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Move assets to dedicated folder and redefine GLFW mappings for Switch
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@ -1,4 +1,4 @@
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<img src="https://github.com/GTAmodding/re3/blob/master/logo.png?raw=true" alt="re3 logo" width="200">
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<img src="https://github.com/GTAmodding/re3/blob/master/res/images/logo_1024.png?raw=true" alt="re3 logo" width="200">
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[![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2FGTAmodding%2Fre3%2Fbadge%3Fref%3Dmaster&style=flat)](https://actions-badge.atrox.dev/GTAmodding/re3/goto?ref=master)
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[![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2FGTAmodding%2Fre3%2Fbadge%3Fref%3Dmaster&style=flat)](https://actions-badge.atrox.dev/GTAmodding/re3/goto?ref=master)
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<a href="https://discord.gg/RFNbjsUMGg"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a>
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<a href="https://discord.gg/RFNbjsUMGg"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a>
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Before Width: | Height: | Size: 9.2 KiB After Width: | Height: | Size: 9.2 KiB |
Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 24 KiB |
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
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@ -171,7 +171,7 @@ if(NINTENDO_SWITCH)
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nx_create_nro(${EXECUTABLE}
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nx_create_nro(${EXECUTABLE}
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NACP ${EXECUTABLE}.nacp
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NACP ${EXECUTABLE}.nacp
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ICON "${PROJECT_SOURCE_DIR}/logo_switch.jpg"
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ICON "${PROJECT_SOURCE_DIR}/res/images/logo_256.jpg"
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)
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)
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if(${PROJECT}_INSTALL)
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if(${PROJECT}_INSTALL)
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@ -157,3 +157,28 @@ bool FindNextFile(HANDLE, WIN32_FIND_DATA*);
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void FileTimeToSystemTime(time_t*, SYSTEMTIME*);
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void FileTimeToSystemTime(time_t*, SYSTEMTIME*);
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void GetDateFormat(int, int, SYSTEMTIME*, int, char*, int);
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void GetDateFormat(int, int, SYSTEMTIME*, int, char*, int);
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#endif
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#endif
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#ifdef __SWITCH__
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// tweak glfw values for switch to match expected pc bindings
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#ifdef GLFW_GAMEPAD_BUTTON_A
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#undef GLFW_GAMEPAD_BUTTON_A
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#endif
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#define GLFW_GAMEPAD_BUTTON_A 1
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#ifdef GLFW_GAMEPAD_BUTTON_B
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#undef GLFW_GAMEPAD_BUTTON_B
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#endif
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#define GLFW_GAMEPAD_BUTTON_B 0
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#ifdef GLFW_GAMEPAD_BUTTON_X
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#undef GLFW_GAMEPAD_BUTTON_X
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#endif
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#define GLFW_GAMEPAD_BUTTON_X 3
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#ifdef GLFW_GAMEPAD_BUTTON_Y
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#undef GLFW_GAMEPAD_BUTTON_Y
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#endif
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#define GLFW_GAMEPAD_BUTTON_Y 2
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#endif
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