3Fref%3Dmaster&style=flat)](https://actions-badge.atrox.dev/GTAmodding/re3/goto?ref=master)
<a href="https://discord.gg/RFNbjsUMGg"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a>

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@ -171,7 +171,7 @@ if(NINTENDO_SWITCH)
nx_create_nro(${EXECUTABLE}
NACP ${EXECUTABLE}.nacp
ICON "${PROJECT_SOURCE_DIR}/logo_switch.jpg"
ICON "${PROJECT_SOURCE_DIR}/res/images/logo_256.jpg"
)
if(${PROJECT}_INSTALL)

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@ -157,3 +157,28 @@ bool FindNextFile(HANDLE, WIN32_FIND_DATA*);
void FileTimeToSystemTime(time_t*, SYSTEMTIME*);
void GetDateFormat(int, int, SYSTEMTIME*, int, char*, int);
#endif
#ifdef __SWITCH__
// tweak glfw values for switch to match expected pc bindings
#ifdef GLFW_GAMEPAD_BUTTON_A
#undef GLFW_GAMEPAD_BUTTON_A
#endif
#define GLFW_GAMEPAD_BUTTON_A 1
#ifdef GLFW_GAMEPAD_BUTTON_B
#undef GLFW_GAMEPAD_BUTTON_B
#endif
#define GLFW_GAMEPAD_BUTTON_B 0
#ifdef GLFW_GAMEPAD_BUTTON_X
#undef GLFW_GAMEPAD_BUTTON_X
#endif
#define GLFW_GAMEPAD_BUTTON_X 3
#ifdef GLFW_GAMEPAD_BUTTON_Y
#undef GLFW_GAMEPAD_BUTTON_Y
#endif
#define GLFW_GAMEPAD_BUTTON_Y 2
#endif